X-Git-Url: https://code.delx.au/gnu-emacs/blobdiff_plain/1621af1ec5b5367ce3c0f47bc71432ab56ee8351..8d892d7fef218001fa8ef828db4a5a864448f950:/lispref/symbols.texi diff --git a/lispref/symbols.texi b/lispref/symbols.texi index 39f1bbcb80..9e4b482cfa 100644 --- a/lispref/symbols.texi +++ b/lispref/symbols.texi @@ -1,9 +1,10 @@ @c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. -@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc. +@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2002, 2003, +@c 2004, 2005 Free Software Foundation, Inc. @c See the file elisp.texi for copying conditions. @setfilename ../info/symbols -@node Symbols, Evaluation, Sequences Arrays Vectors, Top +@node Symbols, Evaluation, Hash Tables, Top @chapter Symbols @cindex symbol @@ -41,7 +42,7 @@ references another object: @table @asis @item Print name @cindex print name cell -The @dfn{print name cell} holds a string which names the symbol for +The @dfn{print name cell} holds a string that names the symbol for reading and printing. See @code{symbol-name} in @ref{Creating Symbols}. @item Value @@ -57,7 +58,7 @@ The @dfn{function cell} holds the function definition of the symbol. When a symbol is used as a function, its function definition is used in its place. This cell is also used to make a symbol stand for a keymap or a keyboard macro, for editor command execution. Because each symbol -has separate value and function cells, variables and function names do +has separate value and function cells, variables names and function names do not conflict. See @code{symbol-function} in @ref{Function Cells}. @item Property list @@ -77,14 +78,22 @@ the specified name before it creates a new one. (In GNU Emacs Lisp, this lookup uses a hashing algorithm and an obarray; see @ref{Creating Symbols}.) - In normal usage, the function cell usually contains a function or -macro, as that is what the Lisp interpreter expects to see there -(@pxref{Evaluation}). Keyboard macros (@pxref{Keyboard Macros}), -keymaps (@pxref{Keymaps}) and autoload objects (@pxref{Autoloading}) are -also sometimes stored in the function cell of symbols. We often refer -to ``the function @code{foo}'' when we really mean the function stored -in the function cell of the symbol @code{foo}. We make the distinction -only when necessary. + The value cell holds the symbol's value as a variable +(@pxref{Variables}). That is what you get if you evaluate the symbol as +a Lisp expression (@pxref{Evaluation}). Any Lisp object is a legitimate +value. Certain symbols have values that cannot be changed; these +include @code{nil} and @code{t}, and any symbol whose name starts with +@samp{:} (those are called @dfn{keywords}). @xref{Constant Variables}. + + We often refer to ``the function @code{foo}'' when we really mean +the function stored in the function cell of the symbol @code{foo}. We +make the distinction explicit only when necessary. In normal +usage, the function cell usually contains a function +(@pxref{Functions}) or a macro (@pxref{Macros}), as that is what the +Lisp interpreter expects to see there (@pxref{Evaluation}). Keyboard +macros (@pxref{Keyboard Macros}), keymaps (@pxref{Keymaps}) and +autoload objects (@pxref{Autoloading}) are also sometimes stored in +the function cells of symbols. The property list cell normally should hold a correctly formatted property list (@pxref{Property Lists}), as a number of functions expect @@ -93,8 +102,8 @@ to see a property list there. The function cell or the value cell may be @dfn{void}, which means that the cell does not reference any object. (This is not the same thing as holding the symbol @code{void}, nor the same as holding the -symbol @code{nil}.) Examining a cell which is void results in an error, -such as @samp{Symbol's value as variable is void}. +symbol @code{nil}.) Examining a function or value cell that is void +results in an error, such as @samp{Symbol's value as variable is void}. The four functions @code{symbol-name}, @code{symbol-value}, @code{symbol-plist}, and @code{symbol-function} return the contents of @@ -106,10 +115,10 @@ the four cells of the symbol @code{buffer-file-name}: @result{} "buffer-file-name" (symbol-value 'buffer-file-name) @result{} "/gnu/elisp/symbols.texi" -(symbol-plist 'buffer-file-name) - @result{} (variable-documentation 29529) (symbol-function 'buffer-file-name) @result{} # +(symbol-plist 'buffer-file-name) + @result{} (variable-documentation 29529) @end example @noindent @@ -119,9 +128,10 @@ the name of the source file of this chapter of the Emacs Lisp Manual. The property list cell contains the list @code{(variable-documentation 29529)} which tells the documentation functions where to find the documentation string for the variable @code{buffer-file-name} in the -@file{DOC} file. (29529 is the offset from the beginning of the -@file{DOC} file to where that documentation string begins.) The -function cell contains the function for returning the name of the file. +@file{DOC-@var{version}} file. (29529 is the offset from the beginning +of the @file{DOC-@var{version}} file to where that documentation string +begins---see @ref{Documentation Basics}.) The function cell contains +the function for returning the name of the file. @code{buffer-file-name} names a primitive function, which has no read syntax and prints in hash notation (@pxref{Primitive Function Type}). A symbol naming a function written in Lisp would have a lambda expression @@ -144,14 +154,16 @@ variable. @code{defvar} and @code{defconst} are special forms that define a symbol as a global variable. They are documented in detail in -@ref{Defining Variables}. +@ref{Defining Variables}. For defining user option variables that can +be customized, use @code{defcustom} (@pxref{Customization}). @code{defun} defines a symbol as a function, creating a lambda expression and storing it in the function cell of the symbol. This lambda expression thus becomes the function definition of the symbol. (The term ``function definition'', meaning the contents of the function cell, is derived from the idea that @code{defun} gives the symbol its -definition as a function.) @xref{Functions}. +definition as a function.) @code{defsubst} and @code{defalias} are two +other ways of defining a function. @xref{Functions}. @code{defmacro} defines a symbol as a macro. It creates a macro object and stores it in the function cell of the symbol. Note that a @@ -160,15 +172,15 @@ both macro and function definitions are kept in the function cell, and that cell can hold only one Lisp object at any given time. @xref{Macros}. - In GNU Emacs Lisp, a definition is not required in order to use a -symbol as a variable or function. Thus, you can make a symbol a global + In Emacs Lisp, a definition is not required in order to use a symbol +as a variable or function. Thus, you can make a symbol a global variable with @code{setq}, whether you define it first or not. The real purpose of definitions is to guide programmers and programming tools. They inform programmers who read the code that certain symbols are @emph{intended} to be used as variables, or as functions. In addition, utilities such as @file{etags} and @file{make-docfile} recognize definitions, and add appropriate information to tag tables and the -@file{emacs/etc/DOC-@var{version}} file. @xref{Accessing Documentation}. +@file{DOC-@var{version}} file. @xref{Accessing Documentation}. @node Creating Symbols, Property Lists, Definitions, Symbols @section Creating and Interning Symbols @@ -191,21 +203,38 @@ book cover to cover when looking up Jan Jones, you start with the J's and go from there. That is a simple version of hashing. Each element of the obarray is a @dfn{bucket} which holds all the symbols with a given hash code; to look for a given name, it is sufficient to look -through all the symbols in the bucket for that name's hash code. +through all the symbols in the bucket for that name's hash code. (The +same idea is used for general Emacs hash tables, but they are a +different data type; see @ref{Hash Tables}.) @cindex interning - If a symbol with the desired name is found, then it is used. If no -such symbol is found, then a new symbol is created and added to the -obarray bucket. Adding a symbol to an obarray is called @dfn{interning} -it, and the symbol is then called an @dfn{interned symbol}. + If a symbol with the desired name is found, the reader uses that +symbol. If the obarray does not contain a symbol with that name, the +reader makes a new symbol and adds it to the obarray. Finding or adding +a symbol with a certain name is called @dfn{interning} it, and the +symbol is then called an @dfn{interned symbol}. + + Interning ensures that each obarray has just one symbol with any +particular name. Other like-named symbols may exist, but not in the +same obarray. Thus, the reader gets the same symbols for the same +names, as long as you keep reading with the same obarray. + + Interning usually happens automatically in the reader, but sometimes +other programs need to do it. For example, after the @kbd{M-x} command +obtains the command name as a string using the minibuffer, it then +interns the string, to get the interned symbol with that name. @cindex symbol equality @cindex uninterned symbol - If a symbol is not in the obarray, then there is no way for Lisp to -find it when its name is read. Such a symbol is called an -@dfn{uninterned symbol} relative to the obarray. An uninterned symbol -has all the other characteristics of interned symbols; it has the same -four cells and they work in the usual way. + No obarray contains all symbols; in fact, some symbols are not in any +obarray. They are called @dfn{uninterned symbols}. An uninterned +symbol has the same four cells as other symbols; however, the only way +to gain access to it is by finding it in some other object or as the +value of a variable. + + Creating an uninterned symbol is useful in generating Lisp code, +because an uninterned symbol used as a variable in the code you generate +cannot clash with any variables used in other Lisp programs. In Emacs Lisp, an obarray is actually a vector. Each element of the vector is a bucket; its value is either an interned symbol whose name @@ -215,7 +244,7 @@ in the bucket. Because these links are invisible, there is no way to find all the symbols in an obarray except using @code{mapatoms} (below). The order of symbols in a bucket is not significant. - In an empty obarray, every element is 0, and you can create an obarray + In an empty obarray, every element is 0, so you can create an obarray with @code{(make-vector @var{length} 0)}. @strong{This is the only valid way to create an obarray.} Prime numbers as lengths tend to result in good hashing; lengths one less than a power of two are also @@ -223,19 +252,10 @@ good. @strong{Do not try to put symbols in an obarray yourself.} This does not work---only @code{intern} can enter a symbol in an obarray properly. -@strong{Do not try to intern one symbol in two obarrays.} This would -garble both obarrays, because a symbol has just one slot to hold the -following symbol in the obarray bucket. The results would be -unpredictable. - - It is possible for two different symbols to have the same name in -different obarrays; these symbols are not @code{eq} or @code{equal}. -However, this normally happens only as part of the abbrev mechanism -(@pxref{Abbrevs}). @cindex CL note---symbol in obarrays @quotation -@b{Common Lisp note:} in Common Lisp, a single symbol may be interned in +@b{Common Lisp note:} In Common Lisp, a single symbol may be interned in several obarrays. @end quotation @@ -253,8 +273,9 @@ This function returns the string that is @var{symbol}'s name. For example: @end group @end example -Changing the string by substituting characters, etc, does change the -name of the symbol, but fails to update the obarray, so don't do it! +@strong{Warning:} Changing the string by substituting characters does +change the name of the symbol, but fails to update the obarray, so don't +do it! @end defun @defun make-symbol name @@ -287,11 +308,18 @@ creates a new one, adds it to the obarray, and returns it. If (setq sym1 (intern "foo" other-obarray)) @result{} foo -(eq sym 'foo) +(eq sym1 'foo) @result{} nil @end example @end defun +@cindex CL note---interning existing symbol +@quotation +@b{Common Lisp note:} In Common Lisp, you can intern an existing symbol +in an obarray. In Emacs Lisp, you cannot do this, because the argument +to @code{intern} must be a string, not a symbol. +@end quotation + @defun intern-soft name &optional obarray This function returns the symbol in @var{obarray} whose name is @var{name}, or @code{nil} if @var{obarray} has no symbol with that name. @@ -299,17 +327,27 @@ Therefore, you can use @code{intern-soft} to test whether a symbol with a given name is already interned. If @var{obarray} is omitted, the value of the global variable @code{obarray} is used. +The argument @var{name} may also be a symbol; in that case, +the function returns @var{name} if @var{name} is interned +in the specified obarray, and otherwise @code{nil}. + @smallexample (intern-soft "frazzle") ; @r{No such symbol exists.} @result{} nil (make-symbol "frazzle") ; @r{Create an uninterned one.} @result{} frazzle +@group (intern-soft "frazzle") ; @r{That one cannot be found.} @result{} nil +@end group +@group (setq sym (intern "frazzle")) ; @r{Create an interned one.} @result{} frazzle +@end group +@group (intern-soft "frazzle") ; @r{That one can be found!} @result{} frazzle +@end group @group (eq sym 'frazzle) ; @r{And it is the same one.} @result{} t @@ -323,10 +361,11 @@ This variable is the standard obarray for use by @code{intern} and @end defvar @defun mapatoms function &optional obarray -This function call @var{function} for each symbol in the obarray -@var{obarray}. It returns @code{nil}. If @var{obarray} is omitted, it -defaults to the value of @code{obarray}, the standard obarray for -ordinary symbols. +@anchor{Definition of mapatoms} +This function calls @var{function} once with each symbol in the obarray +@var{obarray}. Then it returns @code{nil}. If @var{obarray} is +omitted, it defaults to the value of @code{obarray}, the standard +obarray for ordinary symbols. @smallexample (setq count 0) @@ -344,6 +383,20 @@ See @code{documentation} in @ref{Accessing Documentation}, for another example using @code{mapatoms}. @end defun +@defun unintern symbol &optional obarray +This function deletes @var{symbol} from the obarray @var{obarray}. If +@code{symbol} is not actually in the obarray, @code{unintern} does +nothing. If @var{obarray} is @code{nil}, the current obarray is used. + +If you provide a string instead of a symbol as @var{symbol}, it stands +for a symbol name. Then @code{unintern} deletes the symbol (if any) in +the obarray which has that name. If there is no such symbol, +@code{unintern} does nothing. + +If @code{unintern} does delete a symbol, it returns @code{t}. Otherwise +it returns @code{nil}. +@end defun + @node Property Lists,, Creating Symbols, Symbols @section Property Lists @cindex property list @@ -353,17 +406,18 @@ example using @code{mapatoms}. elements stored in the property list cell of a symbol. Each of the pairs associates a property name (usually a symbol) with a property or value. Property lists are generally used to record information about a -symbol, such as how to compile it, the name of the file where it was -defined, or perhaps even the grammatical class of the symbol -(representing a word) in a language understanding system. +symbol, such as its documentation as a variable, the name of the file +where it was defined, or perhaps even the grammatical class of the +symbol (representing a word) in a language-understanding system. Character positions in a string or buffer can also have property lists. @xref{Text Properties}. The property names and values in a property list can be any Lisp -objects, but the names are usually symbols. They are compared using -@code{eq}. Here is an example of a property list, found on the symbol -@code{progn} when the compiler is loaded: +objects, but the names are usually symbols. Property list functions +compare the property names using @code{eq}. Here is an example of a +property list, found on the symbol @code{progn} when the compiler is +loaded: @example (lisp-indent-function 0 byte-compile byte-compile-progn) @@ -373,6 +427,16 @@ objects, but the names are usually symbols. They are compared using Here @code{lisp-indent-function} and @code{byte-compile} are property names, and the other two elements are the corresponding values. +@menu +* Plists and Alists:: Comparison of the advantages of property + lists and association lists. +* Symbol Plists:: Functions to access symbols' property lists. +* Other Plists:: Accessing property lists stored elsewhere. +@end menu + +@node Plists and Alists +@subsection Property Lists and Association Lists + @cindex property lists vs association lists Association lists (@pxref{Association Lists}) are very similar to property lists. In contrast to association lists, the order of the @@ -380,16 +444,16 @@ pairs in the property list is not significant since the property names must be distinct. Property lists are better than association lists for attaching -information to various Lisp function names or variables. If all the -associations are recorded in one association list, the program will need -to search that entire list each time a function or variable is to be -operated on. By contrast, if the information is recorded in the -property lists of the function names or variables themselves, each -search will scan only the length of one property list, which is usually -short. This is why the documentation for a variable is recorded in a -property named @code{variable-documentation}. The byte compiler -likewise uses properties to record those functions needing special -treatment. +information to various Lisp function names or variables. If your +program keeps all of its associations in one association list, it will +typically need to search that entire list each time it checks for an +association. This could be slow. By contrast, if you keep the same +information in the property lists of the function names or variables +themselves, each search will scan only the length of one property list, +which is usually short. This is why the documentation for a variable is +recorded in a property named @code{variable-documentation}. The byte +compiler likewise uses properties to record those functions needing +special treatment. However, association lists have their own advantages. Depending on your application, it may be faster to add an association to the front of @@ -397,19 +461,22 @@ an association list than to update a property. All properties for a symbol are stored in the same property list, so there is a possibility of a conflict between different uses of a property name. (For this reason, it is a good idea to choose property names that are probably -unique, such as by including the name of the library in the property -name.) An association list may be used like a stack where associations -are pushed on the front of the list and later discarded; this is not -possible with a property list. +unique, such as by beginning the property name with the program's usual +name-prefix for variables and functions.) An association list may be +used like a stack where associations are pushed on the front of the list +and later discarded; this is not possible with a property list. + +@node Symbol Plists +@subsection Property List Functions for Symbols @defun symbol-plist symbol This function returns the property list of @var{symbol}. @end defun @defun setplist symbol plist - This function sets @var{symbol}'s property list to @var{plist}. +This function sets @var{symbol}'s property list to @var{plist}. Normally, @var{plist} should be a well-formed property list, but this is -not enforced. +not enforced. The return value is @var{plist}. @smallexample (setplist 'foo '(a 1 b (2 3) c nil)) @@ -452,3 +519,79 @@ The @code{put} function returns @var{value}. @result{} (verb transitive noun (a buzzing little bug)) @end smallexample @end defun + +@node Other Plists +@subsection Property Lists Outside Symbols + + These functions are useful for manipulating property lists +that are stored in places other than symbols: + +@defun plist-get plist property +This returns the value of the @var{property} property +stored in the property list @var{plist}. For example, + +@example +(plist-get '(foo 4) 'foo) + @result{} 4 +(plist-get '(foo 4 bad) 'foo) + @result{} 4 +(plist-get '(foo 4 bad) 'bar) + @result{} @code{wrong-type-argument} error +@end example + +It accepts a malformed @var{plist} argument and always returns @code{nil} +if @var{property} is not found in the @var{plist}. For example, + +@example +(plist-get '(foo 4 bad) 'bar) + @result{} nil +@end example +@end defun + +@defun plist-put plist property value +This stores @var{value} as the value of the @var{property} property in +the property list @var{plist}. It may modify @var{plist} destructively, +or it may construct a new list structure without altering the old. The +function returns the modified property list, so you can store that back +in the place where you got @var{plist}. For example, + +@example +(setq my-plist '(bar t foo 4)) + @result{} (bar t foo 4) +(setq my-plist (plist-put my-plist 'foo 69)) + @result{} (bar t foo 69) +(setq my-plist (plist-put my-plist 'quux '(a))) + @result{} (bar t foo 69 quux (a)) +@end example +@end defun + + You could define @code{put} in terms of @code{plist-put} as follows: + +@example +(defun put (symbol prop value) + (setplist symbol + (plist-put (symbol-plist symbol) prop value))) +@end example + +@defun lax-plist-get plist property +Like @code{plist-get} except that it compares properties +using @code{equal} instead of @code{eq}. +@end defun + +@defun lax-plist-put plist property value +Like @code{plist-put} except that it compares properties +using @code{equal} instead of @code{eq}. +@end defun + +@defun plist-member plist property +@tindex plist-member +This returns non-@code{nil} if @var{plist} contains the given +@var{property}. Unlike @code{plist-get}, this allows you to distinguish +between a missing property and a property with the value @code{nil}. +The value is actually the tail of @var{plist} whose @code{car} is +@var{property}. +@end defun + +@ignore + arch-tag: 8750b7d2-de4c-4923-809a-d35fc39fd8ce +@end ignore