X-Git-Url: https://code.delx.au/gnu-emacs/blobdiff_plain/2c82deee7fbb951a90ed3246350fbf9390af038a..73d213f2816876fe9c6c429e75a3be5454a42b34:/lisp/play/gametree.el diff --git a/lisp/play/gametree.el b/lisp/play/gametree.el index ef55015a99..65ee24c336 100644 --- a/lisp/play/gametree.el +++ b/lisp/play/gametree.el @@ -1,6 +1,6 @@ ;;; gametree.el --- manage game analysis trees in Emacs -;; Copyright (C) 1997, 1999, 2001-2015 Free Software Foundation, Inc. +;; Copyright (C) 1997, 1999, 2001-2016 Free Software Foundation, Inc. ;; Author: Ian T Zimmerman ;; Created: Wed Dec 10 07:41:46 PST 1997 @@ -248,8 +248,8 @@ This value is simply the outline heading level of the current line." ;;;; outline layout (defsubst gametree-show-children-and-entry () - (show-children) - (show-entry)) + (outline-show-children) + (outline-show-entry)) (defun gametree-entry-shown-p () (save-excursion @@ -307,7 +307,7 @@ This value is simply the outline heading level of the current line." (if (not first-time) (outline-next-visible-heading 1)) (setq first-time nil) - (hide-subtree) + (outline-hide-subtree) (if (nth 0 layout) (funcall (nth 0 layout))) (if (not (and (nth 1 layout) (listp (nth 1 layout)))) @@ -324,7 +324,7 @@ This value is simply the outline heading level of the current line." (defun gametree-hack-file-layout () (save-excursion (goto-char (point-min)) - (if (looking-at "[^\n]*-\*-[^\n]*gametree-local-layout: \\([^;\n]*\\);") + (if (looking-at "[^\n]*-*-[^\n]*gametree-local-layout: \\([^;\n]*\\);") (progn (goto-char (match-beginning 1)) (delete-region (point) (match-end 1)) @@ -393,7 +393,7 @@ depth AT-DEPTH or smaller is found." (outline-up-heading 1))) (beginning-of-line 1) (let ((parent-depth (gametree-current-branch-depth))) - (show-entry) + (outline-show-entry) (condition-case nil (outline-next-visible-heading 1) (error @@ -601,11 +601,11 @@ shogi, etc.) players, it is a slightly modified version of Outline mode. (defun gametree-mouse-show-subtree (event) (interactive "e") (mouse-set-point event) - (show-subtree)) + (outline-show-subtree)) (defun gametree-mouse-hide-subtree (event) (interactive "e") (mouse-set-point event) - (hide-subtree)) + (outline-hide-subtree)) (define-key gametree-mode-map [M-down-mouse-2 M-mouse-2] 'gametree-mouse-break-line-here) (define-key gametree-mode-map [S-down-mouse-1 S-mouse-1]