X-Git-Url: https://code.delx.au/gnu-emacs/blobdiff_plain/572fd5aa8b4ab5f51e5f511b2c0ca17b5266b0d9..28f94a3454ace838b06d8bcdd86248d2b87ca57b:/lispref/display.texi diff --git a/lispref/display.texi b/lispref/display.texi index 70f5763253..17e4bc57ea 100644 --- a/lispref/display.texi +++ b/lispref/display.texi @@ -16,16 +16,21 @@ that Emacs presents to the user. * Truncation:: Folding or wrapping long text lines. * The Echo Area:: Where messages are displayed. * Warnings:: Displaying warning messages for the user. +* Progress:: Informing user about progress of a long operation. * Invisible Text:: Hiding part of the buffer text. * Selective Display:: Hiding part of the buffer text (the old way). * Overlay Arrow:: Display of an arrow to indicate position. * Temporary Displays:: Displays that go away automatically. * Overlays:: Use overlays to highlight parts of the buffer. * Width:: How wide a character or string is on the screen. +* Line Height:: Controlling the height of lines. * Faces:: A face defines a graphics style for text characters: font, colors, etc. * Fringes:: Controlling window fringes. +* Fringe Bitmaps:: Displaying bitmaps in the window fringes. +* Customizing Bitmaps:: Specifying your own bitmaps to use in the fringes. * Scroll Bars:: Controlling vertical scroll bars. +* Pointer Shape:: Controlling the mouse pointer shape. * Display Property:: Enabling special display features. * Images:: Displaying images in Emacs buffers. * Buttons:: Adding clickable buttons to Emacs buffers. @@ -530,6 +535,104 @@ symbols. If it matches the first few elements in a warning type, then that warning is not logged. @end defopt +@node Progress +@section Reporting Operation Progress +@cindex progress reporting + +When an operation can take a while to finish, you should inform the +user about the progress it makes. This way the user can estimate +remaining time and clearly see that Emacs is busy working, not hung. + +Functions listed in this section provide simple and efficient way of +reporting operation progress. Here is a working example that does +nothing useful: + +@example +(let ((progress-reporter + (make-progress-reporter "Collecting some mana for Emacs..." + 0 500))) + (dotimes (k 500) + (sit-for 0.01) + (progress-reporter-update progress-reporter k)) + (progress-reporter-done progress-reporter)) +@end example + +@defun make-progress-reporter message min-value max-value &optional current-value min-change min-time +This function creates a progress reporter---the object you will use as +an argument for all other functions listed here. The idea is to +precompute as much data as possible to make progress reporting very +fast. + +The @var{message} will be displayed in the echo area, followed by +progress percentage. @var{message} is treated as a simple string. If +you need it to depend on a filename, for instance, use @code{format} +before calling this function. + +@var{min-value} and @var{max-value} arguments stand for starting and +final states of your operation. For instance, if you scan a buffer, +they should be the results of @code{point-min} and @code{point-max} +correspondingly. It is required that @var{max-value} is greater than +@var{min-value}. If you create progress reporter when some part of +the operation has already been completed, then specify +@var{current-value} argument. But normally you should omit it or set +it to @code{nil}---it will default to @var{min-value} then. + +Remaining arguments control the rate of echo area updates. Progress +reporter will wait for at least @var{min-change} more percents of the +operation to be completed before printing next message. +@var{min-time} specifies the minimum time in seconds to pass between +successive prints. It can be fractional. Depending on Emacs and +system capabilities, progress reporter may or may not respect this +last argument or do it with varying precision. Default value for +@var{min-change} is 1 (one percent), for @var{min-time}---0.2 +(seconds.) + +This function calls @code{progress-reporter-update}, so the first +message is printed immediately. +@end defun + +@defun progress-reporter-update reporter value +This function does the main work of reporting progress of your +operation. It print the message of @var{reporter} followed by +progress percentage determined by @var{value}. If percentage is zero, +then it is not printed at all. + +@var{reporter} must be the result of a call to +@code{make-progress-reporter}. @var{value} specifies the current +state of your operation and must be between @var{min-value} and +@var{max-value} (inclusive) as passed to +@code{make-progress-reporter}. For instance, if you scan a buffer, +then @var{value} should be the result of a call to @code{point}. + +This function respects @var{min-change} and @var{min-time} as passed +to @code{make-progress-reporter} and so does not output new messages +on every invocation. It is thus very fast and normally you should not +try to reduce the number of calls to it: resulting overhead will most +likely negate your effort. +@end defun + +@defun progress-reporter-force-update reporter value &optional new-message +This function is similar to @code{progress-reporter-update} except +that it prints a message in the echo area unconditionally. + +The first two arguments have the same meaning as for +@code{progress-reporter-update}. Optional @var{new-message} allows +you to change the message of the @var{reporter}. Since this functions +always updates the echo area, such a change will be immediately +presented to the user. +@end defun + +@defun progress-reporter-done reporter +This function should be called when the operation is finished. It +prints the message of @var{reporter} followed by word ``done'' in the +echo area. + +You should always call this function and not hope for +@code{progress-reporter-update} to print ``100%.'' Firstly, it may +never print it, there are many good reasons for this not to happen. +Secondly, ``done'' is more explicit. +@end defun + @node Invisible Text @section Invisible Text @@ -562,7 +665,8 @@ the buffer looking for properties to change. @defvar buffer-invisibility-spec This variable specifies which kinds of @code{invisible} properties -actually make a character invisible. +actually make a character invisible. Setting this variable makes it +buffer-local. @table @asis @item @code{t} @@ -1164,9 +1268,9 @@ sense---only on the screen. @item evaporate @kindex evaporate @r{(overlay property)} If this property is non-@code{nil}, the overlay is deleted automatically -if it becomes empty (i.e., if its length becomes zero). However, -if the overlay is @emph{already} empty, @code{evaporate} does not -delete it. +if it becomes empty (i.e., if its length becomes zero). If you give +an empty overlay a non-@code{nil} @code{evaporate} property, that deletes +it immediately. @item local-map @cindex keymap of character (and overlays) @@ -1407,6 +1511,102 @@ the beginning of the result if one multi-column character in @end example @end defun +@node Line Height +@section Line Height +@cindex line height + + The total height of each display line consists of the height of the +contents of the line, and additional vertical line spacing below the +display row. + + The height of the line contents is normally determined from the +maximum height of any character or image on that display line, +including the final newline if there is one. (A line that is +continued doesn't include a final newline.) In the most common case, +the line height equals the height of the default frame font. + + There are several ways to explicitly control or change the line +height, either by specifying an absolute height for the display line, +or by adding additional vertical space below one or all lines. + +@kindex line-height @r{(text property)} + A newline can have a @code{line-height} text or overlay property +that controls the total height of the display line ending in that +newline. + + If the property value is a list @code{(@var{height} @var{total})}, +then @var{height} is used as the actual property value for the +@code{line-height}, and @var{total} specifies the total displayed +height of the line, so the line spacing added below the line equals +the @var{total} height minus the actual line height. In this case, +the other ways to specify the line spacing are ignored. + + If the property value is @code{t}, the displayed height of the +line is exactly what its contents demand; no line-spacing is added. +This case is useful for tiling small images or image slices without +adding blank areas between the images. + + If the property value is not @code{t}, it is a height spec. A height +spec stands for a numeric height value; this heigh spec specifies the +actual line height, @var{line-height}. There are several ways to +write a height spec; here's how each of them translates into a numeric +height: + +@table @code +@item @var{integer} +If the height spec is a positive integer, the height value is that integer. +@item @var{float} +If the height spec is a float, @var{float}, the numeric height value +is @var{float} times the frame's default line height. +@item (@var{face} . @var{ratio}) +If the height spec is a cons of the format shown, the numeric height +is @var{ratio} times the height of face @var{face}. @var{ratio} can +be any type of number, or @code{nil} which means a ratio of 1. +If @var{face} is @code{t}, it refers to the current face. +@item (@code{nil} . @var{ratio}) +If the height spec is a cons of the format shown, the numeric height +is @var{ratio} times the height of the contents of the line. +@end table + + Thus, any valid non-@code{t} property value specifies a height in pixels, +@var{line-height}, one way or another. If the line contents' height +is less than @var{line-height}, Emacs adds extra vertical space above +the line to achieve the total height @var{line-height}. Otherwise, +@var{line-height} has no effect. + + If you don't specify the @code{line-height} propery, the line's +height consists of the contents' height plus the line spacing. +There are several ways to specify the line spacing for different +parts of Emacs text. + +@vindex default-line-spacing + You can specify the line spacing for all lines in a frame with the +@code{line-spacing} frame parameter, @xref{Window Frame Parameters}. +However, if the variable @code{default-line-spacing} is +non-@code{nil}, it overrides the frame's @code{line-spacing} +parameter. An integer value specifies the number of pixels put below +lines on window systems. A floating point number specifies the +spacing relative to the frame's default line height. + +@vindex line-spacing + You can specify the line spacing for all lines in a buffer via the +buffer-local @code{line-spacing} variable. An integer value specifies +the number of pixels put below lines on window systems. A floating +point number specifies the spacing relative to the default frame line +height. This overrides line spacings specified for the frame. + +@kindex line-spacing @r{(text property)} + Finally, a newline can have a @code{line-spacing} text or overlay +property that controls the height of the display line ending with that +newline. The property value overrides the default frame line spacing +and the buffer local @code{line-spacing} variable. + + One way or another, these mechanisms specify a Lisp value for the +spacing of each line. The value is a height spec, and it translates +into a Lisp value as described above. However, in this case the +numeric height value specifies the line spacing, rather than the line +height. + @node Faces @section Faces @cindex faces @@ -1436,7 +1636,7 @@ face name a special meaning in one frame if you wish. * Defining Faces:: How to define a face with @code{defface}. * Face Attributes:: What is in a face? * Attribute Functions:: Functions to examine and set face attributes. -* Merging Faces:: How Emacs combines the faces specified for a character. +* Displaying Faces:: How Emacs combines the faces specified for a character. * Font Selection:: Finding the best available font for a face. * Face Functions:: How to define and examine faces. * Auto Faces:: Hook for automatic face assignment. @@ -1485,7 +1685,7 @@ font. (This works only on certain systems.) @item fringe @kindex fringe @r{(face name)} -This face controls the colors of window fringes, the thin areas on +This face controls the default colors of window fringes, the thin areas on either side that are used to display continuation and truncation glyphs. @item minibuffer-prompt @@ -1690,7 +1890,7 @@ as if they had a light background. attributes}. This table lists all the face attributes, and what they mean. Note that in general, more than one face can be specified for a given piece of text; when that happens, the attributes of all the faces -are merged to specify how to display the text. @xref{Merging Faces}. +are merged to specify how to display the text. @xref{Displaying Faces}. In Emacs 21, any attribute in a face can have the value @code{unspecified}. This means the face doesn't specify that attribute. @@ -1741,10 +1941,14 @@ On a text-only terminal, slanted text is displayed as half-bright, if the terminal supports the feature. @item :foreground -Foreground color, a string. +Foreground color, a string. The value can be a system-defined color +name, or a hexadecimal color specification of the form +@samp{#@var{rr}@var{gg}@var{bb}}. (@samp{#000000} is black, +@samp{#ff0000} is red, @samp{#00ff00} is green, @samp{#0000ff} is +blue, and @samp{#ffffff} is white.) @item :background -Background color, a string. +Background color, a string, like the foreground color. @item :inverse-video Whether or not characters should be displayed in inverse video. The @@ -2065,8 +2269,8 @@ This function returns the @code{:underline} attribute of face @var{face}. This function returns the @code{:inverse-video} attribute of face @var{face}. @end defun -@node Merging Faces -@subsection Merging Faces for Display +@node Displaying Faces +@subsection Displaying Faces Here are the ways to specify which faces to use for display of text: @@ -2559,7 +2763,7 @@ non-@code{nil} value. @defvar fringes-outside-margins If the value is non-@code{nil}, the frames appear outside -the display margins. +the display margins. @end defvar @defvar left-fringe-width @@ -2595,6 +2799,125 @@ window is used. The value has the form @code{(@var{left-width} @var{right-width} @var{frames-outside-margins})}. @end defun +@defvar overflow-newline-into-fringe +If this is non-@code{nil}, lines exactly as wide as the window (not +counting the final newline character) are not continued. Instead, +when point is at the end of the line, the cursor appears in the right +fringe. +@end defvar + +@node Fringe Bitmaps +@section Fringe Bitmaps +@cindex fringe bitmaps +@cindex bitmaps, fringe + + The @dfn{fringe bitmaps} are tiny icons Emacs displays in the window +fringe (on a graphic display) to indicate truncated or continued +lines, buffer boundaries, overlay arrow, etc. The fringe bitmaps are +shared by all frames and windows. You can redefine the built-in +fringe bitmaps, and you can define new fringe bitmaps. + + The way to display a bitmap in the left or right fringes for a given +line in a window is by specifying the @code{display} property for one +of the characters that appears in it. Use a display specification of +the form @code{(left-fringe @var{bitmap} [@var{face}])} or +@code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display +Property}). Here, @var{bitmap} is a symbol identifying the bitmap +you want, and @var{face} (which is optional) is the name of the face +whose colors should be used for displaying the bitmap. + + These are the symbols identify the standard fringe bitmaps. +Evaluate @code{(require 'fringe)} to define them. Fringe bitmap +symbols have their own name space. + +@table @asis +@item Truncation and continuation line bitmaps: +@code{left-truncation}, @code{right-truncation}, +@code{continued-line}, @code{continuation-line}. + +@item Buffer indication bitmaps: +@code{up-arrow}, @code{down-arrow}, +@code{top-left-angle}, @code{top-right-angle}, +@code{bottom-left-angle}, @code{bottom-right-angle}, +@code{left-bracket}, @code{right-bracket}. + +@item Empty line indication bitmap: +@code{empty-line}. + +@item Overlay arrow bitmap: +@code{overlay-arrow}. + +@item Bitmaps for displaying the cursor in right fringe: +@code{filled-box-cursor}, @code{hollow-box-cursor}, @code{hollow-square}, +@code{bar-cursor}, @code{hbar-cursor}. +@end table + +@defun fringe-bitmaps-at-pos &optional pos window +This function returns the fringe bitmaps of the display line +containing position @var{pos} in window @var{window}. The return +value has the form @code{(@var{left} @var{right} @var{ov})}, where @var{left} +is the symbol for the fringe bitmap in the left fringe (or @code{nil} +if no bitmap), @var{right} is similar for the right fringe, and @var{ov} +is non-@code{nil} if there is an overlay arrow in the left fringe. + +The value is @code{nil} if @var{pos} is not visible in @var{window}. +If @var{window} is @code{nil}, that stands for the selected window. +If @var{pos} is @code{nil}, that stands for the value of point in +@var{window}. +@end defun + +@node Customizing Bitmaps +@section Customizing Fringe Bitmaps + +@defun define-fringe-bitmap bitmap bits &optional height width align +This function defines the symbol @var{bitmap} as a new fringe bitmap, +or replaces an existing bitmap with that name. + +The argument @var{bits} specifies the image to use. It should be +either a string or a vector of integers, where each element (an +integer) corresponds to one row of the bitmap. Each bit of an integer +corresponds to one pixel of the bitmap, where the low bit corresponds +to the rightmost pixel of the bitmap. + +The height is normally the length of @var{bits}. However, you +can specify a different height with non-@code{nil} @var{height}. The width +is normally 8, but you can specify a different width with non-@code{nil} +@var{width}. The width must be an integer between 1 and 16. + +The argument @var{align} specifies the positioning of the bitmap +relative to the range of rows where it is used; the default is to +center the bitmap. The allowed values are @code{top}, @code{center}, +or @code{bottom}. + +The @var{align} argument may also be a list @code{(@var{align} +@var{periodic})} where @var{align} is interpreted as described above. +If @var{periodic} is non-@code{nil}, it specifies that the rows in +@code{bits} should be repeated enough times to reach the specified +height. + +The return value on success is an integer identifying the new bitmap. +You should save that integer in a variable so it can be used to select +this bitmap. + +This function signals an error if there are no more free bitmap slots. +@end defun + +@defun destroy-fringe-bitmap bitmap +This function destroy the fringe bitmap identified by @var{bitmap}. +If @var{bitmap} identifies a standard fringe bitmap, it actually +restores the standard definition of that bitmap, instead of +eliminating it entirely. +@end defun + +@defun set-fringe-bitmap-face bitmap &optional face +This sets the face for the fringe bitmap @var{bitmap} to @var{face}. +If @var{face} is @code{nil}, it selects the @code{fringe} face. The +bitmap's face controls the color to draw it in. + +The face you use here should be derived from @code{fringe}, and should +specify only the foreground color. +@end defun + @node Scroll Bars @section Scroll Bars @@ -2604,22 +2927,30 @@ non-@code{nil} parameter value means they do. The frame parameter @code{scroll-bar-width} specifies how wide they are (@code{nil} meaning the default). @xref{Window Frame Parameters}. -You can also control this for individual windows. Call the function +@vindex vertical-scroll-bar + You can enable or disable scroll bars for a particular buffer, +by setting the variable @code{vertical-scroll-bar}. This variable +automatically becomes buffer-local when set. The possible values are +@code{left}, @code{right}, @code{t}, which means to use the +frame's default, and @code{nil} for no scroll bar. + + You can also control this for individual windows. Call the function @code{set-window-scroll-bars} to specify what to do for a specific window: @defun set-window-scroll-bars window width &optional vertical-type horizontal-type -Set width and type of scroll bars of window @var{window}. -If @var{window} is @code{nil}, the selected window is used. +This function sets the width and type of scroll bars for window +@var{window}. + @var{width} specifies the scroll bar width in pixels (@code{nil} means -use whatever is specified for width for the frame). -@var{vertical-type} specifies whether to have a vertical scroll bar -and, if so, where. The possible values are @code{left}, @code{right} -and @code{nil}, just like the values of the -@code{vertical-scroll-bars} frame parameter. +use the width specified for the frame). @var{vertical-type} specifies +whether to have a vertical scroll bar and, if so, where. The possible +values are @code{left}, @code{right} and @code{nil}, just like the +values of the @code{vertical-scroll-bars} frame parameter. The argument @var{horizontal-type} is meant to specify whether and where to have horizontal scroll bars, but since they are not -implemented, it has no effect. +implemented, it has no effect. If @var{window} is @code{nil}, the +selected window is used. @end defun @defun window-scroll-bars &optional window @@ -2643,6 +2974,39 @@ in a buffer that is already visible in a window, you can make the window take note of the new values by calling @code{set-window-buffer} specifying the same buffer that is already displayed. +@defvar scroll-bar-mode +This variable, always local in all buffers, controls whether and where +to put scroll bars in windows displaying the buffer. The possible values +are @code{nil} for no scroll bar, @code{left} to put a scroll bar on +the left, and @code{right} to put a scroll bar on the right. +@end defvar + +@defvar scroll-bar-width +This variable, always local in all buffers, specifies the width of the +buffer's scroll bars, measured in pixels. A value of @code{nil} means +to use the value specified by the frame. +@end defvar + +@node Pointer Shape +@section Pointer Shape + + Normally, the mouse pointer has the @code{text} shape over text and +the @code{arrow} shape over window areas which do not correspond to +any buffer text. You can specify the mouse pointer shape over text or +images via the @code{pointer} text property, and for images with the +@code{:pointer} and @code{:map} image properties. + + The available pointer shapes are: @code{text} (or @code{nil}), +@code{arrow}, @code{hand}, @code{vdrag}, @code{hdrag}, +@code{modeline}, and @code{hourglass}. + +@defvar void-text-area-pointer +@tindex void-text-area-pointer +This variable specifies the mouse pointer shape in void text areas, +i.e. the areas after the end of a line or below the last line in the +buffer. The default is to use the @code{arrow} (non-text) pointer. +@end defvar + @node Display Property @section The @code{display} Property @cindex display specification @@ -2658,6 +3022,7 @@ they mean. @menu * Specified Space:: Displaying one space with a specified width. +* Pixel Specification:: Specifying space width or height in pixels. * Other Display Specs:: Displaying an image; magnifying text; moving it up or down on the page; adjusting the width of spaces within text. @@ -2682,9 +3047,10 @@ can use in @var{props} to specify the weight of the space: @table @code @item :width @var{width} -Specifies that the space width should be @var{width} times the normal -character width. @var{width} can be an integer or floating point -number. +If @var{width} is an integer or floating point number, it specifies +that the space width should be @var{width} times the normal character +width. @var{width} can also be a @dfn{pixel width} specification +(@pxref{Pixel Specification}). @item :relative-width @var{factor} Specifies that the width of the stretch should be computed from the @@ -2693,41 +3059,131 @@ same @code{display} property. The space width is the width of that character, multiplied by @var{factor}. @item :align-to @var{hpos} -Specifies that the space should be wide enough to reach @var{hpos}. The -value @var{hpos} is measured in units of the normal character width. It -may be an integer or a floating point number. +Specifies that the space should be wide enough to reach @var{hpos}. +If @var{hpos} is a number, it is measured in units of the normal +character width. @var{hpos} can also be a @dfn{pixel width} +specification (@pxref{Pixel Specification}). @end table You should use one and only one of the above properties. You can -also specify the height of the space, with other properties: +also specify the height of the space, with these properties: @table @code @item :height @var{height} -Specifies the height of the space, as @var{height}, -measured in terms of the normal line height. +Specifies the height of the space. +If @var{height} is an integer or floating point number, it specifies +that the space height should be @var{height} times the normal character +height. The @var{height} may also be a @dfn{pixel height} specification +(@pxref{Pixel Specification}). @item :relative-height @var{factor} Specifies the height of the space, multiplying the ordinary height of the text having this display specification by @var{factor}. @item :ascent @var{ascent} -Specifies that @var{ascent} percent of the height of the space should be -considered as the ascent of the space---that is, the part above the -baseline. The value of @var{ascent} must be a non-negative number no -greater than 100. +If the value of @var{ascent} is a non-negative number no greater than +100, it specifies that @var{ascent} percent of the height of the space +should be considered as the ascent of the space---that is, the part +above the baseline. The ascent may also be specified in pixel units +with a @dfn{pixel ascent} specification (@pxref{Pixel Specification}). + @end table Don't use both @code{:height} and @code{:relative-height} together. + The @code{:height} and @code{:align-to} properties are supported on +non-graphic terminals, but the other space properties in this section +are not. + +@node Pixel Specification +@subsection Pixel Specification for Spaces +@cindex spaces, pixel specification + + The value of the @code{:width}, @code{:align-to}, @code{:height}, +and @code{:ascent} properties can be a special kind of expression that +is evaluated during redisplay. The result of the evaluation is used +as an absolute number of pixels. + + The following expressions are supported: + +@example +@group + @var{expr} ::= @var{num} | (@var{num}) | @var{unit} | @var{elem} | @var{pos} | @var{image} | @var{form} + @var{num} ::= @var{integer} | @var{float} | @var{symbol} + @var{unit} ::= in | mm | cm | width | height + @var{elem} ::= left-fringe | right-fringe | left-margin | right-margin + | scroll-bar | text + @var{pos} ::= left | center | right + @var{form} ::= (@var{num} . @var{expr}) | (@var{op} @var{expr} ...) + @var{op} ::= + | - +@end group +@end example + + The form @var{num} specifies a fraction of the default frame font +height or width. The form @code{(@var{num})} specifies an absolute +number of pixels. If @var{num} is a symbol, @var{symbol}, its +buffer-local variable binding is used. + + The @code{in}, @code{mm}, and @code{cm} units specify the number of +pixels per inch, millimeter, and centimeter, respectively. The +@code{width} and @code{height} units correspond to the default width +and height of the current face. An image specification @code{image} +corresponds to the width or height of the image. + + The @code{left-fringe}, @code{right-fringe}, @code{left-margin}, +@code{right-margin}, @code{scroll-bar}, and @code{text} elements +specify to the width of the corresponding area of the window. + + The @code{left}, @code{center}, and @code{right} positions can be +used with @code{:align-to} to specify a position relative to the left +edge, center, or right edge of the text area. + + Any of the above window elements (except @code{text}) can also be +used with @code{:align-to} to specify that the position is relative to +the left edge of the given area. Once the base offset for a relative +position has been set (by the first occurrence of one of these +symbols), further occurrences of these symbols are interpreted as the +width of the specified area. For example, to align to the center of +the left-margin, use + +@example +:align-to (+ left-margin (0.5 . left-margin)) +@end example + + If no specific base offset is set for alignment, it is always relative +to the left edge of the text area. For example, @samp{:align-to 0} in a +header-line aligns with the first text column in the text area. + + A value of the form @code{(@var{num} . @var{expr})} stands +multiplying the values of @var{num} and @var{expr}. For example, +@code{(2 . in)} specifies a width of 2 inches, while @code{(0.5 . +@var{image})} specifies half the width (or height) of the specified image. + + The form @code{(+ @var{expr} ...)} adds up the value of the +expressions. The form @code{(- @var{expr} ...)} negates or subtracts +the value of the expressions. + @node Other Display Specs @subsection Other Display Specifications + Here are the other sorts of display specifications that you can use +in the @code{display} text property. + @table @code @item (image . @var{image-props}) This is in fact an image descriptor (@pxref{Images}). When used as a display specification, it means to display the image instead of the text that has the display specification. +@item (slice @var{x} @var{y} @var{width} @var{height}) +This specification together with @code{image} specifies a @dfn{slice} +(a partial area) of the image to display. The elements @var{y} and +@var{x} specify the top left corner of the slice, within the image; +@var{width} and @var{height} specify the width and height of the +slice. Integer values are numbers of pixels. A floating point number +in the range 0.0--1.0 stands for that fraction of the width or height +of the entire image. + @item ((margin nil) @var{string}) @itemx @var{string} A display specification of this form means to display @var{string} @@ -2875,8 +3331,13 @@ property of text that is displayed (@pxref{Display Property}). Like the @code{display} property, this feature is available starting in Emacs 21. Emacs can display a number of different image formats; some of them -are supported only if particular support libraries are installed on your -machine. The supported image formats include XBM, XPM (needing the +are supported only if particular support libraries are installed on +your machine. In some environments, Emacs allows loading image +libraries on demand; if so, the variable @code{image-library-alist} +can be used to modify the set of known names for these dynamic +libraries (though it is not possible to add new image formats). + + The supported image formats include XBM, XPM (needing the libraries @code{libXpm} version 3.4k and @code{libz}), GIF (needing @code{libungif} 4.1.0), Postscript, PBM, JPEG (needing the @code{libjpeg} library version v6a), TIFF (needing @code{libtiff} v3.4), @@ -2888,9 +3349,46 @@ type symbols are @code{xbm}, @code{xpm}, @code{gif}, @code{postscript}, @defvar image-types This variable contains a list of those image type symbols that are -supported in the current configuration. +potentially supported in the current configuration. +@emph{Potentially} here means that Emacs knows about the image types, +not necessarily that they can be loaded (they could depend on +unavailable dynamic libraries, for example). + +To know which image types are really available, use +@code{image-type-available-p}. @end defvar +@defvar image-library-alist +This in an alist of image types vs external libraries needed to +display them. + +Each element is a list @code{(@var{image-type} @var{library}...)}, +where the car is a supported image format from @code{image-types}, and +the rest are strings giving alternate filenames for the corresponding +external libraries to load. + +Emacs tries to load the libraries in the order they appear on the +list; if none is loaded, the running session of Emacs won't support +the image type. @code{pbm} and @code{xbm} don't need to be listed; +they're always supported. + +This variable is ignored if the image libraries are statically linked +into Emacs. +@end defvar + +@defun image-type-available-p type +@findex image-type-available-p + +This function returns non-@code{nil} if image type @var{type} is +available, i.e., if images of this type can be loaded and displayed in +Emacs. @var{type} should be one of the types contained in +@code{image-types}. + +For image types whose support libraries are statically linked, this +function always returns @code{t}; for other image types, it returns +@code{t} if the dynamic library could be loaded, @code{nil} otherwise. +@end defun + @menu * Image Descriptors:: How to specify an image for use in @code{:display}. * XBM Images:: Special features for XBM format. @@ -3062,6 +3560,43 @@ specifying the color to assume for the background of the image. If @var{mask} is @code{nil}, remove a mask from the image, if it has one. Images in some formats include a mask which can be removed by specifying @code{:mask nil}. + +@item :pointer @var{shape} +This specifies the pointer shape when the mouse pointer is over this +image. @xref{Pointer Shape}, for available pointer shapes. + +@item :map @var{map} +This associates an image map of @dfn{hot spots} with this image. + +An image map is an alist where each element has the format +@code{(@var{area} @var{id} @var{plist})}. An @var{area} is specified +as either a rectangle, a circle, or a polygon. + +A rectangle is a cons +@code{(rect . ((@var{x0} . @var{y0}) . (@var{x1} . @var{y1})))} +which specifies the pixel coordinates of the upper left and bottom right +corners of the rectangle area. + +A circle is a cons +@code{(circle . ((@var{x0} . @var{y0}) . @var{r}))} +which specifies the center and the radius of the circle; @var{r} may +be a float or integer. + +A polygon is a cons +@code{(poly . [@var{x0} @var{y0} @var{x1} @var{y1} ...])} +where each pair in the vector describes one corner in the polygon. + +When the mouse pointer is above a hot-spot area of an image, the +@var{plist} of that hot-spot is consulted; if it contains a @code{help-echo} +property it defines a tool-tip for the hot-spot, and if it contains +a @code{pointer} property, it defines the shape of the mouse cursor when +it is over the hot-spot. +@xref{Pointer Shape}, for available pointer shapes. + +When you click the mouse when the mouse pointer is over a hot-spot, an +event is composed by combining the @var{id} of the hot-spot with the +mouse event; for instance, @code{[area4 mouse-1]} if the hot-spot's +@var{id} is @code{area4}. @end table @defun image-mask-p spec &optional frame @@ -3329,7 +3864,7 @@ The image is looked for first on @code{load-path} and then in property yourself, but it is easier to use the functions in this section. -@defun insert-image image &optional string area +@defun insert-image image &optional string area slice This function inserts @var{image} in the current buffer at point. The value @var{image} should be an image descriptor; it could be a value returned by @code{create-image}, or the value of a symbol defined with @@ -3342,11 +3877,26 @@ If it is @code{left-margin}, the image appears in the left margin; @code{nil} or omitted, the image is displayed at point within the buffer's text. +The argument @var{slice} specifies a slice of the image to insert. If +@var{slice} is @code{nil} or omitted the whole image is inserted. +Otherwise, @var{slice} is a list @code{(@var{x} @var{y} @var{width} +@var{height})} which specifies the @var{x} and @var{y} positions and +@var{width} and @var{height} of the image area to insert. Integer +values are in units of pixels. A floating point number in the range +0.0--1.0 stands for that fraction of the width or height of the entire +image. + Internally, this function inserts @var{string} in the buffer, and gives it a @code{display} property which specifies @var{image}. @xref{Display Property}. @end defun +@defun insert-sliced-image image &optional string area rows cols +This function inserts @var{image} in the current buffer at point, like +@code{insert-image}, but splits the image into @var{rows}x@var{cols} +equally sized slices. +@end defun + @defun put-image image pos &optional string area This function puts image @var{image} in front of @var{pos} in the current buffer. The argument @var{pos} should be an integer or a @@ -3455,7 +4005,7 @@ entries). * Making Buttons:: Adding buttons to Emacs buffers. * Manipulating Buttons:: Getting and setting properties of buttons. * Button Buffer Commands:: Buffer-wide commands and bindings for buttons. -* Manipulating Button Types:: +* Manipulating Button Types:: @end menu @node Button Properties @@ -3499,8 +4049,9 @@ the usual Emacs @code{highlight} face. @kindex keymap @r{(button property)} The button's keymap, defining bindings active within the button region. By default this is the usual button region keymap, stored -in the variable @code{button-map}, which defines @key{RET} and -@key{mouse-2} to invoke the button. +in the variable @code{button-map}, which defines @key{RET}, +@key{mouse-1} (if @var{mouse-1-click-follows-link} is set), +and @key{mouse-2} to invoke the button. @item type @kindex type @r{(button property)} @@ -3513,6 +4064,10 @@ usually specified using the @code{:type} keyword argument. A string displayed by the Emacs tool-tip help system; by default, @code{"mouse-2, RET: Push this button"}. +@item follow-link +@kindex follow-link @r{(button property)} +The follow-link property, defining how a @key{mouse-1} click behaves +on this button, @xref{Enabling Mouse-1 to Follow Links}. @item button @kindex button @r{(button property)} All buttons have a non-@code{nil} @code{button} property, which may be useful @@ -3684,7 +4239,8 @@ These are commands and functions for locating and operating on buttons in an Emacs buffer. @code{push-button} is the command that a user uses to actually `push' -a button, and is bound by default in the button itself to @key{RET} +a button, and is bound by default in the button itself to @key{RET}, +to @key{mouse-1} (if @var{mouse-1-click-follows-link} is set), and to @key{mouse-2} using a region-specific keymap. Commands that are useful outside the buttons itself, such as @code{forward-button} and @code{backward-button} are additionally @@ -3920,6 +4476,14 @@ The value of this variable is the default value for @code{ctl-arrow} in buffers that do not override it. @xref{Default Value}. @end defvar +@defopt tab-width +The value of this variable is the spacing between tab stops used for +displaying tab characters in Emacs buffers. The value is in units of +columns, and the default is 8. Note that this feature is completely +independent of the user-settable tab stops used by the command +@code{tab-to-tab-stop}. @xref{Indent Tabs}. +@end defopt + @defopt indicate-empty-lines @tindex indicate-empty-lines @cindex fringes, and empty line indication @@ -3928,13 +4492,42 @@ fringe of each empty line at the end of the buffer, on terminals that support it (window systems). @xref{Fringes}. @end defopt -@defopt tab-width -The value of this variable is the spacing between tab stops used for -displaying tab characters in Emacs buffers. The value is in units of -columns, and the default is 8. Note that this feature is completely -independent of the user-settable tab stops used by the command -@code{tab-to-tab-stop}. @xref{Indent Tabs}. -@end defopt +@defvar indicate-buffer-boundaries +This buffer-local variable controls how the buffer boundaries and +window scrolling are indicated in the window fringes. + +Emacs can indicate the buffer boundaries---that is, the first and last +line in the buffer---with angle icons when they appear on the screen. +In addition, Emacs can display an up-arrow in the fringe to show +that there is text above the screen, and a down-arrow to show +there is text below the screen. + +There are four kinds of basic values: + +@table @asis +@item @code{nil} +Don't display the icons. +@item @code{left} +Display them in the left fringe. +@item @code{right} +Display them in the right fringe. +@item @var{anything-else} +Display the icon at the top of the window top in the left fringe, and other +in the right fringe. +@end table + +If value is a cons @code{(@var{angles} . @var{arrows})}, @var{angles} +controls the angle icons, and @var{arrows} controls the arrows. Both +@var{angles} and @var{arrows} work according to the table above. +Thus, @code{(t . right)} places the top angle icon in the left +fringe, the bottom angle icon in the right fringe, and both arrows in +the right fringe. +@end defvar + +@defvar default-indicate-buffer-boundaries +The value of this variable is the default value for +@code{indicate-buffer-boundaries} in buffers that do not override it. +@end defvar @node Display Tables @section Display Tables @@ -3994,7 +4587,7 @@ in these situations. @item 1 The glyph for the end of a continued line (the default is @samp{\}). Newer Emacs versions, on some platforms, display curved arrows to -indicate truncation---the display table has no effect in these +indicate continuation---the display table has no effect in these situations. @item 2 The glyph for indicating a character displayed as an octal character