X-Git-Url: https://code.delx.au/gnu-emacs/blobdiff_plain/7c82f3e23e37cc848a38b1f8be7149fd672a6393..c07a4c0b599e0debfb10acdf02ac6559b998a88a:/lisp/avoid.el diff --git a/lisp/avoid.el b/lisp/avoid.el index 853567d366..bfe15de0ca 100644 --- a/lisp/avoid.el +++ b/lisp/avoid.el @@ -1,7 +1,6 @@ ;;; avoid.el --- make mouse pointer stay out of the way of editing -;; Copyright (C) 1993, 1994, 2000, 2001, 2002, 2003, 2004, -;; 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software Foundation, Inc. +;; Copyright (C) 1993-1994, 2000-2012 Free Software Foundation, Inc. ;; Author: Boris Goldowsky ;; Keywords: mouse @@ -68,7 +67,7 @@ ;;; Code: -(provide 'avoid) +(eval-when-compile (require 'cl)) (defgroup avoid nil "Make mouse pointer stay out of the way of editing." @@ -77,17 +76,16 @@ ;;;###autoload (defcustom mouse-avoidance-mode nil - "Activate mouse avoidance mode. + "Activate Mouse Avoidance mode. See function `mouse-avoidance-mode' for possible values. Setting this variable directly does not take effect; use either \\[customize] or the function `mouse-avoidance-mode'." - :set (lambda (symbol value) + :set (lambda (_symbol value) ;; 'none below prevents toggling when value is nil. (mouse-avoidance-mode (or value 'none))) :initialize 'custom-initialize-default :type '(choice (const :tag "none" nil) (const banish) (const jump) - (const animate) (const exile) (const proteus) - ) + (const animate) (const exile) (const proteus)) :group 'avoid :require 'avoid :version "20.3") @@ -95,7 +93,7 @@ use either \\[customize] or the function `mouse-avoidance-mode'." (defcustom mouse-avoidance-nudge-dist 15 "Average distance that mouse will be moved when approached by cursor. -Only applies in Mouse-Avoidance mode `jump' and its derivatives. +Only applies in Mouse Avoidance mode `jump' and its derivatives. For best results make this larger than `mouse-avoidance-threshold'." :type 'integer :group 'avoid) @@ -113,10 +111,27 @@ For best results make this larger than `mouse-avoidance-threshold'." (defcustom mouse-avoidance-threshold 5 "Mouse-pointer's flight distance. If the cursor gets closer than this, the mouse pointer will move away. -Only applies in mouse-avoidance-modes `animate' and `jump'." +Only applies in Mouse Avoidance modes `animate' and `jump'." :type 'integer :group 'avoid) +(defcustom mouse-avoidance-banish-position '((frame-or-window . frame) + (side . right) + (side-pos . 3) + (top-or-bottom . top) + (top-or-bottom-pos . 0)) + "Position to which Mouse Avoidance mode `banish' moves the mouse. +An alist where keywords mean: +FRAME-OR-WINDOW: banish the mouse to corner of frame or window. +SIDE: banish the mouse on right or left corner of frame or window. +SIDE-POS: Distance from right or left edge of frame or window. +TOP-OR-BOTTOM: banish the mouse to top or bottom of frame or window. +TOP-OR-BOTTOM-POS: Distance from top or bottom edge of frame or window." + :group 'avoid + :type '(alist :key-type symbol :value-type symbol) + :options '(frame-or-window side (side-pos integer) + top-or-bottom (top-or-bottom-pos integer))) + ;; Internal variables (defvar mouse-avoidance-state nil) (defvar mouse-avoidance-pointer-shapes nil) @@ -184,14 +199,46 @@ Acceptable distance is defined by `mouse-avoidance-threshold'." mouse-avoidance-threshold)))))) (defun mouse-avoidance-banish-destination () - "The position to which Mouse-Avoidance mode `banish' moves the mouse. -You can redefine this if you want the mouse banished to a different corner." - (let* ((pos (window-edges))) - (cons (- (nth 2 pos) 2) - (nth 1 pos)))) + "The position to which Mouse Avoidance mode `banish' moves the mouse. + +If you want the mouse banished to a different corner set +`mouse-avoidance-banish-position' as you need." + (let* ((fra-or-win (assoc-default + 'frame-or-window + mouse-avoidance-banish-position 'eq)) + (list-values (case fra-or-win + (frame (list 0 0 (frame-width) (frame-height))) + (window (window-edges)))) + (alist (loop for v in list-values + for k in '(left top right bottom) + collect (cons k v))) + (side (assoc-default + 'side + mouse-avoidance-banish-position 'eq)) + (side-dist (assoc-default + 'side-pos + mouse-avoidance-banish-position 'eq)) + (top-or-bottom (assoc-default + 'top-or-bottom + mouse-avoidance-banish-position 'eq)) + (top-or-bottom-dist (assoc-default + 'top-or-bottom-pos + mouse-avoidance-banish-position 'eq)) + (side-fn (case side + (left '+) + (right '-))) + (top-or-bottom-fn (case top-or-bottom + (top '+) + (bottom '-)))) + (cons (funcall side-fn ; -/+ + (assoc-default side alist 'eq) ; right or left + side-dist) ; distance from side + (funcall top-or-bottom-fn ; -/+ + (assoc-default top-or-bottom alist 'eq) ; top/bottom + top-or-bottom-dist)))) ; distance from top/bottom (defun mouse-avoidance-banish-mouse () - ;; Put the mouse pointer in the upper-right corner of the current frame. + "Put the mouse pointer to `mouse-avoidance-banish-position'." (mouse-avoidance-set-mouse-position (mouse-avoidance-banish-destination))) (defsubst mouse-avoidance-delta (cur delta dist var min max) @@ -220,7 +267,6 @@ You can redefine this if you want the mouse banished to a different corner." ;; For these modes, state keeps track of the total offset that we've ;; accumulated, and tries to keep it close to zero. (let* ((cur (mouse-position)) - (cur-frame (car cur)) (cur-pos (cdr cur)) (pos (window-edges)) (wleft (pop pos)) @@ -279,6 +325,7 @@ redefine this function to suit your own tastes." (defun mouse-avoidance-ignore-p () (let ((mp (mouse-position))) (or (not (frame-pointer-visible-p)) ; The pointer is hidden + (not cursor-type) ; There's no cursor executing-kbd-macro ; don't check inside macro (null (cadr mp)) ; don't move unless in an Emacs frame (not (eq (car mp) (selected-frame))) @@ -333,7 +380,7 @@ redefine this function to suit your own tastes." ;;;###autoload (defun mouse-avoidance-mode (&optional mode) - "Set cursor avoidance mode to MODE. + "Set Mouse Avoidance mode to MODE. MODE should be one of the symbols `banish', `exile', `jump', `animate', `cat-and-mouse', `proteus', or `none'. @@ -353,7 +400,7 @@ Effects of the different modes: Whenever the mouse is moved, the frame is also raised. -\(see `mouse-avoidance-threshold' for definition of \"too close\", +\(See `mouse-avoidance-threshold' for definition of \"too close\", and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for definition of \"random distance\".)" (interactive @@ -409,4 +456,6 @@ definition of \"random distance\".)" (if mouse-avoidance-mode (mouse-avoidance-mode mouse-avoidance-mode)) +(provide 'avoid) + ;;; avoid.el ends here