X-Git-Url: https://code.delx.au/gnu-emacs/blobdiff_plain/8c536f15bf95916d56bb50495d22b7da7e09fff9..b5b7745f1fde7cdd5fb76113a56b9d3c39ffffc8:/src/w32inevt.c diff --git a/src/w32inevt.c b/src/w32inevt.c index a85fdbbe43..3c38cf806e 100644 --- a/src/w32inevt.c +++ b/src/w32inevt.c @@ -1,5 +1,6 @@ -/* Input event support for Emacs on the Microsoft W32 API. - Copyright (C) 1992-1993, 1995, 2001-2012 Free Software Foundation, Inc. +/* Input event support for Emacs on the Microsoft Windows API. + Copyright (C) 1992-1993, 1995, 2001-2013 Free Software Foundation, + Inc. This file is part of GNU Emacs. @@ -25,7 +26,6 @@ along with GNU Emacs. If not, see . */ #include #include #include -#include #ifndef MOUSE_MOVED #define MOUSE_MOVED 1 @@ -41,6 +41,7 @@ along with GNU Emacs. If not, see . */ #include "termchar.h" #include "w32heap.h" #include "w32term.h" +#include "w32inevt.h" /* stdin, from w32console.c */ extern HANDLE keyboard_handle; @@ -61,6 +62,18 @@ static INPUT_RECORD *queue_ptr = event_queue, *queue_end = event_queue; /* Temporarily store lead byte of DBCS input sequences. */ static char dbcs_lead = 0; +static inline BOOL +w32_read_console_input (HANDLE h, INPUT_RECORD *rec, DWORD recsize, + DWORD *waiting) +{ + return (w32_console_unicode_input + ? ReadConsoleInputW (h, rec, recsize, waiting) + : ReadConsoleInputA (h, rec, recsize, waiting)); +} + +/* Set by w32_console_toggle_lock_key. */ +int faked_key; + static int fill_queue (BOOL block) { @@ -80,8 +93,8 @@ fill_queue (BOOL block) return 0; } - rc = ReadConsoleInput (keyboard_handle, event_queue, EVENT_QUEUE_SIZE, - &events_waiting); + rc = w32_read_console_input (keyboard_handle, event_queue, EVENT_QUEUE_SIZE, + &events_waiting); if (!rc) return -1; queue_ptr = event_queue; @@ -101,67 +114,7 @@ get_frame (void) /* Translate console modifiers to emacs modifiers. German keyboard support (Kai Morgan Zeise 2/18/95). */ -int -w32_kbd_mods_to_emacs (DWORD mods, WORD key) -{ - int retval = 0; - - /* If we recognize right-alt and left-ctrl as AltGr, and it has been - pressed, first remove those modifiers. */ - if (!NILP (Vw32_recognize_altgr) - && (mods & (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED)) - == (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED)) - mods &= ~ (RIGHT_ALT_PRESSED | LEFT_CTRL_PRESSED); - - if (mods & (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED)) - retval = ((NILP (Vw32_alt_is_meta)) ? alt_modifier : meta_modifier); - - if (mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED)) - { - retval |= ctrl_modifier; - if ((mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED)) - == (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED)) - retval |= meta_modifier; - } - - if (mods & LEFT_WIN_PRESSED) - retval |= w32_key_to_modifier (VK_LWIN); - if (mods & RIGHT_WIN_PRESSED) - retval |= w32_key_to_modifier (VK_RWIN); - if (mods & APPS_PRESSED) - retval |= w32_key_to_modifier (VK_APPS); - if (mods & SCROLLLOCK_ON) - retval |= w32_key_to_modifier (VK_SCROLL); - - /* Just in case someone wanted the original behavior, make it - optional by setting w32-capslock-is-shiftlock to t. */ - if (NILP (Vw32_capslock_is_shiftlock) - /* Keys that should _not_ be affected by CapsLock. */ - && ( (key == VK_BACK) - || (key == VK_TAB) - || (key == VK_CLEAR) - || (key == VK_RETURN) - || (key == VK_ESCAPE) - || ((key >= VK_SPACE) && (key <= VK_HELP)) - || ((key >= VK_NUMPAD0) && (key <= VK_F24)) - || ((key >= VK_NUMPAD_CLEAR) && (key <= VK_NUMPAD_DELETE)) - )) - { - /* Only consider shift state. */ - if ((mods & SHIFT_PRESSED) != 0) - retval |= shift_modifier; - } - else - { - /* Ignore CapsLock state if not enabled. */ - if (NILP (Vw32_enable_caps_lock)) - mods &= ~CAPSLOCK_ON; - if ((mods & (SHIFT_PRESSED | CAPSLOCK_ON)) != 0) - retval |= shift_modifier; - } - return retval; -} #if 0 /* Return nonzero if the virtual key is a dead key. */ @@ -175,92 +128,10 @@ is_dead_key (int wparam) } #endif -/* The return code indicates key code size. */ -int -w32_kbd_patch_key (KEY_EVENT_RECORD *event) -{ - unsigned int key_code = event->wVirtualKeyCode; - unsigned int mods = event->dwControlKeyState; - BYTE keystate[256]; - static BYTE ansi_code[4]; - static int isdead = 0; - - if (isdead == 2) - { - event->uChar.AsciiChar = ansi_code[2]; - isdead = 0; - return 1; - } - if (event->uChar.AsciiChar != 0) - return 1; - - memset (keystate, 0, sizeof (keystate)); - keystate[key_code] = 0x80; - if (mods & SHIFT_PRESSED) - keystate[VK_SHIFT] = 0x80; - if (mods & CAPSLOCK_ON) - keystate[VK_CAPITAL] = 1; - /* If we recognize right-alt and left-ctrl as AltGr, set the key - states accordingly before invoking ToAscii. */ - if (!NILP (Vw32_recognize_altgr) - && (mods & LEFT_CTRL_PRESSED) && (mods & RIGHT_ALT_PRESSED)) - { - keystate[VK_CONTROL] = 0x80; - keystate[VK_LCONTROL] = 0x80; - keystate[VK_MENU] = 0x80; - keystate[VK_RMENU] = 0x80; - } - -#if 0 - /* Because of an OS bug, ToAscii corrupts the stack when called to - convert a dead key in console mode on NT4. Unfortunately, trying - to check for dead keys using MapVirtualKey doesn't work either - - these functions apparently use internal information about keyboard - layout which doesn't get properly updated in console programs when - changing layout (though apparently it gets partly updated, - otherwise ToAscii wouldn't crash). */ - if (is_dead_key (event->wVirtualKeyCode)) - return 0; -#endif - - /* On NT, call ToUnicode instead and then convert to the current - locale's default codepage. */ - if (os_subtype == OS_NT) - { - WCHAR buf[128]; - - isdead = ToUnicode (event->wVirtualKeyCode, event->wVirtualScanCode, - keystate, buf, 128, 0); - if (isdead > 0) - { - char cp[20]; - int cpId; - - event->uChar.UnicodeChar = buf[isdead - 1]; - - GetLocaleInfo (GetThreadLocale (), - LOCALE_IDEFAULTANSICODEPAGE, cp, 20); - cpId = atoi (cp); - isdead = WideCharToMultiByte (cpId, 0, buf, isdead, - ansi_code, 4, NULL, NULL); - } - else - isdead = 0; - } - else - { - isdead = ToAscii (event->wVirtualKeyCode, event->wVirtualScanCode, - keystate, (LPWORD) ansi_code, 0); - } - - if (isdead == 0) - return 0; - event->uChar.AsciiChar = ansi_code[0]; - return isdead; -} - +/* The return code indicates key code size. cpID is the codepage to + use for translation to Unicode; -1 means use the current console + input codepage. */ -static int faked_key = 0; /* return code -1 means that event_queue_ptr won't be incremented. In other word, this event makes two key codes. (by himi) */ @@ -437,7 +308,7 @@ key_event (KEY_EVENT_RECORD *event, struct input_event *emacs_ev, int *isdead) base character (ie. translating the base key plus shift modifier). */ else if (event->uChar.AsciiChar == 0) - w32_kbd_patch_key (event); + w32_kbd_patch_key (event, -1); } if (event->uChar.AsciiChar == 0) @@ -447,26 +318,34 @@ key_event (KEY_EVENT_RECORD *event, struct input_event *emacs_ev, int *isdead) } else if (event->uChar.AsciiChar > 0) { + /* Pure ASCII characters < 128. */ emacs_ev->kind = ASCII_KEYSTROKE_EVENT; emacs_ev->code = event->uChar.AsciiChar; } - else if (event->uChar.UnicodeChar > 0) + else if (event->uChar.UnicodeChar > 0 + && w32_console_unicode_input) { + /* Unicode codepoint; only valid if we are using Unicode + console input mode. */ emacs_ev->kind = MULTIBYTE_CHAR_KEYSTROKE_EVENT; emacs_ev->code = event->uChar.UnicodeChar; } else { - /* Fallback for non-Unicode versions of Windows. */ + /* Fallback handling of non-ASCII characters for non-Unicode + versions of Windows, and for non-Unicode input on NT + family of Windows. Only characters in the current + console codepage are supported by this fallback. */ wchar_t code; char dbcs[2]; - char cp[20]; int cpId; - /* Get the codepage to interpret this key with. */ - GetLocaleInfo (GetThreadLocale (), - LOCALE_IDEFAULTANSICODEPAGE, cp, 20); - cpId = atoi (cp); + /* Get the current console input codepage to interpret this + key with. Note that the system defaults for the OEM + codepage could have been changed by calling SetConsoleCP + or w32-set-console-codepage, so using GetLocaleInfo to + get LOCALE_IDEFAULTCODEPAGE is not TRT here. */ + cpId = GetConsoleCP (); dbcs[0] = dbcs_lead; dbcs[1] = event->uChar.AsciiChar; @@ -501,6 +380,7 @@ key_event (KEY_EVENT_RECORD *event, struct input_event *emacs_ev, int *isdead) } else { + /* Function keys and other non-character keys. */ emacs_ev->kind = NON_ASCII_KEYSTROKE_EVENT; emacs_ev->code = event->wVirtualKeyCode; } @@ -512,32 +392,6 @@ key_event (KEY_EVENT_RECORD *event, struct input_event *emacs_ev, int *isdead) return 1; } -int -w32_console_toggle_lock_key (int vk_code, Lisp_Object new_state) -{ - int cur_state = (GetKeyState (vk_code) & 1); - - if (NILP (new_state) - || (NUMBERP (new_state) - && ((XUINT (new_state)) & 1) != cur_state)) - { - faked_key = vk_code; - - keybd_event ((BYTE) vk_code, - (BYTE) MapVirtualKey (vk_code, 0), - KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); - keybd_event ((BYTE) vk_code, - (BYTE) MapVirtualKey (vk_code, 0), - KEYEVENTF_EXTENDEDKEY | 0, 0); - keybd_event ((BYTE) vk_code, - (BYTE) MapVirtualKey (vk_code, 0), - KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, 0); - cur_state = !cur_state; - } - - return cur_state; -} - /* Mouse position hook. */ void w32_console_mouse_position (FRAME_PTR *f, @@ -548,7 +402,7 @@ w32_console_mouse_position (FRAME_PTR *f, Lisp_Object *y, Time *time) { - BLOCK_INPUT; + block_input (); insist = insist; @@ -561,7 +415,7 @@ w32_console_mouse_position (FRAME_PTR *f, XSETINT (*y, movement_pos.Y); *time = movement_time; - UNBLOCK_INPUT; + unblock_input (); } /* Remember mouse motion and notify emacs. */ @@ -723,33 +577,128 @@ maybe_generate_resize_event (void) 0, 0, 0); } +static int +handle_file_notifications (struct input_event *hold_quit) +{ + BYTE *p = file_notifications; + FILE_NOTIFY_INFORMATION *fni = (PFILE_NOTIFY_INFORMATION)p; + const DWORD min_size + = offsetof (FILE_NOTIFY_INFORMATION, FileName) + sizeof(wchar_t); + struct input_event inev; + int nevents = 0; + + /* We cannot process notification before Emacs is fully initialized, + since we need the UTF-16LE coding-system to be set up. */ + if (!initialized) + { + notification_buffer_in_use = 0; + return nevents; + } + + enter_crit (); + if (notification_buffer_in_use) + { + DWORD info_size = notifications_size; + Lisp_Object cs = intern ("utf-16le"); + Lisp_Object obj = w32_get_watch_object (notifications_desc); + + /* notifications_size could be zero when the buffer of + notifications overflowed on the OS level, or when the + directory being watched was itself deleted. Do nothing in + that case. */ + if (info_size + && !NILP (obj) && CONSP (obj)) + { + Lisp_Object callback = XCDR (obj); + + EVENT_INIT (inev); + + while (info_size >= min_size) + { + Lisp_Object utf_16_fn + = make_unibyte_string ((char *)fni->FileName, + fni->FileNameLength); + /* Note: mule-conf is preloaded, so utf-16le must + already be defined at this point. */ + Lisp_Object fname + = code_convert_string_norecord (utf_16_fn, cs, 0); + Lisp_Object action = lispy_file_action (fni->Action); + + inev.kind = FILE_NOTIFY_EVENT; + inev.code = (ptrdiff_t)XINT (XIL ((EMACS_INT)notifications_desc)); + inev.timestamp = GetTickCount (); + inev.modifiers = 0; + inev.frame_or_window = callback; + inev.arg = Fcons (action, fname); + kbd_buffer_store_event_hold (&inev, hold_quit); + + if (!fni->NextEntryOffset) + break; + p += fni->NextEntryOffset; + fni = (PFILE_NOTIFY_INFORMATION)p; + info_size -= fni->NextEntryOffset; + } + } + notification_buffer_in_use = 0; + } + leave_crit (); + return nevents; +} + +/* Here's an overview of how Emacs input works in non-GUI sessions on + MS-Windows. (For description of the GUI input, see the commentary + before w32_msg_pump in w32fns.c.) + + When Emacs is idle, it loops inside wait_reading_process_output, + calling pselect periodically to check whether any input is + available. On Windows, pselect is redirected to sys_select, which + uses MsgWaitForMultipleObjects to wait for input, either from the + keyboard or from any of the Emacs subprocesses. In addition, + MsgWaitForMultipleObjects wakes up when some Windows message is + posted to the input queue of the Emacs's main thread (which is the + thread in which sys_select runs). + + When the Emacs's console window has focus, Windows sends input + events that originate from the keyboard or the mouse; these events + wake up MsgWaitForMultipleObjects, which reports that input is + available. Emacs then calls w32_console_read_socket, below, to + read the input. w32_console_read_socket uses + GetNumberOfConsoleInputEvents and ReadConsoleInput to peek at and + read the console input events. + + One type of non-keyboard input event that gets reported as input + available is due to the Emacs's console window receiving focus. + When that happens, Emacs gets the FOCUS_EVENT event and sys_select + reports some input; however, w32_console_read_socket ignores such + events when called to read them. + + Note that any other Windows message sent to the main thread will + also wake up MsgWaitForMultipleObjects. These messages get + immediately dispatched to their destinations by calling + drain_message_queue. */ + int w32_console_read_socket (struct terminal *terminal, - int expected, struct input_event *hold_quit) { - int nev, ret = 0, add; + int nev, add; int isdead; - if (interrupt_input_blocked) - { - interrupt_input_pending = 1; - return -1; - } - - interrupt_input_pending = 0; - BLOCK_INPUT; + block_input (); for (;;) { + int nfnotify = handle_file_notifications (hold_quit); + nev = fill_queue (0); if (nev <= 0) { /* If nev == -1, there was some kind of error - If nev == 0 then waitp must be zero and no events were available + If nev == 0 then no events were available so return. */ - UNBLOCK_INPUT; - return nev; + if (nfnotify) + nev = 0; + break; } while (nev > 0) @@ -793,9 +742,6 @@ w32_console_read_socket (struct terminal *terminal, queue_ptr++; nev--; } - - if (ret > 0 || expected == 0) - break; } /* We don't get told about changes in the window size (only the buffer @@ -804,6 +750,6 @@ w32_console_read_socket (struct terminal *terminal, if (!w32_use_full_screen_buffer) maybe_generate_resize_event (); - UNBLOCK_INPUT; - return ret; + unblock_input (); + return nev; }