X-Git-Url: https://code.delx.au/gnu-emacs/blobdiff_plain/9a0115abd18f219f234d6dd460cf7f5ed3c0332f..3907e630a71d48e693062b350571990d7ba08bbb:/lisp/color.el diff --git a/lisp/color.el b/lisp/color.el index ff7f0eee4e..e1563ea474 100644 --- a/lisp/color.el +++ b/lisp/color.el @@ -1,4 +1,4 @@ -;;; color.el --- Color manipulation library -*- coding: utf-8; -*- +;;; color.el --- Color manipulation library -*- coding: utf-8; lexical-binding:t -*- ;; Copyright (C) 2010-2012 Free Software Foundation, Inc. @@ -33,9 +33,6 @@ ;;; Code: -(eval-when-compile - (require 'cl)) - ;; Emacs < 23.3 (eval-and-compile (unless (boundp 'float-pi) @@ -50,14 +47,17 @@ string (e.g. \"#ff12ec\"). Normally the return value is a list of three floating-point numbers, (RED GREEN BLUE), each between 0.0 and 1.0 inclusive. -Optional arg FRAME specifies the frame where the color is to be +Optional argument FRAME specifies the frame where the color is to be displayed. If FRAME is omitted or nil, use the selected frame. If FRAME cannot display COLOR, return nil." - (mapcar (lambda (x) (/ x 65535.0)) (color-values color frame))) + ;; `colors-values' maximum value is either 65535 or 65280 depending on the + ;; display system. So we use a white conversion to get the max value. + (let ((valmax (float (car (color-values "#ffffff"))))) + (mapcar (lambda (x) (/ x valmax)) (color-values color frame)))) (defun color-rgb-to-hex (red green blue) "Return hexadecimal notation for the color RED GREEN BLUE. -RED GREEN BLUE must be numbers between 0.0 and 1.0 inclusive." +RED, GREEN, and BLUE should be numbers between 0.0 and 1.0, inclusive." (format "#%02x%02x%02x" (* red 255) (* green 255) (* blue 255))) @@ -66,14 +66,14 @@ RED GREEN BLUE must be numbers between 0.0 and 1.0 inclusive." COLOR-NAME should be a string naming a color (e.g. \"white\"), or a string specifying a color's RGB components (e.g. \"#ff12ec\")." (let ((color (color-name-to-rgb color-name))) - (list (- 1.0 (car color)) - (- 1.0 (cadr color)) - (- 1.0 (caddr color))))) + (list (- 1.0 (nth 0 color)) + (- 1.0 (nth 1 color)) + (- 1.0 (nth 2 color))))) (defun color-gradient (start stop step-number) "Return a list with STEP-NUMBER colors from START to STOP. The color list builds a color gradient starting at color START to -color STOP. It does not include the START and STOP color in the +color STOP. It does not include the START and STOP color in the resulting list." (let* ((r (nth 0 start)) (g (nth 1 start)) @@ -82,21 +82,46 @@ resulting list." (g-step (/ (- (nth 1 stop) g) (1+ step-number))) (b-step (/ (- (nth 2 stop) b) (1+ step-number))) result) - (dotimes (n step-number) + (dotimes (_ step-number) (push (list (setq r (+ r r-step)) (setq g (+ g g-step)) (setq b (+ b b-step))) result)) (nreverse result))) +(defun color-hue-to-rgb (v1 v2 h) + "Compute hue from V1 and V2 H. +Used internally by `color-hsl-to-rgb'." + (cond + ((< h (/ 1.0 6)) (+ v1 (* (- v2 v1) h 6.0))) + ((< h 0.5) v2) + ((< h (/ 2.0 3)) (+ v1 (* (- v2 v1) (- (/ 2.0 3) h) 6.0))) + (t v1))) + +(defun color-hsl-to-rgb (H S L) + "Convert hue, saturation and luminance to their RGB representation. +H, S, and L should each be numbers between 0.0 and 1.0, inclusive. +Return a list (RED GREEN BLUE), where each element is between 0.0 and 1.0, +inclusive." + (if (= S 0.0) + (list L L L) + (let* ((m2 (if (<= L 0.5) + (* L (+ 1.0 S)) + (- (+ L S) (* L S)))) + (m1 (- (* 2.0 L) m2))) + (list + (color-hue-to-rgb m1 m2 (mod (+ H (/ 1.0 3)) 1)) + (color-hue-to-rgb m1 m2 H) + (color-hue-to-rgb m1 m2 (mod (- H (/ 1.0 3)) 1)))))) + (defun color-complement-hex (color) "Return the color that is the complement of COLOR, in hexadecimal format." (apply 'color-rgb-to-hex (color-complement color))) (defun color-rgb-to-hsv (red green blue) - "Convert RED, GREEN, and BLUE color components to HSV. + "Convert RGB color components to HSV. RED, GREEN, and BLUE should each be numbers between 0.0 and 1.0, -inclusive. Return a list (HUE, SATURATION, VALUE), where HUE is +inclusive. Return a list (HUE SATURATION VALUE), where HUE is in radians and both SATURATION and VALUE are between 0.0 and 1.0, inclusive." (let* ((r (float red)) @@ -124,13 +149,10 @@ inclusive." (/ max 255.0))))) (defun color-rgb-to-hsl (red green blue) - "Convert RED GREEN BLUE colors to their HSL representation. + "Convert RGB colors to their HSL representation. RED, GREEN, and BLUE should each be numbers between 0.0 and 1.0, -inclusive. - -Return a list (HUE, SATURATION, LUMINANCE), where HUE is in radians -and both SATURATION and LUMINANCE are between 0.0 and 1.0, -inclusive." +inclusive. Return a list (HUE SATURATION LUMINANCE), where +each element is between 0.0 and 1.0, inclusive." (let* ((r red) (g green) (b blue) @@ -138,27 +160,25 @@ inclusive." (min (min r g b)) (delta (- max min)) (l (/ (+ max min) 2.0))) - (list - (if (< (- max min) 1e-8) - 0 - (* 2 float-pi - (/ (cond ((= max r) - (+ (/ (- g b) delta) (if (< g b) 6 0))) - ((= max g) - (+ (/ (- b r) delta) 2)) - (t - (+ (/ (- r g) delta) 4))) - 6))) - (if (= max min) - 0 - (if (> l 0.5) - (/ delta (- 2 (+ max min))) - (/ delta (+ max min)))) - l))) + (if (= delta 0) + (list 0.0 0.0 l) + (let* ((s (if (<= l 0.5) (/ delta (+ max min)) + (/ delta (- 2.0 max min)))) + (rc (/ (- max r) delta)) + (gc (/ (- max g) delta)) + (bc (/ (- max b) delta)) + (h (mod + (/ + (cond + ((= r max) (- bc gc)) + ((= g max) (+ 2.0 rc (- bc))) + (t (+ 4.0 gc (- rc)))) + 6.0) 1.0))) + (list h s l))))) (defun color-srgb-to-xyz (red green blue) "Convert RED GREEN BLUE colors from the sRGB color space to CIE XYZ. -RED, BLUE and GREEN must be between 0 and 1, inclusive." +RED, GREEN and BLUE should be between 0.0 and 1.0, inclusive." (let ((r (if (<= red 0.04045) (/ red 12.95) (expt (/ (+ red 0.055) 1.055) 2.4))) @@ -196,9 +216,9 @@ RED, BLUE and GREEN must be between 0 and 1, inclusive." (defun color-xyz-to-lab (X Y Z &optional white-point) "Convert CIE XYZ to CIE L*a*b*. WHITE-POINT specifies the (X Y Z) white point for the -conversion. If omitted or nil, use `color-d65-xyz'." - (destructuring-bind (Xr Yr Zr) (or white-point color-d65-xyz) - (let* ((xr (/ X Xr)) +conversion. If omitted or nil, use `color-d65-xyz'." + (pcase-let* ((`(,Xr ,Yr ,Zr) (or white-point color-d65-xyz)) + (xr (/ X Xr)) (yr (/ Y Yr)) (zr (/ Z Zr)) (fx (if (> xr color-cie-ε) @@ -213,14 +233,14 @@ conversion. If omitted or nil, use `color-d65-xyz'." (list (- (* 116 fy) 16) ; L (* 500 (- fx fy)) ; a - (* 200 (- fy fz)))))) ; b + (* 200 (- fy fz))))) ; b (defun color-lab-to-xyz (L a b &optional white-point) "Convert CIE L*a*b* to CIE XYZ. WHITE-POINT specifies the (X Y Z) white point for the -conversion. If omitted or nil, use `color-d65-xyz'." - (destructuring-bind (Xr Yr Zr) (or white-point color-d65-xyz) - (let* ((fy (/ (+ L 16) 116.0)) +conversion. If omitted or nil, use `color-d65-xyz'." + (pcase-let* ((`(,Xr ,Yr ,Zr) (or white-point color-d65-xyz)) + (fy (/ (+ L 16) 116.0)) (fz (- fy (/ b 200.0))) (fx (+ (/ a 500.0) fy)) (xr (if (> (expt fx 3.0) color-cie-ε) @@ -234,7 +254,7 @@ conversion. If omitted or nil, use `color-d65-xyz'." (/ (- (* 116 fz) 16) color-cie-κ)))) (list (* xr Xr) ; X (* yr Yr) ; Y - (* zr Zr))))) ; Z + (* zr Zr)))) ; Z (defun color-srgb-to-lab (red green blue) "Convert RGB to CIE L*a*b*." @@ -248,67 +268,136 @@ conversion. If omitted or nil, use `color-d65-xyz'." "Return the CIEDE2000 color distance between COLOR1 and COLOR2. Both COLOR1 and COLOR2 should be in CIE L*a*b* format, as returned by `color-srgb-to-lab' or `color-xyz-to-lab'." - (destructuring-bind (L₁ a₁ b₁) color1 - (destructuring-bind (L₂ a₂ b₂) color2 - (let* ((kL (or kL 1)) - (kC (or kC 1)) - (kH (or kH 1)) - (C₁ (sqrt (+ (expt a₁ 2.0) (expt b₁ 2.0)))) - (C₂ (sqrt (+ (expt a₂ 2.0) (expt b₂ 2.0)))) - (C̄ (/ (+ C₁ C₂) 2.0)) - (G (* 0.5 (- 1 (sqrt (/ (expt C̄ 7.0) (+ (expt C̄ 7.0) (expt 25 7.0))))))) - (a′₁ (* (+ 1 G) a₁)) - (a′₂ (* (+ 1 G) a₂)) - (C′₁ (sqrt (+ (expt a′₁ 2.0) (expt b₁ 2.0)))) - (C′₂ (sqrt (+ (expt a′₂ 2.0) (expt b₂ 2.0)))) - (h′₁ (if (and (= b₁ 0) (= a′₁ 0)) - 0 - (let ((v (atan b₁ a′₁))) - (if (< v 0) - (+ v (* 2 float-pi)) - v)))) - (h′₂ (if (and (= b₂ 0) (= a′₂ 0)) - 0 - (let ((v (atan b₂ a′₂))) - (if (< v 0) - (+ v (* 2 float-pi)) - v)))) - (ΔL′ (- L₂ L₁)) - (ΔC′ (- C′₂ C′₁)) - (Δh′ (cond ((= (* C′₁ C′₂) 0) - 0) - ((<= (abs (- h′₂ h′₁)) float-pi) - (- h′₂ h′₁)) - ((> (- h′₂ h′₁) float-pi) - (- (- h′₂ h′₁) (* 2 float-pi))) - ((< (- h′₂ h′₁) (- float-pi)) - (+ (- h′₂ h′₁) (* 2 float-pi))))) - (ΔH′ (* 2 (sqrt (* C′₁ C′₂)) (sin (/ Δh′ 2.0)))) - (L̄′ (/ (+ L₁ L₂) 2.0)) - (C̄′ (/ (+ C′₁ C′₂) 2.0)) - (h̄′ (cond ((= (* C′₁ C′₂) 0) - (+ h′₁ h′₂)) - ((<= (abs (- h′₁ h′₂)) float-pi) - (/ (+ h′₁ h′₂) 2.0)) - ((< (+ h′₁ h′₂) (* 2 float-pi)) - (/ (+ h′₁ h′₂ (* 2 float-pi)) 2.0)) - ((>= (+ h′₁ h′₂) (* 2 float-pi)) - (/ (+ h′₁ h′₂ (* -2 float-pi)) 2.0)))) - (T (+ 1 - (- (* 0.17 (cos (- h̄′ (degrees-to-radians 30))))) - (* 0.24 (cos (* h̄′ 2))) - (* 0.32 (cos (+ (* h̄′ 3) (degrees-to-radians 6)))) - (- (* 0.20 (cos (- (* h̄′ 4) (degrees-to-radians 63))))))) - (Δθ (* (degrees-to-radians 30) (exp (- (expt (/ (- h̄′ (degrees-to-radians 275)) (degrees-to-radians 25)) 2.0))))) - (Rc (* 2 (sqrt (/ (expt C̄′ 7.0) (+ (expt C̄′ 7.0) (expt 25.0 7.0)))))) - (Sl (+ 1 (/ (* 0.015 (expt (- L̄′ 50) 2.0)) (sqrt (+ 20 (expt (- L̄′ 50) 2.0)))))) - (Sc (+ 1 (* C̄′ 0.045))) - (Sh (+ 1 (* 0.015 C̄′ T))) - (Rt (- (* (sin (* Δθ 2)) Rc)))) + (pcase-let* + ((`(,L₁ ,a₁ ,b₁) color1) + (`(,L₂ ,a₂ ,b₂) color2) + (kL (or kL 1)) + (kC (or kC 1)) + (kH (or kH 1)) + (C₁ (sqrt (+ (expt a₁ 2.0) (expt b₁ 2.0)))) + (C₂ (sqrt (+ (expt a₂ 2.0) (expt b₂ 2.0)))) + (C̄ (/ (+ C₁ C₂) 2.0)) + (G (* 0.5 (- 1 (sqrt (/ (expt C̄ 7.0) + (+ (expt C̄ 7.0) (expt 25 7.0))))))) + (a′₁ (* (+ 1 G) a₁)) + (a′₂ (* (+ 1 G) a₂)) + (C′₁ (sqrt (+ (expt a′₁ 2.0) (expt b₁ 2.0)))) + (C′₂ (sqrt (+ (expt a′₂ 2.0) (expt b₂ 2.0)))) + (h′₁ (if (and (= b₁ 0) (= a′₁ 0)) + 0 + (let ((v (atan b₁ a′₁))) + (if (< v 0) + (+ v (* 2 float-pi)) + v)))) + (h′₂ (if (and (= b₂ 0) (= a′₂ 0)) + 0 + (let ((v (atan b₂ a′₂))) + (if (< v 0) + (+ v (* 2 float-pi)) + v)))) + (ΔL′ (- L₂ L₁)) + (ΔC′ (- C′₂ C′₁)) + (Δh′ (cond ((= (* C′₁ C′₂) 0) + 0) + ((<= (abs (- h′₂ h′₁)) float-pi) + (- h′₂ h′₁)) + ((> (- h′₂ h′₁) float-pi) + (- (- h′₂ h′₁) (* 2 float-pi))) + ((< (- h′₂ h′₁) (- float-pi)) + (+ (- h′₂ h′₁) (* 2 float-pi))))) + (ΔH′ (* 2 (sqrt (* C′₁ C′₂)) (sin (/ Δh′ 2.0)))) + (L̄′ (/ (+ L₁ L₂) 2.0)) + (C̄′ (/ (+ C′₁ C′₂) 2.0)) + (h̄′ (cond ((= (* C′₁ C′₂) 0) + (+ h′₁ h′₂)) + ((<= (abs (- h′₁ h′₂)) float-pi) + (/ (+ h′₁ h′₂) 2.0)) + ((< (+ h′₁ h′₂) (* 2 float-pi)) + (/ (+ h′₁ h′₂ (* 2 float-pi)) 2.0)) + ((>= (+ h′₁ h′₂) (* 2 float-pi)) + (/ (+ h′₁ h′₂ (* -2 float-pi)) 2.0)))) + (T (+ 1 + (- (* 0.17 (cos (- h̄′ (degrees-to-radians 30))))) + (* 0.24 (cos (* h̄′ 2))) + (* 0.32 (cos (+ (* h̄′ 3) (degrees-to-radians 6)))) + (- (* 0.20 (cos (- (* h̄′ 4) (degrees-to-radians 63))))))) + (Δθ (* (degrees-to-radians 30) + (exp (- (expt (/ (- h̄′ (degrees-to-radians 275)) + (degrees-to-radians 25)) 2.0))))) + (Rc (* 2 (sqrt (/ (expt C̄′ 7.0) (+ (expt C̄′ 7.0) (expt 25.0 7.0)))))) + (Sl (+ 1 (/ (* 0.015 (expt (- L̄′ 50) 2.0)) + (sqrt (+ 20 (expt (- L̄′ 50) 2.0)))))) + (Sc (+ 1 (* C̄′ 0.045))) + (Sh (+ 1 (* 0.015 C̄′ T))) + (Rt (- (* (sin (* Δθ 2)) Rc)))) (sqrt (+ (expt (/ ΔL′ (* Sl kL)) 2.0) (expt (/ ΔC′ (* Sc kC)) 2.0) (expt (/ ΔH′ (* Sh kH)) 2.0) - (* Rt (/ ΔC′ (* Sc kC)) (/ ΔH′ (* Sh kH))))))))) + (* Rt (/ ΔC′ (* Sc kC)) (/ ΔH′ (* Sh kH))))))) + +(defun color-clamp (value) + "Make sure VALUE is a number between 0.0 and 1.0 inclusive." + (min 1.0 (max 0.0 value))) + +(defun color-saturate-hsl (H S L percent) + "Make a color more saturated by a specified amount. +Given a color defined in terms of hue, saturation, and luminance +\(arguments H, S, and L), return a color that is PERCENT more +saturated. Returns a list (HUE SATURATION LUMINANCE)." + (list H (color-clamp (+ S (/ percent 100.0))) L)) + +(defun color-saturate-name (name percent) + "Make a color with a specified NAME more saturated by PERCENT. +See `color-saturate-hsl'." + (apply 'color-rgb-to-hex + (apply 'color-hsl-to-rgb + (apply 'color-saturate-hsl + (append + (apply 'color-rgb-to-hsl + (color-name-to-rgb name)) + (list percent)))))) + +(defun color-desaturate-hsl (H S L percent) + "Make a color less saturated by a specified amount. +Given a color defined in terms of hue, saturation, and luminance +\(arguments H, S, and L), return a color that is PERCENT less +saturated. Returns a list (HUE SATURATION LUMINANCE)." + (color-saturate-hsl H S L (- percent))) + +(defun color-desaturate-name (name percent) + "Make a color with a specified NAME less saturated by PERCENT. +See `color-desaturate-hsl'." + (color-saturate-name name (- percent))) + +(defun color-lighten-hsl (H S L percent) + "Make a color lighter by a specified amount. +Given a color defined in terms of hue, saturation, and luminance +\(arguments H, S, and L), return a color that is PERCENT lighter. +Returns a list (HUE SATURATION LUMINANCE)." + (list H S (color-clamp (+ L (/ percent 100.0))))) + +(defun color-lighten-name (name percent) + "Make a color with a specified NAME lighter by PERCENT. +See `color-lighten-hsl'." + (apply 'color-rgb-to-hex + (apply 'color-hsl-to-rgb + (apply 'color-lighten-hsl + (append + (apply 'color-rgb-to-hsl + (color-name-to-rgb name)) + (list percent)))))) + +(defun color-darken-hsl (H S L percent) + "Make a color darker by a specified amount. +Given a color defined in terms of hue, saturation, and luminance +\(arguments H, S, and L), return a color that is PERCENT darker. +Returns a list (HUE SATURATION LUMINANCE)." + (color-lighten-hsl H S L (- percent))) + +(defun color-darken-name (name percent) + "Make a color with a specified NAME darker by PERCENT. +See `color-darken-hsl'." + (color-lighten-name name (- percent))) (provide 'color)