X-Git-Url: https://code.delx.au/gnu-emacs/blobdiff_plain/adf2fc4a01efe77d73cd52bc9173914ed56ff531..7c6317a0498b6690ea668909ac012cb45e6f809b:/lisp/avoid.el diff --git a/lisp/avoid.el b/lisp/avoid.el index 72f90a30ff..3d43539b31 100644 --- a/lisp/avoid.el +++ b/lisp/avoid.el @@ -1,6 +1,6 @@ ;;; avoid.el --- make mouse pointer stay out of the way of editing -;; Copyright (C) 1993-1994, 2000-2013 Free Software Foundation, Inc. +;; Copyright (C) 1993-1994, 2000-2016 Free Software Foundation, Inc. ;; Author: Boris Goldowsky ;; Keywords: mouse @@ -52,9 +52,6 @@ ;; ;; - Using this code does slow Emacs down. "banish" mode shouldn't ;; be too bad, and on my workstation even "animate" is reasonable. -;; -;; - It ought to find out where any overlapping frames are and avoid them, -;; rather than always raising the frame. ;; Credits: ;; This code was helped by all those who contributed suggestions, @@ -129,9 +126,9 @@ TOP-OR-BOTTOM: banish the mouse to top or bottom of frame or window. TOP-OR-BOTTOM-POS: Distance from top or bottom edge of frame or window." :group 'avoid :version "24.3" - :type '(alist :key-type symbol :value-type symbol) - :options '(frame-or-window side (side-pos integer) - top-or-bottom (top-or-bottom-pos integer))) + :type '(alist :key-type symbol :value-type (choice symbol integer)) + :options '((frame-or-window symbol) (side symbol) (side-pos integer) + (top-or-bottom symbol) (top-or-bottom-pos integer))) ;; Internal variables (defvar mouse-avoidance-state nil) @@ -166,18 +163,14 @@ Analogous to `mouse-position'." ;(defun mouse-avoidance-point-position-test () ; (interactive) -; (message (format "point=%s mouse=%s" -; (cdr (mouse-avoidance-point-position)) -; (cdr (mouse-position))))) +; (message "point=%s mouse=%s" +; (cdr (mouse-avoidance-point-position)) +; (cdr (mouse-position)))) (defun mouse-avoidance-set-mouse-position (pos) ;; Carefully set mouse position to given position (X . Y) - ;; Ideally, should check if X,Y is in the current frame, and if not, - ;; leave the mouse where it was. However, this is currently - ;; difficult to do, so we just raise the frame to avoid frame switches. ;; Returns t if it moved the mouse. (let ((f (selected-frame))) - (raise-frame f) (set-mouse-position f (car pos) (cdr pos)) t)) @@ -342,12 +335,18 @@ redefine this function to suit your own tastes." (let ((modifiers (event-modifiers (car last-input-event)))) (or (memq (car last-input-event) '(mouse-movement scroll-bar-movement - select-window switch-frame)) + select-window focus-out)) (memq 'click modifiers) (memq 'double modifiers) (memq 'triple modifiers) (memq 'drag modifiers) - (memq 'down modifiers))))))) + (memq 'down modifiers) + (memq 'meta modifiers) + (memq 'control modifiers) + (memq 'shift modifiers) + (memq 'hyper modifiers) + (memq 'super modifiers) + (memq 'alt modifiers))))))) (defun mouse-avoidance-banish () (if (not (mouse-avoidance-ignore-p)) @@ -403,8 +402,6 @@ Effects of the different modes: * cat-and-mouse: Same as `animate'. * proteus: As `animate', but changes the shape of the mouse pointer too. -Whenever the mouse is moved, the frame is also raised. - \(See `mouse-avoidance-threshold' for definition of \"too close\", and `mouse-avoidance-nudge-dist' and `mouse-avoidance-nudge-var' for definition of \"random distance\".)"