X-Git-Url: https://code.delx.au/gnu-emacs/blobdiff_plain/e18afed7d695edac870ddf55aabc85c0a95a4b5f..41278b775bd3ebc213ff8b9eda2f2c04a5354bba:/doc/lispref/numbers.texi diff --git a/doc/lispref/numbers.texi b/doc/lispref/numbers.texi index f19dea6903..8d1d3a798e 100644 --- a/doc/lispref/numbers.texi +++ b/doc/lispref/numbers.texi @@ -1,21 +1,22 @@ @c -*-texinfo-*- @c This is part of the GNU Emacs Lisp Reference Manual. -@c Copyright (C) 1990-1995, 1998-1999, 2001-2012 -@c Free Software Foundation, Inc. +@c Copyright (C) 1990-1995, 1998-1999, 2001-2015 Free Software +@c Foundation, Inc. @c See the file elisp.texi for copying conditions. -@node Numbers, Strings and Characters, Lisp Data Types, Top +@node Numbers @chapter Numbers @cindex integers @cindex numbers GNU Emacs supports two numeric data types: @dfn{integers} and -@dfn{floating point numbers}. Integers are whole numbers such as -@minus{}3, 0, 7, 13, and 511. Their values are exact. Floating point -numbers are numbers with fractional parts, such as @minus{}4.5, 0.0, or -2.71828. They can also be expressed in exponential notation: 1.5e2 -equals 150; in this example, @samp{e2} stands for ten to the second -power, and that is multiplied by 1.5. Floating point values are not -exact; they have a fixed, limited amount of precision. +@dfn{floating-point numbers}. Integers are whole numbers such as +@minus{}3, 0, 7, 13, and 511. Floating-point numbers are numbers with +fractional parts, such as @minus{}4.5, 0.0, and 2.71828. They can +also be expressed in exponential notation: @samp{1.5e2} is the same as +@samp{150.0}; here, @samp{e2} stands for ten to the second power, and +that is multiplied by 1.5. Integer computations are exact, though +they may overflow. Floating-point computations often involve rounding +errors, as the numbers have a fixed amount of precision. @menu * Integer Basics:: Representation and range of integers. @@ -24,34 +25,32 @@ exact; they have a fixed, limited amount of precision. * Comparison of Numbers:: Equality and inequality predicates. * Numeric Conversions:: Converting float to integer and vice versa. * Arithmetic Operations:: How to add, subtract, multiply and divide. -* Rounding Operations:: Explicitly rounding floating point numbers. +* Rounding Operations:: Explicitly rounding floating-point numbers. * Bitwise Operations:: Logical and, or, not, shifting. * Math Functions:: Trig, exponential and logarithmic functions. * Random Numbers:: Obtaining random integers, predictable or not. @end menu @node Integer Basics -@comment node-name, next, previous, up @section Integer Basics The range of values for an integer depends on the machine. The -minimum range is @minus{}536870912 to 536870911 (30 bits; i.e., +minimum range is @minus{}536,870,912 to 536,870,911 (30 bits; i.e., @ifnottex --2**29 +@minus{}2**29 @end ifnottex @tex @math{-2^{29}} @end tex to @ifnottex -2**29 - 1), +2**29 @minus{} 1), @end ifnottex @tex @math{2^{29}-1}), @end tex -but some machines provide a wider range. Many examples in this -chapter assume that an integer has 30 bits and that floating point -numbers are IEEE double precision. +but many machines provide a wider range. Many examples in this +chapter assume the minimum integer width of 30 bits. @cindex overflow The Lisp reader reads an integer as a sequence of digits with optional @@ -63,7 +62,8 @@ Emacs range is treated as a floating-point number. 1. ; @r{The integer 1.} +1 ; @r{Also the integer 1.} -1 ; @r{The integer @minus{}1.} - 1073741825 ; @r{The floating point number 1073741825.0.} + 9000000000000000000 + ; @r{The floating-point number 9e18.} 0 ; @r{The integer 0.} -0 ; @r{The integer 0.} @end example @@ -116,15 +116,15 @@ use the @samp{...} notation to make binary integers easier to read.) @minus{}1 is represented as 30 ones. (This is called @dfn{two's complement} notation.) - The negative integer, @minus{}5, is creating by subtracting 4 from -@minus{}1. In binary, the decimal integer 4 is 100. Consequently, + Subtracting 4 from @minus{}1 returns the negative integer @minus{}5. +In binary, the decimal integer 4 is 100. Consequently, @minus{}5 looks like this: @example 1111...111011 (30 bits total) @end example - In this implementation, the largest 30-bit binary integer value is + In this implementation, the largest 30-bit binary integer is 536,870,911 in decimal. In binary, it looks like this: @example @@ -147,102 +147,137 @@ arguments to such functions may be either numbers or markers, we often give these arguments the name @var{number-or-marker}. When the argument value is a marker, its position value is used and its buffer is ignored. -@cindex largest Lisp integer number -@cindex maximum Lisp integer number +@cindex largest Lisp integer +@cindex maximum Lisp integer @defvar most-positive-fixnum -The value of this variable is the largest integer that Emacs Lisp -can handle. +The value of this variable is the largest integer that Emacs Lisp can +handle. Typical values are +@ifnottex +2**29 @minus{} 1 +@end ifnottex +@tex +@math{2^{29}-1} +@end tex +on 32-bit and +@ifnottex +2**61 @minus{} 1 +@end ifnottex +@tex +@math{2^{61}-1} +@end tex +on 64-bit platforms. @end defvar -@cindex smallest Lisp integer number -@cindex minimum Lisp integer number +@cindex smallest Lisp integer +@cindex minimum Lisp integer @defvar most-negative-fixnum The value of this variable is the smallest integer that Emacs Lisp can -handle. It is negative. +handle. It is negative. Typical values are +@ifnottex +@minus{}2**29 +@end ifnottex +@tex +@math{-2^{29}} +@end tex +on 32-bit and +@ifnottex +@minus{}2**61 +@end ifnottex +@tex +@math{-2^{61}} +@end tex +on 64-bit platforms. @end defvar - @xref{Character Codes, max-char}, for the maximum value of a valid -character codepoint. + In Emacs Lisp, text characters are represented by integers. Any +integer between zero and the value of @code{(max-char)}, inclusive, is +considered to be valid as a character. @xref{Character Codes}. @node Float Basics -@section Floating Point Basics +@section Floating-Point Basics @cindex @acronym{IEEE} floating point - Floating point numbers are useful for representing numbers that are -not integral. The precise range of floating point numbers is -machine-specific; it is the same as the range of the C data type -@code{double} on the machine you are using. Emacs uses the -@acronym{IEEE} floating point standard where possible (the standard is -supported by most modern computers). - - The read syntax for floating point numbers requires either a decimal -point (with at least one digit following), an exponent, or both. For -example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2}, @samp{1.5e3}, and -@samp{.15e4} are five ways of writing a floating point number whose -value is 1500. They are all equivalent. You can also use a minus -sign to write negative floating point numbers, as in @samp{-1.0}. - - Emacs Lisp treats @code{-0.0} as equal to ordinary zero (with -respect to @code{equal} and @code{=}), even though the two are -distinguishable in the @acronym{IEEE} floating point standard. + Floating-point numbers are useful for representing numbers that are +not integral. The range of floating-point numbers is +the same as the range of the C data type @code{double} on the machine +you are using. On all computers currently supported by Emacs, this is +double-precision @acronym{IEEE} floating point. + + The read syntax for floating-point numbers requires either a decimal +point, an exponent, or both. Optional signs (@samp{+} or @samp{-}) +precede the number and its exponent. For example, @samp{1500.0}, +@samp{+15e2}, @samp{15.0e+2}, @samp{+1500000e-3}, and @samp{.15e4} are +five ways of writing a floating-point number whose value is 1500. +They are all equivalent. Like Common Lisp, Emacs Lisp requires at +least one digit after any decimal point in a floating-point number; +@samp{1500.} is an integer, not a floating-point number. + + Emacs Lisp treats @code{-0.0} as numerically equal to ordinary zero +with respect to @code{equal} and @code{=}. This follows the +@acronym{IEEE} floating-point standard, which says @code{-0.0} and +@code{0.0} are numerically equal even though other operations can +distinguish them. @cindex positive infinity @cindex negative infinity @cindex infinity @cindex NaN - The @acronym{IEEE} floating point standard supports positive -infinity and negative infinity as floating point values. It also + The @acronym{IEEE} floating-point standard supports positive +infinity and negative infinity as floating-point values. It also provides for a class of values called NaN or ``not-a-number''; numerical functions return such values in cases where there is no -correct answer. For example, @code{(/ 0.0 0.0)} returns a NaN. (NaN -values can also carry a sign, but for practical purposes there's no -significant difference between different NaN values in Emacs Lisp.) -Here are the read syntaxes for these special floating point values: +correct answer. For example, @code{(/ 0.0 0.0)} returns a NaN@. +Although NaN values carry a sign, for practical purposes there is no other +significant difference between different NaN values in Emacs Lisp. + +Here are read syntaxes for these special floating-point values: @table @asis -@item positive infinity -@samp{1.0e+INF} -@item negative infinity -@samp{-1.0e+INF} -@item Not-a-number -@samp{0.0e+NaN} or @samp{-0.0e+NaN}. +@item infinity +@samp{1.0e+INF} and @samp{-1.0e+INF} +@item not-a-number +@samp{0.0e+NaN} and @samp{-0.0e+NaN} @end table -@defun isnan number -This predicate tests whether its argument is NaN, and returns @code{t} -if so, @code{nil} otherwise. The argument must be a number. -@end defun - - The following functions are specialized for handling floating point + The following functions are specialized for handling floating-point numbers: -@defun frexp x -This function returns a cons cell @code{(@var{sig} . @var{exp})}, -where @var{sig} and @var{exp} are respectively the significand and -exponent of the floating point number @var{x}: +@defun isnan x +This predicate returns @code{t} if its floating-point argument is a NaN, +@code{nil} otherwise. +@end defun -@smallexample -@var{x} = @var{sig} * 2^@var{exp} -@end smallexample +@defun frexp x +This function returns a cons cell @code{(@var{s} . @var{e})}, +where @var{s} and @var{e} are respectively the significand and +exponent of the floating-point number @var{x}. -@var{sig} is a floating point number between 0.5 (inclusive) and 1.0 -(exclusive). If @var{x} is zero, the return value is @code{(0 . 0)}. +If @var{x} is finite, then @var{s} is a floating-point number between 0.5 +(inclusive) and 1.0 (exclusive), @var{e} is an integer, and +@ifnottex +@var{x} = @var{s} * 2**@var{e}. +@end ifnottex +@tex +@math{x = s 2^e}. +@end tex +If @var{x} is zero or infinity, then @var{s} is the same as @var{x}. +If @var{x} is a NaN, then @var{s} is also a NaN@. +If @var{x} is zero, then @var{e} is 0. @end defun @defun ldexp sig &optional exp -This function returns a floating point number corresponding to the +This function returns a floating-point number corresponding to the significand @var{sig} and exponent @var{exp}. @end defun @defun copysign x1 x2 This function copies the sign of @var{x2} to the value of @var{x1}, -and returns the result. @var{x1} and @var{x2} must be floating point -numbers. +and returns the result. @var{x1} and @var{x2} must be floating point. @end defun -@defun logb number -This function returns the binary exponent of @var{number}. More -precisely, the value is the logarithm of @var{number} base 2, rounded +@defun logb x +This function returns the binary exponent of @var{x}. More +precisely, the value is the logarithm base 2 of @math{|x|}, rounded down to an integer. @example @@ -265,8 +300,8 @@ its argument. See also @code{integer-or-marker-p} and @code{number-or-marker-p}, in @ref{Predicates on Markers}. @defun floatp object -This predicate tests whether its argument is a floating point -number and returns @code{t} if so, @code{nil} otherwise. +This predicate tests whether its argument is floating point +and returns @code{t} if so, @code{nil} otherwise. @end defun @defun integerp object @@ -286,8 +321,8 @@ tests to see whether its argument is a nonnegative integer, and returns @code{t} if so, @code{nil} otherwise. 0 is considered non-negative. -@findex wholenump number -This is a synonym for @code{natnump}. +@findex wholenump +@code{wholenump} is a synonym for @code{natnump}. @end defun @defun zerop number @@ -303,37 +338,36 @@ if so, @code{nil} otherwise. The argument must be a number. @cindex comparing numbers To test numbers for numerical equality, you should normally use -@code{=}, not @code{eq}. There can be many distinct floating point -number objects with the same numeric value. If you use @code{eq} to +@code{=}, not @code{eq}. There can be many distinct floating-point +objects with the same numeric value. If you use @code{eq} to compare them, then you test whether two values are the same @emph{object}. By contrast, @code{=} compares only the numeric values of the objects. - At present, each integer value has a unique Lisp object in Emacs Lisp. + In Emacs Lisp, each integer is a unique Lisp object. Therefore, @code{eq} is equivalent to @code{=} where integers are -concerned. It is sometimes convenient to use @code{eq} for comparing an -unknown value with an integer, because @code{eq} does not report an -error if the unknown value is not a number---it accepts arguments of any -type. By contrast, @code{=} signals an error if the arguments are not -numbers or markers. However, it is a good idea to use @code{=} if you -can, even for comparing integers, just in case we change the -representation of integers in a future Emacs version. - - Sometimes it is useful to compare numbers with @code{equal}; it +concerned. It is sometimes convenient to use @code{eq} for comparing +an unknown value with an integer, because @code{eq} does not report an +error if the unknown value is not a number---it accepts arguments of +any type. By contrast, @code{=} signals an error if the arguments are +not numbers or markers. However, it is better programming practice to +use @code{=} if you can, even for comparing integers. + + Sometimes it is useful to compare numbers with @code{equal}, which treats two numbers as equal if they have the same data type (both integers, or both floating point) and the same value. By contrast, -@code{=} can treat an integer and a floating point number as equal. +@code{=} can treat an integer and a floating-point number as equal. @xref{Equality Predicates}. - There is another wrinkle: because floating point arithmetic is not -exact, it is often a bad idea to check for equality of two floating -point values. Usually it is better to test for approximate equality. + There is another wrinkle: because floating-point arithmetic is not +exact, it is often a bad idea to check for equality of floating-point +values. Usually it is better to test for approximate equality. Here's a function to do this: @example (defvar fuzz-factor 1.0e-6) (defun approx-equal (x y) - (or (and (= x 0) (= y 0)) + (or (= x y) (< (/ (abs (- x y)) (max (abs x) (abs y))) fuzz-factor))) @@ -345,12 +379,12 @@ Here's a function to do this: @code{=} because Common Lisp implements multi-word integers, and two distinct integer objects can have the same numeric value. Emacs Lisp can have just one integer object for any given value because it has a -limited range of integer values. +limited range of integers. @end quotation -@defun = number-or-marker1 number-or-marker2 -This function tests whether its arguments are numerically equal, and -returns @code{t} if so, @code{nil} otherwise. +@defun = number-or-marker &rest number-or-markers +This function tests whether all its arguments are numerically equal, +and returns @code{t} if so, @code{nil} otherwise. @end defun @defun eql value1 value2 @@ -365,32 +399,29 @@ This function tests whether its arguments are numerically equal, and returns @code{t} if they are not, and @code{nil} if they are. @end defun -@defun < number-or-marker1 number-or-marker2 -This function tests whether its first argument is strictly less than -its second argument. It returns @code{t} if so, @code{nil} otherwise. +@defun < number-or-marker &rest number-or-markers +This function tests whether each argument is strictly less than the +following argument. It returns @code{t} if so, @code{nil} otherwise. @end defun -@defun <= number-or-marker1 number-or-marker2 -This function tests whether its first argument is less than or equal -to its second argument. It returns @code{t} if so, @code{nil} -otherwise. +@defun <= number-or-marker &rest number-or-markers +This function tests whether each argument is less than or equal to +the following argument. It returns @code{t} if so, @code{nil} otherwise. @end defun -@defun > number-or-marker1 number-or-marker2 -This function tests whether its first argument is strictly greater -than its second argument. It returns @code{t} if so, @code{nil} -otherwise. +@defun > number-or-marker &rest number-or-markers +This function tests whether each argument is strictly greater than +the following argument. It returns @code{t} if so, @code{nil} otherwise. @end defun -@defun >= number-or-marker1 number-or-marker2 -This function tests whether its first argument is greater than or -equal to its second argument. It returns @code{t} if so, @code{nil} -otherwise. +@defun >= number-or-marker &rest number-or-markers +This function tests whether each argument is greater than or equal to +the following argument. It returns @code{t} if so, @code{nil} otherwise. @end defun @defun max number-or-marker &rest numbers-or-markers This function returns the largest of its arguments. -If any of the arguments is floating-point, the value is returned +If any of the arguments is floating point, the value is returned as floating point, even if it was given as an integer. @example @@ -405,7 +436,7 @@ as floating point, even if it was given as an integer. @defun min number-or-marker &rest numbers-or-markers This function returns the smallest of its arguments. -If any of the arguments is floating-point, the value is returned +If any of the arguments is floating point, the value is returned as floating point, even if it was given as an integer. @example @@ -428,19 +459,20 @@ To convert an integer to floating point, use the function @code{float}. @defun float number This returns @var{number} converted to floating point. -If @var{number} is already a floating point number, @code{float} returns +If @var{number} is already floating point, @code{float} returns it unchanged. @end defun -There are four functions to convert floating point numbers to integers; -they differ in how they round. All accept an argument @var{number} -and an optional argument @var{divisor}. Both arguments may be -integers or floating point numbers. @var{divisor} may also be + There are four functions to convert floating-point numbers to +integers; they differ in how they round. All accept an argument +@var{number} and an optional argument @var{divisor}. Both arguments +may be integers or floating-point numbers. @var{divisor} may also be @code{nil}. If @var{divisor} is @code{nil} or omitted, these functions convert @var{number} to an integer, or return it unchanged if it already is an integer. If @var{divisor} is non-@code{nil}, they divide @var{number} by @var{divisor} and convert the result to an -integer. An @code{arith-error} results if @var{divisor} is 0. +integer. If @var{divisor} is zero (whether integer or +floating point), Emacs signals an @code{arith-error} error. @defun truncate number &optional divisor This returns @var{number}, converted to an integer by rounding towards @@ -498,8 +530,7 @@ This returns @var{number}, converted to an integer by rounding upward @defun round number &optional divisor This returns @var{number}, converted to an integer by rounding towards the nearest integer. Rounding a value equidistant between two integers -may choose the integer closer to zero, or it may prefer an even integer, -depending on your machine. +returns the even integer. @example (round 1.2) @@ -517,17 +548,15 @@ depending on your machine. @section Arithmetic Operations @cindex arithmetic operations - Emacs Lisp provides the traditional four arithmetic operations: -addition, subtraction, multiplication, and division. Remainder and modulus -functions supplement the division functions. The functions to -add or subtract 1 are provided because they are traditional in Lisp and -commonly used. + Emacs Lisp provides the traditional four arithmetic operations +(addition, subtraction, multiplication, and division), as well as +remainder and modulus functions, and functions to add or subtract 1. +Except for @code{%}, each of these functions accepts both integer and +floating-point arguments, and returns a floating-point number if any +argument is floating point. - All of these functions except @code{%} return a floating point value -if any argument is floating. - - It is important to note that in Emacs Lisp, arithmetic functions -do not check for overflow. Thus @code{(1+ 536870911)} may evaluate to + Emacs Lisp arithmetic functions do not check for integer overflow. +Thus @code{(1+ 536870911)} may evaluate to @minus{}536870912, depending on your hardware. @defun 1+ number-or-marker @@ -613,40 +642,45 @@ quotient. If there are additional arguments @var{divisors}, then it divides @var{dividend} by each divisor in turn. Each argument may be a number or a marker. -If all the arguments are integers, then the result is an integer too. -This means the result has to be rounded. On most machines, the result -is rounded towards zero after each division, but some machines may round -differently with negative arguments. This is because the Lisp function -@code{/} is implemented using the C division operator, which also -permits machine-dependent rounding. As a practical matter, all known -machines round in the standard fashion. - -@cindex @code{arith-error} in division -If you divide an integer by 0, an @code{arith-error} error is signaled. -(@xref{Errors}.) Floating point division by zero returns either -infinity or a NaN if your machine supports @acronym{IEEE} floating point; -otherwise, it signals an @code{arith-error} error. +If all the arguments are integers, the result is an integer, obtained +by rounding the quotient towards zero after each division. @example @group (/ 6 2) @result{} 3 @end group +@group (/ 5 2) @result{} 2 +@end group +@group (/ 5.0 2) @result{} 2.5 +@end group +@group (/ 5 2.0) @result{} 2.5 +@end group +@group (/ 5.0 2.0) @result{} 2.5 +@end group +@group (/ 25 3 2) @result{} 4 +@end group @group (/ -17 6) - @result{} -2 @r{(could in theory be @minus{}3 on some machines)} + @result{} -2 @end group @end example + +@cindex @code{arith-error} in division +If you divide an integer by the integer 0, Emacs signals an +@code{arith-error} error (@pxref{Errors}). Floating-point division of +a nonzero number by zero yields either positive or negative infinity +(@pxref{Float Basics}). @end defun @defun % dividend divisor @@ -654,10 +688,17 @@ otherwise, it signals an @code{arith-error} error. This function returns the integer remainder after division of @var{dividend} by @var{divisor}. The arguments must be integers or markers. -For negative arguments, the remainder is in principle machine-dependent -since the quotient is; but in practice, all known machines behave alike. +For any two integers @var{dividend} and @var{divisor}, -An @code{arith-error} results if @var{divisor} is 0. +@example +@group +(+ (% @var{dividend} @var{divisor}) + (* (/ @var{dividend} @var{divisor}) @var{divisor})) +@end group +@end example + +@noindent +always equals @var{dividend} if @var{divisor} is nonzero. @example (% 9 4) @@ -669,18 +710,6 @@ An @code{arith-error} results if @var{divisor} is 0. (% -9 -4) @result{} -1 @end example - -For any two integers @var{dividend} and @var{divisor}, - -@example -@group -(+ (% @var{dividend} @var{divisor}) - (* (/ @var{dividend} @var{divisor}) @var{divisor})) -@end group -@end example - -@noindent -always equals @var{dividend}. @end defun @defun mod dividend divisor @@ -690,12 +719,12 @@ in other words, the remainder after division of @var{dividend} by @var{divisor}, but with the same sign as @var{divisor}. The arguments must be numbers or markers. -Unlike @code{%}, @code{mod} returns a well-defined result for negative -arguments. It also permits floating point arguments; it rounds the -quotient downward (towards minus infinity) to an integer, and uses that -quotient to compute the remainder. +Unlike @code{%}, @code{mod} permits floating-point arguments; it +rounds the quotient downward (towards minus infinity) to an integer, +and uses that quotient to compute the remainder. -An @code{arith-error} results if @var{divisor} is 0. +If @var{divisor} is zero, @code{mod} signals an @code{arith-error} +error if both arguments are integers, and returns a NaN otherwise. @example @group @@ -731,7 +760,8 @@ For any two numbers @var{dividend} and @var{divisor}, @noindent always equals @var{dividend}, subject to rounding error if either -argument is floating point. For @code{floor}, see @ref{Numeric +argument is floating point and to an @code{arith-error} if @var{dividend} is an +integer and @var{divisor} is 0. For @code{floor}, see @ref{Numeric Conversions}. @end defun @@ -740,30 +770,31 @@ Conversions}. @cindex rounding without conversion The functions @code{ffloor}, @code{fceiling}, @code{fround}, and -@code{ftruncate} take a floating point argument and return a floating -point result whose value is a nearby integer. @code{ffloor} returns the +@code{ftruncate} take a floating-point argument and return a floating-point +result whose value is a nearby integer. @code{ffloor} returns the nearest integer below; @code{fceiling}, the nearest integer above; @code{ftruncate}, the nearest integer in the direction towards zero; @code{fround}, the nearest integer. @defun ffloor float This function rounds @var{float} to the next lower integral value, and -returns that value as a floating point number. +returns that value as a floating-point number. @end defun @defun fceiling float This function rounds @var{float} to the next higher integral value, and -returns that value as a floating point number. +returns that value as a floating-point number. @end defun @defun ftruncate float This function rounds @var{float} towards zero to an integral value, and -returns that value as a floating point number. +returns that value as a floating-point number. @end defun @defun fround float This function rounds @var{float} to the nearest integral value, -and returns that value as a floating point number. +and returns that value as a floating-point number. +Rounding a value equidistant between two integers returns the even integer. @end defun @node Bitwise Operations @@ -1072,14 +1103,14 @@ bit is one in the result if, and only if, the @var{n}th bit is zero in @cindex mathematical functions @cindex floating-point functions - These mathematical functions allow integers as well as floating point + These mathematical functions allow integers as well as floating-point numbers as arguments. @defun sin arg @defunx cos arg @defunx tan arg -These are the ordinary trigonometric functions, with argument measured -in radians. +These are the basic trigonometric functions, with argument @var{arg} +measured in radians. @end defun @defun asin arg @@ -1097,8 +1128,8 @@ pi/2 @tex @math{\pi/2} @end tex -(inclusive) whose sine is @var{arg}; if, however, @var{arg} is out of -range (outside [@minus{}1, 1]), it signals a @code{domain-error} error. +(inclusive) whose sine is @var{arg}. If @var{arg} is out of range +(outside [@minus{}1, 1]), @code{asin} returns a NaN. @end defun @defun acos arg @@ -1109,8 +1140,8 @@ pi @tex @math{\pi} @end tex -(inclusive) whose cosine is @var{arg}; if, however, @var{arg} is out -of range (outside [@minus{}1, 1]), it signals a @code{domain-error} error. +(inclusive) whose cosine is @var{arg}. If @var{arg} is out of range +(outside [@minus{}1, 1]), @code{acos} returns a NaN. @end defun @defun atan y &optional x @@ -1142,40 +1173,21 @@ This is the exponential function; it returns @math{e} to the power @defun log arg &optional base This function returns the logarithm of @var{arg}, with base @var{base}. If you don't specify @var{base}, the natural base -@math{e} is used. If @var{arg} is negative, it signals a -@code{domain-error} error. -@end defun - -@ignore -@defun expm1 arg -This function returns @code{(1- (exp @var{arg}))}, but it is more -accurate than that when @var{arg} is negative and @code{(exp @var{arg})} -is close to 1. -@end defun - -@defun log1p arg -This function returns @code{(log (1+ @var{arg}))}, but it is more -accurate than that when @var{arg} is so small that adding 1 to it would -lose accuracy. -@end defun -@end ignore - -@defun log10 arg -This function returns the logarithm of @var{arg}, with base 10. If -@var{arg} is negative, it signals a @code{domain-error} error. -@code{(log10 @var{x})} @equiv{} @code{(log @var{x} 10)}, at least -approximately. +@math{e} is used. If @var{arg} or @var{base} is negative, @code{log} +returns a NaN. @end defun @defun expt x y This function returns @var{x} raised to power @var{y}. If both arguments are integers and @var{y} is positive, the result is an integer; in this case, overflow causes truncation, so watch out. +If @var{x} is a finite negative number and @var{y} is a finite +non-integer, @code{expt} returns a NaN. @end defun @defun sqrt arg -This returns the square root of @var{arg}. If @var{arg} is negative, -it signals a @code{domain-error} error. +This returns the square root of @var{arg}. If @var{arg} is finite +and less than zero, @code{sqrt} returns a NaN. @end defun In addition, Emacs defines the following common mathematical @@ -1193,37 +1205,41 @@ The mathematical constant @math{pi} (3.14159@dots{}). @section Random Numbers @cindex random numbers -A deterministic computer program cannot generate true random numbers. -For most purposes, @dfn{pseudo-random numbers} suffice. A series of -pseudo-random numbers is generated in a deterministic fashion. The -numbers are not truly random, but they have certain properties that -mimic a random series. For example, all possible values occur equally -often in a pseudo-random series. - -In Emacs, pseudo-random numbers are generated from a ``seed'' number. -Starting from any given seed, the @code{random} function always -generates the same sequence of numbers. Emacs always starts with the -same seed value, so the sequence of values of @code{random} is actually -the same in each Emacs run! For example, in one operating system, the -first call to @code{(random)} after you start Emacs always returns -@minus{}1457731, and the second one always returns @minus{}7692030. This -repeatability is helpful for debugging. - -If you want random numbers that don't always come out the same, execute -@code{(random t)}. This chooses a new seed based on the current time of -day and on Emacs's process @acronym{ID} number. + A deterministic computer program cannot generate true random +numbers. For most purposes, @dfn{pseudo-random numbers} suffice. A +series of pseudo-random numbers is generated in a deterministic +fashion. The numbers are not truly random, but they have certain +properties that mimic a random series. For example, all possible +values occur equally often in a pseudo-random series. + + Pseudo-random numbers are generated from a ``seed''. Starting from +any given seed, the @code{random} function always generates the same +sequence of numbers. By default, Emacs initializes the random seed at +startup, in such a way that the sequence of values of @code{random} +(with overwhelming likelihood) differs in each Emacs run. + + Sometimes you want the random number sequence to be repeatable. For +example, when debugging a program whose behavior depends on the random +number sequence, it is helpful to get the same behavior in each +program run. To make the sequence repeat, execute @code{(random "")}. +This sets the seed to a constant value for your particular Emacs +executable (though it may differ for other Emacs builds). You can use +other strings to choose various seed values. @defun random &optional limit This function returns a pseudo-random integer. Repeated calls return a series of pseudo-random integers. If @var{limit} is a positive integer, the value is chosen to be -nonnegative and less than @var{limit}. +nonnegative and less than @var{limit}. Otherwise, the value might be +any integer representable in Lisp, i.e., an integer between +@code{most-negative-fixnum} and @code{most-positive-fixnum} +(@pxref{Integer Basics}). + +If @var{limit} is @code{t}, it means to choose a new seed as if Emacs +were restarting. -If @var{limit} is @code{t}, it means to choose a new seed based on the -current time of day and on Emacs's process @acronym{ID} number. +If @var{limit} is a string, it means to choose a new seed based on the +string's contents. -On some machines, any integer representable in Lisp may be the result -of @code{random}. On other machines, the result can never be larger -than a certain maximum or less than a certain (negative) minimum. @end defun