ballVecX *= -speedChange * SPEEDXINC;
ballVecY *= speedChange * SPEEDYINC;
}
}
if(ballVecX > 0 && ballX >= HEIGHT - ballVecX * 1.5) {
if(ballY >= paddle2 - PADDLESIZE && ballY <= paddle2 + PADDLESIZE) {
ballVecX *= -speedChange * SPEEDXINC;
ballVecY *= speedChange * SPEEDYINC;
}
}
if(ballVecX > 0 && ballX >= HEIGHT - ballVecX * 1.5) {
if(ballY >= paddle2 - PADDLESIZE && ballY <= paddle2 + PADDLESIZE) {