PulseAudio is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
- by the Free Software Foundation; either version 2 of the License,
+ by the Free Software Foundation; either version 2.1 of the License,
or (at your option) any later version.
PulseAudio is distributed in the hope that it will be useful, but
#include "msgobject.h"
-PA_DEFINE_CHECK_TYPE(pa_msgobject, pa_object);
+PA_DEFINE_PUBLIC_CLASS(pa_msgobject, pa_object);
-pa_msgobject *pa_msgobject_new_internal(size_t size, const char *type_name, int (*check_type)(const char *type_name)) {
+pa_msgobject *pa_msgobject_new_internal(size_t size, const char *type_id, pa_bool_t (*check_type)(const char *type_name)) {
pa_msgobject *o;
pa_assert(size > sizeof(pa_msgobject));
- pa_assert(type_name);
+ pa_assert(type_id);
if (!check_type)
check_type = pa_msgobject_check_type;
- pa_assert(check_type(type_name));
- pa_assert(check_type("pa_object"));
- pa_assert(check_type("pa_msgobject"));
+ pa_assert(check_type(type_id));
+ pa_assert(check_type(pa_object_type_id));
+ pa_assert(check_type(pa_msgobject_type_id));
- o = PA_MSGOBJECT(pa_object_new_internal(size, type_name, check_type));
+ o = PA_MSGOBJECT(pa_object_new_internal(size, type_id, check_type));
o->process_msg = NULL;
return o;
}