*
* The simple API is designed for applications with very basic sound
* playback or capture needs. It can only support a single stream per
- * connection and has no handling of complex features like events, channel
- * mappings and volume control. It is, however, very simple to use and
- * quite sufficent for many programs.
+ * connection and has no support for handling of complex features like
+ * events, channel mappings and volume control. It is, however, very simple
+ * to use and quite sufficient for many programs.
*
* \section conn_sec Connecting
*
*
* Once the connection is established to the server, data can start flowing.
* Using the connection is very similar to the normal read() and write()
- * system calls. The main difference is that they're call pa_simple_read()
+ * system calls. The main difference is that they're called pa_simple_read()
* and pa_simple_write(). Note that these operations always block.
*
* \section ctrl_sec Buffer control
*
- * If a playback stream is used then a few other operations are available:
+ * \li pa_simple_get_latency() - Will return the total latency of
+ * the playback or record pipeline, respectively.
+ * \li pa_simple_flush() - Will throw away all data currently in buffers.
+ *
+ * If a playback stream is used then the following operation is available:
*
* \li pa_simple_drain() - Will wait for all sent data to finish playing.
- * \li pa_simple_flush() - Will throw away all data currently in buffers.
- * \li pa_simple_get_playback_latency() - Will return the total latency of
- * the playback pipeline.
*
* \section cleanup_sec Cleanup
*
/** \file
* A simple but limited synchronous playback and recording
* API. This is a synchronous, simplified wrapper around the standard
- * asynchronous API. */
+ * asynchronous API.
+ *
+ * See also \subpage simple
+ */
/** \example pacat-simple.c
* A simple playback tool using the simple API */
* An opaque simple connection object */
typedef struct pa_simple pa_simple;
-/** Create a new connection to the server */
+/** Create a new connection to the server. */
pa_simple* pa_simple_new(
const char *server, /**< Server name, or NULL for default */
const char *name, /**< A descriptive name for this client (application name, ...) */
pa_stream_direction_t dir, /**< Open this stream for recording or playback? */
const char *dev, /**< Sink (resp. source) name, or NULL for default */
- const char *stream_name, /**< A descriptive name for this client (application name, song title, ...) */
+ const char *stream_name, /**< A descriptive name for this stream (application name, song title, ...) */
const pa_sample_spec *ss, /**< The sample type to use */
const pa_channel_map *map, /**< The channel map to use, or NULL for default */
const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */
int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */
);
-/** Close and free the connection to the server. The connection objects becomes invalid when this is called. */
+/** Close and free the connection to the server. The connection object becomes invalid when this is called. */
void pa_simple_free(pa_simple *s);
-/** Write some data to the server */
-int pa_simple_write(pa_simple *s, const void*data, size_t bytes, int *error);
+/** Write some data to the server. */
+int pa_simple_write(pa_simple *s, const void *data, size_t bytes, int *error);
-/** Wait until all data already written is played by the daemon */
+/** Wait until all data already written is played by the daemon. */
int pa_simple_drain(pa_simple *s, int *error);
-/** Read some data from the server */
-int pa_simple_read(pa_simple *s, void*data, size_t bytes, int *error);
+/** Read some data from the server. This function blocks until \a bytes amount
+ * of data has been received from the server, or until an error occurs.
+ * Returns a negative value on failure. */
+int pa_simple_read(
+ pa_simple *s, /**< The connection object. */
+ void *data, /**< A pointer to a buffer. */
+ size_t bytes, /**< The number of bytes to read. */
+ int *error
+ /**< A pointer where the error code is stored when the function returns
+ * a negative value. It is OK to pass NULL here. */
+ );
-/** Return the playback latency. */
+/** Return the playback or record latency. */
pa_usec_t pa_simple_get_latency(pa_simple *s, int *error);
-/** Flush the playback buffer. */
+/** Flush the playback or record buffer. This discards any audio in the buffer. */
int pa_simple_flush(pa_simple *s, int *error);
PA_C_DECL_END