#include "menu.h"
#include "config.h"
#include "libeg.h"
-#include "refit_call_wrapper.h"
+#include "../include/refit_call_wrapper.h"
-#include "egemb_back_selected_small.h"
-#include "egemb_arrow_left.h"
-#include "egemb_arrow_right.h"
+#include "../include/egemb_back_selected_small.h"
+#include "../include/egemb_arrow_left.h"
+#include "../include/egemb_arrow_right.h"
// other menu definitions
static EG_PIXEL SelectionBackgroundPixel = { 0xff, 0xff, 0xff, 0 };
static EG_IMAGE *TextBuffer = NULL;
-// Used in MainMenuStyle(), but must be persistent....
-UINTN row0PosX = 0, row0PosXRunning = 0, row1PosY = 0, row0Loaders = 0;
-
//
// Graphics helper functions
//
// Adjust variables relating to the scrolling of tags, for when a selected icon isn't
// visible given the current scrolling condition....
-static VOID AdjustScrollState(/* IN REFIT_MENU_SCREEN *Screen, */ IN SCROLL_STATE *State) {
+static VOID AdjustScrollState(IN SCROLL_STATE *State) {
if (State->CurrentSelection > State->LastVisible) {
State->LastVisible = State->CurrentSelection;
State->FirstVisible = 1 + State->CurrentSelection - State->MaxVisible;
if (!State->PaintAll && State->CurrentSelection != State->PreviousSelection)
State->PaintSelection = TRUE;
State->LastVisible = State->FirstVisible + State->MaxVisible - 1;
-}
+} // static VOID UpdateScroll()
//
// menu helper functions
AddListElement((VOID ***) &(Screen->Entries), &(Screen->EntryCount), Entry);
}
-VOID FreeMenu(IN REFIT_MENU_SCREEN *Screen)
-{
- if (Screen->Entries)
- FreePool(Screen->Entries);
-}
static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Shortcut)
{
INTN ShortcutEntry;
BOOLEAN HaveTimeout = FALSE;
UINTN TimeoutCountdown = 0;
- CHAR16 *TimeoutMessage;
+ CHAR16 TimeoutMessage[256];
CHAR16 KeyAsString[2];
UINTN MenuExit;
}
if (HaveTimeout) {
- TimeoutMessage = PoolPrint(L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10);
+ SPrint(TimeoutMessage, 255, L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10);
StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage);
- FreePool(TimeoutMessage);
}
// read key press (and wait for it if applicable)
case SCAN_F10:
egScreenShot();
break;
+ case 0x0016: // F12
+ if (EjectMedia())
+ MenuExit = MENU_EXIT_ESCAPE;
+ break;
}
switch (key.UnicodeChar) {
case CHAR_LINEFEED:
UINTN MenuWidth, ItemWidth, MenuHeight;
static UINTN MenuPosY;
static CHAR16 **DisplayStrings;
- CHAR16 *TimeoutMessage;
+ CHAR16 TimeoutMessage[256];
State->ScrollMode = SCROLL_MODE_TEXT;
switch (Function) {
// prepare strings for display
DisplayStrings = AllocatePool(sizeof(CHAR16 *) * Screen->EntryCount);
- for (i = 0; i <= State->MaxIndex; i++)
- DisplayStrings[i] = PoolPrint(L" %-.*s ", MenuWidth, Screen->Entries[i]->Title);
- // TODO: shorten strings that are too long (PoolPrint doesn't do that...)
+ for (i = 0; i <= State->MaxIndex; i++) {
+ DisplayStrings[i] = AllocateZeroPool(256 * sizeof(CHAR16));
+ SPrint(DisplayStrings[i], 255, L" %-.*s ", MenuWidth, Screen->Entries[i]->Title);
// TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle)
// TODO: account for double-width characters
+ } // for
// initial painting
BeginTextScreen(Screen->Title);
case MENU_FUNCTION_CLEANUP:
// release temporary memory
for (i = 0; i <= State->MaxIndex; i++)
- FreePool(DisplayStrings[i]);
- FreePool(DisplayStrings);
+ MyFreePool(DisplayStrings[i]);
+ MyFreePool(DisplayStrings);
break;
case MENU_FUNCTION_PAINT_ALL:
// paint or update message
refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_ERROR);
refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, ConHeight - 1);
- TimeoutMessage = PoolPrint(L"%s ", ParamText);
+ SPrint(TimeoutMessage, 255, L"%s ", ParamText);
refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, TimeoutMessage);
- FreePool(TimeoutMessage);
}
break;
AdjustScrollState(State);
for (i = State->FirstVisible; i <= State->MaxIndex; i++) {
if (Screen->Entries[i]->Row == 0) {
- State->FinalRow0 = i;
if (i <= State->LastVisible) {
DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE,
itemPosX[i - State->FirstVisible], row0PosY);
} // if
} else {
- if (State->InitialRow1 > i)
- State->InitialRow1 = i;
- DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE,
- itemPosX[i], row1PosY);
+ DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, itemPosX[i], row1PosY);
}
}
if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
// Move the selection to State->CurrentSelection, adjusting icon row if necessary...
static VOID PaintSelection(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *itemPosX,
UINTN row0PosY, UINTN row1PosY, UINTN textPosY) {
- if ((State->CurrentSelection < State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) {
- DrawMainMenuEntry(Screen->Entries[State->PreviousSelection], FALSE,
- itemPosX[State->PreviousSelection - State->FirstVisible],
- (Screen->Entries[State->PreviousSelection]->Row == 0) ? row0PosY : row1PosY);
- DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE,
- itemPosX[State->CurrentSelection - State->FirstVisible],
- (Screen->Entries[State->CurrentSelection]->Row == 0) ? row0PosY : row1PosY);
+ UINTN XSelectPrev, XSelectCur, YPosPrev, YPosCur;
+
+ if (((State->CurrentSelection <= State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) ||
+ (State->CurrentSelection >= State->InitialRow1) ) {
+ if (Screen->Entries[State->PreviousSelection]->Row == 0) {
+ XSelectPrev = State->PreviousSelection - State->FirstVisible;
+ YPosPrev = row0PosY;
+ } else {
+ XSelectPrev = State->PreviousSelection;
+ YPosPrev = row1PosY;
+ } // if/else
+ if (Screen->Entries[State->CurrentSelection]->Row == 0) {
+ XSelectCur = State->CurrentSelection - State->FirstVisible;
+ YPosCur = row0PosY;
+ } else {
+ XSelectCur = State->CurrentSelection;
+ YPosCur = row1PosY;
+ } // if/else
+ DrawMainMenuEntry(Screen->Entries[State->PreviousSelection], FALSE, itemPosX[XSelectPrev], YPosPrev);
+ DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE, itemPosX[XSelectCur], YPosCur);
if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
DrawMainMenuText(Screen->Entries[State->CurrentSelection]->Title,
(UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY);
- } else {
+ } else { // Current selection not visible; must redraw the menu....
MainMenuStyle(Screen, State, MENU_FUNCTION_PAINT_ALL, NULL);
}
} // static VOID MoveSelection(VOID)
PosX -= Icon->Width;
BltImageAlpha(Icon, PosX, PosY - (Icon->Height / 2), &MenuBackgroundPixel);
}
-} // static VOID PaintArrow()
+} // static VOID PaintIcon()
// Display main menu in graphics mode
VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
{
INTN i;
- extern UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders;
+ static UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders;
UINTN row0Count, row1Count, row1PosX, row1PosXRunning;
static UINTN *itemPosX;
static UINTN row0PosY, textPosY;
+ CHAR16 FileName[256];
State->ScrollMode = SCROLL_MODE_ICONS;
switch (Function) {
break;
case MENU_FUNCTION_CLEANUP:
- FreePool(itemPosX);
+ MyFreePool(itemPosX);
break;
case MENU_FUNCTION_PAINT_ALL:
// For PaintIcon() calls, the starting Y position is moved to the midpoint
// of the surrounding row; PaintIcon() adjusts this back up by half the
// icon's height to properly center it.
- if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS)))
- PaintIcon(&egemb_arrow_left, L"icons\\arrow_left.icns", row0PosX - TILE_XSPACING,
+ if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
+ SPrint(FileName, 255, L"%s\\arrow_left.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
+ PaintIcon(&egemb_arrow_left, FileName, row0PosX - TILE_XSPACING,
row0PosY + (ROW0_TILESIZE / 2), ALIGN_RIGHT);
- if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS)))
- PaintIcon(&egemb_arrow_right, L"icons\\arrow_right.icns",
+ } // if
+ if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
+ SPrint(FileName, 255, L"%s\\arrow_right.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
+ PaintIcon(&egemb_arrow_right, FileName,
(UGAWidth + (ROW0_TILESIZE + TILE_XSPACING) * State->MaxVisible) / 2 + TILE_XSPACING,
row0PosY + (ROW0_TILESIZE / 2), ALIGN_LEFT);
+ } // if
break;
case MENU_FUNCTION_PAINT_SELECTION: