UINTN index;
INTN ShortcutEntry;
BOOLEAN HaveTimeout = FALSE;
+ BOOLEAN WaitForRelease = FALSE;
UINTN TimeoutCountdown = 0;
INTN PreviousTime = -1, CurrentTime, TimeSinceKeystroke = 0;
CHAR16 TimeoutMessage[256];
CHAR16 KeyAsString[2];
UINTN MenuExit;
-// EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
if (Screen->TimeoutSeconds > 0) {
HaveTimeout = TRUE;
if (GlobalConfig.ScreensaverTime != -1)
UpdateScroll(&State, SCROLL_NONE);
}
+
+ if (Screen->TimeoutSeconds == -1) {
+ Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
+ if (Status == EFI_NOT_READY) {
+ MenuExit = MENU_EXIT_TIMEOUT;
+ } else {
+ KeyAsString[0] = key.UnicodeChar;
+ KeyAsString[1] = 0;
+ ShortcutEntry = FindMenuShortcutEntry(Screen, KeyAsString);
+ if (ShortcutEntry >= 0) {
+ State.CurrentSelection = ShortcutEntry;
+ MenuExit = MENU_EXIT_ENTER;
+ } else {
+ WaitForRelease = TRUE;
+ HaveTimeout = FALSE;
+ }
+ }
+ }
+
if (GlobalConfig.ScreensaverTime != -1)
State.PaintAll = TRUE;
State.PaintSelection = FALSE;
}
+ if (WaitForRelease) {
+ Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
+ if (Status == EFI_SUCCESS) {
+ // reset, because otherwise the buffer gets queued with keystrokes
+ refit_call2_wrapper(ST->ConIn->Reset, ST->ConIn, FALSE);
+ refit_call1_wrapper(BS->Stall, 100000);
+ } else {
+ WaitForRelease = FALSE;
+ refit_call2_wrapper(ST->ConIn->Reset, ST->ConIn, TRUE);
+ }
+ continue;
+ }
+
if (HaveTimeout) {
CurrentTime = (TimeoutCountdown + 5) / 10;
if (CurrentTime != PreviousTime) {
// timeout expired
MenuExit = MENU_EXIT_TIMEOUT;
break;
- } else if (HaveTimeout) {
- refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
- TimeoutCountdown--;
- TimeSinceKeystroke++;
- } else if (GlobalConfig.ScreensaverTime > 0) {
- refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
- TimeSinceKeystroke++;
- if (TimeSinceKeystroke > (GlobalConfig.ScreensaverTime * 10)) {
- SaveScreen();
- State.PaintAll = TRUE;
- TimeSinceKeystroke = 0;
- } // if
+ } else if (HaveTimeout || GlobalConfig.ScreensaverTime > 0) {
+ EFI_EVENT TimerEvent;
+ UINTN ElapsCount = 1;
+
+ Status = refit_call5_wrapper(BS->CreateEvent, EVT_TIMER, 0, NULL, NULL, &TimerEvent);
+ if (EFI_ERROR(Status)) {
+ refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
+ } else {
+ EFI_EVENT WaitList[2];
+ UINTN Index;
+
+ refit_call3_wrapper(BS->SetTimer, TimerEvent, TimerRelative, 10000000); // 1s Timeout
+ WaitList[0] = ST->ConIn->WaitForKey;
+ WaitList[1] = TimerEvent;
+ Status = refit_call3_wrapper(BS->WaitForEvent, 2, WaitList, &Index);
+ refit_call1_wrapper(BS->CloseEvent, TimerEvent);
+ if (EFI_ERROR(Status))
+ refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
+ else if(Index == 0)
+ continue;
+ else
+ ElapsCount = 10; // always counted as 1s to end of the timeout
+ }
+ TimeSinceKeystroke += ElapsCount;
+ if(HaveTimeout) {
+ TimeoutCountdown = TimeoutCountdown <= ElapsCount ? 0 : TimeoutCountdown - ElapsCount;
+ } else if (GlobalConfig.ScreensaverTime > 0 &&
+ TimeSinceKeystroke > (GlobalConfig.ScreensaverTime * 10))
+ {
+ SaveScreen();
+ State.PaintAll = TRUE;
+ TimeSinceKeystroke = 0;
+ } // if
} else {
refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
}
} // static VOID MoveSelection(VOID)
// Display a 48x48 icon at the specified location. Uses the image specified by
-// ExternalFilename if it's available, or BuiltInImage if it's not. The
+// ExternalFilename if it's available, or BuiltInImage if it's not. The
// Y position is specified as the center value, and so is adjusted by half
// the icon's height. The X position is set along the icon's left
// edge if Alignment == ALIGN_LEFT, and along the right edge if