EG_PIXEL StdBackgroundPixel = { 0xbf, 0xbf, 0xbf, 0 };
EG_PIXEL MenuBackgroundPixel = { 0xbf, 0xbf, 0xbf, 0 };
+EG_PIXEL DarkBackgroundPixel = { 0x0, 0x0, 0x0, 0 };
static BOOLEAN GraphicsScreenDirty;
{
GlobalConfig.RequestedTextMode = egSetTextMode(GlobalConfig.RequestedTextMode);
- if ((GlobalConfig.RequestedScreenWidth > 0) && (GlobalConfig.RequestedScreenHeight > 0) &&
- egSetScreenSize(GlobalConfig.RequestedScreenWidth, GlobalConfig.RequestedScreenHeight)) {
+ if ((GlobalConfig.RequestedScreenWidth > 0) &&
+ (egSetScreenSize(&GlobalConfig.RequestedScreenWidth, &GlobalConfig.RequestedScreenHeight))) {
UGAWidth = GlobalConfig.RequestedScreenWidth;
UGAHeight = GlobalConfig.RequestedScreenHeight;
} // if user requested a particular screen resolution
VOID BeginExternalScreen(IN BOOLEAN UseGraphicsMode, IN CHAR16 *Title)
{
- EG_PIXEL DarkBackgroundPixel = { 0x0, 0x0, 0x0, 0 };
-
if (!AllowGraphicsMode)
UseGraphicsMode = FALSE;
VOID FinishExternalScreen(VOID)
{
+ // Reset the screen resolution, in case external program changed it....
+ SetupScreen();
+
// make sure we clean up later
GraphicsScreenDirty = TRUE;
UINTN y;
// clear to black background
+ egClearScreen(&DarkBackgroundPixel); // first clear in graphics mode
refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
- refit_call1_wrapper(ST->ConOut->ClearScreen, ST->ConOut);
+ refit_call1_wrapper(ST->ConOut->ClearScreen, ST->ConOut); // then clear in text mode
// paint header background
refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BANNER);