PauseForKey();
SwitchToGraphics();
} // if()
+
} else if (UgaDraw != NULL) { // UGA mode (EFI 1.x)
// Try to use current color depth & refresh rate for new mode. Maybe not the best choice
// in all cases, but I don't know how to probe for alternatives....
if (!egHasGraphics)
return;
- FillColor.Red = Color->r;
- FillColor.Green = Color->g;
- FillColor.Blue = Color->b;
+ if (Color != NULL) {
+ FillColor.Red = Color->r;
+ FillColor.Green = Color->g;
+ FillColor.Blue = Color->b;
+ } else {
+ FillColor.Red = 0x0;
+ FillColor.Green = 0x0;
+ FillColor.Blue = 0x0;
+ }
FillColor.Reserved = 0;
if (GraphicsOutput != NULL) {
// layout, and the header from TianoCore actually defines them
// to be the same type.
refit_call10_wrapper(GraphicsOutput->Blt, GraphicsOutput, (EFI_GRAPHICS_OUTPUT_BLT_PIXEL *)&FillColor, EfiBltVideoFill,
- 0, 0, 0, 0, egScreenWidth, egScreenHeight, 0);
+ 0, 0, 0, 0, egScreenWidth, egScreenHeight, 0);
} else if (UgaDraw != NULL) {
- refit_call10_wrapper(UgaDraw->Blt, UgaDraw, &FillColor, EfiUgaVideoFill,
- 0, 0, 0, 0, egScreenWidth, egScreenHeight, 0);
+ refit_call10_wrapper(UgaDraw->Blt, UgaDraw, &FillColor, EfiUgaVideoFill, 0, 0, 0, 0, egScreenWidth, egScreenHeight, 0);
}
}