State->MaxVisible = State->FinalRow0 + 1;
} // static VOID IdentifyRows()
+// Blank the screen, wait for a keypress, and restore banner/background.
+// Screen may still require redrawing of text and icons on return.
+// TODO: Support more sophisticated screen savers, such as power-saving
+// mode and dynamic images.
+static VOID SaveScreen(VOID) {
+ UINTN index;
+ EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
+
+ egClearScreen(&Black);
+ refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
+ if (AllowGraphicsMode)
+ SwitchToGraphicsAndClear();
+ ReadAllKeyStrokes();
+} // VOID SaveScreen()
+
//
// generic menu function
//
INTN ShortcutEntry;
BOOLEAN HaveTimeout = FALSE;
UINTN TimeoutCountdown = 0;
- INTN PreviousTime = -1, CurrentTime;
+ INTN PreviousTime = -1, CurrentTime, TimeSinceKeystroke = 0;
CHAR16 TimeoutMessage[256];
CHAR16 KeyAsString[2];
UINTN MenuExit;
+// EG_PIXEL Black = { 0x0, 0x0, 0x0, 0 };
if (Screen->TimeoutSeconds > 0) {
HaveTimeout = TRUE;
// read key press (and wait for it if applicable)
Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
- if (Status == EFI_NOT_READY) {
+ if (Status != EFI_SUCCESS) {
if (HaveTimeout && TimeoutCountdown == 0) {
// timeout expired
MenuExit = MENU_EXIT_TIMEOUT;
} else if (HaveTimeout) {
refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
TimeoutCountdown--;
- } else
+ TimeSinceKeystroke++;
+ } else if (GlobalConfig.ScreensaverTime > 0) {
+ refit_call1_wrapper(BS->Stall, 100000); // Pause for 100 ms
+ TimeSinceKeystroke++;
+ if (TimeSinceKeystroke > (GlobalConfig.ScreensaverTime * 10)) {
+ SaveScreen();
+ State.PaintAll = TRUE;
+ TimeSinceKeystroke = 0;
+ } // if
+ } else {
refit_call3_wrapper(BS->WaitForEvent, 1, &ST->ConIn->WaitForKey, &index);
+ }
continue;
- }
+ } else {
+ TimeSinceKeystroke = 0;
+ } // if/else !read keystroke
+
if (HaveTimeout) {
// the user pressed a key, cancel the timeout
StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, L"");
// text-mode generic style
//
+// Show information lines in text mode.
+static VOID ShowTextInfoLines(IN REFIT_MENU_SCREEN *Screen) {
+ INTN i;
+
+ BeginTextScreen(Screen->Title);
+ if (Screen->InfoLineCount > 0) {
+ refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
+ for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
+ refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, 4 + i);
+ refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->InfoLines[i]);
+ }
+ }
+} // VOID ShowTextInfoLines()
+
+// Do most of the work for text-based menus....
static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
{
INTN i;
// TODO: account for double-width characters
} // for
- // initial painting
- BeginTextScreen(Screen->Title);
- if (Screen->InfoLineCount > 0) {
- refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
- for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
- refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, 4 + i);
- refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->InfoLines[i]);
- }
- }
-
break;
case MENU_FUNCTION_CLEANUP:
case MENU_FUNCTION_PAINT_ALL:
// paint the whole screen (initially and after scrolling)
+
+ ShowTextInfoLines(Screen);
for (i = 0; i <= State->MaxIndex; i++) {
if (i >= State->FirstVisible && i <= State->LastVisible) {
refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (i - State->FirstVisible));
Screen->Title[i] = 0;
} // if
} // if/else
-
- DrawText(Screen->Title, FALSE, (StrLen(Screen->Title) + 2) * CharWidth, TitlePosX, EntriesPosY += TextLineHeight());
- if (Screen->TitleImage) {
- BltImageAlpha(Screen->TitleImage, EntriesPosX + TITLEICON_SPACING, EntriesPosY + TextLineHeight() * 2,
- BackgroundPixel);
- EntriesPosX += (Screen->TitleImage->Width + TITLEICON_SPACING * 2);
- }
- EntriesPosY += (TextLineHeight() * 2);
- if (Screen->InfoLineCount > 0) {
- for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
- DrawText(Screen->InfoLines[i], FALSE, LineWidth, EntriesPosX, EntriesPosY);
- EntriesPosY += TextLineHeight();
- }
- EntriesPosY += TextLineHeight(); // also add a blank line
- }
-
break;
case MENU_FUNCTION_CLEANUP:
break;
case MENU_FUNCTION_PAINT_ALL:
- for (i = 0; i <= State->MaxIndex; i++) {
- DrawText(Screen->Entries[i]->Title, (i == State->CurrentSelection), LineWidth, EntriesPosX,
- EntriesPosY + i * TextLineHeight());
- }
- if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
- if ((Screen->Hint1 != NULL) && (StrLen(Screen->Hint1) > 0))
- DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,
- UGAHeight - (egGetFontHeight() * 3));
- if ((Screen->Hint2 != NULL) && (StrLen(Screen->Hint2) > 0))
- DrawTextWithTransparency(Screen->Hint2, (UGAWidth - egComputeTextWidth(Screen->Hint2)) / 2,
+ ComputeSubScreenWindowSize(Screen, State, &EntriesPosX, &EntriesPosY, &MenuWidth, &MenuHeight, &LineWidth);
+ DrawText(Screen->Title, FALSE, (StrLen(Screen->Title) + 2) * CharWidth, TitlePosX, EntriesPosY += TextLineHeight());
+ if (Screen->TitleImage) {
+ BltImageAlpha(Screen->TitleImage, EntriesPosX + TITLEICON_SPACING, EntriesPosY + TextLineHeight() * 2,
+ BackgroundPixel);
+ EntriesPosX += (Screen->TitleImage->Width + TITLEICON_SPACING * 2);
+ }
+ EntriesPosY += (TextLineHeight() * 2);
+ if (Screen->InfoLineCount > 0) {
+ for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
+ DrawText(Screen->InfoLines[i], FALSE, LineWidth, EntriesPosX, EntriesPosY);
+ EntriesPosY += TextLineHeight();
+ }
+ EntriesPosY += TextLineHeight(); // also add a blank line
+ }
+
+ for (i = 0; i <= State->MaxIndex; i++) {
+ DrawText(Screen->Entries[i]->Title, (i == State->CurrentSelection), LineWidth, EntriesPosX,
+ EntriesPosY + i * TextLineHeight());
+ }
+ if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
+ if ((Screen->Hint1 != NULL) && (StrLen(Screen->Hint1) > 0))
+ DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,
+ UGAHeight - (egGetFontHeight() * 3));
+ if ((Screen->Hint2 != NULL) && (StrLen(Screen->Hint2) > 0))
+ DrawTextWithTransparency(Screen->Hint2, (UGAWidth - egComputeTextWidth(Screen->Hint2)) / 2,
UGAHeight - (egGetFontHeight() * 2));
- } // if
- break;
+ } // if
+ break;
case MENU_FUNCTION_PAINT_SELECTION:
// redraw selection cursor
DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, itemPosX[i], row1PosY);
}
}
- if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
+ if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) {
DrawTextWithTransparency(L"", 0, textPosY);
DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title,
(UGAWidth - egComputeTextWidth(Screen->Entries[State->CurrentSelection]->Title)) >> 1,
textPosY);
+ }
if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
DrawTextWithTransparency(Screen->Hint1, (UGAWidth - egComputeTextWidth(Screen->Hint1)) / 2,