#include "menu.h"
#include "config.h"
#include "libeg.h"
-#include "refit_call_wrapper.h"
+#include "../include/refit_call_wrapper.h"
-#include "egemb_back_selected_small.h"
-#include "egemb_arrow_left.h"
-#include "egemb_arrow_right.h"
+#include "../include/egemb_back_selected_small.h"
+#include "../include/egemb_arrow_left.h"
+#include "../include/egemb_arrow_right.h"
// other menu definitions
AddListElement((VOID ***) &(Screen->Entries), &(Screen->EntryCount), Entry);
}
-VOID FreeMenu(IN REFIT_MENU_SCREEN *Screen)
-{
- if (Screen->Entries)
- FreePool(Screen->Entries);
-}
static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Shortcut)
{
INTN ShortcutEntry;
BOOLEAN HaveTimeout = FALSE;
UINTN TimeoutCountdown = 0;
- CHAR16 *TimeoutMessage;
+ CHAR16 TimeoutMessage[256];
CHAR16 KeyAsString[2];
UINTN MenuExit;
}
if (HaveTimeout) {
- TimeoutMessage = PoolPrint(L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10);
+ SPrint(TimeoutMessage, 255, L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10);
StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage);
- FreePool(TimeoutMessage);
}
// read key press (and wait for it if applicable)
case SCAN_F10:
egScreenShot();
break;
+ case 0x0016: // F12
+ if (EjectMedia())
+ MenuExit = MENU_EXIT_ESCAPE;
+ break;
}
switch (key.UnicodeChar) {
case CHAR_LINEFEED:
UINTN MenuWidth, ItemWidth, MenuHeight;
static UINTN MenuPosY;
static CHAR16 **DisplayStrings;
- CHAR16 *TimeoutMessage;
+ CHAR16 TimeoutMessage[256];
State->ScrollMode = SCROLL_MODE_TEXT;
switch (Function) {
// prepare strings for display
DisplayStrings = AllocatePool(sizeof(CHAR16 *) * Screen->EntryCount);
- for (i = 0; i <= State->MaxIndex; i++)
- DisplayStrings[i] = PoolPrint(L" %-.*s ", MenuWidth, Screen->Entries[i]->Title);
- // TODO: shorten strings that are too long (PoolPrint doesn't do that...)
+ for (i = 0; i <= State->MaxIndex; i++) {
+ DisplayStrings[i] = AllocateZeroPool(256 * sizeof(CHAR16));
+ SPrint(DisplayStrings[i], 255, L" %-.*s ", MenuWidth, Screen->Entries[i]->Title);
// TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle)
// TODO: account for double-width characters
+ } // for
// initial painting
BeginTextScreen(Screen->Title);
case MENU_FUNCTION_CLEANUP:
// release temporary memory
for (i = 0; i <= State->MaxIndex; i++)
- FreePool(DisplayStrings[i]);
- FreePool(DisplayStrings);
+ MyFreePool(DisplayStrings[i]);
+ MyFreePool(DisplayStrings);
break;
case MENU_FUNCTION_PAINT_ALL:
// paint or update message
refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_ERROR);
refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, ConHeight - 1);
- TimeoutMessage = PoolPrint(L"%s ", ParamText);
+ SPrint(TimeoutMessage, 255, L"%s ", ParamText);
refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, TimeoutMessage);
- FreePool(TimeoutMessage);
}
break;
PosX -= Icon->Width;
BltImageAlpha(Icon, PosX, PosY - (Icon->Height / 2), &MenuBackgroundPixel);
}
-} // static VOID PaintArrow()
+} // static VOID PaintIcon()
// Display main menu in graphics mode
VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
break;
case MENU_FUNCTION_CLEANUP:
- FreePool(itemPosX);
+ MyFreePool(itemPosX);
break;
case MENU_FUNCTION_PAINT_ALL:
row0PosY + (ROW0_TILESIZE / 2), ALIGN_RIGHT);
} // if
if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
- SPrint(FileName, 255, L"%s\\arrow_left.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
+ SPrint(FileName, 255, L"%s\\arrow_right.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
PaintIcon(&egemb_arrow_right, FileName,
(UGAWidth + (ROW0_TILESIZE + TILE_XSPACING) * State->MaxVisible) / 2 + TILE_XSPACING,
row0PosY + (ROW0_TILESIZE / 2), ALIGN_LEFT);