]> code.delx.au - refind/blobdiff - refind/menu.c
Version 0.6.5 release.
[refind] / refind / menu.c
index ad8d39c05926ac21ba58d1befe5ccaaa219ef051..dbf88a1b54c9ae2926f18a2878a585bcf2ed1c6a 100644 (file)
  */
 /*
  * Modifications copyright (c) 2012 Roderick W. Smith
- * 
+ *
  * Modifications distributed under the terms of the GNU General Public
  * License (GPL) version 3 (GPLv3), a copy of which must be distributed
  * with this source code or binaries made from it.
- * 
+ *
  */
 
 #include "global.h"
 #include "menu.h"
 #include "config.h"
 #include "libeg.h"
-#include "refit_call_wrapper.h"
+#include "libegint.h"
+#include "../include/refit_call_wrapper.h"
 
-#include "egemb_back_selected_small.h"
-#include "egemb_arrow_left.h"
-#include "egemb_arrow_right.h"
+#include "../include/egemb_back_selected_small.h"
+#include "../include/egemb_arrow_left.h"
+#include "../include/egemb_arrow_right.h"
 
 // other menu definitions
 
 #define MENU_FUNCTION_PAINT_ALL       (2)
 #define MENU_FUNCTION_PAINT_SELECTION (3)
 #define MENU_FUNCTION_PAINT_TIMEOUT   (4)
+#define MENU_FUNCTION_PAINT_HINTS     (5)
 
 typedef VOID (*MENU_STYLE_FUNC)(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText);
 
 static CHAR16 ArrowUp[2] = { ARROW_UP, 0 };
 static CHAR16 ArrowDown[2] = { ARROW_DOWN, 0 };
 
+// Text and icon spacing constants....
 #define TEXT_YMARGIN (2)
 #define TEXT_XMARGIN (8)
 #define TEXT_LINE_HEIGHT (FONT_CELL_HEIGHT + TEXT_YMARGIN * 2)
@@ -81,12 +84,8 @@ static CHAR16 ArrowDown[2] = { ARROW_DOWN, 0 };
 #define ALIGN_RIGHT 1
 #define ALIGN_LEFT 0
 
-static EG_IMAGE *SelectionImages[4] = { NULL, NULL, NULL, NULL };
+static EG_IMAGE *SelectionImages[2] = { NULL, NULL };
 static EG_PIXEL SelectionBackgroundPixel = { 0xff, 0xff, 0xff, 0 };
-static EG_IMAGE *TextBuffer = NULL;
-
-// Used in MainMenuStyle(), but must be persistent....
-UINTN row0PosX = 0, row0PosXRunning = 0, row1PosY = 0, row0Loaders = 0;
 
 //
 // Graphics helper functions
@@ -104,33 +103,31 @@ static VOID InitSelection(VOID)
 
     // load small selection image
     if (GlobalConfig.SelectionSmallFileName != NULL) {
-        SelectionImages[2] = egLoadImage(SelfDir, GlobalConfig.SelectionSmallFileName, FALSE);
+        SelectionImages[1] = egLoadImage(SelfDir, GlobalConfig.SelectionSmallFileName, TRUE);
     }
-    if (SelectionImages[2] == NULL)
-        SelectionImages[2] = egPrepareEmbeddedImage(&egemb_back_selected_small, FALSE);
-    SelectionImages[2] = egEnsureImageSize(SelectionImages[2],
-                                           ROW1_TILESIZE, ROW1_TILESIZE, &MenuBackgroundPixel);
-    if (SelectionImages[2] == NULL)
+    if (SelectionImages[1] == NULL)
+        SelectionImages[1] = egPrepareEmbeddedImage(&egemb_back_selected_small, TRUE);
+    SelectionImages[1] = egEnsureImageSize(SelectionImages[1], ROW1_TILESIZE, ROW1_TILESIZE, &MenuBackgroundPixel);
+    if (SelectionImages[1] == NULL)
         return;
 
     // load big selection image
     if (GlobalConfig.SelectionBigFileName != NULL) {
-        SelectionImages[0] = egLoadImage(SelfDir, GlobalConfig.SelectionBigFileName, FALSE);
-        SelectionImages[0] = egEnsureImageSize(SelectionImages[0],
-                                               ROW0_TILESIZE, ROW0_TILESIZE, &MenuBackgroundPixel);
+        SelectionImages[0] = egLoadImage(SelfDir, GlobalConfig.SelectionBigFileName, TRUE);
+        SelectionImages[0] = egEnsureImageSize(SelectionImages[0], ROW0_TILESIZE, ROW0_TILESIZE, &MenuBackgroundPixel);
     }
     if (SelectionImages[0] == NULL) {
         // calculate big selection image from small one
 
-        SelectionImages[0] = egCreateImage(ROW0_TILESIZE, ROW0_TILESIZE, FALSE);
+        SelectionImages[0] = egCreateImage(ROW0_TILESIZE, ROW0_TILESIZE, TRUE);
         if (SelectionImages[0] == NULL) {
-            egFreeImage(SelectionImages[2]);
-            SelectionImages[2] = NULL;
+            egFreeImage(SelectionImages[1]);
+            SelectionImages[1] = NULL;
             return;
         }
 
         DestPtr = SelectionImages[0]->PixelData;
-        SrcPtr  = SelectionImages[2]->PixelData;
+        SrcPtr  = SelectionImages[1]->PixelData;
         for (y = 0; y < ROW0_TILESIZE; y++) {
             if (y < (ROW1_TILESIZE >> 1))
                 src_y = y;
@@ -151,11 +148,7 @@ static VOID InitSelection(VOID)
             }
         }
     }
-
-    // non-selected background images
-    SelectionImages[1] = egCreateFilledImage(ROW0_TILESIZE, ROW0_TILESIZE, FALSE, &MenuBackgroundPixel);
-    SelectionImages[3] = egCreateFilledImage(ROW1_TILESIZE, ROW1_TILESIZE, FALSE, &MenuBackgroundPixel);
-}
+} // VOID InitSelection()
 
 //
 // Scrolling functions
@@ -180,7 +173,7 @@ static VOID InitScroll(OUT SCROLL_STATE *State, IN UINTN ItemCount, IN UINTN Vis
 
 // Adjust variables relating to the scrolling of tags, for when a selected icon isn't
 // visible given the current scrolling condition....
-static VOID AdjustScrollState(/* IN REFIT_MENU_SCREEN *Screen, */ IN SCROLL_STATE *State) {
+static VOID AdjustScrollState(IN SCROLL_STATE *State) {
    if (State->CurrentSelection > State->LastVisible) {
       State->LastVisible = State->CurrentSelection;
       State->FirstVisible = 1 + State->CurrentSelection - State->MaxVisible;
@@ -295,7 +288,7 @@ static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement)
     if (!State->PaintAll && State->CurrentSelection != State->PreviousSelection)
         State->PaintSelection = TRUE;
     State->LastVisible = State->FirstVisible + State->MaxVisible - 1;
-}
+} // static VOID UpdateScroll()
 
 //
 // menu helper functions
@@ -311,11 +304,6 @@ VOID AddMenuEntry(IN REFIT_MENU_SCREEN *Screen, IN REFIT_MENU_ENTRY *Entry)
     AddListElement((VOID ***) &(Screen->Entries), &(Screen->EntryCount), Entry);
 }
 
-VOID FreeMenu(IN REFIT_MENU_SCREEN *Screen)
-{
-    if (Screen->Entries)
-        FreePool(Screen->Entries);
-}
 
 static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Shortcut)
 {
@@ -365,7 +353,8 @@ static VOID IdentifyRows(IN SCROLL_STATE *State, IN REFIT_MENU_SCREEN *Screen) {
 //
 // generic menu function
 //
-static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC StyleFunc, IN INTN DefaultEntryIndex, OUT REFIT_MENU_ENTRY **ChosenEntry)
+static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC StyleFunc, IN OUT INTN *DefaultEntryIndex,
+                            OUT REFIT_MENU_ENTRY **ChosenEntry)
 {
     SCROLL_STATE State;
     EFI_STATUS Status;
@@ -374,7 +363,7 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty
     INTN ShortcutEntry;
     BOOLEAN HaveTimeout = FALSE;
     UINTN TimeoutCountdown = 0;
-    CHAR16 *TimeoutMessage;
+    CHAR16 TimeoutMessage[256];
     CHAR16 KeyAsString[2];
     UINTN MenuExit;
 
@@ -387,10 +376,11 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty
     StyleFunc(Screen, &State, MENU_FUNCTION_INIT, NULL);
     IdentifyRows(&State, Screen);
     // override the starting selection with the default index, if any
-    if (DefaultEntryIndex >= 0 && DefaultEntryIndex <= State.MaxIndex) {
-        State.CurrentSelection = DefaultEntryIndex;
+    if (*DefaultEntryIndex >= 0 && *DefaultEntryIndex <= State.MaxIndex) {
+        State.CurrentSelection = *DefaultEntryIndex;
         UpdateScroll(&State, SCROLL_NONE);
     }
+    State.PaintAll = TRUE;
 
     while (!MenuExit) {
         // update the screen
@@ -403,9 +393,8 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty
         }
 
         if (HaveTimeout) {
-            TimeoutMessage = PoolPrint(L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10);
+            SPrint(TimeoutMessage, 255, L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10);
             StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage);
-            FreePool(TimeoutMessage);
         }
 
         // read key press (and wait for it if applicable)
@@ -464,6 +453,10 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty
             case SCAN_F10:
                 egScreenShot();
                 break;
+            case 0x0016: // F12
+               if (EjectMedia())
+                  MenuExit = MENU_EXIT_ESCAPE;
+               break;
         }
         switch (key.UnicodeChar) {
             case CHAR_LINEFEED:
@@ -490,8 +483,9 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty
 
     if (ChosenEntry)
         *ChosenEntry = Screen->Entries[State.CurrentSelection];
+    *DefaultEntryIndex = State.CurrentSelection;
     return MenuExit;
-} /* static UINTN RunGenericMenu( */
+} /* static UINTN RunGenericMenu() */
 
 //
 // text-mode generic style
@@ -503,7 +497,7 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
     UINTN MenuWidth, ItemWidth, MenuHeight;
     static UINTN MenuPosY;
     static CHAR16 **DisplayStrings;
-    CHAR16 *TimeoutMessage;
+    CHAR16 TimeoutMessage[256];
 
     State->ScrollMode = SCROLL_MODE_TEXT;
     switch (Function) {
@@ -513,7 +507,7 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
             MenuPosY = 4;
             if (Screen->InfoLineCount > 0)
                 MenuPosY += Screen->InfoLineCount + 1;
-            MenuHeight = ConHeight - MenuPosY;
+            MenuHeight = ConHeight - MenuPosY - 3;
             if (Screen->TimeoutSeconds > 0)
                 MenuHeight -= 2;
             InitScroll(State, Screen->EntryCount, MenuHeight);
@@ -525,16 +519,29 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
                 if (MenuWidth < ItemWidth)
                     MenuWidth = ItemWidth;
             }
-            if (MenuWidth > ConWidth - 6)
-                MenuWidth = ConWidth - 6;
+            MenuWidth += 2;
+            if (MenuWidth > ConWidth - 3)
+                MenuWidth = ConWidth - 3;
 
             // prepare strings for display
             DisplayStrings = AllocatePool(sizeof(CHAR16 *) * Screen->EntryCount);
-            for (i = 0; i <= State->MaxIndex; i++)
-                DisplayStrings[i] = PoolPrint(L" %-.*s ", MenuWidth, Screen->Entries[i]->Title);
-            // TODO: shorten strings that are too long (PoolPrint doesn't do that...)
-            // TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle)
-            // TODO: account for double-width characters
+            for (i = 0; i <= State->MaxIndex; i++) {
+                // Note: Theoretically, SPrint() is a cleaner way to do this; but the
+                // description of the StrSize parameter to SPrint implies it's measured
+                // in characters, but in practice both TianoCore and GNU-EFI seem to
+                // use bytes instead, resulting in truncated displays. I could just
+                // double the size of the StrSize parameter, but that seems unsafe in
+                // case a future library change starts treating this as characters, so
+                // I'm doing it the hard way in this instance.
+                // TODO: Review the above and possibly change other uses of SPrint()
+                DisplayStrings[i] = AllocateZeroPool(2 * sizeof(CHAR16));
+                DisplayStrings[i][0] = L' ';
+                MergeStrings(&DisplayStrings[i], Screen->Entries[i]->Title, 0);
+                if (StrLen(DisplayStrings[i]) > MenuWidth)
+                   DisplayStrings[i][MenuWidth - 1] = 0;
+                // TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle)
+                // TODO: account for double-width characters
+            } // for
 
             // initial painting
             BeginTextScreen(Screen->Title);
@@ -551,8 +558,8 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
         case MENU_FUNCTION_CLEANUP:
             // release temporary memory
             for (i = 0; i <= State->MaxIndex; i++)
-                FreePool(DisplayStrings[i]);
-            FreePool(DisplayStrings);
+                MyFreePool(DisplayStrings[i]);
+            MyFreePool(DisplayStrings);
             break;
 
         case MENU_FUNCTION_PAINT_ALL:
@@ -579,14 +586,26 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
                refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, ArrowDown);
             else
                refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, L" ");
+            if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
+               if (Screen->Hint1 != NULL) {
+                  refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 2);
+                  refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->Hint1);
+               }
+               if (Screen->Hint2 != NULL) {
+                  refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 1);
+                  refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->Hint2);
+               }
+            }
             break;
 
         case MENU_FUNCTION_PAINT_SELECTION:
             // redraw selection cursor
-            refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->PreviousSelection - State->FirstVisible));
+            refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2,
+                                MenuPosY + (State->PreviousSelection - State->FirstVisible));
             refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_BASIC);
             refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->PreviousSelection]);
-            refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->CurrentSelection - State->FirstVisible));
+            refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2,
+                                MenuPosY + (State->CurrentSelection - State->FirstVisible));
             refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_CURRENT);
             refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->CurrentSelection]);
             break;
@@ -595,15 +614,14 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
             if (ParamText[0] == 0) {
                 // clear message
                 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC);
-                refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 1);
+                refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 3);
                 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, BlankLine + 1);
             } else {
                 // paint or update message
                 refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_ERROR);
-                refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, ConHeight - 1);
-                TimeoutMessage = PoolPrint(L"%s  ", ParamText);
+                refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, ConHeight - 3);
+                SPrint(TimeoutMessage, 255, L"%s  ", ParamText);
                 refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, TimeoutMessage);
-                FreePool(TimeoutMessage);
             }
             break;
 
@@ -614,71 +632,168 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
 // graphical generic style
 //
 
+//
+// Display a submenu
+//
 
-static VOID DrawMenuText(IN CHAR16 *Text, IN UINTN SelectedWidth, IN UINTN XPos, IN UINTN YPos)
+// Display text with a solid background (MenuBackgroundPixel or SelectionBackgroundPixel)
+static VOID DrawText(IN CHAR16 *Text, IN BOOLEAN Selected, IN UINTN FieldWidth, IN UINTN XPos, IN UINTN YPos)
 {
-    if (TextBuffer == NULL)
-        TextBuffer = egCreateImage(LAYOUT_TEXT_WIDTH, TEXT_LINE_HEIGHT, FALSE);
-
-    egFillImage(TextBuffer, &MenuBackgroundPixel);
-    if (SelectedWidth > 0) {
-        // draw selection bar background
-        egFillImageArea(TextBuffer, 0, 0, SelectedWidth, TextBuffer->Height,
-                        &SelectionBackgroundPixel);
-    }
+   EG_IMAGE *TextBuffer;
+   EG_PIXEL Bg;
+
+   TextBuffer = egCreateImage(FieldWidth, TEXT_LINE_HEIGHT, FALSE);
+
+   egFillImage(TextBuffer, &MenuBackgroundPixel);
+   Bg = MenuBackgroundPixel;
+   if (Selected) {
+       // draw selection bar background
+       egFillImageArea(TextBuffer, 0, 0, FieldWidth, TextBuffer->Height, &SelectionBackgroundPixel);
+       Bg = SelectionBackgroundPixel;
+   }
+
+   // render the text
+   egRenderText(Text, TextBuffer, TEXT_XMARGIN, TEXT_YMARGIN, (Bg.r + Bg.g + Bg.b) / 3);
+   egDrawImageWithTransparency(TextBuffer, NULL, XPos, YPos, TextBuffer->Width, TextBuffer->Height);
+//    BltImage(TextBuffer, XPos, YPos);
+}
+
+// Finds the average brightness of the input Image.
+// NOTE: Passing an Image that covers the whole screen can strain the
+// capacity of a UINTN on a 32-bit system with a very large display.
+// Using UINT64 instead is unworkable, since the code won't compile
+// on a 32-bit system. As the intended use for this function is to handle
+// a single text string's background, this shouldn't be a problem, but it
+// may need addressing if it's applied more broadly....
+static UINT8 AverageBrightness(EG_IMAGE *Image) {
+   UINTN i;
+   UINTN Sum = 0;
+
+   if (Image != NULL) {
+      for (i = 0; i < (Image->Width * Image->Height); i++) {
+         Sum += (Image->PixelData[i].r + Image->PixelData[i].g + Image->PixelData[i].b);
+      }
+   } // if
+   return (UINT8) (Sum / (Image->Width * Image->Height * 3));
+} // UINT8 AverageBrightness()
+
+// Display text against the screen's background image
+static VOID DrawTextWithTransparency(IN CHAR16 *Text, IN UINTN XPos, IN UINTN YPos)
+{
+    UINTN TextWidth, TextPosX;
+    EG_IMAGE *TextBuffer;
+
+    TextBuffer = egCropImage(GlobalConfig.ScreenBackground, XPos, YPos, LAYOUT_TEXT_WIDTH, TEXT_LINE_HEIGHT);
 
     // render the text
-    egRenderText(Text, TextBuffer, TEXT_XMARGIN, TEXT_YMARGIN);
-    BltImage(TextBuffer, XPos, YPos);
+    egMeasureText(Text, &TextWidth, NULL);
+    if (TextWidth > TextBuffer->Width)
+       TextPosX = 0;
+    else
+       TextPosX = (TextBuffer->Width - TextWidth) / 2;
+    egRenderText(Text, TextBuffer, TextPosX, 0, AverageBrightness(TextBuffer));
+    egDrawImageWithTransparency(TextBuffer, NULL, XPos, YPos, TextBuffer->Width, TextBuffer->Height);
 }
 
+// Compute the size & position of the window that will hold a subscreen's information.
+static VOID ComputeSubScreenWindowSize(REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *XPos, UINTN *YPos, UINTN *Width, UINTN *Height, UINTN *LineWidth) {
+   UINTN i, ItemWidth, HintTop, BannerBottomEdge, TitleWidth;
+
+   *Width = 20;
+   *Height = 5;
+   TitleWidth = StrLen(Screen->Title);
+   if ((Screen->TitleImage) && (TitleWidth > (Screen->TitleImage->Width / FONT_CELL_WIDTH))) {
+      TitleWidth -= (Screen->TitleImage->Width / FONT_CELL_WIDTH);
+   }
+   if (TitleWidth > *Width) {
+      *Width = TitleWidth;
+   }
+   for (i = 0; i < Screen->InfoLineCount; i++) {
+       ItemWidth = StrLen(Screen->InfoLines[i]);
+       if (*Width < ItemWidth) {
+           *Width = ItemWidth;
+       }
+       (*Height)++;
+   }
+   for (i = 0; i <= State->MaxIndex; i++) {
+       ItemWidth = StrLen(Screen->Entries[i]->Title);
+       if (*Width < ItemWidth) {
+           *Width = ItemWidth;
+       }
+       (*Height)++;
+   }
+   *Width = TEXT_XMARGIN * 2 + *Width * FONT_CELL_WIDTH;
+   *LineWidth = *Width;
+   if (Screen->TitleImage)
+      *Width += (Screen->TitleImage->Width + TITLEICON_SPACING * 2 + FONT_CELL_WIDTH);
+   else
+      *Width += FONT_CELL_WIDTH;
+
+   // Keep it within the bounds of the screen, or 2/3 of the screen's width
+   // for screens over 800 pixels wide
+   if (*Width > UGAWidth)
+      *Width = UGAWidth;
+   if ((*Width > (2 * UGAWidth) / 3) && (UGAWidth > 800))
+      *Width = (2 * UGAWidth) / 3;
+
+   *XPos = (UGAWidth - *Width) / 2;
+
+   HintTop = UGAHeight - (FONT_CELL_HEIGHT * 3); // top of hint text
+   *Height *= TEXT_LINE_HEIGHT;
+   if (Screen->TitleImage && (*Height < (Screen->TitleImage->Height + TEXT_LINE_HEIGHT * 4)))
+      *Height = Screen->TitleImage->Height + TEXT_LINE_HEIGHT * 4;
+
+   if (GlobalConfig.BannerBottomEdge >= HintTop) { // probably a full-screen image; treat it as an empty banner
+      BannerBottomEdge = 0;
+   } else {
+      BannerBottomEdge = GlobalConfig.BannerBottomEdge;
+   }
+   if (*Height > (HintTop - BannerBottomEdge - FONT_CELL_HEIGHT * 2)) {
+      BannerBottomEdge = 0;
+   }
+   if (*Height > (HintTop - BannerBottomEdge - FONT_CELL_HEIGHT * 2)) {
+      // TODO: Implement scrolling in text screen.
+      *Height = (HintTop - BannerBottomEdge - FONT_CELL_HEIGHT * 2);
+   }
+
+   *YPos = ((UGAHeight - *Height) / 2);
+   if (*YPos < BannerBottomEdge)
+      *YPos = BannerBottomEdge + FONT_CELL_HEIGHT + (HintTop - BannerBottomEdge - *Height) / 2;
+} // VOID ComputeSubScreenWindowSize()
+
 // Displays sub-menus
 static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
 {
     INTN i;
     UINTN ItemWidth;
-    static UINTN MenuWidth, EntriesPosX, EntriesPosY, TimeoutPosY;
+    static UINTN LineWidth, MenuWidth, MenuHeight, EntriesPosX, EntriesPosY, TimeoutPosY;
+    EG_IMAGE *Window;
+    EG_PIXEL *BackgroundPixel = &(GlobalConfig.ScreenBackground->PixelData[0]);
 
     State->ScrollMode = SCROLL_MODE_TEXT;
     switch (Function) {
 
         case MENU_FUNCTION_INIT:
             InitScroll(State, Screen->EntryCount, 0);
-
-            // determine width of the menu
-            MenuWidth = 20;  // minimum
-            for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
-                ItemWidth = StrLen(Screen->InfoLines[i]);
-                if (MenuWidth < ItemWidth)
-                    MenuWidth = ItemWidth;
-            }
-            for (i = 0; i <= State->MaxIndex; i++) {
-                ItemWidth = StrLen(Screen->Entries[i]->Title);
-                if (MenuWidth < ItemWidth)
-                    MenuWidth = ItemWidth;
-            }
-            MenuWidth = TEXT_XMARGIN * 2 + MenuWidth * FONT_CELL_WIDTH;
-            if (MenuWidth > LAYOUT_TEXT_WIDTH)
-                MenuWidth = LAYOUT_TEXT_WIDTH;
-
-            if (Screen->TitleImage)
-                EntriesPosX = (UGAWidth + (Screen->TitleImage->Width + TITLEICON_SPACING) - MenuWidth) >> 1;
-            else
-                EntriesPosX = (UGAWidth - MenuWidth) >> 1;
-            EntriesPosY = ((UGAHeight - LAYOUT_TOTAL_HEIGHT) >> 1) + LAYOUT_BANNER_YOFFSET + TEXT_LINE_HEIGHT * 2;
+            ComputeSubScreenWindowSize(Screen, State, &EntriesPosX, &EntriesPosY, &MenuWidth, &MenuHeight, &LineWidth);
             TimeoutPosY = EntriesPosY + (Screen->EntryCount + 1) * TEXT_LINE_HEIGHT;
 
             // initial painting
             SwitchToGraphicsAndClear();
+            Window = egCreateFilledImage(MenuWidth, MenuHeight, FALSE, BackgroundPixel);
+            egDrawImage(Window, EntriesPosX, EntriesPosY);
             egMeasureText(Screen->Title, &ItemWidth, NULL);
-            DrawMenuText(Screen->Title, 0, ((UGAWidth - ItemWidth) >> 1) - TEXT_XMARGIN, EntriesPosY - TEXT_LINE_HEIGHT * 2);
-            if (Screen->TitleImage)
-                BltImageAlpha(Screen->TitleImage,
-                              EntriesPosX - (Screen->TitleImage->Width + TITLEICON_SPACING), EntriesPosY,
-                              &MenuBackgroundPixel);
+            DrawText(Screen->Title, FALSE, (StrLen(Screen->Title) + 2) * FONT_CELL_WIDTH,
+                     EntriesPosX + (MenuWidth - ItemWidth) / 2, EntriesPosY += TEXT_LINE_HEIGHT);
+            if (Screen->TitleImage) {
+               BltImageAlpha(Screen->TitleImage, EntriesPosX + TITLEICON_SPACING, EntriesPosY + TEXT_LINE_HEIGHT * 2,
+                             BackgroundPixel);
+               EntriesPosX += (Screen->TitleImage->Width + TITLEICON_SPACING * 2);
+            }
+            EntriesPosY += (TEXT_LINE_HEIGHT * 2);
             if (Screen->InfoLineCount > 0) {
                 for (i = 0; i < (INTN)Screen->InfoLineCount; i++) {
-                    DrawMenuText(Screen->InfoLines[i], 0, EntriesPosX, EntriesPosY);
+                    DrawText(Screen->InfoLines[i], FALSE, LineWidth, EntriesPosX, EntriesPosY);
                     EntriesPosY += TEXT_LINE_HEIGHT;
                 }
                 EntriesPosY += TEXT_LINE_HEIGHT;  // also add a blank line
@@ -692,25 +807,31 @@ static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *Sta
 
         case MENU_FUNCTION_PAINT_ALL:
             for (i = 0; i <= State->MaxIndex; i++) {
-                DrawMenuText(Screen->Entries[i]->Title, (i == State->CurrentSelection) ? MenuWidth : 0,
-                             EntriesPosX, EntriesPosY + i * TEXT_LINE_HEIGHT);
+               DrawText(Screen->Entries[i]->Title, (i == State->CurrentSelection), LineWidth, EntriesPosX,
+                        EntriesPosY + i * TEXT_LINE_HEIGHT);
             }
+            if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
+               if ((Screen->Hint1 != NULL) && (StrLen(Screen->Hint1) > 0))
+                  DrawTextWithTransparency(Screen->Hint1, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 3));
+               if ((Screen->Hint2 != NULL) && (StrLen(Screen->Hint2) > 0))
+                  DrawTextWithTransparency(Screen->Hint2, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 2));
+            } // if
             break;
 
         case MENU_FUNCTION_PAINT_SELECTION:
             // redraw selection cursor
-            DrawMenuText(Screen->Entries[State->PreviousSelection]->Title, 0,
-                         EntriesPosX, EntriesPosY + State->PreviousSelection * TEXT_LINE_HEIGHT);
-            DrawMenuText(Screen->Entries[State->CurrentSelection]->Title, MenuWidth,
-                         EntriesPosX, EntriesPosY + State->CurrentSelection * TEXT_LINE_HEIGHT);
+            DrawText(Screen->Entries[State->PreviousSelection]->Title, FALSE, LineWidth,
+                     EntriesPosX, EntriesPosY + State->PreviousSelection * TEXT_LINE_HEIGHT);
+            DrawText(Screen->Entries[State->CurrentSelection]->Title, TRUE, LineWidth,
+                     EntriesPosX, EntriesPosY + State->CurrentSelection * TEXT_LINE_HEIGHT);
             break;
 
         case MENU_FUNCTION_PAINT_TIMEOUT:
-            DrawMenuText(ParamText, 0, EntriesPosX, TimeoutPosY);
+            DrawText(ParamText, FALSE, LineWidth, EntriesPosX, TimeoutPosY);
             break;
 
     }
-}
+} // static VOID GraphicsMenuStyle()
 
 //
 // graphical main menu style
@@ -718,33 +839,20 @@ static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *Sta
 
 static VOID DrawMainMenuEntry(REFIT_MENU_ENTRY *Entry, BOOLEAN selected, UINTN XPos, UINTN YPos)
 {
-    UINTN ImageNum;
-
-    ImageNum = ((Entry->Row == 0) ? 0 : 2) + (selected ? 0 : 1);
-    if (SelectionImages != NULL)
-        BltImageCompositeBadge(SelectionImages[ImageNum],
-                               Entry->Image, Entry->BadgeImage, XPos, YPos);
-}
-
-static VOID DrawMainMenuText(IN CHAR16 *Text, IN UINTN XPos, IN UINTN YPos)
-{
-    UINTN TextWidth, TextPosX;
-
-    if (TextBuffer == NULL)
-        TextBuffer = egCreateImage(LAYOUT_TEXT_WIDTH, TEXT_LINE_HEIGHT, FALSE);
-
-    egFillImage(TextBuffer, &MenuBackgroundPixel);
-
-    // render the text
-    egMeasureText(Text, &TextWidth, NULL);
-    if (TextWidth > TextBuffer->Width)
-       TextPosX = 0;
-    else
-       TextPosX = (TextBuffer->Width - TextWidth) / 2;
-    egRenderText(Text, TextBuffer, TextPosX, 0);
-//    egRenderText(Text, TextBuffer, (TextBuffer->Width - TextWidth) >> 1, 0);
-    BltImage(TextBuffer, XPos, YPos);
-}
+   EG_IMAGE *Background;
+
+   if (SelectionImages != NULL) {
+      if (selected) {
+         Background = egCropImage(GlobalConfig.ScreenBackground, XPos, YPos,
+                                  SelectionImages[Entry->Row]->Width, SelectionImages[Entry->Row]->Height);
+         egComposeImage(Background, SelectionImages[Entry->Row], 0, 0);
+         BltImageCompositeBadge(Background, Entry->Image, Entry->BadgeImage, XPos, YPos);
+      } else { // Image not selected; copy background
+         egDrawImageWithTransparency(Entry->Image, Entry->BadgeImage, XPos, YPos,
+                                     SelectionImages[Entry->Row]->Width, SelectionImages[Entry->Row]->Height);
+      } // if/else
+   } // if
+} // VOID DrawMainMenuEntry()
 
 static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *itemPosX,
                      UINTN row0PosY, UINTN row1PosY, UINTN textPosY) {
@@ -763,8 +871,13 @@ static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN
       }
    }
    if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
-      DrawMainMenuText(Screen->Entries[State->CurrentSelection]->Title,
+      DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title,
                        (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY);
+
+   if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) {
+      DrawTextWithTransparency(Screen->Hint1, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 3));
+      DrawTextWithTransparency(Screen->Hint2, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 2));
+   } // if
 } // static VOID PaintAll()
 
 // Move the selection to State->CurrentSelection, adjusting icon row if necessary...
@@ -772,7 +885,7 @@ static VOID PaintSelection(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
                            UINTN row0PosY, UINTN row1PosY, UINTN textPosY) {
    UINTN XSelectPrev, XSelectCur, YPosPrev, YPosCur;
 
-   if (((State->CurrentSelection < State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) ||
+   if (((State->CurrentSelection <= State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) ||
        (State->CurrentSelection >= State->InitialRow1) ) {
       if (Screen->Entries[State->PreviousSelection]->Row == 0) {
          XSelectPrev = State->PreviousSelection - State->FirstVisible;
@@ -791,7 +904,7 @@ static VOID PaintSelection(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State,
       DrawMainMenuEntry(Screen->Entries[State->PreviousSelection], FALSE, itemPosX[XSelectPrev], YPosPrev);
       DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE, itemPosX[XSelectCur], YPosCur);
       if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
-         DrawMainMenuText(Screen->Entries[State->CurrentSelection]->Title,
+         DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title,
                           (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY);
    } else { // Current selection not visible; must redraw the menu....
       MainMenuStyle(Screen, State, MENU_FUNCTION_PAINT_ALL, NULL);
@@ -814,15 +927,54 @@ static VOID PaintIcon(IN EG_EMBEDDED_IMAGE *BuiltInIcon, IN CHAR16 *ExternalFile
    if (Icon != NULL) {
       if (Alignment == ALIGN_RIGHT)
          PosX -= Icon->Width;
-      BltImageAlpha(Icon, PosX, PosY - (Icon->Height / 2), &MenuBackgroundPixel);
+      egDrawImageWithTransparency(Icon, NULL, PosX, PosY - (Icon->Height / 2), Icon->Width, Icon->Height);
    }
-} // static VOID PaintArrow()
+} // static VOID PaintIcon()
+
+inline UINTN ComputeRow0PosX(VOID) {
+   return ((UGAHeight / 2) - ROW0_TILESIZE / 2);
+} // UINTN ComputeRow0PosX()
+
+// Display (or erase) the arrow icons to the left and right of an icon's row,
+// as appropriate.
+static VOID PaintArrows(SCROLL_STATE *State, UINTN PosX, UINTN PosY, UINTN row0Loaders) {
+   CHAR16 FileName[256];
+   EG_IMAGE *TempImage;
+   UINTN Width, Height, RightX, AdjPosY;
+
+   // NOTE: Assume that left and right arrows are of the same size....
+   Width = egemb_arrow_left.Width;
+   Height = egemb_arrow_left.Height;
+   RightX = (UGAWidth + (ROW0_TILESIZE + TILE_XSPACING) * State->MaxVisible) / 2 + TILE_XSPACING;
+   AdjPosY = PosY - (Height / 2);
+
+   // For PaintIcon() calls, the starting Y position is moved to the midpoint
+   // of the surrounding row; PaintIcon() adjusts this back up by half the
+   // icon's height to properly center it.
+   if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
+      SPrint(FileName, 255, L"%s\\arrow_left.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
+      PaintIcon(&egemb_arrow_left, FileName, PosX, PosY, ALIGN_RIGHT);
+   } else {
+      TempImage = egCropImage(GlobalConfig.ScreenBackground, PosX - Width, AdjPosY, Width, Height);
+      BltImage(TempImage, PosX - Width, AdjPosY);
+      egFreeImage(TempImage);
+   } // if/else
+
+   if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) {
+      SPrint(FileName, 255, L"%s\\arrow_right.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR);
+      PaintIcon(&egemb_arrow_right, FileName, RightX, PosY, ALIGN_LEFT);
+   } else {
+      TempImage = egCropImage(GlobalConfig.ScreenBackground, RightX, AdjPosY, Width, Height);
+      BltImage(TempImage, RightX, AdjPosY);
+      egFreeImage(TempImage);
+   } // if/else
+} // VOID PaintArrows()
 
 // Display main menu in graphics mode
 VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText)
 {
     INTN i;
-    extern UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders;
+    static UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders;
     UINTN row0Count, row1Count, row1PosX, row1PosXRunning;
     static UINTN *itemPosX;
     static UINTN row0PosY, textPosY;
@@ -847,7 +999,7 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT
                }
             }
             row0PosX = (UGAWidth + TILE_XSPACING - (ROW0_TILESIZE + TILE_XSPACING) * row0Count) >> 1;
-            row0PosY = ((UGAHeight - LAYOUT_TOTAL_HEIGHT) >> 1) + LAYOUT_BANNER_YOFFSET;
+            row0PosY = ComputeRow0PosX();
             row1PosX = (UGAWidth + TILE_XSPACING - (ROW1_TILESIZE + TILE_XSPACING) * row1Count) >> 1;
             row1PosY = row0PosY + ROW0_TILESIZE + TILE_YSPACING;
             if (row1Count > 0)
@@ -873,22 +1025,15 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT
             break;
 
         case MENU_FUNCTION_CLEANUP:
-            FreePool(itemPosX);
+            MyFreePool(itemPosX);
             break;
 
         case MENU_FUNCTION_PAINT_ALL:
-            BltClearScreen(TRUE);
             PaintAll(Screen, State, itemPosX, row0PosY, row1PosY, textPosY);
-            // For PaintIcon() calls, the starting Y position is moved to the midpoint
+            // For PaintArrows(), the starting Y position is moved to the midpoint
             // of the surrounding row; PaintIcon() adjusts this back up by half the
             // icon's height to properly center it.
-            if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS)))
-               PaintIcon(&egemb_arrow_left, L"icons\\arrow_left.icns", row0PosX - TILE_XSPACING,
-                         row0PosY + (ROW0_TILESIZE / 2), ALIGN_RIGHT);
-            if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS)))
-               PaintIcon(&egemb_arrow_right, L"icons\\arrow_right.icns",
-                         (UGAWidth + (ROW0_TILESIZE + TILE_XSPACING) * State->MaxVisible) / 2 + TILE_XSPACING,
-                         row0PosY + (ROW0_TILESIZE / 2), ALIGN_LEFT);
+            PaintArrows(State, row0PosX - TILE_XSPACING, row0PosY + (ROW0_TILESIZE / 2), row0Loaders);
             break;
 
         case MENU_FUNCTION_PAINT_SELECTION:
@@ -897,11 +1042,38 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT
 
         case MENU_FUNCTION_PAINT_TIMEOUT:
             if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL))
-                DrawMainMenuText(ParamText, (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY + TEXT_LINE_HEIGHT);
+                DrawTextWithTransparency(ParamText, (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY + TEXT_LINE_HEIGHT);
             break;
 
     }
-}
+} // VOID MainMenuStyle()
+
+// Enable the user to edit boot loader options.
+// Returns TRUE if the user exited with edited options; FALSE if the user
+// pressed Esc to terminate the edit.
+static BOOLEAN EditOptions(LOADER_ENTRY *MenuEntry) {
+   UINTN x_max, y_max;
+   CHAR16 *EditedOptions;
+   BOOLEAN retval = FALSE;
+
+   if (GlobalConfig.HideUIFlags & HIDEUI_FLAG_EDITOR) {
+      return FALSE;
+   }
+
+   refit_call4_wrapper(ST->ConOut->QueryMode, ST->ConOut, ST->ConOut->Mode->Mode, &x_max, &y_max);
+
+   if (!GlobalConfig.TextOnly)
+      SwitchToText(TRUE);
+
+   if (line_edit(MenuEntry->LoadOptions, &EditedOptions, x_max)) {
+      MyFreePool(MenuEntry->LoadOptions);
+      MenuEntry->LoadOptions = EditedOptions;
+      retval = TRUE;
+   } // if
+   if (!GlobalConfig.TextOnly)
+      SwitchToGraphics();
+   return retval;
+} // VOID EditOptions()
 
 //
 // user-callable dispatcher functions
@@ -909,12 +1081,13 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT
 
 UINTN RunMenu(IN REFIT_MENU_SCREEN *Screen, OUT REFIT_MENU_ENTRY **ChosenEntry)
 {
+    INTN            DefaultEntry = -1;
     MENU_STYLE_FUNC Style = TextMenuStyle;
 
     if (AllowGraphicsMode)
         Style = GraphicsMenuStyle;
 
-    return RunGenericMenu(Screen, Style, -1, ChosenEntry);
+    return RunGenericMenu(Screen, Style, &DefaultEntry, ChosenEntry);
 }
 
 UINTN RunMainMenu(IN REFIT_MENU_SCREEN *Screen, IN CHAR16* DefaultSelection, OUT REFIT_MENU_ENTRY **ChosenEntry)
@@ -923,12 +1096,12 @@ UINTN RunMainMenu(IN REFIT_MENU_SCREEN *Screen, IN CHAR16* DefaultSelection, OUT
     MENU_STYLE_FUNC MainStyle = TextMenuStyle;
     REFIT_MENU_ENTRY *TempChosenEntry;
     UINTN MenuExit = 0;
-    UINTN DefaultEntryIndex = -1;
+    INTN DefaultEntryIndex = -1;
+    INTN DefaultSubmenuIndex = -1;
 
     if (DefaultSelection != NULL) {
         // Find a menu entry that includes *DefaultSelection as a substring
         DefaultEntryIndex = FindMenuShortcutEntry(Screen, DefaultSelection);
-        // If that didn't work, should we scan more characters?  For now, no.
     }
 
     if (AllowGraphicsMode) {
@@ -937,14 +1110,22 @@ UINTN RunMainMenu(IN REFIT_MENU_SCREEN *Screen, IN CHAR16* DefaultSelection, OUT
     }
 
     while (!MenuExit) {
-        MenuExit = RunGenericMenu(Screen, MainStyle, DefaultEntryIndex, &TempChosenEntry);
+        MenuExit = RunGenericMenu(Screen, MainStyle, &DefaultEntryIndex, &TempChosenEntry);
         Screen->TimeoutSeconds = 0;
 
-        if (MenuExit == MENU_EXIT_DETAILS && TempChosenEntry->SubScreen != NULL) {
-            MenuExit = RunGenericMenu(TempChosenEntry->SubScreen, Style, -1, &TempChosenEntry);
-            if (MenuExit == MENU_EXIT_ESCAPE || TempChosenEntry->Tag == TAG_RETURN)
-                MenuExit = 0;
-        }
+        if (MenuExit == MENU_EXIT_DETAILS) {
+            if (TempChosenEntry->SubScreen != NULL) {
+               MenuExit = RunGenericMenu(TempChosenEntry->SubScreen, Style, &DefaultSubmenuIndex, &TempChosenEntry);
+               if (MenuExit == MENU_EXIT_ESCAPE || TempChosenEntry->Tag == TAG_RETURN)
+                   MenuExit = 0;
+               if (MenuExit == MENU_EXIT_DETAILS) {
+                  if (!EditOptions((LOADER_ENTRY *) TempChosenEntry))
+                     MenuExit = 0;
+               } // if
+            } else { // no sub-screen; ignore keypress
+               MenuExit = 0;
+            }
+        } // Enter sub-screen
     }
 
     if (ChosenEntry)