X-Git-Url: https://code.delx.au/refind/blobdiff_plain/6ddfd09a30d788c784840b1f6dfc3d9281b33726..05d641020fe8cea57fa41b9e19459727a463d0c0:/refind/menu.c diff --git a/refind/menu.c b/refind/menu.c index aedeb22..dbf88a1 100644 --- a/refind/menu.c +++ b/refind/menu.c @@ -35,11 +35,11 @@ */ /* * Modifications copyright (c) 2012 Roderick W. Smith - * + * * Modifications distributed under the terms of the GNU General Public * License (GPL) version 3 (GPLv3), a copy of which must be distributed * with this source code or binaries made from it. - * + * */ #include "global.h" @@ -48,11 +48,12 @@ #include "menu.h" #include "config.h" #include "libeg.h" -#include "refit_call_wrapper.h" +#include "libegint.h" +#include "../include/refit_call_wrapper.h" -#include "egemb_back_selected_small.h" -#include "egemb_arrow_left.h" -#include "egemb_arrow_right.h" +#include "../include/egemb_back_selected_small.h" +#include "../include/egemb_arrow_left.h" +#include "../include/egemb_arrow_right.h" // other menu definitions @@ -61,12 +62,14 @@ #define MENU_FUNCTION_PAINT_ALL (2) #define MENU_FUNCTION_PAINT_SELECTION (3) #define MENU_FUNCTION_PAINT_TIMEOUT (4) +#define MENU_FUNCTION_PAINT_HINTS (5) typedef VOID (*MENU_STYLE_FUNC)(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText); static CHAR16 ArrowUp[2] = { ARROW_UP, 0 }; static CHAR16 ArrowDown[2] = { ARROW_DOWN, 0 }; +// Text and icon spacing constants.... #define TEXT_YMARGIN (2) #define TEXT_XMARGIN (8) #define TEXT_LINE_HEIGHT (FONT_CELL_HEIGHT + TEXT_YMARGIN * 2) @@ -81,12 +84,8 @@ static CHAR16 ArrowDown[2] = { ARROW_DOWN, 0 }; #define ALIGN_RIGHT 1 #define ALIGN_LEFT 0 -static EG_IMAGE *SelectionImages[4] = { NULL, NULL, NULL, NULL }; +static EG_IMAGE *SelectionImages[2] = { NULL, NULL }; static EG_PIXEL SelectionBackgroundPixel = { 0xff, 0xff, 0xff, 0 }; -static EG_IMAGE *TextBuffer = NULL; - -// Used in MainMenuStyle(), but must be persistent.... -UINTN row0PosX = 0, row0PosXRunning = 0, row1PosY = 0, row0Loaders = 0; // // Graphics helper functions @@ -96,41 +95,39 @@ static VOID InitSelection(VOID) { UINTN x, y, src_x, src_y; EG_PIXEL *DestPtr, *SrcPtr; - + if (!AllowGraphicsMode) return; if (SelectionImages[0] != NULL) return; - + // load small selection image if (GlobalConfig.SelectionSmallFileName != NULL) { - SelectionImages[2] = egLoadImage(SelfDir, GlobalConfig.SelectionSmallFileName, FALSE); + SelectionImages[1] = egLoadImage(SelfDir, GlobalConfig.SelectionSmallFileName, TRUE); } - if (SelectionImages[2] == NULL) - SelectionImages[2] = egPrepareEmbeddedImage(&egemb_back_selected_small, FALSE); - SelectionImages[2] = egEnsureImageSize(SelectionImages[2], - ROW1_TILESIZE, ROW1_TILESIZE, &MenuBackgroundPixel); - if (SelectionImages[2] == NULL) + if (SelectionImages[1] == NULL) + SelectionImages[1] = egPrepareEmbeddedImage(&egemb_back_selected_small, TRUE); + SelectionImages[1] = egEnsureImageSize(SelectionImages[1], ROW1_TILESIZE, ROW1_TILESIZE, &MenuBackgroundPixel); + if (SelectionImages[1] == NULL) return; - + // load big selection image if (GlobalConfig.SelectionBigFileName != NULL) { - SelectionImages[0] = egLoadImage(SelfDir, GlobalConfig.SelectionBigFileName, FALSE); - SelectionImages[0] = egEnsureImageSize(SelectionImages[0], - ROW0_TILESIZE, ROW0_TILESIZE, &MenuBackgroundPixel); + SelectionImages[0] = egLoadImage(SelfDir, GlobalConfig.SelectionBigFileName, TRUE); + SelectionImages[0] = egEnsureImageSize(SelectionImages[0], ROW0_TILESIZE, ROW0_TILESIZE, &MenuBackgroundPixel); } if (SelectionImages[0] == NULL) { // calculate big selection image from small one - - SelectionImages[0] = egCreateImage(ROW0_TILESIZE, ROW0_TILESIZE, FALSE); + + SelectionImages[0] = egCreateImage(ROW0_TILESIZE, ROW0_TILESIZE, TRUE); if (SelectionImages[0] == NULL) { - egFreeImage(SelectionImages[2]); - SelectionImages[2] = NULL; + egFreeImage(SelectionImages[1]); + SelectionImages[1] = NULL; return; } - + DestPtr = SelectionImages[0]->PixelData; - SrcPtr = SelectionImages[2]->PixelData; + SrcPtr = SelectionImages[1]->PixelData; for (y = 0; y < ROW0_TILESIZE; y++) { if (y < (ROW1_TILESIZE >> 1)) src_y = y; @@ -138,7 +135,7 @@ static VOID InitSelection(VOID) src_y = (ROW1_TILESIZE >> 1); else src_y = y - (ROW0_TILESIZE - ROW1_TILESIZE); - + for (x = 0; x < ROW0_TILESIZE; x++) { if (x < (ROW1_TILESIZE >> 1)) src_x = x; @@ -146,16 +143,12 @@ static VOID InitSelection(VOID) src_x = (ROW1_TILESIZE >> 1); else src_x = x - (ROW0_TILESIZE - ROW1_TILESIZE); - + *DestPtr++ = SrcPtr[src_y * ROW1_TILESIZE + src_x]; } } } - - // non-selected background images - SelectionImages[1] = egCreateFilledImage(ROW0_TILESIZE, ROW0_TILESIZE, FALSE, &MenuBackgroundPixel); - SelectionImages[3] = egCreateFilledImage(ROW1_TILESIZE, ROW1_TILESIZE, FALSE, &MenuBackgroundPixel); -} +} // VOID InitSelection() // // Scrolling functions @@ -163,12 +156,14 @@ static VOID InitSelection(VOID) static VOID InitScroll(OUT SCROLL_STATE *State, IN UINTN ItemCount, IN UINTN VisibleSpace) { - State->LastSelection = State->CurrentSelection = 0; + State->PreviousSelection = State->CurrentSelection = 0; State->MaxIndex = (INTN)ItemCount - 1; State->FirstVisible = 0; - if (VisibleSpace == 0) + if (AllowGraphicsMode) { State->MaxVisible = UGAWidth / (ROW0_TILESIZE + TILE_XSPACING) - 1; - else + } else + State->MaxVisible = ConHeight - 4; + if ((VisibleSpace > 0) && (VisibleSpace < State->MaxVisible)) State->MaxVisible = (INTN)VisibleSpace; State->PaintAll = TRUE; State->PaintSelection = FALSE; @@ -176,25 +171,85 @@ static VOID InitScroll(OUT SCROLL_STATE *State, IN UINTN ItemCount, IN UINTN Vis State->LastVisible = State->FirstVisible + State->MaxVisible - 1; } +// Adjust variables relating to the scrolling of tags, for when a selected icon isn't +// visible given the current scrolling condition.... +static VOID AdjustScrollState(IN SCROLL_STATE *State) { + if (State->CurrentSelection > State->LastVisible) { + State->LastVisible = State->CurrentSelection; + State->FirstVisible = 1 + State->CurrentSelection - State->MaxVisible; + if (State->FirstVisible < 0) // shouldn't happen, but just in case.... + State->FirstVisible = 0; + State->PaintAll = TRUE; + } // Scroll forward + if (State->CurrentSelection < State->FirstVisible) { + State->FirstVisible = State->CurrentSelection; + State->LastVisible = State->CurrentSelection + State->MaxVisible - 1; + State->PaintAll = TRUE; + } // Scroll backward +} // static VOID AdjustScrollState + static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement) { - State->LastSelection = State->CurrentSelection; - + State->PreviousSelection = State->CurrentSelection; + switch (Movement) { - case SCROLL_LINE_UP: + case SCROLL_LINE_LEFT: if (State->CurrentSelection > 0) { State->CurrentSelection --; } break; - - case SCROLL_LINE_DOWN: + + case SCROLL_LINE_RIGHT: if (State->CurrentSelection < State->MaxIndex) { State->CurrentSelection ++; } break; - // TODO: Better handling of SCROLL_PAGE_UP & SCROLL_PAGE_DOWN + case SCROLL_LINE_UP: + if (State->ScrollMode == SCROLL_MODE_ICONS) { + if (State->CurrentSelection >= State->InitialRow1) { + if (State->MaxIndex > State->InitialRow1) { // avoid division by 0! + State->CurrentSelection = State->FirstVisible + (State->LastVisible - State->FirstVisible) * + (State->CurrentSelection - State->InitialRow1) / + (State->MaxIndex - State->InitialRow1); + } else { + State->CurrentSelection = State->FirstVisible; + } // if/else + } // if in second row + } else { + if (State->CurrentSelection > 0) + State->CurrentSelection--; + } // if/else + break; + + case SCROLL_LINE_DOWN: + if (State->ScrollMode == SCROLL_MODE_ICONS) { + if (State->CurrentSelection <= State->FinalRow0) { + if (State->LastVisible > State->FirstVisible) { // avoid division by 0! + State->CurrentSelection = State->InitialRow1 + (State->MaxIndex - State->InitialRow1) * + (State->CurrentSelection - State->FirstVisible) / + (State->LastVisible - State->FirstVisible); + } else { + State->CurrentSelection = State->InitialRow1; + } // if/else + } // if in first row + } else { + if (State->CurrentSelection < State->MaxIndex) + State->CurrentSelection++; + } // if/else + break; + case SCROLL_PAGE_UP: + if (State->CurrentSelection <= State->FinalRow0) + State->CurrentSelection -= State->MaxVisible; + else if (State->CurrentSelection == State->InitialRow1) + State->CurrentSelection = State->FinalRow0; + else + State->CurrentSelection = State->InitialRow1; + if (State->CurrentSelection < 0) + State->CurrentSelection = 0; + break; + case SCROLL_FIRST: if (State->CurrentSelection > 0) { State->PaintAll = TRUE; @@ -203,6 +258,19 @@ static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement) break; case SCROLL_PAGE_DOWN: + if (State->CurrentSelection < State->FinalRow0) { + State->CurrentSelection += State->MaxVisible; + if (State->CurrentSelection > State->FinalRow0) + State->CurrentSelection = State->FinalRow0; + } else if (State->CurrentSelection == State->FinalRow0) { + State->CurrentSelection++; + } else { + State->CurrentSelection = State->MaxIndex; + } + if (State->CurrentSelection > State->MaxIndex) + State->CurrentSelection = State->MaxIndex; + break; + case SCROLL_LAST: if (State->CurrentSelection < State->MaxIndex) { State->PaintAll = TRUE; @@ -212,13 +280,15 @@ static VOID UpdateScroll(IN OUT SCROLL_STATE *State, IN UINTN Movement) case SCROLL_NONE: break; - + } - - if (!State->PaintAll && State->CurrentSelection != State->LastSelection) + if (State->ScrollMode == SCROLL_MODE_TEXT) + AdjustScrollState(State); + + if (!State->PaintAll && State->CurrentSelection != State->PreviousSelection) State->PaintSelection = TRUE; State->LastVisible = State->FirstVisible + State->MaxVisible - 1; -} +} // static VOID UpdateScroll() // // menu helper functions @@ -234,11 +304,6 @@ VOID AddMenuEntry(IN REFIT_MENU_SCREEN *Screen, IN REFIT_MENU_ENTRY *Entry) AddListElement((VOID ***) &(Screen->Entries), &(Screen->EntryCount), Entry); } -VOID FreeMenu(IN REFIT_MENU_SCREEN *Screen) -{ - if (Screen->Entries) - FreePool(Screen->Entries); -} static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Shortcut) { @@ -252,8 +317,7 @@ static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Short Shortcut[0] -= ('a' - 'A'); if (Shortcut[0]) { for (i = 0; i < Screen->EntryCount; i++) { - if (Screen->Entries[i]->ShortcutDigit == Shortcut[0] || - Screen->Entries[i]->ShortcutLetter == Shortcut[0]) { + if (Screen->Entries[i]->ShortcutDigit == Shortcut[0] || Screen->Entries[i]->ShortcutLetter == Shortcut[0]) { return i; } // if } // for @@ -267,11 +331,30 @@ static INTN FindMenuShortcutEntry(IN REFIT_MENU_SCREEN *Screen, IN CHAR16 *Short return -1; } +// Identify the end of row 0 and the beginning of row 1; store the results in the +// appropriate fields in State. Also reduce MaxVisible if that value is greater +// than the total number of row-0 tags and if we're in an icon-based screen +static VOID IdentifyRows(IN SCROLL_STATE *State, IN REFIT_MENU_SCREEN *Screen) { + UINTN i; + + State->FinalRow0 = 0; + State->InitialRow1 = State->MaxIndex; + for (i = 0; i < State->MaxIndex; i++) { + if (Screen->Entries[i]->Row == 0) { + State->FinalRow0 = i; + } else if ((Screen->Entries[i]->Row == 1) && (State->InitialRow1 > i)) { + State->InitialRow1 = i; + } // if/else + } // for + if ((State->ScrollMode == SCROLL_MODE_ICONS) && (State->MaxVisible > (State->FinalRow0 + 1))) + State->MaxVisible = State->FinalRow0 + 1; +} // static VOID IdentifyRows() + // // generic menu function // - -static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC StyleFunc, IN INTN DefaultEntryIndex, OUT REFIT_MENU_ENTRY **ChosenEntry) +static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC StyleFunc, IN OUT INTN *DefaultEntryIndex, + OUT REFIT_MENU_ENTRY **ChosenEntry) { SCROLL_STATE State; EFI_STATUS Status; @@ -280,10 +363,10 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty INTN ShortcutEntry; BOOLEAN HaveTimeout = FALSE; UINTN TimeoutCountdown = 0; - CHAR16 *TimeoutMessage; + CHAR16 TimeoutMessage[256]; CHAR16 KeyAsString[2]; UINTN MenuExit; - + if (Screen->TimeoutSeconds > 0) { HaveTimeout = TRUE; TimeoutCountdown = Screen->TimeoutSeconds * 10; @@ -291,12 +374,14 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty MenuExit = 0; StyleFunc(Screen, &State, MENU_FUNCTION_INIT, NULL); + IdentifyRows(&State, Screen); // override the starting selection with the default index, if any - if (DefaultEntryIndex >= 0 && DefaultEntryIndex <= State.MaxIndex) { - State.CurrentSelection = DefaultEntryIndex; + if (*DefaultEntryIndex >= 0 && *DefaultEntryIndex <= State.MaxIndex) { + State.CurrentSelection = *DefaultEntryIndex; UpdateScroll(&State, SCROLL_NONE); } - + State.PaintAll = TRUE; + while (!MenuExit) { // update the screen if (State.PaintAll) { @@ -308,9 +393,8 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty } if (HaveTimeout) { - TimeoutMessage = PoolPrint(L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10); + SPrint(TimeoutMessage, 255, L"%s in %d seconds", Screen->TimeoutText, (TimeoutCountdown + 5) / 10); StyleFunc(Screen, &State, MENU_FUNCTION_PAINT_TIMEOUT, TimeoutMessage); - FreePool(TimeoutMessage); } // read key press (and wait for it if applicable) @@ -336,13 +420,17 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty // react to key press switch (key.ScanCode) { case SCAN_UP: - case SCAN_LEFT: UpdateScroll(&State, SCROLL_LINE_UP); break; + case SCAN_LEFT: + UpdateScroll(&State, SCROLL_LINE_LEFT); + break; case SCAN_DOWN: - case SCAN_RIGHT: UpdateScroll(&State, SCROLL_LINE_DOWN); break; + case SCAN_RIGHT: + UpdateScroll(&State, SCROLL_LINE_RIGHT); + break; case SCAN_HOME: UpdateScroll(&State, SCROLL_FIRST); break; @@ -365,6 +453,10 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty case SCAN_F10: egScreenShot(); break; + case 0x0016: // F12 + if (EjectMedia()) + MenuExit = MENU_EXIT_ESCAPE; + break; } switch (key.UnicodeChar) { case CHAR_LINEFEED: @@ -386,13 +478,14 @@ static UINTN RunGenericMenu(IN REFIT_MENU_SCREEN *Screen, IN MENU_STYLE_FUNC Sty break; } } - + StyleFunc(Screen, &State, MENU_FUNCTION_CLEANUP, NULL); - + if (ChosenEntry) *ChosenEntry = Screen->Entries[State.CurrentSelection]; + *DefaultEntryIndex = State.CurrentSelection; return MenuExit; -} /* static UINTN RunGenericMenu( */ +} /* static UINTN RunGenericMenu() */ // // text-mode generic style @@ -404,20 +497,21 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN MenuWidth, ItemWidth, MenuHeight; static UINTN MenuPosY; static CHAR16 **DisplayStrings; - CHAR16 *TimeoutMessage; - + CHAR16 TimeoutMessage[256]; + + State->ScrollMode = SCROLL_MODE_TEXT; switch (Function) { - + case MENU_FUNCTION_INIT: // vertical layout MenuPosY = 4; if (Screen->InfoLineCount > 0) MenuPosY += Screen->InfoLineCount + 1; - MenuHeight = ConHeight - MenuPosY; + MenuHeight = ConHeight - MenuPosY - 3; if (Screen->TimeoutSeconds > 0) MenuHeight -= 2; InitScroll(State, Screen->EntryCount, MenuHeight); - + // determine width of the menu MenuWidth = 20; // minimum for (i = 0; i <= State->MaxIndex; i++) { @@ -425,17 +519,30 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, if (MenuWidth < ItemWidth) MenuWidth = ItemWidth; } - if (MenuWidth > ConWidth - 6) - MenuWidth = ConWidth - 6; - + MenuWidth += 2; + if (MenuWidth > ConWidth - 3) + MenuWidth = ConWidth - 3; + // prepare strings for display DisplayStrings = AllocatePool(sizeof(CHAR16 *) * Screen->EntryCount); - for (i = 0; i <= State->MaxIndex; i++) - DisplayStrings[i] = PoolPrint(L" %-.*s ", MenuWidth, Screen->Entries[i]->Title); - // TODO: shorten strings that are too long (PoolPrint doesn't do that...) - // TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle) - // TODO: account for double-width characters - + for (i = 0; i <= State->MaxIndex; i++) { + // Note: Theoretically, SPrint() is a cleaner way to do this; but the + // description of the StrSize parameter to SPrint implies it's measured + // in characters, but in practice both TianoCore and GNU-EFI seem to + // use bytes instead, resulting in truncated displays. I could just + // double the size of the StrSize parameter, but that seems unsafe in + // case a future library change starts treating this as characters, so + // I'm doing it the hard way in this instance. + // TODO: Review the above and possibly change other uses of SPrint() + DisplayStrings[i] = AllocateZeroPool(2 * sizeof(CHAR16)); + DisplayStrings[i][0] = L' '; + MergeStrings(&DisplayStrings[i], Screen->Entries[i]->Title, 0); + if (StrLen(DisplayStrings[i]) > MenuWidth) + DisplayStrings[i][MenuWidth - 1] = 0; + // TODO: use more elaborate techniques for shortening too long strings (ellipses in the middle) + // TODO: account for double-width characters + } // for + // initial painting BeginTextScreen(Screen->Title); if (Screen->InfoLineCount > 0) { @@ -445,16 +552,16 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->InfoLines[i]); } } - + break; - + case MENU_FUNCTION_CLEANUP: // release temporary memory for (i = 0; i <= State->MaxIndex; i++) - FreePool(DisplayStrings[i]); - FreePool(DisplayStrings); + MyFreePool(DisplayStrings[i]); + MyFreePool(DisplayStrings); break; - + case MENU_FUNCTION_PAINT_ALL: // paint the whole screen (initially and after scrolling) for (i = 0; i <= State->MaxIndex; i++) { @@ -479,31 +586,42 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, ArrowDown); else refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, L" "); + if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) { + if (Screen->Hint1 != NULL) { + refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 2); + refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->Hint1); + } + if (Screen->Hint2 != NULL) { + refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 1); + refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, Screen->Hint2); + } + } break; - + case MENU_FUNCTION_PAINT_SELECTION: // redraw selection cursor - refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->LastSelection - State->FirstVisible)); + refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, + MenuPosY + (State->PreviousSelection - State->FirstVisible)); refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_BASIC); - refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->LastSelection]); - refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, MenuPosY + (State->CurrentSelection - State->FirstVisible)); + refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->PreviousSelection]); + refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 2, + MenuPosY + (State->CurrentSelection - State->FirstVisible)); refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_CHOICE_CURRENT); refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, DisplayStrings[State->CurrentSelection]); break; - + case MENU_FUNCTION_PAINT_TIMEOUT: if (ParamText[0] == 0) { // clear message refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_BASIC); - refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 1); + refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 0, ConHeight - 3); refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, BlankLine + 1); } else { // paint or update message refit_call2_wrapper(ST->ConOut->SetAttribute, ST->ConOut, ATTR_ERROR); - refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, ConHeight - 1); - TimeoutMessage = PoolPrint(L"%s ", ParamText); + refit_call3_wrapper(ST->ConOut->SetCursorPosition, ST->ConOut, 3, ConHeight - 3); + SPrint(TimeoutMessage, 255, L"%s ", ParamText); refit_call2_wrapper(ST->ConOut->OutputString, ST->ConOut, TimeoutMessage); - FreePool(TimeoutMessage); } break; @@ -514,72 +632,168 @@ static VOID TextMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, // graphical generic style // +// +// Display a submenu +// + +// Display text with a solid background (MenuBackgroundPixel or SelectionBackgroundPixel) +static VOID DrawText(IN CHAR16 *Text, IN BOOLEAN Selected, IN UINTN FieldWidth, IN UINTN XPos, IN UINTN YPos) +{ + EG_IMAGE *TextBuffer; + EG_PIXEL Bg; + + TextBuffer = egCreateImage(FieldWidth, TEXT_LINE_HEIGHT, FALSE); + + egFillImage(TextBuffer, &MenuBackgroundPixel); + Bg = MenuBackgroundPixel; + if (Selected) { + // draw selection bar background + egFillImageArea(TextBuffer, 0, 0, FieldWidth, TextBuffer->Height, &SelectionBackgroundPixel); + Bg = SelectionBackgroundPixel; + } + + // render the text + egRenderText(Text, TextBuffer, TEXT_XMARGIN, TEXT_YMARGIN, (Bg.r + Bg.g + Bg.b) / 3); + egDrawImageWithTransparency(TextBuffer, NULL, XPos, YPos, TextBuffer->Width, TextBuffer->Height); +// BltImage(TextBuffer, XPos, YPos); +} -static VOID DrawMenuText(IN CHAR16 *Text, IN UINTN SelectedWidth, IN UINTN XPos, IN UINTN YPos) +// Finds the average brightness of the input Image. +// NOTE: Passing an Image that covers the whole screen can strain the +// capacity of a UINTN on a 32-bit system with a very large display. +// Using UINT64 instead is unworkable, since the code won't compile +// on a 32-bit system. As the intended use for this function is to handle +// a single text string's background, this shouldn't be a problem, but it +// may need addressing if it's applied more broadly.... +static UINT8 AverageBrightness(EG_IMAGE *Image) { + UINTN i; + UINTN Sum = 0; + + if (Image != NULL) { + for (i = 0; i < (Image->Width * Image->Height); i++) { + Sum += (Image->PixelData[i].r + Image->PixelData[i].g + Image->PixelData[i].b); + } + } // if + return (UINT8) (Sum / (Image->Width * Image->Height * 3)); +} // UINT8 AverageBrightness() + +// Display text against the screen's background image +static VOID DrawTextWithTransparency(IN CHAR16 *Text, IN UINTN XPos, IN UINTN YPos) { -// Print(L"Entering DrawMenuText(); Text is '%s', SelectedWidth is %d, XPos is %d, YPos is %d\n", -// Text, SelectedWidth, XPos, YPos); - if (TextBuffer == NULL) - TextBuffer = egCreateImage(LAYOUT_TEXT_WIDTH, TEXT_LINE_HEIGHT, FALSE); - - egFillImage(TextBuffer, &MenuBackgroundPixel); - if (SelectedWidth > 0) { - // draw selection bar background - egFillImageArea(TextBuffer, 0, 0, SelectedWidth, TextBuffer->Height, - &SelectionBackgroundPixel); - } - + UINTN TextWidth, TextPosX; + EG_IMAGE *TextBuffer; + + TextBuffer = egCropImage(GlobalConfig.ScreenBackground, XPos, YPos, LAYOUT_TEXT_WIDTH, TEXT_LINE_HEIGHT); + // render the text - egRenderText(Text, TextBuffer, TEXT_XMARGIN, TEXT_YMARGIN); - BltImage(TextBuffer, XPos, YPos); + egMeasureText(Text, &TextWidth, NULL); + if (TextWidth > TextBuffer->Width) + TextPosX = 0; + else + TextPosX = (TextBuffer->Width - TextWidth) / 2; + egRenderText(Text, TextBuffer, TextPosX, 0, AverageBrightness(TextBuffer)); + egDrawImageWithTransparency(TextBuffer, NULL, XPos, YPos, TextBuffer->Width, TextBuffer->Height); } +// Compute the size & position of the window that will hold a subscreen's information. +static VOID ComputeSubScreenWindowSize(REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *XPos, UINTN *YPos, UINTN *Width, UINTN *Height, UINTN *LineWidth) { + UINTN i, ItemWidth, HintTop, BannerBottomEdge, TitleWidth; + + *Width = 20; + *Height = 5; + TitleWidth = StrLen(Screen->Title); + if ((Screen->TitleImage) && (TitleWidth > (Screen->TitleImage->Width / FONT_CELL_WIDTH))) { + TitleWidth -= (Screen->TitleImage->Width / FONT_CELL_WIDTH); + } + if (TitleWidth > *Width) { + *Width = TitleWidth; + } + for (i = 0; i < Screen->InfoLineCount; i++) { + ItemWidth = StrLen(Screen->InfoLines[i]); + if (*Width < ItemWidth) { + *Width = ItemWidth; + } + (*Height)++; + } + for (i = 0; i <= State->MaxIndex; i++) { + ItemWidth = StrLen(Screen->Entries[i]->Title); + if (*Width < ItemWidth) { + *Width = ItemWidth; + } + (*Height)++; + } + *Width = TEXT_XMARGIN * 2 + *Width * FONT_CELL_WIDTH; + *LineWidth = *Width; + if (Screen->TitleImage) + *Width += (Screen->TitleImage->Width + TITLEICON_SPACING * 2 + FONT_CELL_WIDTH); + else + *Width += FONT_CELL_WIDTH; + + // Keep it within the bounds of the screen, or 2/3 of the screen's width + // for screens over 800 pixels wide + if (*Width > UGAWidth) + *Width = UGAWidth; + if ((*Width > (2 * UGAWidth) / 3) && (UGAWidth > 800)) + *Width = (2 * UGAWidth) / 3; + + *XPos = (UGAWidth - *Width) / 2; + + HintTop = UGAHeight - (FONT_CELL_HEIGHT * 3); // top of hint text + *Height *= TEXT_LINE_HEIGHT; + if (Screen->TitleImage && (*Height < (Screen->TitleImage->Height + TEXT_LINE_HEIGHT * 4))) + *Height = Screen->TitleImage->Height + TEXT_LINE_HEIGHT * 4; + + if (GlobalConfig.BannerBottomEdge >= HintTop) { // probably a full-screen image; treat it as an empty banner + BannerBottomEdge = 0; + } else { + BannerBottomEdge = GlobalConfig.BannerBottomEdge; + } + if (*Height > (HintTop - BannerBottomEdge - FONT_CELL_HEIGHT * 2)) { + BannerBottomEdge = 0; + } + if (*Height > (HintTop - BannerBottomEdge - FONT_CELL_HEIGHT * 2)) { + // TODO: Implement scrolling in text screen. + *Height = (HintTop - BannerBottomEdge - FONT_CELL_HEIGHT * 2); + } + + *YPos = ((UGAHeight - *Height) / 2); + if (*YPos < BannerBottomEdge) + *YPos = BannerBottomEdge + FONT_CELL_HEIGHT + (HintTop - BannerBottomEdge - *Height) / 2; +} // VOID ComputeSubScreenWindowSize() + // Displays sub-menus static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText) { INTN i; UINTN ItemWidth; - static UINTN MenuWidth, EntriesPosX, EntriesPosY, TimeoutPosY; + static UINTN LineWidth, MenuWidth, MenuHeight, EntriesPosX, EntriesPosY, TimeoutPosY; + EG_IMAGE *Window; + EG_PIXEL *BackgroundPixel = &(GlobalConfig.ScreenBackground->PixelData[0]); + State->ScrollMode = SCROLL_MODE_TEXT; switch (Function) { - + case MENU_FUNCTION_INIT: InitScroll(State, Screen->EntryCount, 0); - - // determine width of the menu - MenuWidth = 20; // minimum - for (i = 0; i < (INTN)Screen->InfoLineCount; i++) { - ItemWidth = StrLen(Screen->InfoLines[i]); - if (MenuWidth < ItemWidth) - MenuWidth = ItemWidth; - } - for (i = 0; i <= State->MaxIndex; i++) { - ItemWidth = StrLen(Screen->Entries[i]->Title); - if (MenuWidth < ItemWidth) - MenuWidth = ItemWidth; - } - MenuWidth = TEXT_XMARGIN * 2 + MenuWidth * FONT_CELL_WIDTH; - if (MenuWidth > LAYOUT_TEXT_WIDTH) - MenuWidth = LAYOUT_TEXT_WIDTH; - - if (Screen->TitleImage) - EntriesPosX = (UGAWidth + (Screen->TitleImage->Width + TITLEICON_SPACING) - MenuWidth) >> 1; - else - EntriesPosX = (UGAWidth - MenuWidth) >> 1; - EntriesPosY = ((UGAHeight - LAYOUT_TOTAL_HEIGHT) >> 1) + LAYOUT_BANNER_YOFFSET + TEXT_LINE_HEIGHT * 2; + ComputeSubScreenWindowSize(Screen, State, &EntriesPosX, &EntriesPosY, &MenuWidth, &MenuHeight, &LineWidth); TimeoutPosY = EntriesPosY + (Screen->EntryCount + 1) * TEXT_LINE_HEIGHT; // initial painting SwitchToGraphicsAndClear(); + Window = egCreateFilledImage(MenuWidth, MenuHeight, FALSE, BackgroundPixel); + egDrawImage(Window, EntriesPosX, EntriesPosY); egMeasureText(Screen->Title, &ItemWidth, NULL); - DrawMenuText(Screen->Title, 0, ((UGAWidth - ItemWidth) >> 1) - TEXT_XMARGIN, EntriesPosY - TEXT_LINE_HEIGHT * 2); - if (Screen->TitleImage) - BltImageAlpha(Screen->TitleImage, - EntriesPosX - (Screen->TitleImage->Width + TITLEICON_SPACING), EntriesPosY, - &MenuBackgroundPixel); + DrawText(Screen->Title, FALSE, (StrLen(Screen->Title) + 2) * FONT_CELL_WIDTH, + EntriesPosX + (MenuWidth - ItemWidth) / 2, EntriesPosY += TEXT_LINE_HEIGHT); + if (Screen->TitleImage) { + BltImageAlpha(Screen->TitleImage, EntriesPosX + TITLEICON_SPACING, EntriesPosY + TEXT_LINE_HEIGHT * 2, + BackgroundPixel); + EntriesPosX += (Screen->TitleImage->Width + TITLEICON_SPACING * 2); + } + EntriesPosY += (TEXT_LINE_HEIGHT * 2); if (Screen->InfoLineCount > 0) { for (i = 0; i < (INTN)Screen->InfoLineCount; i++) { - DrawMenuText(Screen->InfoLines[i], 0, EntriesPosX, EntriesPosY); + DrawText(Screen->InfoLines[i], FALSE, LineWidth, EntriesPosX, EntriesPosY); EntriesPosY += TEXT_LINE_HEIGHT; } EntriesPosY += TEXT_LINE_HEIGHT; // also add a blank line @@ -590,28 +804,34 @@ static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *Sta case MENU_FUNCTION_CLEANUP: // nothing to do break; - + case MENU_FUNCTION_PAINT_ALL: for (i = 0; i <= State->MaxIndex; i++) { - DrawMenuText(Screen->Entries[i]->Title, (i == State->CurrentSelection) ? MenuWidth : 0, - EntriesPosX, EntriesPosY + i * TEXT_LINE_HEIGHT); + DrawText(Screen->Entries[i]->Title, (i == State->CurrentSelection), LineWidth, EntriesPosX, + EntriesPosY + i * TEXT_LINE_HEIGHT); } + if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) { + if ((Screen->Hint1 != NULL) && (StrLen(Screen->Hint1) > 0)) + DrawTextWithTransparency(Screen->Hint1, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 3)); + if ((Screen->Hint2 != NULL) && (StrLen(Screen->Hint2) > 0)) + DrawTextWithTransparency(Screen->Hint2, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 2)); + } // if break; - + case MENU_FUNCTION_PAINT_SELECTION: // redraw selection cursor - DrawMenuText(Screen->Entries[State->LastSelection]->Title, 0, - EntriesPosX, EntriesPosY + State->LastSelection * TEXT_LINE_HEIGHT); - DrawMenuText(Screen->Entries[State->CurrentSelection]->Title, MenuWidth, - EntriesPosX, EntriesPosY + State->CurrentSelection * TEXT_LINE_HEIGHT); + DrawText(Screen->Entries[State->PreviousSelection]->Title, FALSE, LineWidth, + EntriesPosX, EntriesPosY + State->PreviousSelection * TEXT_LINE_HEIGHT); + DrawText(Screen->Entries[State->CurrentSelection]->Title, TRUE, LineWidth, + EntriesPosX, EntriesPosY + State->CurrentSelection * TEXT_LINE_HEIGHT); break; - + case MENU_FUNCTION_PAINT_TIMEOUT: - DrawMenuText(ParamText, 0, EntriesPosX, TimeoutPosY); + DrawText(ParamText, FALSE, LineWidth, EntriesPosX, TimeoutPosY); break; - + } -} +} // static VOID GraphicsMenuStyle() // // graphical main menu style @@ -619,50 +839,27 @@ static VOID GraphicsMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *Sta static VOID DrawMainMenuEntry(REFIT_MENU_ENTRY *Entry, BOOLEAN selected, UINTN XPos, UINTN YPos) { - UINTN ImageNum; - - ImageNum = ((Entry->Row == 0) ? 0 : 2) + (selected ? 0 : 1); - if (SelectionImages != NULL) - BltImageCompositeBadge(SelectionImages[ImageNum], - Entry->Image, Entry->BadgeImage, XPos, YPos); -} - -static VOID DrawMainMenuText(IN CHAR16 *Text, IN UINTN XPos, IN UINTN YPos) -{ - UINTN TextWidth, TextPosX; - - if (TextBuffer == NULL) - TextBuffer = egCreateImage(LAYOUT_TEXT_WIDTH, TEXT_LINE_HEIGHT, FALSE); - - egFillImage(TextBuffer, &MenuBackgroundPixel); - - // render the text - egMeasureText(Text, &TextWidth, NULL); - if (TextWidth > TextBuffer->Width) - TextPosX = 0; - else - TextPosX = (TextBuffer->Width - TextWidth) / 2; - egRenderText(Text, TextBuffer, TextPosX, 0); -// egRenderText(Text, TextBuffer, (TextBuffer->Width - TextWidth) >> 1, 0); - BltImage(TextBuffer, XPos, YPos); -} + EG_IMAGE *Background; + + if (SelectionImages != NULL) { + if (selected) { + Background = egCropImage(GlobalConfig.ScreenBackground, XPos, YPos, + SelectionImages[Entry->Row]->Width, SelectionImages[Entry->Row]->Height); + egComposeImage(Background, SelectionImages[Entry->Row], 0, 0); + BltImageCompositeBadge(Background, Entry->Image, Entry->BadgeImage, XPos, YPos); + } else { // Image not selected; copy background + egDrawImageWithTransparency(Entry->Image, Entry->BadgeImage, XPos, YPos, + SelectionImages[Entry->Row]->Width, SelectionImages[Entry->Row]->Height); + } // if/else + } // if +} // VOID DrawMainMenuEntry() static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *itemPosX, UINTN row0PosY, UINTN row1PosY, UINTN textPosY) { INTN i; - if (Screen->Entries[State->CurrentSelection]->Row == 0) { - if (State->CurrentSelection > State->LastVisible) { - State->LastVisible = State->CurrentSelection; - State->FirstVisible = 1 + State->CurrentSelection - State->MaxVisible; - if (State->FirstVisible < 0) // shouldn't happen, but just in case.... - State->FirstVisible = 0; - } // Scroll forward - if (State->CurrentSelection < State->FirstVisible) { - State->FirstVisible = State->CurrentSelection; - State->LastVisible = State->CurrentSelection + State->MaxVisible - 1; - } // Scroll backward - } + if (Screen->Entries[State->CurrentSelection]->Row == 0) + AdjustScrollState(State); for (i = State->FirstVisible; i <= State->MaxIndex; i++) { if (Screen->Entries[i]->Row == 0) { if (i <= State->LastVisible) { @@ -670,29 +867,46 @@ static VOID PaintAll(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN itemPosX[i - State->FirstVisible], row0PosY); } // if } else { - DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, - itemPosX[i], row1PosY); + DrawMainMenuEntry(Screen->Entries[i], (i == State->CurrentSelection) ? TRUE : FALSE, itemPosX[i], row1PosY); } } if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) - DrawMainMenuText(Screen->Entries[State->CurrentSelection]->Title, + DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title, (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY); + + if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_HINTS)) { + DrawTextWithTransparency(Screen->Hint1, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 3)); + DrawTextWithTransparency(Screen->Hint2, (UGAWidth - LAYOUT_TEXT_WIDTH) / 2, UGAHeight - (FONT_CELL_HEIGHT * 2)); + } // if } // static VOID PaintAll() // Move the selection to State->CurrentSelection, adjusting icon row if necessary... static VOID PaintSelection(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, UINTN *itemPosX, UINTN row0PosY, UINTN row1PosY, UINTN textPosY) { - if ((State->CurrentSelection < State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) { - DrawMainMenuEntry(Screen->Entries[State->LastSelection], FALSE, - itemPosX[State->LastSelection - State->FirstVisible], - (Screen->Entries[State->LastSelection]->Row == 0) ? row0PosY : row1PosY); - DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE, - itemPosX[State->CurrentSelection - State->FirstVisible], - (Screen->Entries[State->CurrentSelection]->Row == 0) ? row0PosY : row1PosY); + UINTN XSelectPrev, XSelectCur, YPosPrev, YPosCur; + + if (((State->CurrentSelection <= State->LastVisible) && (State->CurrentSelection >= State->FirstVisible)) || + (State->CurrentSelection >= State->InitialRow1) ) { + if (Screen->Entries[State->PreviousSelection]->Row == 0) { + XSelectPrev = State->PreviousSelection - State->FirstVisible; + YPosPrev = row0PosY; + } else { + XSelectPrev = State->PreviousSelection; + YPosPrev = row1PosY; + } // if/else + if (Screen->Entries[State->CurrentSelection]->Row == 0) { + XSelectCur = State->CurrentSelection - State->FirstVisible; + YPosCur = row0PosY; + } else { + XSelectCur = State->CurrentSelection; + YPosCur = row1PosY; + } // if/else + DrawMainMenuEntry(Screen->Entries[State->PreviousSelection], FALSE, itemPosX[XSelectPrev], YPosPrev); + DrawMainMenuEntry(Screen->Entries[State->CurrentSelection], TRUE, itemPosX[XSelectCur], YPosCur); if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) - DrawMainMenuText(Screen->Entries[State->CurrentSelection]->Title, + DrawTextWithTransparency(Screen->Entries[State->CurrentSelection]->Title, (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY); - } else { + } else { // Current selection not visible; must redraw the menu.... MainMenuStyle(Screen, State, MENU_FUNCTION_PAINT_ALL, NULL); } } // static VOID MoveSelection(VOID) @@ -713,24 +927,64 @@ static VOID PaintIcon(IN EG_EMBEDDED_IMAGE *BuiltInIcon, IN CHAR16 *ExternalFile if (Icon != NULL) { if (Alignment == ALIGN_RIGHT) PosX -= Icon->Width; - BltImageAlpha(Icon, PosX, PosY - (Icon->Height / 2), &MenuBackgroundPixel); + egDrawImageWithTransparency(Icon, NULL, PosX, PosY - (Icon->Height / 2), Icon->Width, Icon->Height); } -} // static VOID PaintArrow() +} // static VOID PaintIcon() + +inline UINTN ComputeRow0PosX(VOID) { + return ((UGAHeight / 2) - ROW0_TILESIZE / 2); +} // UINTN ComputeRow0PosX() + +// Display (or erase) the arrow icons to the left and right of an icon's row, +// as appropriate. +static VOID PaintArrows(SCROLL_STATE *State, UINTN PosX, UINTN PosY, UINTN row0Loaders) { + CHAR16 FileName[256]; + EG_IMAGE *TempImage; + UINTN Width, Height, RightX, AdjPosY; + + // NOTE: Assume that left and right arrows are of the same size.... + Width = egemb_arrow_left.Width; + Height = egemb_arrow_left.Height; + RightX = (UGAWidth + (ROW0_TILESIZE + TILE_XSPACING) * State->MaxVisible) / 2 + TILE_XSPACING; + AdjPosY = PosY - (Height / 2); + + // For PaintIcon() calls, the starting Y position is moved to the midpoint + // of the surrounding row; PaintIcon() adjusts this back up by half the + // icon's height to properly center it. + if ((State->FirstVisible > 0) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) { + SPrint(FileName, 255, L"%s\\arrow_left.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR); + PaintIcon(&egemb_arrow_left, FileName, PosX, PosY, ALIGN_RIGHT); + } else { + TempImage = egCropImage(GlobalConfig.ScreenBackground, PosX - Width, AdjPosY, Width, Height); + BltImage(TempImage, PosX - Width, AdjPosY); + egFreeImage(TempImage); + } // if/else + + if ((State->LastVisible < (row0Loaders - 1)) && (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_ARROWS))) { + SPrint(FileName, 255, L"%s\\arrow_right.icns", GlobalConfig.IconsDir ? GlobalConfig.IconsDir : DEFAULT_ICONS_DIR); + PaintIcon(&egemb_arrow_right, FileName, RightX, PosY, ALIGN_LEFT); + } else { + TempImage = egCropImage(GlobalConfig.ScreenBackground, RightX, AdjPosY, Width, Height); + BltImage(TempImage, RightX, AdjPosY); + egFreeImage(TempImage); + } // if/else +} // VOID PaintArrows() // Display main menu in graphics mode VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINTN Function, IN CHAR16 *ParamText) { INTN i; - extern UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders; + static UINTN row0PosX, row0PosXRunning, row1PosY, row0Loaders; UINTN row0Count, row1Count, row1PosX, row1PosXRunning; static UINTN *itemPosX; static UINTN row0PosY, textPosY; + State->ScrollMode = SCROLL_MODE_ICONS; switch (Function) { - + case MENU_FUNCTION_INIT: - InitScroll(State, Screen->EntryCount, 0); - + InitScroll(State, Screen->EntryCount, GlobalConfig.MaxTags); + // layout row0Count = 0; row1Count = 0; @@ -745,7 +999,7 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT } } row0PosX = (UGAWidth + TILE_XSPACING - (ROW0_TILESIZE + TILE_XSPACING) * row0Count) >> 1; - row0PosY = ((UGAHeight - LAYOUT_TOTAL_HEIGHT) >> 1) + LAYOUT_BANNER_YOFFSET; + row0PosY = ComputeRow0PosX(); row1PosX = (UGAWidth + TILE_XSPACING - (ROW1_TILESIZE + TILE_XSPACING) * row1Count) >> 1; row1PosY = row0PosY + ROW0_TILESIZE + TILE_YSPACING; if (row1Count > 0) @@ -769,37 +1023,57 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT InitSelection(); SwitchToGraphicsAndClear(); break; - + case MENU_FUNCTION_CLEANUP: - FreePool(itemPosX); + MyFreePool(itemPosX); break; - + case MENU_FUNCTION_PAINT_ALL: - BltClearScreen(TRUE); PaintAll(Screen, State, itemPosX, row0PosY, row1PosY, textPosY); - // For PaintIcon() calls, the starting Y position is moved to the midpoint + // For PaintArrows(), the starting Y position is moved to the midpoint // of the surrounding row; PaintIcon() adjusts this back up by half the // icon's height to properly center it. - if (State->FirstVisible > 0) - PaintIcon(&egemb_arrow_left, L"icons\\arrow_left.icns", row0PosX - TILE_XSPACING, - row0PosY + (ROW0_TILESIZE / 2), ALIGN_RIGHT); - if (State->LastVisible < (row0Loaders - 1)) - PaintIcon(&egemb_arrow_right, L"icons\\arrow_right.icns", - (UGAWidth + (ROW0_TILESIZE + TILE_XSPACING) * State->MaxVisible) / 2 + TILE_XSPACING, - row0PosY + (ROW0_TILESIZE / 2), ALIGN_LEFT); + PaintArrows(State, row0PosX - TILE_XSPACING, row0PosY + (ROW0_TILESIZE / 2), row0Loaders); break; case MENU_FUNCTION_PAINT_SELECTION: PaintSelection(Screen, State, itemPosX, row0PosY, row1PosY, textPosY); break; - + case MENU_FUNCTION_PAINT_TIMEOUT: if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_LABEL)) - DrawMainMenuText(ParamText, (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY + TEXT_LINE_HEIGHT); + DrawTextWithTransparency(ParamText, (UGAWidth - LAYOUT_TEXT_WIDTH) >> 1, textPosY + TEXT_LINE_HEIGHT); break; - + } -} +} // VOID MainMenuStyle() + +// Enable the user to edit boot loader options. +// Returns TRUE if the user exited with edited options; FALSE if the user +// pressed Esc to terminate the edit. +static BOOLEAN EditOptions(LOADER_ENTRY *MenuEntry) { + UINTN x_max, y_max; + CHAR16 *EditedOptions; + BOOLEAN retval = FALSE; + + if (GlobalConfig.HideUIFlags & HIDEUI_FLAG_EDITOR) { + return FALSE; + } + + refit_call4_wrapper(ST->ConOut->QueryMode, ST->ConOut, ST->ConOut->Mode->Mode, &x_max, &y_max); + + if (!GlobalConfig.TextOnly) + SwitchToText(TRUE); + + if (line_edit(MenuEntry->LoadOptions, &EditedOptions, x_max)) { + MyFreePool(MenuEntry->LoadOptions); + MenuEntry->LoadOptions = EditedOptions; + retval = TRUE; + } // if + if (!GlobalConfig.TextOnly) + SwitchToGraphics(); + return retval; +} // VOID EditOptions() // // user-callable dispatcher functions @@ -807,12 +1081,13 @@ VOID MainMenuStyle(IN REFIT_MENU_SCREEN *Screen, IN SCROLL_STATE *State, IN UINT UINTN RunMenu(IN REFIT_MENU_SCREEN *Screen, OUT REFIT_MENU_ENTRY **ChosenEntry) { + INTN DefaultEntry = -1; MENU_STYLE_FUNC Style = TextMenuStyle; - + if (AllowGraphicsMode) Style = GraphicsMenuStyle; - - return RunGenericMenu(Screen, Style, -1, ChosenEntry); + + return RunGenericMenu(Screen, Style, &DefaultEntry, ChosenEntry); } UINTN RunMainMenu(IN REFIT_MENU_SCREEN *Screen, IN CHAR16* DefaultSelection, OUT REFIT_MENU_ENTRY **ChosenEntry) @@ -821,13 +1096,12 @@ UINTN RunMainMenu(IN REFIT_MENU_SCREEN *Screen, IN CHAR16* DefaultSelection, OUT MENU_STYLE_FUNC MainStyle = TextMenuStyle; REFIT_MENU_ENTRY *TempChosenEntry; UINTN MenuExit = 0; - UINTN DefaultEntryIndex = -1; + INTN DefaultEntryIndex = -1; + INTN DefaultSubmenuIndex = -1; if (DefaultSelection != NULL) { - // Find a menu entry whose shortcut is the first character of DefaultSelection, or - // whose + // Find a menu entry that includes *DefaultSelection as a substring DefaultEntryIndex = FindMenuShortcutEntry(Screen, DefaultSelection); - // If that didn't work, should we scan more characters? For now, no. } if (AllowGraphicsMode) { @@ -836,14 +1110,22 @@ UINTN RunMainMenu(IN REFIT_MENU_SCREEN *Screen, IN CHAR16* DefaultSelection, OUT } while (!MenuExit) { - MenuExit = RunGenericMenu(Screen, MainStyle, DefaultEntryIndex, &TempChosenEntry); + MenuExit = RunGenericMenu(Screen, MainStyle, &DefaultEntryIndex, &TempChosenEntry); Screen->TimeoutSeconds = 0; - if (MenuExit == MENU_EXIT_DETAILS && TempChosenEntry->SubScreen != NULL) { - MenuExit = RunGenericMenu(TempChosenEntry->SubScreen, Style, -1, &TempChosenEntry); - if (MenuExit == MENU_EXIT_ESCAPE || TempChosenEntry->Tag == TAG_RETURN) - MenuExit = 0; - } + if (MenuExit == MENU_EXIT_DETAILS) { + if (TempChosenEntry->SubScreen != NULL) { + MenuExit = RunGenericMenu(TempChosenEntry->SubScreen, Style, &DefaultSubmenuIndex, &TempChosenEntry); + if (MenuExit == MENU_EXIT_ESCAPE || TempChosenEntry->Tag == TAG_RETURN) + MenuExit = 0; + if (MenuExit == MENU_EXIT_DETAILS) { + if (!EditOptions((LOADER_ENTRY *) TempChosenEntry)) + MenuExit = 0; + } // if + } else { // no sub-screen; ignore keypress + MenuExit = 0; + } + } // Enter sub-screen } if (ChosenEntry)