<tr>
<td><tt>timeout</tt></td>
<td>numeric value</td>
- <td>Sets the timeout period in seconds. If <tt>0</tt>, the timeout is disabled—rEFInd waits indefinitely for user input.</td>
+ <td>Sets the timeout period in seconds. If <tt>0</tt>, the timeout is disabled—rEFInd waits indefinitely for user input. If <tt>-1</tt>, rEFInd will normally boot to the default selection. However, if a shortcut key ('W' for Windows) is pressed, that system will boot. If any other key is pressed, the menu will show with no timeout.</td>
</tr>
<tr>
<td><tt>screensaver</tt></td>
UINTN index;
INTN ShortcutEntry;
BOOLEAN HaveTimeout = FALSE;
+ BOOLEAN WaitForRelease = FALSE;
UINTN TimeoutCountdown = 0;
INTN PreviousTime = -1, CurrentTime, TimeSinceKeystroke = 0;
CHAR16 TimeoutMessage[256];
if (GlobalConfig.ScreensaverTime != -1)
UpdateScroll(&State, SCROLL_NONE);
}
+
+ if (Screen->TimeoutSeconds == -1) {
+ Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
+ if (Status == EFI_NOT_READY) {
+ MenuExit = MENU_EXIT_TIMEOUT;
+ } else {
+ KeyAsString[0] = key.UnicodeChar;
+ KeyAsString[1] = 0;
+ ShortcutEntry = FindMenuShortcutEntry(Screen, KeyAsString);
+ if (ShortcutEntry >= 0) {
+ State.CurrentSelection = ShortcutEntry;
+ MenuExit = MENU_EXIT_ENTER;
+ } else {
+ WaitForRelease = TRUE;
+ HaveTimeout = FALSE;
+ }
+ }
+ }
+
if (GlobalConfig.ScreensaverTime != -1)
State.PaintAll = TRUE;
State.PaintSelection = FALSE;
}
+ if (WaitForRelease) {
+ Status = refit_call2_wrapper(ST->ConIn->ReadKeyStroke, ST->ConIn, &key);
+ if (Status == EFI_SUCCESS) {
+ // reset, because otherwise the buffer gets queued with keystrokes
+ refit_call2_wrapper(ST->ConIn->Reset, ST->ConIn, FALSE);
+ refit_call1_wrapper(BS->Stall, 100000);
+ } else {
+ WaitForRelease = FALSE;
+ refit_call2_wrapper(ST->ConIn->Reset, ST->ConIn, TRUE);
+ }
+ continue;
+ }
+
if (HaveTimeout) {
CurrentTime = (TimeoutCountdown + 5) / 10;
if (CurrentTime != PreviousTime) {
} // static VOID MoveSelection(VOID)
// Display a 48x48 icon at the specified location. Uses the image specified by
-// ExternalFilename if it's available, or BuiltInImage if it's not. The
+// ExternalFilename if it's available, or BuiltInImage if it's not. The
// Y position is specified as the center value, and so is adjusted by half
// the icon's height. The X position is set along the icon's left
// edge if Alignment == ALIGN_LEFT, and along the right edge if