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1 delYsid: I knew there had to be a way. The old keyboard shortcutting
2 code (which uses chess-legal-plies) was just to slow. On modern
3 machines you wouldn't notice it, but on my 300 MHz laptop in battery
4 saving mode, even with byte-compiled files, I spent 1/4 of my time
5 looking at the hourglass cursor. So I kept cleaning the algorithm,
6 dropping the number of calls to chess-search-position (the biggest and
7 slowest function in chess.el) from 5400 calls down to 4300 calls. But
8 still it was too slow. Then I thought about it long and hard, and
9 realized chess-legal-plies was going about its whole job backwards. I
10 found a way to optimize it that resulted in dropping the number of
11 calls to chess-search-position down to 797!! That's 5000 fewer calls.
12 The new code is so fast I that when it's byte-compiled, I never see an
13 hourglass cursor, rarely even when un-byte-compiled in my slowest
14 configuration!
15
16 - Feature work remaining:
17
18 annotations
19 chatting
20 clocks
21 bughouse/crazyhouse
22 analysis/highlight tools
23 database interaction (chess-file.el, chess-scid.el)
24
25 ----------------------------------------------------------------------
26
27 - the game should go inactive once I lose by stalemate/checkmate
28
29 - detect draw/resign/abort/retract, etc., from ICS and common engines
30
31 - in chess-engine-filter and chess-ics-filter, if an error is
32 encountered, skip that line so the same error isn't triggered again
33
34 ----------------------------------------------------------------------
35
36 - Add support for adjournments; also, implement this is such a way
37 that an e-mail or postal game is basically a game that's adjourned
38 after every move
39
40 - There needs to be much more robustness; it's too easy to get the
41 game into an unplayable state right now
42
43 - Break my dependency on cl
44
45 - Use more asserts throughout the code
46
47 - Read-only mode needs to be a bit more vigorous. There's nothing
48 preventing the user from using M-x commands.
49
50 - Add an engine function for obtaining an evaluation of the current
51 position. Then, allow M-x chess to startup a non-game oriented
52 engine, solely for the purpose of submitting position evaluations,
53 and displaying the result in the modeline. (Also, look at crafty's
54 kibitzing feature).
55
56 - Complete chess-pgn-mode
57
58 - Write a chess-database.el interface, and then add chess-lisp.el,
59 chess-file.el (PGN games in a flat file) and chess-scid.el
60
61 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
62 chess games back and forth. Add code for special MIME handling of
63 this type in Gnus.
64
65 - Copy some of ics.el's nicer functionality into chess-ics.el
66
67 - Add support for ICS observing
68
69 - Make the mode-line much more informative, with information on who is
70 playing, etc.
71
72 - Turn on memory gc collection messages, and see how much of a pig
73 chess.el is
74
75 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
76
77 - Create a series of generic functions and predicates, so that users
78 can say (chess-position OBJECT) or (chess-move OBJECT), without
79 needing to know the type of OBJECT.
80
81 - Change chess-display-set-... to chess-display-set, and make it use
82 the new generic functions.
83
84 - Use server-side sockets in chess-network, if Emacs supports it
85
86 - Support auto-saving of games to PGN, and saving them at appropriate
87 points; this will require database interaction support
88
89 - Allow ASCII displays to use a separate frame
90
91 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
92 pieces the square can be set to. Cursor movement is really not the
93 best for chess-images. I still need to figure out how best to
94 handle cursor-type with that display.
95
96 - Still need to test many areas: position editing
97
98 - Implement engine options; then, in chess-puzzle set the option that
99 tells the engine not to resign.
100
101 - Add a display command for writing out the currently displayed game
102 to a file. It will use PGN for games, and FEN for positions.
103
104 - Remote displays are horribly insecure.
105
106 - When editing the board in display mode (or doing speculative moves),
107 doing them on a copy of the board with no hook except the display
108 hook. Then, if you like the result, it call be a `set' on the
109 original board from the copied board.
110
111 - Resize the chess board on a window resize event, if possible.
112
113 - Add chess-game-strip-annotations, for removing all annotations from
114 a game object
115
116 - Add a module for chatting between opponents
117
118 - Let the user specify a default size for the chess-images display
119
120 - Need to check for chess engine resignations
121
122 - Need a chess-clock.el module, especially for playing on ICS
123
124 - Port image display code to XEmacs
125
126 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
127
128 - Allow the opponent to give hints.
129
130 - Add a command that will load a saved game, continue it, and then
131 enter a move for whichever color is next to play. This would make
132 it trivial to add chess drivers to AIM, IRC, etc. The mere command
133 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
134 make my move as Nf3. It would also make chess by e-mail a snap to
135 implement.
136
137 - Add an analyze command that will indicate which pieces are defended,
138 how well, which are attacked, which moves would increase
139 defense/attack/both, etc. Basically, everything that can be known
140 about the current board, and one move ahead (on both sides).
141
142 - Add a warning mode that will use the results of an analysis to warn
143 the user (and ask for confirmation) before doing something that
144 might lead to an inferior position.
145
146 - Create chess-player.el, which creates persistent objects that
147 encapsulate information about any player: where he is, his name, his
148 opponent type, etc. This would maintain a log of games against that
149 player, their current chess rating, etc. Then, M-x chess would ask
150 you for a player, not an opponent.
151
152 - Add a Map command, that will colorize the squares depending on
153 whether they are reachable by either side. Green if reachable by
154 you, Red if by your opponent, and blue if by both. With a prefix
155 argument, colorize only the squares that have pieces on them. This
156 is a stable modes that remains in effect until turned off. It also
157 requires the ability to pass a color to the chessboard highlighting
158 routine.
159
160 - If a person selects a piece with the mouse, then uses right-click to
161 designate a target square, display the resulting board without
162 making a move. This requires copying chessboard-current-board to
163 chessboard-draft-board. If the user right-clicks without selecting
164 a piece, it will reset to chessboard-current-board and redraw.
165
166 - Using gnuplot-mode, allow evaluation trends to be plotted
167
168 BEFORE FINAL RELEASE
169
170 profile, mem profile, doc, lint, checkdoc