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[gnu-emacs-elpa] / chess-clock.el
1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
2 ;;
3 ;; Implements a chess clock
4 ;;
5
6 (defvar chess-clock-last-time nil)
7 (defvar chess-clock-timer nil)
8
9 (make-variable-buffer-local 'chess-clock-last-time)
10 (make-variable-buffer-local 'chess-clock-timer)
11
12 (defsubst chess-clock-add-seconds (time seconds)
13 "To TIME, add SECONDS. Return result as a time value."
14 (let* ((secint (truncate seconds))
15 (hi (/ secint 65536))
16 (lo (% secint 65536))
17 (calc (+ (cadr time) lo)))
18 (if (< calc 65536)
19 (list (+ (car time) hi) calc)
20 (list (+ (car time) (1+ hi)) (% calc 65536)))))
21
22 (defsubst chess-clock-time-to-seconds (time)
23 "Convert TIME to a floating point number."
24 (+ (* (car time) 65536.0)
25 (cadr time)
26 (/ (or (car (cdr (cdr time))) 0) 1000000.0)))
27
28 (defsubst chess-clock-time-diff (t1 t2)
29 "Return the difference in seconds between T1 and T2."
30 (- (chess-clock-time-to-seconds t1)
31 (chess-clock-time-to-seconds t2)))
32
33 (defun chess-clock-handler (game event &rest args)
34 (cond
35 ((eq event 'initialize)
36 (unless (or (null (car args))
37 (chess-game-data game 'white-remaining))
38 (chess-game-set-data game 'white-remaining (float (car args)))
39 (chess-game-set-data game 'black-remaining (float (car args))))
40 t)
41
42 ((eq event 'post-undo)
43 (let* ((last-ply (car (last (chess-game-plies game) 2)))
44 (white (chess-ply-keyword last-ply :white))
45 (black (chess-ply-keyword last-ply :black)))
46 (when (and white black)
47 (chess-game-set-data game 'white-remaining white)
48 (chess-game-set-data game 'black-remaining black))))
49
50 ((eq event 'move)
51 (let ((white (chess-game-data game 'white-remaining))
52 (black (chess-game-data game 'black-remaining)))
53 (when (and white black
54 (chess-game-data game 'active)
55 (> (chess-game-index game) 0))
56 (unless chess-clock-timer
57 (setq chess-clock-timer
58 (run-with-timer 0 1 'chess-clock-tick-tock (current-buffer))))
59 (let ((last-ply (car (last (chess-game-plies game) 2))))
60 (chess-ply-set-keyword last-ply :white white)
61 (chess-ply-set-keyword last-ply :black black)))))
62
63 ((eq event 'set-data)
64 (if (and (eq (car args) 'active)
65 (not (chess-game-data game 'active)))
66 (chess-clock-handler game 'destroy)))
67
68 ((memq event '(destroy resign drawn))
69 (when chess-clock-timer
70 (cancel-timer chess-clock-timer)
71 (setq chess-clock-timer nil)))))
72
73 (defvar chess-clock-tick-tocking nil)
74
75 (defun chess-clock-tick-tock (module)
76 (unless chess-clock-tick-tocking
77 (let ((chess-clock-tick-tocking t))
78 (with-current-buffer module
79 (let ((last-time chess-clock-last-time)
80 (chess-game-inhibit-events t)
81 counter)
82 (setq chess-clock-last-time (current-time))
83 (when (> (chess-game-index chess-module-game) 0)
84 (if (chess-pos-side-to-move (chess-game-pos chess-module-game))
85 (setq counter 'white-remaining)
86 (setq counter 'black-remaining))
87 (chess-game-set-data
88 chess-module-game counter
89 (- (chess-game-data chess-module-game counter)
90 (chess-clock-time-diff chess-clock-last-time last-time))))))
91 (force-mode-line-update))))
92
93 (provide 'chess-clock)
94
95 ;;; chess-clock.el ends here