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1 EMACS-CHESS -*- mode: org; fill-column: 78 -*-
2
3 #+STARTUP: overview
4 #+ARCHIVE: TODO-OLD::
5 #+SEQ_TODO: TODO(@) STARTED(@) WAITING(@) DELEGATED(@) | DONE(@) DEFERRED(@) CANCELLED(@) WONTFIX(@) WORKSFORME(@) INVALID(@) DUPLICATE(@) NOTE
6 #+TAGS: FEATURE(f) DOCS(d) BUILD(b)
7 #+CATEGORY: Chess
8
9 * TODO [#B] display: Sometimes final event of game doesn't change modeline
10 - Note taken on [2008-09-03 Wed 04:18] \\
11 I just had it happen again tonight, when I resigned with C-c C-r, and it
12 showed up in the *chess-ics* buffer, but it didn't update the modeline.
13 Like CHECKMATE, FLAG FELL, or RESIGN
14 :PROPERTIES:
15 :UUID: 316BD168-29A8-4B54-830C-FA5CEA397518
16 :END:
17 * TODO [#B] Fix errors from the validation suite
18 Error reading game 336249: PGN parser: Expected a ply here: '30'
19 Error reading game 443436: PGN parser: Expected a ply here: 'Rf2'
20 Error reading game 465586: PGN parser: Expected a ply here: 'R'
21 :PROPERTIES:
22 :UUID: 01CFDC4F-350C-472B-A4F6-DFE4503B6D05
23 :END:
24 [2008-09-02 Tue]
25 * TODO [#B] Make the chess-ics-sought buffer read-only
26 :PROPERTIES:
27 :UUID: D416E179-252C-49CE-8BAA-06B31364116F
28 :END:
29 [2008-09-02 Tue]
30 * TODO [#B] Sought games are not being selected for me when I press RET
31 :PROPERTIES:
32 :UUID: 06F3AD0F-B44D-4845-B345-4406AF8D3212
33 :END:
34 [2008-09-02 Tue]
35 * TODO [#B] Sometimes the chess-ics-sought buffer doesn't appear
36 :PROPERTIES:
37 :UUID: A3499CBB-5C0D-4C1B-872C-DC4E7D46CA73
38 :END:
39 [2008-09-02 Tue]
40 * DONE [#B] Sometimes a chess-test run fails to recognize promotions
41 SCHEDULED: <2008-09-02 Tue><
42 - State "DONE" [2008-09-02 Tue 22:31] \\
43 Fixed. This appears to be a bug in looking-at/match-string, but it only
44 occurs under high load and certain circumstances. I was able to get around it
45 by examining the buffer directly.
46 - Note taken on [2008-09-01 Mon 05:35] \\
47 This happens on game 2030188.
48 :PROPERTIES:
49 :UUID: 431304B0-E8B9-485E-82B5-D4DF900C27DF
50 :END:
51 [2008-09-01 Mon]
52 * TODO [#C] Investigate the performance possibilities researched by Mario
53 Well, I've played a little with a few transformations but I haven't managed
54 to get any substantial speedup. Things I see are:
55
56 - char-valid-p is called at least three times, the value could be saved in
57 the toplevel let*.
58 - I am not sure but I think I read inline quoted lists can be slower. I
59 tried to define the direction lists as a alist in a defconst, but it
60 didnt't really show as a speedup...
61 - The chess--add-candidates defsubst does needless check of check-only in
62 some cases. I.e., if we rewrite the first cond clause to do different
63 things if check-only is t or nil, that might also do a bit.
64
65 But really, I didnt find anything worthwhile... Maybe it could make sense to
66 have a separate function to handle the (memq piece '(nil t)) case.
67 :PROPERTIES:
68 :UUID: 24E8AD24-067C-4130-9616-63D5DFF60231
69 :END:
70 [2008-09-01 Mon]
71 * DONE [#B] chess-auto.el is not being built properly :BUILD:
72 SCHEDULED: <2008-09-01 Mon>
73 - State "DONE" [2008-09-01 Mon 21:16]
74 :PROPERTIES:
75 :UUID: 184AF780-815B-43DB-87A4-0A81DE252AB0
76 :END:
77 [2008-08-31 Sun]
78 * DONE [#B] scid: The buffer needs periodic clearing, or it grows too large
79 SCHEDULED: <2008-09-01 Mon>
80 - State "DONE" [2008-09-01 Mon 21:16]
81 :PROPERTIES:
82 :UUID: 272CE75E-122A-4AEA-8A03-9CD2041895EA
83 :END:
84 [2008-09-01 Mon]
85 * TODO display: Make highlight colors easily customizable
86 :PROPERTIES:
87 :UUID: D0842841-9E89-49A3-9EEB-5FA4D251FE41
88 :END:
89 * TODO display: Draw move highlights as a border, not a background
90 This should be optional, since backgrounds can look nice too.
91 :PROPERTIES:
92 :UUID: 5A7A3C73-5105-4BAB-A027-79310B9CD061
93 :END:
94 * TODO display: Always validate the display before painting
95 This will require adding a new text property to each square on the board,
96 `chess-piece', so that the validator can walk through the displayed board
97 and ensure that it matches the known position for that board.
98 :PROPERTIES:
99 :UUID: 169EB9E9-ED82-4FA7-AE8A-129FFFE419F6
100 :END:
101 * TODO autosave: This module currently isn't working at all!
102 :PROPERTIES:
103 :UUID: D31ED224-7C1E-4171-AE38-AE87D0032743
104 :END:
105 * TODO autosave: Doesn't support undoing of moves
106 :PROPERTIES:
107 :UUID: 80E09658-6D7E-4DD5-A077-E3CDB80F6003
108 :END:
109 * TODO clock: Sometimes, the clock gets shut off while playing on ICS
110 :PROPERTIES:
111 :UUID: 5130D83E-91A4-4FFD-B62F-DFD8345B06AC
112 :END:
113 * TODO irc: If move before opponent connects, symbol assertion "value"
114 :PROPERTIES:
115 :UUID: DCCEB9D3-0F5F-484C-9D4E-A0B7801F101D
116 :END:
117 * TODO network: Does not work at all!
118 :PROPERTIES:
119 :UUID: AC39392F-57EF-4D79-A718-DEB4B24DFC5D
120 :END:
121 * TODO gnuchess: Triggers a Lisp error when I resign
122 :PROPERTIES:
123 :UUID: 8ADABEB5-BF38-4A71-949F-074048AED7B0
124 :END:
125 * TODO ics: Takebacks still aren't working 100%
126 When I submit a takeback request manually, and the other side accepts, my
127 client doesn't know what to do with it
128 :PROPERTIES:
129 :UUID: 67BF2EFF-66E6-4DE3-BCD1-D1743D8C7AC3
130 :END:
131 * TODO ics: Accepting match request doesn't seem to be working always
132 :PROPERTIES:
133 :UUID: 296B2B3D-B4CF-418E-8FA6-36D301D09136
134 :END:
135 * TODO ics: Resuming adjourned games does not work at all
136 :PROPERTIES:
137 :UUID: D2E35ADE-1CFF-4DB6-A910-DF3C886709B3
138 :END:
139 * TODO ics: Not detecting forfeit by disconnection at the moment
140 :PROPERTIES:
141 :UUID: 0EDCC239-65B0-450F-82B9-12B1E96667D4
142 :END:
143 * TODO If you are playing a puzzle game, and the engine is thinking
144 And you hit space to move to the next puzzle, then when the last move is
145 finally received from the engine it causes an error.
146 :PROPERTIES:
147 :UUID: 4583E224-B5A2-47D4-906E-6374AA7AB936
148 :END:
149 * TODO Port the code to XEmacs
150 :PROPERTIES:
151 :UUID: A633A292-722C-4566-9F5D-807675DAB8DD
152 :END:
153 * TODO Find a way to display pieces on Windows platforms
154 Or at least document how to build XPM support into Emacs for Windows.
155 :PROPERTIES:
156 :UUID: D602699C-A340-41A4-BA94-876743D43F8C
157 :END:
158 * TODO Add chess-ucb to the list of modules created via M-x chess
159 Right now there is no facility for having two engines associated with a
160 single game (and chess-link is not what we want in this case).
161 :PROPERTIES:
162 :UUID: 8C355AA3-46DD-4261-BC7C-4028CDF42854
163 :END:
164 * TODO display: If I win, it still reports CHECKMATE incorrectly
165 If I'm white, it does so on the last ply (per display)
166 :PROPERTIES:
167 :UUID: 3F662E90-3F58-43E9-B59E-936F1EBC3953
168 :END:
169 * TODO display: Need "save game to a PGN file/database" command
170 :PROPERTIES:
171 :UUID: 2BBA9120-1EE5-4623-9F52-DFB966EC3317
172 :END:
173 * TODO engine: Answering "y" to opponent (takeback, etc) hangs
174 I get left with an hourglass cursor.
175 :PROPERTIES:
176 :UUID: 0F9290D9-90D6-48ED-9F13-EEDF42EA91F0
177 :END:
178 * TODO engine: If no chess engine available, print a nice message
179 :PROPERTIES:
180 :UUID: E0889D90-33FD-426F-AC45-6221136162D8
181 :END:
182 * TODO ply: detect games drawn by 3-fold repetition and 50 move rule
183 Note, FIDE rules define that a draw must be claimed by one of the opponents,
184 so we do not really need to do this on every move, just when a draw is
185 requested.)
186 :PROPERTIES:
187 :UUID: 4D3BBF63-A640-483A-ACF9-CC948AEAAAC7
188 :END:
189 * TODO pgn: When saving game to clipboard, shouldn't need to save FEN
190 If it's starting from a standard position (this doesn't always happen)
191 :PROPERTIES:
192 :UUID: 7CB3441C-9398-42D7-A174-5F534ADA473B
193 :END:
194 * TODO pgn: Sometimes when clipping, "*" is stuck to last move's text
195 :PROPERTIES:
196 :UUID: 5B737ED4-F271-425E-9F1D-1DFA7834BAFF
197 :END:
198 * TODO german: Complete translation
199 :PROPERTIES:
200 :UUID: 937301D5-2C31-4F43-83B0-FB9A0CD5F138
201 :END:
202 * TODO [#C] Profile and mem profile
203 Especially try to get the validation suite running faster!
204 :PROPERTIES:
205 :UUID: 4A08E03C-1AEA-4C14-951A-3F8DBB2E29E7
206 :END:
207 * TODO [#C] Elint all files
208 :PROPERTIES:
209 :UUID: 7F56D199-279D-4DAD-AF4C-D612AFC803FA
210 :END:
211 * TODO [#C] Add docstrings/texi content
212 :PROPERTIES:
213 :UUID: 7BC85C08-7A3B-4A09-94C6-9AF10180924B
214 :END:
215 * TODO [#C] Use checkdoc on all files
216 :PROPERTIES:
217 :UUID: 8D30489F-9000-43C3-BCA6-0C14F0E5C831
218 :END:
219 * TODO [#C] Clean up chess.el
220 :PROPERTIES:
221 :UUID: F2CC192E-8AD3-47BD-9A9F-3990BA1206A2
222 :END:
223 * TODO Create a better error hierarchy :FEATURE:
224 Instead of using (error), we should be throwing specialized signals that
225 indicate whether it's a problem with a ply, a position, a move, etc. And
226 then this data object should be included with the error.
227 :PROPERTIES:
228 :UUID: 323563C6-2A99-4B01-A29B-BEB09166C103
229 :END:
230 [2008-08-31 Sun]
231 * TODO ics: Add a completion function against logged in users :FEATURE:
232 :PROPERTIES:
233 :UUID: 1AFE6B32-7236-4E71-9CCC-21B797E67F08
234 :END:
235 * TODO ics: Copy ics.el's nicer functionality into chess-ics.el :FEATURE:
236 :PROPERTIES:
237 :UUID: 05E523E9-38EC-4268-89B4-2A42409F9059
238 :END:
239 * TODO Use TrueType or other chess fonts for displaying positions :FEATURE:
240 This might be the best way of displaying positions on Windows.
241 :PROPERTIES:
242 :UUID: 0387D818-3841-4BA1-A246-F48349F4A53F
243 :END:
244 * TODO Enable chat module, and base its interface on what TNT does :FEATURE:
245 :PROPERTIES:
246 :UUID: A5AC87EC-99B7-4522-9916-F97ED3EC5F78
247 :END:
248 * TODO Merge chess-announce and chess-sound :FEATURE:
249 Use style modules on top of the underlying module.
250 :PROPERTIES:
251 :UUID: 87612913-B3AD-4329-892F-C156F88A358C
252 :END:
253 * TODO Create generic chess-output interface :FEATURE:
254 For outputting games to a particular format (PGN, HTML, LaTeX, etc).
255 :PROPERTIES:
256 :UUID: A7F64797-4827-4EF6-BFE4-075D6F430D4E
257 :END:
258 * TODO Display in modeline which game in the database we're in :FEATURE:
259 And what the positional evaluation is.
260 :PROPERTIES:
261 :UUID: 6144C07C-8F6B-46B8-80A8-C736E3C843F0
262 :END:
263 * TODO Add `force' event for forcing an engine to move :FEATURE:
264 And a command from chess-display to send this event.
265 :PROPERTIES:
266 :UUID: E88AE290-D2DD-4445-942E-E9DE09596A1F
267 :END:
268 * TODO Let people override the chess-default-* lists :FEATURE:
269 :PROPERTIES:
270 :UUID: AEBED712-70F6-499B-A8D8-6A8632D9A7D1
271 :END:
272 * TODO Write chess-descriptive.el, and have the code in general use :FEATURE:
273 chess-ply-to-string and chess-string-to-ply, so that users can use
274 descriptive notationas an alternative to algebraic.
275
276 (NOTE: this might proof problematic since descriptive move notation is
277 ambigious if we don't have the full game information, since we need to
278 destinguish between QR KR QN and KN. So chess-descriptive-to-ply would need
279 to use a game object as reference, rather than just a position.)
280 :PROPERTIES:
281 :UUID: 7C283CC8-450C-468C-93C3-C264CC8F536A
282 :END:
283 * TODO Change chess-announce/sound so it reads the text rendered move :FEATURE:
284 Such as "king's pawn to e4".
285
286 This way it will work with either descriptive or algebraic notation. Also,
287 chess-announce and chess-sound can be collapsed into one module, with
288 different "styles" of announcing.
289 :PROPERTIES:
290 :UUID: B7090875-BB45-438D-B7C9-CC7A0524D98B
291 :END:
292 * TODO Make ( create variations in a display :FEATURE:
293 And keys to move into and out of them. At the moment, variations are
294 supported programmatically, but not in the UI.
295 :PROPERTIES:
296 :UUID: C7B9BEEE-5261-412C-8592-5E1EDEBC5544
297 :END:
298 * TODO Make a read-only display mode :FEATURE:
299 Which allows people to view/browse but not alter a game. This could be used
300 for remoting displays in order that people on other X servers might observe
301 a game.
302 :PROPERTIES:
303 :UUID: 1968B422-B8D9-4493-9C90-401956C8CAE0
304 :END:
305 * TODO Enhance PGN mode :FEATURE:
306 Maybe pgn-mode could just allow normal editing, and bind some keys
307 to do special things. e.g., the mouse binding could work as normal,
308 SPC could update the display. So if you do
309
310 1 e4 SPC
311
312 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
313 Then, one could enter variations or such simply with ( or { and
314 the display would update automatically.
315 e.g., you do
316
317 ( 15.e5 SPC Nf3 SPC )
318
319 and you'd get three display updates, on e5 SPC, you get that
320 ply, then the second one, and on ) you get the position before the
321 variation. Move point into the variation again, and hit C-l and you
322 get the pos where point is on.
323
324 There should be a forward-ply and backward-ply, maybe something like
325 M-f / M-b, and C-u M-f for two plies forward?
326
327 Very nice would be a pcomplete-based completion fascility, so
328 simply hit TAB at any point, and you get the right completion.
329
330 Example:
331
332 [Event ...]
333
334 TAB 1.TAB ...
335
336 On first tab, the move number is inserted. On second, you get
337 all possible moves in that position.
338 :PROPERTIES:
339 :UUID: 7D4ACEDE-C9D9-49E1-883F-829DB80FC5E7
340 :END:
341 * TODO Add support for adjournments :FEATURE:
342 Also, implement this is such a way that an e-mail or postal game is
343 basically a game that's adjourned after every move; use BBDB if available
344 :PROPERTIES:
345 :UUID: D41A3E75-04FB-4EC8-A64C-7BD54658AA78
346 :END:
347 * TODO Use MIME attachments (application/x-chess-pgn) :FEATURE:
348 For sending e-mail chess games back and forth.
349 :PROPERTIES:
350 :UUID: B01A0B43-12F3-4978-A63A-01ADBA9BB78D
351 :END:
352 * TODO Enable UI commands in chess-display to interact with databases :FEATURE:
353 As of 2.0, this support is programmatic only.
354 :PROPERTIES:
355 :UUID: 8CA4762E-4665-433E-9538-994BEDCABE21
356 :END:
357 * TODO Follow what `edit-env' does, in order to make chess-query.el :FEATURE:
358 :PROPERTIES:
359 :UUID: 48F2D4F3-8B1B-4196-BED0-1407239ADC4F
360 :END:
361 * TODO Allow the opponent to give hints :FEATURE:
362 :PROPERTIES:
363 :UUID: 068BE26D-4D81-44CD-A4EB-04F15D5064FB
364 :END:
365 * TODO Add warning mode that uses analysis results to warn the user :FEATURE:
366 And ask for confirmation before doing something that might lead to an
367 inferior position.
368 :PROPERTIES:
369 :UUID: 9EF1FA72-EDC9-4C97-B699-A0DF8EE1893B
370 :END:
371 * TODO Add a chess tutor program, to teach people how to play chess :FEATURE:
372 :PROPERTIES:
373 :UUID: 8AA53467-6D89-4C27-AF05-4AE793EA6A2E
374 :END:
375 * TODO Add slots to positions for tracking positional evaluation :FEATURE:
376 These values can be automatically determined when parsing ICS12.
377 :PROPERTIES:
378 :UUID: 608A74EE-9699-406B-B57A-08BFECBC9FEB
379 :END:
380 * TODO Add an engine function for obtaining a position evaluation :FEATURE:
381 Then, allow M-x chess to startup a non-game oriented engine, solely for the
382 purpose of submitting position evaluations, and displaying the result in the
383 modeline. (Also, look at crafty's kibitzing feature).
384 :PROPERTIES:
385 :UUID: BE3EAF49-622E-4300-9D63-CB00B5F738F7
386 :END:
387 * TODO Add a Map command, that will colorize the squares :FEATURE:
388 Depending on whether they are reachable by either side. Green if reachable
389 by you, Red if by your opponent, and blue if by both. With a prefix
390 argument, colorize only the squares that have pieces on them. This is a
391 stable modes that remains in effect until turned off. It also requires the
392 ability to pass a color to the chessboard highlighting routine.
393 :PROPERTIES:
394 :UUID: B2012331-0F7F-488D-BFDC-2C08E2E018FB
395 :END:
396 * TODO Using gnuplot-mode, allow evaluation trends to be plotted :FEATURE:
397 :PROPERTIES:
398 :UUID: BC458171-65B7-4CAE-ACF5-9FD0E263F425
399 :END:
400 * TODO Add an analyze command :FEATURE:
401 That will indicate which pieces are defended, how well, which are attacked,
402 which moves would increase defense/attack/both, etc. Basically, everything
403 that can be known about the current board, and one move ahead (on both
404 sides).
405 :PROPERTIES:
406 :UUID: 8439E0A2-6ED6-489D-94EF-9033F76210EE
407 :END:
408 * TODO Need a way to play bughouse/crazyhouse games. :FEATURE:
409 :PROPERTIES:
410 :UUID: 237BDAFD-0B92-4A06-AA25-D5568FF3DC4B
411 :END:
412 * TODO A way to keep a correspondence players database in BBDB :FEATURE:
413 :PROPERTIES:
414 :UUID: 8D40AD04-2392-410E-BDFE-AA80381E2BCB
415 :END:
416 * TODO Tools for managing a tournament :FEATURE:
417 Setting up pairings, calculating ratings.
418 :PROPERTIES:
419 :UUID: D53A7DA4-6940-4E0C-938E-08E12CC7EDEF
420 :END:
421 * STARTED display: Make it possible to "highlight the last move" :FEATURE:
422 - State "STARTED" [2008-09-01 Mon 03:59] \\
423 This is mostly done. I'd like to make the highlight done for the
424 opponent's moves
425 :PROPERTIES:
426 :UUID: F55EAAA5-504E-44A5-AA1A-43516711F8DD
427 :END:
428 * DONE "End of file" error reading game 2008149
429 - State "DONE" [2008-09-01 Mon 04:11] \\
430 The problem was parsing [Event "Hello \"].
431 :PROPERTIES:
432 :UUID: F994A8E9-5EDD-4681-863E-491806F0ED07
433 :END:
434 [2008-09-01 Mon]
435 * DONE [#B] ics: A refresh directive should act as a position assert
436 - State "DONE" [2008-08-29 Fri 06:28]
437 Compare with our current known board and trigger an error if it doesn't
438 match the refresh.
439 :PROPERTIES:
440 :UUID: C0F3CD12-83C5-4970-AD27-8C4A4C447BC2
441 :END:
442 * DONE display: Display problem with chess-display-side-to-move
443 The text doesn't show the face in the modeline
444 - State "DONE" [2008-09-01 Mon 03:55]
445 :PROPERTIES:
446 :UUID: 884690AC-C3BE-43D6-A600-48D221BD0FB0
447 :END:
448 * DONE Add an 'install' target to the Makefile
449 - State "DONE" [2008-09-01 Mon 04:02]
450 :PROPERTIES:
451 :UUID: 7A27FDC0-0053-4656-9AC9-6D7BEECE6D4A
452 :END: