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[gnu-emacs-elpa] / TODO
1
2 Feature work remaining
3
4 2.0 annotations
5 chatting
6
7 2.x display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 ----------------------------------------------------------------------
12
13 Hotlist
14
15 - Move chess-assert-can-move into chess-display-move
16
17 - Allow an "index N" command to the network protocol, so two people
18 can review a game together
19
20 - Make ( create variations in a display, and { begin an annotation
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22 - Make chess-display-create use require, not chess.el
23
24 - Polish chess-input.el
25
26 - Find a way that regexp-alist entries that only need to fire once are
27 only scanned once.
28
29 - Make any game-modifying commands in a display use C-c C-?
30
31 - Complete the ICS12 parser, based on Mario's comments
32
33 - Add support for ICS observing
34
35 - Use server-side sockets in chess-network, if Emacs supports it
36
37 - Allow ASCII displays to use a separate frame
38
39 - Still need to test many areas: position editing
40
41 - Add chess-game-strip-annotations, for removing all annotations from
42 a game object
43
44 - Let the user specify a default size for the chess-images display
45
46 - Resize the chess board on a window resize event, if possible.
47
48 - In chess-ics.el, setup a completion function based on handles
49
50 - Break chess-legal-plies into two parts, one of which would be the
51 inverse of chess-search-position, and would live in chess-pos.el
52
53 - Have elp.el not instrument defsubst functions; it obscures the
54 results too much
55
56 - Mario reports that using chess-plain and chess-link, he ends up with
57 impossible positions being displayed (with too many pieces, bishops
58 of the same color, etc).
59
60 ----------------------------------------------------------------------
61
62 To-do List
63
64 - Copy some of ics.el's nicer functionality into chess-ics.el
65
66 - Need to implement the "50 moves after irreversible" draw rule
67
68 - The game should go inactive once I lose by stalemate/checkmate
69
70 - When a clock runs down, indicate this in the modeline, and all the
71 user to call-flag in order to win on time
72
73 - Detect draw/resign/abort/retract, etc., from ICS and common engines
74
75 - in chess-engine-filter and chess-ics-filter, if an error is
76 encountered, skip that line so the same error isn't triggered again
77
78 - SPACE to pass, then try to move (against an engine) fails saying:
79 it's not our turn to move
80
81 - Add support for adjournments; also, implement this is such a way
82 that an e-mail or postal game is basically a game that's adjourned
83 after every move; use BBDB if available
84
85 - Allow databases to return a game moniker, which can be used to
86 reference that game again
87
88 - There needs to be much more robustness; it's too easy to get the
89 game into an unplayable state right now
90
91 - Break my dependency on cl
92
93 - Use more asserts throughout the code
94
95 - Read-only mode needs to be more vigorous. There's nothing
96 preventing the user from using M-x commands.
97
98 - Complete chess-pgn-mode's automatic entry, using chess-input, and
99 making space/return perform the move
100
101 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
102 chess games back and forth.
103
104 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
105 pieces the square can be set to. Cursor movement is really not the
106 best for chess-images. I still need to figure out how best to
107 handle cursor-type with that display.
108
109 - Implement engine options; then, in chess-puzzle set the option that
110 tells the engine not to resign.
111
112 - Remote displays are horribly insecure.
113
114 ----------------------------------------------------------------------
115
116 Training features
117
118 - Allow the opponent to give hints.
119
120 - Add a warning mode that will use the results of an analysis to warn
121 the user (and ask for confirmation) before doing something that
122 might lead to an inferior position.
123
124 - Add a chess tutor program, to teach people how to play chess
125
126 ----------------------------------------------------------------------
127
128 Analysis features
129
130 - Add an engine function for obtaining an evaluation of the current
131 position. Then, allow M-x chess to startup a non-game oriented
132 engine, solely for the purpose of submitting position evaluations,
133 and displaying the result in the modeline. (Also, look at crafty's
134 kibitzing feature).
135
136 - Add a Map command, that will colorize the squares depending on
137 whether they are reachable by either side. Green if reachable by
138 you, Red if by your opponent, and blue if by both. With a prefix
139 argument, colorize only the squares that have pieces on them. This
140 is a stable modes that remains in effect until turned off. It also
141 requires the ability to pass a color to the chessboard highlighting
142 routine.
143
144 - Using gnuplot-mode, allow evaluation trends to be plotted
145
146 - Add an analyze command that will indicate which pieces are defended,
147 how well, which are attacked, which moves would increase
148 defense/attack/both, etc. Basically, everything that can be known
149 about the current board, and one move ahead (on both sides).
150
151 ----------------------------------------------------------------------
152
153 BEFORE FINAL RELEASE
154
155 port the code to XEmacs
156 profile
157 mem profile
158 docstring
159 texi
160 elint
161 checkdoc