7 2.x display/database tie-in
8 analysis/highlight tools
11 ----------------------------------------------------------------------
15 - Move chess-assert-can-move into chess-display-move
17 - Allow an "index N" command to the network protocol, so two people
18 can review a game together
20 - Make ( create variations in a display, and { begin an annotation
22 - Make chess-display-create use require, not chess.el
24 - Polish chess-input.el
26 - Find a way that regexp-alist entries that only need to fire once are
29 - Make any game-modifying commands in a display use C-c C-?
31 - Complete the ICS12 parser, based on Mario's comments
33 - Add support for ICS observing
35 - Use server-side sockets in chess-network, if Emacs supports it
37 - Allow ASCII displays to use a separate frame
39 - Still need to test many areas: position editing
41 - Add chess-game-strip-annotations, for removing all annotations from
44 - Let the user specify a default size for the chess-images display
46 - Resize the chess board on a window resize event, if possible.
48 - In chess-ics.el, setup a completion function based on handles
50 - Break chess-legal-plies into two parts, one of which would be the
51 inverse of chess-search-position, and would live in chess-pos.el
53 - Have elp.el not instrument defsubst functions; it obscures the
56 - Mario reports that using chess-plain and chess-link, he ends up with
57 impossible positions being displayed (with too many pieces, bishops
58 of the same color, etc).
60 ----------------------------------------------------------------------
64 - Copy some of ics.el's nicer functionality into chess-ics.el
66 - Need to implement the "50 moves after irreversible" draw rule
68 - The game should go inactive once I lose by stalemate/checkmate
70 - When a clock runs down, indicate this in the modeline, and all the
71 user to call-flag in order to win on time
73 - Detect draw/resign/abort/retract, etc., from ICS and common engines
75 - in chess-engine-filter and chess-ics-filter, if an error is
76 encountered, skip that line so the same error isn't triggered again
78 - SPACE to pass, then try to move (against an engine) fails saying:
79 it's not our turn to move
81 - Add support for adjournments; also, implement this is such a way
82 that an e-mail or postal game is basically a game that's adjourned
83 after every move; use BBDB if available
85 - Allow databases to return a game moniker, which can be used to
86 reference that game again
88 - There needs to be much more robustness; it's too easy to get the
89 game into an unplayable state right now
91 - Break my dependency on cl
93 - Use more asserts throughout the code
95 - Read-only mode needs to be more vigorous. There's nothing
96 preventing the user from using M-x commands.
98 - Complete chess-pgn-mode's automatic entry, using chess-input, and
99 making space/return perform the move
101 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
102 chess games back and forth.
104 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
105 pieces the square can be set to. Cursor movement is really not the
106 best for chess-images. I still need to figure out how best to
107 handle cursor-type with that display.
109 - Implement engine options; then, in chess-puzzle set the option that
110 tells the engine not to resign.
112 - Remote displays are horribly insecure.
114 ----------------------------------------------------------------------
118 - Allow the opponent to give hints.
120 - Add a warning mode that will use the results of an analysis to warn
121 the user (and ask for confirmation) before doing something that
122 might lead to an inferior position.
124 - Add a chess tutor program, to teach people how to play chess
126 ----------------------------------------------------------------------
130 - Add an engine function for obtaining an evaluation of the current
131 position. Then, allow M-x chess to startup a non-game oriented
132 engine, solely for the purpose of submitting position evaluations,
133 and displaying the result in the modeline. (Also, look at crafty's
136 - Add a Map command, that will colorize the squares depending on
137 whether they are reachable by either side. Green if reachable by
138 you, Red if by your opponent, and blue if by both. With a prefix
139 argument, colorize only the squares that have pieces on them. This
140 is a stable modes that remains in effect until turned off. It also
141 requires the ability to pass a color to the chessboard highlighting
144 - Using gnuplot-mode, allow evaluation trends to be plotted
146 - Add an analyze command that will indicate which pieces are defended,
147 how well, which are attacked, which moves would increase
148 defense/attack/both, etc. Basically, everything that can be known
149 about the current board, and one move ahead (on both sides).
151 ----------------------------------------------------------------------
155 port the code to XEmacs