]> code.delx.au - gnu-emacs-elpa/blob - TODO
*** no comment ***
[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 bughouse/crazyhouse
7 analysis/highlight tools
8 database interaction (chess-file.el, chess-scid.el)
9 full ICS interaction
10
11 ----------------------------------------------------------------------
12
13 - Have chess-algebraic-to-ply use chess-ply-create, since I can't
14 trust :check and :checkmate anyway. Or, break chess-ply-create into
15 multiple functions that get reused by chess-algebraic.
16
17 - Make sure that when chess-algebraic-to-ply is used, and then
18 chess-pos-move is used, that I don't redo all the checks. There
19 should be a way of "blessing" a ply.
20
21 - Make sure chess-pos-move does full validation.
22
23 - In M-x chess, if chess-images is being used, ensure that
24 chess-images-directory is valid, otherwise fall back on chess-ics1.
25
26 - Only use "chess-engine-game" in chess-engine.el. All other modules
27 should call "(chess-engine-game nil)".
28
29 - In chess-fen-to-pos, syntax check incoming FEN strings
30
31 - Add the capacity to abort/resign when there is no engine
32
33 - Detect draw/resign/abort/retract, etc., from ICS and common engines
34
35 - Make use of the my-color data in chess-game.el to ensure that I only
36 do what I should be doing
37
38 ----------------------------------------------------------------------
39
40 - Clean/rewrite ics.el
41
42 - Make the mode-line much more informative, with information on who is
43 playing, etc.
44
45 - Add CTCP (optional) support to chess-irc.el
46
47 - Turn on memory gc collection messages, and see how much of a pig
48 chess.el is
49
50 - Profile! Make as much of chess-game/ply/pos, etc., defsubst as
51 possible.
52
53 - Create a series of generic functions and predicates, so that users
54 can say (chess-position OBJECT) or (chess-move OBJECT), without
55 needing to know the type of OBJECT.
56
57 - Change chess-display-set-... to chess-display-set, and make it use
58 the new generic functions.
59
60 - Use server-side sockets in chess-network, if Emacs supports it
61
62 - Support auto-saving of games to PGN, and saving them at appropriate
63 points; this will require database interaction support
64
65 - Allow ASCII displays to use a separate frame
66
67 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
68 pieces the square can be set to. Cursor movement is really not the
69 best for chess-images. I still need to figure out how best to
70 handle cursor-type with that display.
71
72 - Still need to test many areas: position editing
73
74 - Implement engine options; then, in chess-puzzle set the option that
75 tells the engine not to resign.
76
77 - Add a display command for writing out the currently displayed game
78 to a file. It will use PGN for games, and FEN for positions.
79
80 - Remote displays are horribly insecure.
81
82 - When editing the board in display mode (or doing speculative moves),
83 doing them on a copy of the board with no hook except the display
84 hook. Then, if you like the result, it call be a `set' on the
85 original board from the copied board.
86
87 - Resize the chess board on a window resize event, if possible.
88
89 - Have a display option that shows legal target squares whenever a
90 piece is selected.
91
92 - Add chess-game-strip-annotations, for removing all annotations from
93 a game object
94
95 - Add a module for chatting between opponents
96
97 - Let the user specify a default size for the chess-images display
98
99 - Allow dragging of pieces
100
101 - Need to check for chess engine resignations
102
103 - Need a chess-clock.el module, especially for playing on ICS
104
105 - Port image display code to XEmacs
106
107 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
108
109 - Allow the opponent to give hints.
110
111 - Add a command that will load a saved game, continue it, and then
112 enter a move for whichever color is next to play. This would make
113 it trivial to add chess drivers to AIM, IRC, etc. The mere command
114 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
115 make my move as Nf3. It would also make chess by e-mail a snap to
116 implement.
117
118 - Add an analyze command that will indicate which pieces are defended,
119 how well, which are attacked, which moves would increase
120 defense/attack/both, etc. Basically, everything that can be known
121 about the current board, and one move ahead (on both sides).
122
123 - Add a warning mode that will use the results of an analysis to warn
124 the user (and ask for confirmation) before doing something that
125 might lead to an inferior position.
126
127 - Create chess-player.el, which creates persistent objects that
128 encapsulate information about any player: where he is, his name, his
129 opponent type, etc. This would maintain a log of games against that
130 player, their current chess rating, etc. Then, M-x chess would ask
131 you for a player, not an opponent.
132
133 - Add a Map command, that will colorize the squares depending on
134 whether they are reachable by either side. Green if reachable by
135 you, Red if by your opponent, and blue if by both. With a prefix
136 argument, colorize only the squares that have pieces on them. This
137 is a stable modes that remains in effect until turned off. It also
138 requires the ability to pass a color to the chessboard highlighting
139 routine.
140
141 - If a person selects a piece with the mouse, then uses right-click to
142 designate a target square, display the resulting board without
143 making a move. This requires copying chessboard-current-board to
144 chessboard-draft-board. If the user right-clicks without selecting
145 a piece, it will reset to chessboard-current-board and redraw.