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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 bughouse/crazyhouse
7 analysis/highlight tools
8 database interaction (chess-file.el, chess-scid.el)
9 full ICS interaction
10
11 ----------------------------------------------------------------------
12
13 - Have chess-algebraic-to-ply use chess-ply-create, since I can't
14 trust :check and :checkmate anyway. Or, break chess-ply-create into
15 multiple functions that get reused by chess-algebraic.
16
17 - Make sure that when chess-algebraic-to-ply is used, and then
18 chess-pos-move is used, that I don't redo all the checks. There
19 should be a way of "blessing" a ply.
20
21 - Make sure chess-pos-move does full validation.
22
23 - Make sure that chess-search-position can find a rook move due to
24 castling. For example, O-O includes Rhf1. So,
25 (chess-search-position ... "f1" ?R) should return the h1 rook, if it
26 could reach that square legally by castling.
27
28 - In M-x chess, if chess-images is being used, ensure that
29 chess-images-directory is valid, otherwise fall back on chess-ics1.
30
31 - Only use "chess-engine-game" in chess-engine.el. All other modules
32 should call "(chess-engine-game nil)".
33
34 - In chess-fen-to-pos, syntax check incoming FEN strings
35
36 - Add the capacity to abort/resign when there is no engine
37
38 - Detect draw/resign/abort/retract, etc., from ICS and common engines
39
40 - Make use of the my-color data in chess-game.el to ensure that I only
41 do what I should be doing
42
43 - Add `chess-display-read-only', to indicate that no changes can be
44 made to the displayed chess board. This would be good for cloned
45 displays, and when observing a bot (or two engines head-to-head).
46
47 - Remove `chess-illegal', and just use plain error.
48
49 - Allow S in the display to send arbitrary text to the end
50
51 - Make chess-display-popup-in-... first class citizens
52
53 - Have chess-display-popup-in-frame autosize based on the content (if
54 possible)
55
56 - There is an ambiguity in keyboard shortcutting between Bxc6 and bxc6
57
58 - Remove chess-display-boring-events, and instead use (not
59 chess-display-interesting-events). Otherwise, chess-display.el has
60 to care about an ever growing set of non-display events.
61
62 ----------------------------------------------------------------------
63
64 - Add an engine function for obtaining an evaluation of the current
65 position. Then, allow M-x chess to startup a non-game oriented
66 engine, solely for the purpose of submitting position evaluations,
67 and displaying the result in the modeline. (Also, look at crafty's
68 kibitzing feature).
69
70 - Complete chess-pgn-mode
71
72 - Write a chess-database.el interface, and then add chess-lisp.el,
73 chess-file.el (PGN games in a flat file) and chess-scid.el
74
75 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
76 chess games back and forth. Add code for special MIME handling of
77 this type in Gnus.
78
79 - Clean/rewrite ics.el
80
81 - Add support for ICS observing
82
83 - Make the mode-line much more informative, with information on who is
84 playing, etc.
85
86 - Add CTCP (optional) support to chess-irc.el
87
88 - Turn on memory gc collection messages, and see how much of a pig
89 chess.el is
90
91 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
92
93 - Create a series of generic functions and predicates, so that users
94 can say (chess-position OBJECT) or (chess-move OBJECT), without
95 needing to know the type of OBJECT.
96
97 - Change chess-display-set-... to chess-display-set, and make it use
98 the new generic functions.
99
100 - Use server-side sockets in chess-network, if Emacs supports it
101
102 - Support auto-saving of games to PGN, and saving them at appropriate
103 points; this will require database interaction support
104
105 - Allow ASCII displays to use a separate frame
106
107 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
108 pieces the square can be set to. Cursor movement is really not the
109 best for chess-images. I still need to figure out how best to
110 handle cursor-type with that display.
111
112 - Still need to test many areas: position editing
113
114 - Implement engine options; then, in chess-puzzle set the option that
115 tells the engine not to resign.
116
117 - Add a display command for writing out the currently displayed game
118 to a file. It will use PGN for games, and FEN for positions.
119
120 - Remote displays are horribly insecure.
121
122 - When editing the board in display mode (or doing speculative moves),
123 doing them on a copy of the board with no hook except the display
124 hook. Then, if you like the result, it call be a `set' on the
125 original board from the copied board.
126
127 - Resize the chess board on a window resize event, if possible.
128
129 - Have a display option that shows legal target squares whenever a
130 piece is selected.
131
132 - Add chess-game-strip-annotations, for removing all annotations from
133 a game object
134
135 - Add a module for chatting between opponents
136
137 - Let the user specify a default size for the chess-images display
138
139 - Allow dragging of pieces
140
141 - Need to check for chess engine resignations
142
143 - Need a chess-clock.el module, especially for playing on ICS
144
145 - Port image display code to XEmacs
146
147 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
148
149 - Allow the opponent to give hints.
150
151 - Add a command that will load a saved game, continue it, and then
152 enter a move for whichever color is next to play. This would make
153 it trivial to add chess drivers to AIM, IRC, etc. The mere command
154 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
155 make my move as Nf3. It would also make chess by e-mail a snap to
156 implement.
157
158 - Add an analyze command that will indicate which pieces are defended,
159 how well, which are attacked, which moves would increase
160 defense/attack/both, etc. Basically, everything that can be known
161 about the current board, and one move ahead (on both sides).
162
163 - Add a warning mode that will use the results of an analysis to warn
164 the user (and ask for confirmation) before doing something that
165 might lead to an inferior position.
166
167 - Create chess-player.el, which creates persistent objects that
168 encapsulate information about any player: where he is, his name, his
169 opponent type, etc. This would maintain a log of games against that
170 player, their current chess rating, etc. Then, M-x chess would ask
171 you for a player, not an opponent.
172
173 - Add a Map command, that will colorize the squares depending on
174 whether they are reachable by either side. Green if reachable by
175 you, Red if by your opponent, and blue if by both. With a prefix
176 argument, colorize only the squares that have pieces on them. This
177 is a stable modes that remains in effect until turned off. It also
178 requires the ability to pass a color to the chessboard highlighting
179 routine.
180
181 - If a person selects a piece with the mouse, then uses right-click to
182 designate a target square, display the resulting board without
183 making a move. This requires copying chessboard-current-board to
184 chessboard-draft-board. If the user right-clicks without selecting
185 a piece, it will reset to chessboard-current-board and redraw.
186
187 - Using gnuplot-mode, allow evaluation trends to be plotted
188
189 BEFORE FINAL RELEASE
190
191 profile, mem profile, doc, lint, checkdoc