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[gnu-emacs-elpa] / TODO
1
2 Feature work remaining
3
4 2.0 annotations
5 chatting
6
7 2.x display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 ----------------------------------------------------------------------
12
13 Hotlist
14
15 - Make a command binding (for reading NG articles and such) which will
16 assume there is a PGN game under point and will read it as such and
17 jump to the move before cursor; right now, C-c C-c in chess-pgn
18 requires that the buffer be in pgn-mode
19
20 - Move chess-assert-can-move into chess-display-move
21
22 - Allow an "index N" command to the network protocol, so two people
23 can review a game together
24
25 - Make ( create variations in a display, and { begin an annotation. "
26 or ; will begin a chat string.
27
28 - Have C-p and C-n move forward and backward plies, and C-f and C-b
29 move into and out of variations
30
31 - Make chess-display-create use require, not chess.el
32
33 - PGN files aren't sendable via IRC yet; I will have to convert ^J
34 into ^K or something.
35
36 - Polish chess-input.el
37
38 - Find a way that regexp-alist entries that only need to fire once are
39 only scanned once.
40
41 - Make any game-modifying commands in a display use C-c C-?
42
43 - Complete the ICS12 parser, based on Mario's comments
44
45 - Add support for ICS observing
46
47 - Use server-side sockets in chess-network, if Emacs supports it
48
49 - Allow ASCII displays to use a separate frame
50
51 - Still need to test many areas: position editing
52
53 - Add chess-game-strip-annotations, for removing all annotations from
54 a game object
55
56 - Let the user specify a default size for the chess-images display
57
58 - Resize the chess board on a window resize event, if possible.
59
60 - In chess-ics.el, setup a completion function based on handles
61
62 - Break chess-legal-plies into two parts, one of which would be the
63 inverse of chess-search-position, and would live in chess-pos.el
64
65 - Have elp.el not instrument defsubst functions; it obscures the
66 results too much
67
68 - Mario reports that using chess-plain and chess-link, he ends up with
69 impossible positions being displayed (with too many pieces, bishops
70 of the same color, etc).
71
72 ----------------------------------------------------------------------
73
74 To-do List
75
76 - Copy some of ics.el's nicer functionality into chess-ics.el
77
78 - Need to implement the "50 moves after irreversible" draw rule
79
80 - The game should go inactive once I lose by stalemate/checkmate
81
82 - When a clock runs down, indicate this in the modeline, and all the
83 user to call-flag in order to win on time
84
85 - Detect draw/resign/abort/retract, etc., from ICS and common engines
86
87 - in chess-engine-filter and chess-ics-filter, if an error is
88 encountered, skip that line so the same error isn't triggered again
89
90 - SPACE to pass, then try to move (against an engine) fails saying:
91 it's not our turn to move
92
93 - Add support for adjournments; also, implement this is such a way
94 that an e-mail or postal game is basically a game that's adjourned
95 after every move; use BBDB if available
96
97 - Allow databases to return a game moniker, which can be used to
98 reference that game again
99
100 - There needs to be much more robustness; it's too easy to get the
101 game into an unplayable state right now
102
103 - Break my dependency on cl
104
105 - Use more asserts throughout the code
106
107 - Read-only mode needs to be more vigorous. There's nothing
108 preventing the user from using M-x commands.
109
110 - Complete chess-pgn-mode's automatic entry, using chess-input, and
111 making space/return perform the move
112
113 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
114 chess games back and forth.
115
116 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
117 pieces the square can be set to. Cursor movement is really not the
118 best for chess-images. I still need to figure out how best to
119 handle cursor-type with that display.
120
121 - Implement engine options; then, in chess-puzzle set the option that
122 tells the engine not to resign.
123
124 - Remote displays are horribly insecure.
125
126 ----------------------------------------------------------------------
127
128 Training features
129
130 - Allow the opponent to give hints.
131
132 - Add a warning mode that will use the results of an analysis to warn
133 the user (and ask for confirmation) before doing something that
134 might lead to an inferior position.
135
136 - Add a chess tutor program, to teach people how to play chess
137
138 ----------------------------------------------------------------------
139
140 Analysis features
141
142 - Add an engine function for obtaining an evaluation of the current
143 position. Then, allow M-x chess to startup a non-game oriented
144 engine, solely for the purpose of submitting position evaluations,
145 and displaying the result in the modeline. (Also, look at crafty's
146 kibitzing feature).
147
148 - Add a Map command, that will colorize the squares depending on
149 whether they are reachable by either side. Green if reachable by
150 you, Red if by your opponent, and blue if by both. With a prefix
151 argument, colorize only the squares that have pieces on them. This
152 is a stable modes that remains in effect until turned off. It also
153 requires the ability to pass a color to the chessboard highlighting
154 routine.
155
156 - Using gnuplot-mode, allow evaluation trends to be plotted
157
158 - Add an analyze command that will indicate which pieces are defended,
159 how well, which are attacked, which moves would increase
160 defense/attack/both, etc. Basically, everything that can be known
161 about the current board, and one move ahead (on both sides).
162
163 ----------------------------------------------------------------------
164
165 BEFORE FINAL RELEASE
166
167 port the code to XEmacs
168 profile
169 mem profile
170 docstring
171 texi
172 elint
173 checkdoc