]> code.delx.au - gnu-emacs-elpa/blob - TODO
Added a few bugs to the TODO file.
[gnu-emacs-elpa] / TODO
1 EMACS-CHESS -*- mode: org; fill-column: 78 -*-
2
3 #+STARTUP: overview
4 #+ARCHIVE: TODO-OLD::
5 #+SEQ_TODO: TODO(@) STARTED(@) WAITING(@) DELEGATED(@) | DONE(@) DEFERRED(@) CANCELLED(@) WONTFIX(@) WORKSFORME(@) INVALID(@) DUPLICATE(@) NOTE
6 #+TAGS: FEATURE(f) DOCS(d) BUILD(b)
7 #+CATEGORY: Chess
8
9 * TODO Make the chess-ics-sought buffer read-only
10 :PROPERTIES:
11 :UUID: D416E179-252C-49CE-8BAA-06B31364116F
12 :END:
13 [2008-09-02 Tue]
14 * TODO Sought games are not being selected for me when I press RET
15 :PROPERTIES:
16 :UUID: 06F3AD0F-B44D-4845-B345-4406AF8D3212
17 :END:
18 [2008-09-02 Tue]
19 * TODO Sometimes the chess-ics-sought buffer doesn't appear
20 :PROPERTIES:
21 :UUID: A3499CBB-5C0D-4C1B-872C-DC4E7D46CA73
22 :END:
23 [2008-09-02 Tue]
24 * TODO [#B] Sometimes a chess-test run fails to recognize promotions
25 SCHEDULED: <2008-09-02 Tue>
26 - Note taken on [2008-09-01 Mon 05:35] \\
27 This happens on game 2030188.
28 :PROPERTIES:
29 :UUID: 431304B0-E8B9-485E-82B5-D4DF900C27DF
30 :END:
31 [2008-09-01 Mon]
32 * TODO [#C] Investigate the performance possibilities researched by Mario
33 Well, I've played a little with a few transformations but I haven't managed
34 to get any substantial speedup. Things I see are:
35
36 - char-valid-p is called at least three times, the value could be saved in
37 the toplevel let*.
38 - I am not sure but I think I read inline quoted lists can be slower. I
39 tried to define the direction lists as a alist in a defconst, but it
40 didnt't really show as a speedup...
41 - The chess--add-candidates defsubst does needless check of check-only in
42 some cases. I.e., if we rewrite the first cond clause to do different
43 things if check-only is t or nil, that might also do a bit.
44
45 But really, I didnt find anything worthwhile... Maybe it could make sense to
46 have a separate function to handle the (memq piece '(nil t)) case.
47 :PROPERTIES:
48 :UUID: 24E8AD24-067C-4130-9616-63D5DFF60231
49 :END:
50 [2008-09-01 Mon]
51 * DONE [#B] chess-auto.el is not being built properly :BUILD:
52 SCHEDULED: <2008-09-01 Mon>
53 - State "DONE" [2008-09-01 Mon 21:16]
54 :PROPERTIES:
55 :UUID: 184AF780-815B-43DB-87A4-0A81DE252AB0
56 :END:
57 [2008-08-31 Sun]
58 * DONE [#B] scid: The buffer needs periodic clearing, or it grows too large
59 SCHEDULED: <2008-09-01 Mon>
60 - State "DONE" [2008-09-01 Mon 21:16]
61 :PROPERTIES:
62 :UUID: 272CE75E-122A-4AEA-8A03-9CD2041895EA
63 :END:
64 [2008-09-01 Mon]
65 * TODO display: Make highlight colors easily customizable
66 :PROPERTIES:
67 :UUID: D0842841-9E89-49A3-9EEB-5FA4D251FE41
68 :END:
69 * TODO display: Draw move highlights as a border, not a background
70 This should be optional, since backgrounds can look nice too.
71 :PROPERTIES:
72 :UUID: 5A7A3C73-5105-4BAB-A027-79310B9CD061
73 :END:
74 * TODO display: Always validate the display before painting
75 This will require adding a new text property to each square on the board,
76 `chess-piece', so that the validator can walk through the displayed board
77 and ensure that it matches the known position for that board.
78 :PROPERTIES:
79 :UUID: 169EB9E9-ED82-4FA7-AE8A-129FFFE419F6
80 :END:
81 * TODO autosave: This module currently isn't working at all!
82 :PROPERTIES:
83 :UUID: D31ED224-7C1E-4171-AE38-AE87D0032743
84 :END:
85 * TODO autosave: Doesn't support undoing of moves
86 :PROPERTIES:
87 :UUID: 80E09658-6D7E-4DD5-A077-E3CDB80F6003
88 :END:
89 * TODO clock: Sometimes, the clock gets shut off while playing on ICS
90 :PROPERTIES:
91 :UUID: 5130D83E-91A4-4FFD-B62F-DFD8345B06AC
92 :END:
93 * TODO irc: If move before opponent connects, symbol assertion "value"
94 :PROPERTIES:
95 :UUID: DCCEB9D3-0F5F-484C-9D4E-A0B7801F101D
96 :END:
97 * TODO network: Does not work at all!
98 :PROPERTIES:
99 :UUID: AC39392F-57EF-4D79-A718-DEB4B24DFC5D
100 :END:
101 * TODO gnuchess: Triggers a Lisp error when I resign
102 :PROPERTIES:
103 :UUID: 8ADABEB5-BF38-4A71-949F-074048AED7B0
104 :END:
105 * TODO ics: Takebacks still aren't working 100%
106 When I submit a takeback request manually, and the other side accepts, my
107 client doesn't know what to do with it
108 :PROPERTIES:
109 :UUID: 67BF2EFF-66E6-4DE3-BCD1-D1743D8C7AC3
110 :END:
111 * TODO ics: Accepting match request doesn't seem to be working always
112 :PROPERTIES:
113 :UUID: 296B2B3D-B4CF-418E-8FA6-36D301D09136
114 :END:
115 * TODO ics: Resuming adjourned games does not work at all
116 :PROPERTIES:
117 :UUID: D2E35ADE-1CFF-4DB6-A910-DF3C886709B3
118 :END:
119 * TODO ics: Not detecting forfeit by disconnection at the moment
120 :PROPERTIES:
121 :UUID: 0EDCC239-65B0-450F-82B9-12B1E96667D4
122 :END:
123 * TODO If you are playing a puzzle game, and the engine is thinking
124 And you hit space to move to the next puzzle, then when the last move is
125 finally received from the engine it causes an error.
126 :PROPERTIES:
127 :UUID: 4583E224-B5A2-47D4-906E-6374AA7AB936
128 :END:
129 * TODO Port the code to XEmacs
130 :PROPERTIES:
131 :UUID: A633A292-722C-4566-9F5D-807675DAB8DD
132 :END:
133 * TODO Find a way to display pieces on Windows platforms
134 Or at least document how to build XPM support into Emacs for Windows.
135 :PROPERTIES:
136 :UUID: D602699C-A340-41A4-BA94-876743D43F8C
137 :END:
138 * TODO Add chess-ucb to the list of modules created via M-x chess
139 Right now there is no facility for having two engines associated with a
140 single game (and chess-link is not what we want in this case).
141 :PROPERTIES:
142 :UUID: 8C355AA3-46DD-4261-BC7C-4028CDF42854
143 :END:
144 * TODO display: Sometimes final event of game doesn't change modeline
145 Like CHECKMATE, or FLAG FELL
146 :PROPERTIES:
147 :UUID: 316BD168-29A8-4B54-830C-FA5CEA397518
148 :END:
149 * TODO display: If I win, it still reports CHECKMATE incorrectly
150 If I'm white, it does so on the last ply (per display)
151 :PROPERTIES:
152 :UUID: 3F662E90-3F58-43E9-B59E-936F1EBC3953
153 :END:
154 * TODO display: Need "save game to a PGN file/database" command
155 :PROPERTIES:
156 :UUID: 2BBA9120-1EE5-4623-9F52-DFB966EC3317
157 :END:
158 * TODO engine: Answering "y" to opponent (takeback, etc) hangs
159 I get left with an hourglass cursor.
160 :PROPERTIES:
161 :UUID: 0F9290D9-90D6-48ED-9F13-EEDF42EA91F0
162 :END:
163 * TODO engine: If no chess engine available, print a nice message
164 :PROPERTIES:
165 :UUID: E0889D90-33FD-426F-AC45-6221136162D8
166 :END:
167 * TODO ply: detect games drawn by 3-fold repetition and 50 move rule
168 Note, FIDE rules define that a draw must be claimed by one of the opponents,
169 so we do not really need to do this on every move, just when a draw is
170 requested.)
171 :PROPERTIES:
172 :UUID: 4D3BBF63-A640-483A-ACF9-CC948AEAAAC7
173 :END:
174 * TODO pgn: When saving game to clipboard, shouldn't need to save FEN
175 If it's starting from a standard position (this doesn't always happen)
176 :PROPERTIES:
177 :UUID: 7CB3441C-9398-42D7-A174-5F534ADA473B
178 :END:
179 * TODO pgn: Sometimes when clipping, "*" is stuck to last move's text
180 :PROPERTIES:
181 :UUID: 5B737ED4-F271-425E-9F1D-1DFA7834BAFF
182 :END:
183 * TODO german: Complete translation
184 :PROPERTIES:
185 :UUID: 937301D5-2C31-4F43-83B0-FB9A0CD5F138
186 :END:
187 * TODO [#C] Profile and mem profile
188 Especially try to get the validation suite running faster!
189 :PROPERTIES:
190 :UUID: 4A08E03C-1AEA-4C14-951A-3F8DBB2E29E7
191 :END:
192 * TODO [#C] Elint all files
193 :PROPERTIES:
194 :UUID: 7F56D199-279D-4DAD-AF4C-D612AFC803FA
195 :END:
196 * TODO [#C] Add docstrings/texi content
197 :PROPERTIES:
198 :UUID: 7BC85C08-7A3B-4A09-94C6-9AF10180924B
199 :END:
200 * TODO [#C] Use checkdoc on all files
201 :PROPERTIES:
202 :UUID: 8D30489F-9000-43C3-BCA6-0C14F0E5C831
203 :END:
204 * TODO [#C] Clean up chess.el
205 :PROPERTIES:
206 :UUID: F2CC192E-8AD3-47BD-9A9F-3990BA1206A2
207 :END:
208 * TODO Create a better error hierarchy :FEATURE:
209 Instead of using (error), we should be throwing specialized signals that
210 indicate whether it's a problem with a ply, a position, a move, etc. And
211 then this data object should be included with the error.
212 :PROPERTIES:
213 :UUID: 323563C6-2A99-4B01-A29B-BEB09166C103
214 :END:
215 [2008-08-31 Sun]
216 * TODO ics: Add a completion function against logged in users :FEATURE:
217 :PROPERTIES:
218 :UUID: 1AFE6B32-7236-4E71-9CCC-21B797E67F08
219 :END:
220 * TODO ics: Copy ics.el's nicer functionality into chess-ics.el :FEATURE:
221 :PROPERTIES:
222 :UUID: 05E523E9-38EC-4268-89B4-2A42409F9059
223 :END:
224 * TODO Use TrueType or other chess fonts for displaying positions :FEATURE:
225 This might be the best way of displaying positions on Windows.
226 :PROPERTIES:
227 :UUID: 0387D818-3841-4BA1-A246-F48349F4A53F
228 :END:
229 * TODO Enable chat module, and base its interface on what TNT does :FEATURE:
230 :PROPERTIES:
231 :UUID: A5AC87EC-99B7-4522-9916-F97ED3EC5F78
232 :END:
233 * TODO Merge chess-announce and chess-sound :FEATURE:
234 Use style modules on top of the underlying module.
235 :PROPERTIES:
236 :UUID: 87612913-B3AD-4329-892F-C156F88A358C
237 :END:
238 * TODO Create generic chess-output interface :FEATURE:
239 For outputting games to a particular format (PGN, HTML, LaTeX, etc).
240 :PROPERTIES:
241 :UUID: A7F64797-4827-4EF6-BFE4-075D6F430D4E
242 :END:
243 * TODO Display in modeline which game in the database we're in :FEATURE:
244 And what the positional evaluation is.
245 :PROPERTIES:
246 :UUID: 6144C07C-8F6B-46B8-80A8-C736E3C843F0
247 :END:
248 * TODO Add `force' event for forcing an engine to move :FEATURE:
249 And a command from chess-display to send this event.
250 :PROPERTIES:
251 :UUID: E88AE290-D2DD-4445-942E-E9DE09596A1F
252 :END:
253 * TODO Let people override the chess-default-* lists :FEATURE:
254 :PROPERTIES:
255 :UUID: AEBED712-70F6-499B-A8D8-6A8632D9A7D1
256 :END:
257 * TODO Write chess-descriptive.el, and have the code in general use :FEATURE:
258 chess-ply-to-string and chess-string-to-ply, so that users can use
259 descriptive notationas an alternative to algebraic.
260
261 (NOTE: this might proof problematic since descriptive move notation is
262 ambigious if we don't have the full game information, since we need to
263 destinguish between QR KR QN and KN. So chess-descriptive-to-ply would need
264 to use a game object as reference, rather than just a position.)
265 :PROPERTIES:
266 :UUID: 7C283CC8-450C-468C-93C3-C264CC8F536A
267 :END:
268 * TODO Change chess-announce/sound so it reads the text rendered move :FEATURE:
269 Such as "king's pawn to e4".
270
271 This way it will work with either descriptive or algebraic notation. Also,
272 chess-announce and chess-sound can be collapsed into one module, with
273 different "styles" of announcing.
274 :PROPERTIES:
275 :UUID: B7090875-BB45-438D-B7C9-CC7A0524D98B
276 :END:
277 * TODO Make ( create variations in a display :FEATURE:
278 And keys to move into and out of them. At the moment, variations are
279 supported programmatically, but not in the UI.
280 :PROPERTIES:
281 :UUID: C7B9BEEE-5261-412C-8592-5E1EDEBC5544
282 :END:
283 * TODO Make a read-only display mode :FEATURE:
284 Which allows people to view/browse but not alter a game. This could be used
285 for remoting displays in order that people on other X servers might observe
286 a game.
287 :PROPERTIES:
288 :UUID: 1968B422-B8D9-4493-9C90-401956C8CAE0
289 :END:
290 * TODO Enhance PGN mode :FEATURE:
291 Maybe pgn-mode could just allow normal editing, and bind some keys
292 to do special things. e.g., the mouse binding could work as normal,
293 SPC could update the display. So if you do
294
295 1 e4 SPC
296
297 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
298 Then, one could enter variations or such simply with ( or { and
299 the display would update automatically.
300 e.g., you do
301
302 ( 15.e5 SPC Nf3 SPC )
303
304 and you'd get three display updates, on e5 SPC, you get that
305 ply, then the second one, and on ) you get the position before the
306 variation. Move point into the variation again, and hit C-l and you
307 get the pos where point is on.
308
309 There should be a forward-ply and backward-ply, maybe something like
310 M-f / M-b, and C-u M-f for two plies forward?
311
312 Very nice would be a pcomplete-based completion fascility, so
313 simply hit TAB at any point, and you get the right completion.
314
315 Example:
316
317 [Event ...]
318
319 TAB 1.TAB ...
320
321 On first tab, the move number is inserted. On second, you get
322 all possible moves in that position.
323 :PROPERTIES:
324 :UUID: 7D4ACEDE-C9D9-49E1-883F-829DB80FC5E7
325 :END:
326 * TODO Add support for adjournments :FEATURE:
327 Also, implement this is such a way that an e-mail or postal game is
328 basically a game that's adjourned after every move; use BBDB if available
329 :PROPERTIES:
330 :UUID: D41A3E75-04FB-4EC8-A64C-7BD54658AA78
331 :END:
332 * TODO Use MIME attachments (application/x-chess-pgn) :FEATURE:
333 For sending e-mail chess games back and forth.
334 :PROPERTIES:
335 :UUID: B01A0B43-12F3-4978-A63A-01ADBA9BB78D
336 :END:
337 * TODO Enable UI commands in chess-display to interact with databases :FEATURE:
338 As of 2.0, this support is programmatic only.
339 :PROPERTIES:
340 :UUID: 8CA4762E-4665-433E-9538-994BEDCABE21
341 :END:
342 * TODO Follow what `edit-env' does, in order to make chess-query.el :FEATURE:
343 :PROPERTIES:
344 :UUID: 48F2D4F3-8B1B-4196-BED0-1407239ADC4F
345 :END:
346 * TODO Allow the opponent to give hints :FEATURE:
347 :PROPERTIES:
348 :UUID: 068BE26D-4D81-44CD-A4EB-04F15D5064FB
349 :END:
350 * TODO Add warning mode that uses analysis results to warn the user :FEATURE:
351 And ask for confirmation before doing something that might lead to an
352 inferior position.
353 :PROPERTIES:
354 :UUID: 9EF1FA72-EDC9-4C97-B699-A0DF8EE1893B
355 :END:
356 * TODO Add a chess tutor program, to teach people how to play chess :FEATURE:
357 :PROPERTIES:
358 :UUID: 8AA53467-6D89-4C27-AF05-4AE793EA6A2E
359 :END:
360 * TODO Add slots to positions for tracking positional evaluation :FEATURE:
361 These values can be automatically determined when parsing ICS12.
362 :PROPERTIES:
363 :UUID: 608A74EE-9699-406B-B57A-08BFECBC9FEB
364 :END:
365 * TODO Add an engine function for obtaining a position evaluation :FEATURE:
366 Then, allow M-x chess to startup a non-game oriented engine, solely for the
367 purpose of submitting position evaluations, and displaying the result in the
368 modeline. (Also, look at crafty's kibitzing feature).
369 :PROPERTIES:
370 :UUID: BE3EAF49-622E-4300-9D63-CB00B5F738F7
371 :END:
372 * TODO Add a Map command, that will colorize the squares :FEATURE:
373 Depending on whether they are reachable by either side. Green if reachable
374 by you, Red if by your opponent, and blue if by both. With a prefix
375 argument, colorize only the squares that have pieces on them. This is a
376 stable modes that remains in effect until turned off. It also requires the
377 ability to pass a color to the chessboard highlighting routine.
378 :PROPERTIES:
379 :UUID: B2012331-0F7F-488D-BFDC-2C08E2E018FB
380 :END:
381 * TODO Using gnuplot-mode, allow evaluation trends to be plotted :FEATURE:
382 :PROPERTIES:
383 :UUID: BC458171-65B7-4CAE-ACF5-9FD0E263F425
384 :END:
385 * TODO Add an analyze command :FEATURE:
386 That will indicate which pieces are defended, how well, which are attacked,
387 which moves would increase defense/attack/both, etc. Basically, everything
388 that can be known about the current board, and one move ahead (on both
389 sides).
390 :PROPERTIES:
391 :UUID: 8439E0A2-6ED6-489D-94EF-9033F76210EE
392 :END:
393 * TODO Need a way to play bughouse/crazyhouse games. :FEATURE:
394 :PROPERTIES:
395 :UUID: 237BDAFD-0B92-4A06-AA25-D5568FF3DC4B
396 :END:
397 * TODO A way to keep a correspondence players database in BBDB :FEATURE:
398 :PROPERTIES:
399 :UUID: 8D40AD04-2392-410E-BDFE-AA80381E2BCB
400 :END:
401 * TODO Tools for managing a tournament :FEATURE:
402 Setting up pairings, calculating ratings.
403 :PROPERTIES:
404 :UUID: D53A7DA4-6940-4E0C-938E-08E12CC7EDEF
405 :END:
406 * STARTED display: Make it possible to "highlight the last move" :FEATURE:
407 - State "STARTED" [2008-09-01 Mon 03:59] \\
408 This is mostly done. I'd like to make the highlight done for the
409 opponent's moves
410 :PROPERTIES:
411 :UUID: F55EAAA5-504E-44A5-AA1A-43516711F8DD
412 :END:
413 * DONE "End of file" error reading game 2008149
414 - State "DONE" [2008-09-01 Mon 04:11] \\
415 The problem was parsing [Event "Hello \"].
416 :PROPERTIES:
417 :UUID: F994A8E9-5EDD-4681-863E-491806F0ED07
418 :END:
419 [2008-09-01 Mon]
420 * DONE [#B] ics: A refresh directive should act as a position assert
421 - State "DONE" [2008-08-29 Fri 06:28]
422 Compare with our current known board and trigger an error if it doesn't
423 match the refresh.
424 :PROPERTIES:
425 :UUID: C0F3CD12-83C5-4970-AD27-8C4A4C447BC2
426 :END:
427 * DONE display: Display problem with chess-display-side-to-move
428 The text doesn't show the face in the modeline
429 - State "DONE" [2008-09-01 Mon 03:55]
430 :PROPERTIES:
431 :UUID: 884690AC-C3BE-43D6-A600-48D221BD0FB0
432 :END:
433 * DONE Add an 'install' target to the Makefile
434 - State "DONE" [2008-09-01 Mon 04:02]
435 :PROPERTIES:
436 :UUID: 7A27FDC0-0053-4656-9AC9-6D7BEECE6D4A
437 :END: