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Updated TODO file.
[gnu-emacs-elpa] / TODO
1 EMACS-CHESS -*- mode: org; fill-column: 78 -*-
2
3 #+STARTUP: overview
4 #+ARCHIVE: TODO-OLD::
5 #+SEQ_TODO: TODO(@) STARTED(@) WAITING(@) DELEGATED(@) | DONE(@) DEFERRED(@) CANCELLED(@) WONTFIX(@) WORKSFORME(@) INVALID(@) DUPLICATE(@) NOTE
6 #+TAGS: FEATURE(f) DOCS(d) BUILD(b)
7 #+CATEGORY: Chess
8
9 * TODO [#B] Make the "debug level" configurable
10 The speedup from (setq cl-optimize-speed 9) in chess-pos.el is due to
11 eliding assert calls. This basically makes asserts useless since they are
12 now turned off unconditionally. It would be nice to have a kind of
13 "--enable-debug" or somesuch at configure time to make this obvious.
14 :PROPERTIES:
15 :ID: 130D8091-A1F5-43DC-AFBA-BFDB5D1ADEDF
16 :END:
17 [2008-09-10 Wed 17:04]
18 * TODO [#B] scid: chess-scid-get-result fails on some machines (timing?)
19 It happens on a fast 8-CPU machine of mine that chess-scid-get-result
20 returns the empty string. The reason for this is that sometimes, the prompt
21 is not output immediately after a result, so upon next call to
22 chess-scid-get-result the first output we see is the prompt ("% ") from the
23 previous command which due to the current algo results in
24 chess-scid-get-result returning "". It would need to continue reading if it
25 sees a prompt as first output. Waiting until we see a prompt to make sure
26 we have all the output results in *very slow* behaviour, maybe due to
27 line-buffering (the prompt has no final \n, obviously), so we probably shoud
28 skip over prompt and continue reading.
29 :PROPERTIES:
30 :ID: AF51A38C-36B6-4976-954D-0BCD6C1A81FD
31 :END:
32 [2008-09-08 Mon 23:41]
33 * TODO [#B] display: Sometimes final event of game doesn't change modeline
34 - Note taken on [2008-09-03 Wed 04:18] \\
35 I just had it happen again tonight, when I resigned with C-c C-r, and it
36 showed up in the *chess-ics* buffer, but it didn't update the modeline.
37 Like CHECKMATE, FLAG FELL, or RESIGN
38 :PROPERTIES:
39 :ID: 316BD168-29A8-4B54-830C-FA5CEA397518
40 :END:
41 [2008-09-02 Tue]
42 * TODO [#B] Fix errors from the validation suite
43 Error reading game 336249: PGN parser: Expected a ply here: '30'
44 Error reading game 443436: PGN parser: Expected a ply here: 'Rf2'
45 Error reading game 465586: PGN parser: Expected a ply here: 'R'
46 :PROPERTIES:
47 :ID: 01CFDC4F-350C-472B-A4F6-DFE4503B6D05
48 :END:
49 [2008-09-02 Tue]
50 * TODO [#B] Make the chess-ics-sought buffer read-only
51 :PROPERTIES:
52 :ID: D416E179-252C-49CE-8BAA-06B31364116F
53 :END:
54 [2008-09-02 Tue]
55 * TODO [#B] Sought games are not being selected for me when I press RET
56 :PROPERTIES:
57 :ID: 06F3AD0F-B44D-4845-B345-4406AF8D3212
58 :END:
59 [2008-09-02 Tue]
60 * TODO [#B] Sometimes the chess-ics-sought buffer doesn't appear
61 :PROPERTIES:
62 :ID: A3499CBB-5C0D-4C1B-872C-DC4E7D46CA73
63 :END:
64 [2008-09-02 Tue]
65 * DONE [#B] Sometimes a chess-test run fails to recognize promotions
66 - State "DONE" [2008-09-02 Tue 22:31] \\
67 Fixed. This appears to be a bug in looking-at/match-string, but it only
68 occurs under high load and certain circumstances. I was able to get around it
69 by examining the buffer directly.
70 - Note taken on [2008-09-01 Mon 05:35] \\
71 This happens on game 2030188.
72 :PROPERTIES:
73 :ID: 431304B0-E8B9-485E-82B5-D4DF900C27DF
74 :END:
75 [2008-09-01 Mon]
76 * TODO [#C] Investigate the performance possibilities researched by Mario
77 Well, I've played a little with a few transformations but I haven't managed
78 to get any substantial speedup. Things I see are:
79
80 - char-valid-p is called at least three times, the value could be saved in
81 the toplevel let*.
82 - I am not sure but I think I read inline quoted lists can be slower. I
83 tried to define the direction lists as a alist in a defconst, but it
84 didnt't really show as a speedup...
85 - The chess--add-candidates defsubst does needless check of check-only in
86 some cases. I.e., if we rewrite the first cond clause to do different
87 things if check-only is t or nil, that might also do a bit.
88
89 But really, I didnt find anything worthwhile... Maybe it could make sense to
90 have a separate function to handle the (memq piece '(nil t)) case.
91 :PROPERTIES:
92 :ID: 24E8AD24-067C-4130-9616-63D5DFF60231
93 :END:
94 [2008-09-01 Mon]
95 * DONE [#B] chess-auto.el is not being built properly :BUILD:
96 - State "DONE" [2008-09-01 Mon 21:16]
97 :PROPERTIES:
98 :ID: 184AF780-815B-43DB-87A4-0A81DE252AB0
99 :END:
100 [2008-08-31 Sun]
101 * DONE [#B] scid: The buffer needs periodic clearing, or it grows too large
102 - State "DONE" [2008-09-01 Mon 21:16]
103 :PROPERTIES:
104 :ID: 272CE75E-122A-4AEA-8A03-9CD2041895EA
105 :END:
106 [2008-09-01 Mon]
107 * TODO display: Make highlight colors easily customizable
108 :PROPERTIES:
109 :ID: D0842841-9E89-49A3-9EEB-5FA4D251FE41
110 :END:
111 * TODO display: Draw move highlights as a border, not a background
112 This should be optional, since backgrounds can look nice too.
113 :PROPERTIES:
114 :ID: 5A7A3C73-5105-4BAB-A027-79310B9CD061
115 :END:
116 * TODO display: Always validate the display before painting
117 This will require adding a new text property to each square on the board,
118 `chess-piece', so that the validator can walk through the displayed board
119 and ensure that it matches the known position for that board.
120 :PROPERTIES:
121 :ID: 169EB9E9-ED82-4FA7-AE8A-129FFFE419F6
122 :END:
123 * TODO autosave: This module currently isn't working at all!
124 :PROPERTIES:
125 :ID: D31ED224-7C1E-4171-AE38-AE87D0032743
126 :END:
127 * TODO autosave: Doesn't support undoing of moves
128 :PROPERTIES:
129 :ID: 80E09658-6D7E-4DD5-A077-E3CDB80F6003
130 :END:
131 * TODO clock: Sometimes, the clock gets shut off while playing on ICS
132 :PROPERTIES:
133 :ID: 5130D83E-91A4-4FFD-B62F-DFD8345B06AC
134 :END:
135 * TODO irc: If move before opponent connects, symbol assertion "value"
136 :PROPERTIES:
137 :ID: DCCEB9D3-0F5F-484C-9D4E-A0B7801F101D
138 :END:
139 * TODO network: Does not work at all!
140 :PROPERTIES:
141 :ID: AC39392F-57EF-4D79-A718-DEB4B24DFC5D
142 :END:
143 * TODO gnuchess: Triggers a Lisp error when I resign
144 :PROPERTIES:
145 :ID: 8ADABEB5-BF38-4A71-949F-074048AED7B0
146 :END:
147 * TODO ics: Takebacks still aren't working 100%
148 When I submit a takeback request manually, and the other side accepts, my
149 client doesn't know what to do with it
150 :PROPERTIES:
151 :ID: 67BF2EFF-66E6-4DE3-BCD1-D1743D8C7AC3
152 :END:
153 * TODO ics: Accepting match request doesn't seem to be working always
154 :PROPERTIES:
155 :ID: 296B2B3D-B4CF-418E-8FA6-36D301D09136
156 :END:
157 * TODO ics: Resuming adjourned games does not work at all
158 :PROPERTIES:
159 :ID: D2E35ADE-1CFF-4DB6-A910-DF3C886709B3
160 :END:
161 * TODO ics: Not detecting forfeit by disconnection at the moment
162 :PROPERTIES:
163 :ID: 0EDCC239-65B0-450F-82B9-12B1E96667D4
164 :END:
165 * TODO If you are playing a puzzle game, and the engine is thinking
166 And you hit space to move to the next puzzle, then when the last move is
167 finally received from the engine it causes an error.
168 :PROPERTIES:
169 :ID: 4583E224-B5A2-47D4-906E-6374AA7AB936
170 :END:
171 * TODO Port the code to XEmacs
172 :PROPERTIES:
173 :ID: A633A292-722C-4566-9F5D-807675DAB8DD
174 :END:
175 * TODO Find a way to display pieces on Windows platforms
176 Or at least document how to build XPM support into Emacs for Windows.
177 :PROPERTIES:
178 :ID: D602699C-A340-41A4-BA94-876743D43F8C
179 :END:
180 * TODO Add chess-ucb to the list of modules created via M-x chess
181 Right now there is no facility for having two engines associated with a
182 single game (and chess-link is not what we want in this case).
183 :PROPERTIES:
184 :ID: 8C355AA3-46DD-4261-BC7C-4028CDF42854
185 :END:
186 * TODO display: If I win, it still reports CHECKMATE incorrectly
187 If I'm white, it does so on the last ply (per display)
188 :PROPERTIES:
189 :ID: 3F662E90-3F58-43E9-B59E-936F1EBC3953
190 :END:
191 * TODO display: Need "save game to a PGN file/database" command
192 :PROPERTIES:
193 :ID: 2BBA9120-1EE5-4623-9F52-DFB966EC3317
194 :END:
195 * TODO engine: Answering "y" to opponent (takeback, etc) hangs
196 I get left with an hourglass cursor.
197 :PROPERTIES:
198 :ID: 0F9290D9-90D6-48ED-9F13-EEDF42EA91F0
199 :END:
200 * TODO engine: If no chess engine available, print a nice message
201 :PROPERTIES:
202 :ID: E0889D90-33FD-426F-AC45-6221136162D8
203 :END:
204 * TODO ply: detect games drawn by 3-fold repetition and 50 move rule
205 Note, FIDE rules define that a draw must be claimed by one of the opponents,
206 so we do not really need to do this on every move, just when a draw is
207 requested.)
208 :PROPERTIES:
209 :ID: 4D3BBF63-A640-483A-ACF9-CC948AEAAAC7
210 :END:
211 * TODO pgn: When saving game to clipboard, shouldn't need to save FEN
212 If it's starting from a standard position (this doesn't always happen)
213 :PROPERTIES:
214 :ID: 7CB3441C-9398-42D7-A174-5F534ADA473B
215 :END:
216 * TODO pgn: Sometimes when clipping, "*" is stuck to last move's text
217 :PROPERTIES:
218 :ID: 5B737ED4-F271-425E-9F1D-1DFA7834BAFF
219 :END:
220 * TODO german: Complete translation
221 :PROPERTIES:
222 :ID: 937301D5-2C31-4F43-83B0-FB9A0CD5F138
223 :END:
224 * TODO [#C] Profile and mem profile
225 Especially try to get the validation suite running faster!
226 :PROPERTIES:
227 :ID: 4A08E03C-1AEA-4C14-951A-3F8DBB2E29E7
228 :END:
229 * TODO [#C] Elint all files
230 :PROPERTIES:
231 :ID: 7F56D199-279D-4DAD-AF4C-D612AFC803FA
232 :END:
233 * TODO [#C] Add docstrings/texi content
234 :PROPERTIES:
235 :ID: 7BC85C08-7A3B-4A09-94C6-9AF10180924B
236 :END:
237 * TODO [#C] Use checkdoc on all files
238 :PROPERTIES:
239 :ID: 8D30489F-9000-43C3-BCA6-0C14F0E5C831
240 :END:
241 * TODO [#C] Clean up chess.el
242 :PROPERTIES:
243 :ID: F2CC192E-8AD3-47BD-9A9F-3990BA1206A2
244 :END:
245 * TODO Create a better error hierarchy :FEATURE:
246 Instead of using (error), we should be throwing specialized signals that
247 indicate whether it's a problem with a ply, a position, a move, etc. And
248 then this data object should be included with the error.
249 :PROPERTIES:
250 :ID: 323563C6-2A99-4B01-A29B-BEB09166C103
251 :END:
252 [2008-08-31 Sun]
253 * TODO ics: Add a completion function against logged in users :FEATURE:
254 :PROPERTIES:
255 :ID: 1AFE6B32-7236-4E71-9CCC-21B797E67F08
256 :END:
257 * TODO ics: Copy ics.el's nicer functionality into chess-ics.el :FEATURE:
258 :PROPERTIES:
259 :ID: 05E523E9-38EC-4268-89B4-2A42409F9059
260 :END:
261 * TODO Use TrueType or other chess fonts for displaying positions :FEATURE:
262 This might be the best way of displaying positions on Windows.
263 :PROPERTIES:
264 :ID: 0387D818-3841-4BA1-A246-F48349F4A53F
265 :END:
266 * TODO Enable chat module, and base its interface on what TNT does :FEATURE:
267 :PROPERTIES:
268 :ID: A5AC87EC-99B7-4522-9916-F97ED3EC5F78
269 :END:
270 * TODO Merge chess-announce and chess-sound :FEATURE:
271 Use style modules on top of the underlying module.
272 :PROPERTIES:
273 :ID: 87612913-B3AD-4329-892F-C156F88A358C
274 :END:
275 * TODO Create generic chess-output interface :FEATURE:
276 For outputting games to a particular format (PGN, HTML, LaTeX, etc).
277 :PROPERTIES:
278 :ID: A7F64797-4827-4EF6-BFE4-075D6F430D4E
279 :END:
280 * TODO Display in modeline which game in the database we're in :FEATURE:
281 And what the positional evaluation is.
282 :PROPERTIES:
283 :ID: 6144C07C-8F6B-46B8-80A8-C736E3C843F0
284 :END:
285 * TODO Add `force' event for forcing an engine to move :FEATURE:
286 And a command from chess-display to send this event.
287 :PROPERTIES:
288 :ID: E88AE290-D2DD-4445-942E-E9DE09596A1F
289 :END:
290 * TODO Let people override the chess-default-* lists :FEATURE:
291 :PROPERTIES:
292 :ID: AEBED712-70F6-499B-A8D8-6A8632D9A7D1
293 :END:
294 * TODO Write chess-descriptive.el, and have the code in general use :FEATURE:
295 chess-ply-to-string and chess-string-to-ply, so that users can use
296 descriptive notationas an alternative to algebraic.
297
298 (NOTE: this might proof problematic since descriptive move notation is
299 ambigious if we don't have the full game information, since we need to
300 destinguish between QR KR QN and KN. So chess-descriptive-to-ply would need
301 to use a game object as reference, rather than just a position.)
302 :PROPERTIES:
303 :ID: 7C283CC8-450C-468C-93C3-C264CC8F536A
304 :END:
305 * TODO Change chess-announce/sound so it reads the text rendered move :FEATURE:
306 Such as "king's pawn to e4".
307
308 This way it will work with either descriptive or algebraic notation. Also,
309 chess-announce and chess-sound can be collapsed into one module, with
310 different "styles" of announcing.
311 :PROPERTIES:
312 :ID: B7090875-BB45-438D-B7C9-CC7A0524D98B
313 :END:
314 * TODO Make ( create variations in a display :FEATURE:
315 And keys to move into and out of them. At the moment, variations are
316 supported programmatically, but not in the UI.
317 :PROPERTIES:
318 :ID: C7B9BEEE-5261-412C-8592-5E1EDEBC5544
319 :END:
320 * TODO Make a read-only display mode :FEATURE:
321 Which allows people to view/browse but not alter a game. This could be used
322 for remoting displays in order that people on other X servers might observe
323 a game.
324 :PROPERTIES:
325 :ID: 1968B422-B8D9-4493-9C90-401956C8CAE0
326 :END:
327 * TODO Enhance PGN mode :FEATURE:
328 Maybe pgn-mode could just allow normal editing, and bind some keys
329 to do special things. e.g., the mouse binding could work as normal,
330 SPC could update the display. So if you do
331
332 1 e4 SPC
333
334 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
335 Then, one could enter variations or such simply with ( or { and
336 the display would update automatically.
337 e.g., you do
338
339 ( 15.e5 SPC Nf3 SPC )
340
341 and you'd get three display updates, on e5 SPC, you get that
342 ply, then the second one, and on ) you get the position before the
343 variation. Move point into the variation again, and hit C-l and you
344 get the pos where point is on.
345
346 There should be a forward-ply and backward-ply, maybe something like
347 M-f / M-b, and C-u M-f for two plies forward?
348
349 Very nice would be a pcomplete-based completion fascility, so
350 simply hit TAB at any point, and you get the right completion.
351
352 Example:
353
354 [Event ...]
355
356 TAB 1.TAB ...
357
358 On first tab, the move number is inserted. On second, you get
359 all possible moves in that position.
360 :PROPERTIES:
361 :ID: 7D4ACEDE-C9D9-49E1-883F-829DB80FC5E7
362 :END:
363 * TODO Add support for adjournments :FEATURE:
364 Also, implement this is such a way that an e-mail or postal game is
365 basically a game that's adjourned after every move; use BBDB if available
366 :PROPERTIES:
367 :ID: D41A3E75-04FB-4EC8-A64C-7BD54658AA78
368 :END:
369 * TODO Use MIME attachments (application/x-chess-pgn) :FEATURE:
370 For sending e-mail chess games back and forth.
371 :PROPERTIES:
372 :ID: B01A0B43-12F3-4978-A63A-01ADBA9BB78D
373 :END:
374 * TODO Enable UI commands in chess-display to interact with databases :FEATURE:
375 As of 2.0, this support is programmatic only.
376 :PROPERTIES:
377 :ID: 8CA4762E-4665-433E-9538-994BEDCABE21
378 :END:
379 * TODO Follow what `edit-env' does, in order to make chess-query.el :FEATURE:
380 :PROPERTIES:
381 :ID: 48F2D4F3-8B1B-4196-BED0-1407239ADC4F
382 :END:
383 * TODO Allow the opponent to give hints :FEATURE:
384 :PROPERTIES:
385 :ID: 068BE26D-4D81-44CD-A4EB-04F15D5064FB
386 :END:
387 * TODO Add warning mode that uses analysis results to warn the user :FEATURE:
388 And ask for confirmation before doing something that might lead to an
389 inferior position.
390 :PROPERTIES:
391 :ID: 9EF1FA72-EDC9-4C97-B699-A0DF8EE1893B
392 :END:
393 * TODO Add a chess tutor program, to teach people how to play chess :FEATURE:
394 :PROPERTIES:
395 :ID: 8AA53467-6D89-4C27-AF05-4AE793EA6A2E
396 :END:
397 * TODO Add slots to positions for tracking positional evaluation :FEATURE:
398 These values can be automatically determined when parsing ICS12.
399 :PROPERTIES:
400 :ID: 608A74EE-9699-406B-B57A-08BFECBC9FEB
401 :END:
402 * TODO Add an engine function for obtaining a position evaluation :FEATURE:
403 Then, allow M-x chess to startup a non-game oriented engine, solely for the
404 purpose of submitting position evaluations, and displaying the result in the
405 modeline. (Also, look at crafty's kibitzing feature).
406 :PROPERTIES:
407 :ID: BE3EAF49-622E-4300-9D63-CB00B5F738F7
408 :END:
409 * TODO Add a Map command, that will colorize the squares :FEATURE:
410 Depending on whether they are reachable by either side. Green if reachable
411 by you, Red if by your opponent, and blue if by both. With a prefix
412 argument, colorize only the squares that have pieces on them. This is a
413 stable modes that remains in effect until turned off. It also requires the
414 ability to pass a color to the chessboard highlighting routine.
415 :PROPERTIES:
416 :ID: B2012331-0F7F-488D-BFDC-2C08E2E018FB
417 :END:
418 * TODO Using gnuplot-mode, allow evaluation trends to be plotted :FEATURE:
419 :PROPERTIES:
420 :ID: BC458171-65B7-4CAE-ACF5-9FD0E263F425
421 :END:
422 * TODO Add an analyze command :FEATURE:
423 That will indicate which pieces are defended, how well, which are attacked,
424 which moves would increase defense/attack/both, etc. Basically, everything
425 that can be known about the current board, and one move ahead (on both
426 sides).
427 :PROPERTIES:
428 :ID: 8439E0A2-6ED6-489D-94EF-9033F76210EE
429 :END:
430 * TODO Need a way to play bughouse/crazyhouse games. :FEATURE:
431 :PROPERTIES:
432 :ID: 237BDAFD-0B92-4A06-AA25-D5568FF3DC4B
433 :END:
434 * TODO A way to keep a correspondence players database in BBDB :FEATURE:
435 :PROPERTIES:
436 :ID: 8D40AD04-2392-410E-BDFE-AA80381E2BCB
437 :END:
438 * TODO Tools for managing a tournament :FEATURE:
439 Setting up pairings, calculating ratings.
440 :PROPERTIES:
441 :ID: D53A7DA4-6940-4E0C-938E-08E12CC7EDEF
442 :END:
443 * STARTED display: Make it possible to "highlight the last move" :FEATURE:
444 - State "STARTED" [2008-09-01 Mon 03:59] \\
445 This is mostly done. I'd like to make the highlight done for the
446 opponent's moves
447 :PROPERTIES:
448 :ID: F55EAAA5-504E-44A5-AA1A-43516711F8DD
449 :END:
450 * DONE "End of file" error reading game 2008149
451 - State "DONE" [2008-09-01 Mon 04:11] \\
452 The problem was parsing [Event "Hello \"].
453 :PROPERTIES:
454 :ID: F994A8E9-5EDD-4681-863E-491806F0ED07
455 :END:
456 [2008-09-01 Mon]
457 * DONE [#B] ics: A refresh directive should act as a position assert
458 - State "DONE" [2008-08-29 Fri 06:28]
459 Compare with our current known board and trigger an error if it doesn't
460 match the refresh.
461 :PROPERTIES:
462 :ID: C0F3CD12-83C5-4970-AD27-8C4A4C447BC2
463 :END:
464 * DONE display: Display problem with chess-display-side-to-move
465 The text doesn't show the face in the modeline
466 - State "DONE" [2008-09-01 Mon 03:55]
467 :PROPERTIES:
468 :ID: 884690AC-C3BE-43D6-A600-48D221BD0FB0
469 :END:
470 * DONE Add an 'install' target to the Makefile
471 - State "DONE" [2008-09-01 Mon 04:02]
472 :PROPERTIES:
473 :ID: 7A27FDC0-0053-4656-9AC9-6D7BEECE6D4A
474 :END: