]> code.delx.au - gnu-emacs-elpa/blob - TODO
Remove chess-epd, that just has been done
[gnu-emacs-elpa] / TODO
1 These are features scheduled for future 2.x releases.
2
3 ----------------------------------------------------------------------
4
5 General Features
6
7 - Use TrueType or other chess fonts for displaying positions; this
8 might be the best way of displaying positions on Windows
9
10 - Enable the chat module, and base its interface on what TNT does
11
12 - Merge chess-announce and chess-sound, and use style modules on top
13 of the underlying module
14
15 - Create a generic chess-output interface, for outputting games to a
16 particular format (PGN, HTML, LaTeX, etc)
17
18 - Display in the modeline which game in the database we're in, and
19 what the positional evaluation is
20
21 - Add a `force' event for forcing an engine to move, and a command
22 from chess-display to send this event
23
24 - If you are playing a puzzle game, and the engine is thinking, and
25 you hit space to move to the next puzzle, then when the last move is
26 finally received from the engine it causes an error.
27
28 - Clean up chess.el, and let people override the chess-default-* lists
29
30 - Write chess-descriptive.el, and have the code in general use
31 chess-ply-to-string and chess-string-to-ply, so that users can use
32 descriptive notationas an alternative to algebraic.
33 (NOTE: this might proof problematic since descriptive move notation
34 is ambigious if we don't have the full game information, since
35 we need to destinguish between QR KR QN and KN. So chess-descriptive-to-ply
36 would need to use a game object as reference, rather than just a position.)
37
38 - Change chess-announce/sound so that it reads from the text rendition
39 of the move; this way it will work with either descriptive or
40 algebraic notation. Also, chess-announce and chess-sound can be
41 collapsed into one module, with different "styles" of announcing.
42
43 - Make ( create variations in a display, and keys to move into and out
44 of them. At the moment, variations are supported programmatically,
45 but not in the UI.
46
47 - Make a display read-only mode, which allows people to view/browse
48 but not alter a game. This could be used for remoting displays in
49 order that people on other X servers might observe a game.
50
51 - Implement the "50 moves after irreversible" draw rule in chess-ply
52
53 - Port the code to XEmacs
54
55 - Find a way to display pieces on Windows platforms, or at least
56 document how to build XPM support into Emacs for Windows
57
58 - Add a way to include the chess-ucb module in the list of default
59 modules created via M-x chess. Right now there is no facility for
60 having two engines associated with a single game (and chess-link
61 is not what we want in this case).
62
63 ----------------------------------------------------------------------
64
65 ICS Client
66
67 - Add a completion function against logged in users
68
69 - Copy some of ics.el's nicer functionality into chess-ics.el
70
71 ----------------------------------------------------------------------
72
73 PGN Mode
74
75 Maybe pgn-mode could just allow normal editing, and bind some keys
76 to do special things. e.g., the mouse binding could work as normal,
77 SPC could update the display. So if you do
78
79 1 e4 SPC
80 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
81 Then, one could enter variations or such simply with ( or { and
82 the display would update automatically.
83 e.g., you do
84 ( 15.e5 SPC Nf3 SPC )
85 and you'd get three display updates, on e5 SPC, you get that
86 ply, then the second one, and on ) you get the position before the
87 variation. Move point into the variation again, and hit C-l and you
88 get the pos where point is on.
89
90 There should be a forward-ply and backward-ply, maybe something like
91 M-f / M-b, and C-u M-f for two plies forward?
92
93 Very nice would be a pcomplete-based completion fascility, so
94 simply hit TAB at any point, and you get the right completion.
95 Example:
96
97 [Event ...]
98
99 TAB 1.TAB ...
100
101 On first tab, the move number is inserted. On second, you get
102 all possible moves in that position.
103
104 ----------------------------------------------------------------------
105
106 Chess by Mail
107
108 - Add support for adjournments; also, implement this is such a way
109 that an e-mail or postal game is basically a game that's adjourned
110 after every move; use BBDB if available
111
112 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
113 chess games back and forth.
114
115 ----------------------------------------------------------------------
116
117 Database Interaction
118
119 - Enable UI commands in chess-display to interact with databases. As
120 of 2.0, this support is programmatic only.
121
122 - Follow what `edit-env' does, in order to make chess-query.el.
123
124 ----------------------------------------------------------------------
125
126 Training/Tutorials
127
128 - Write a scripted chess-tutorial.
129
130 - Allow the opponent to give hints.
131
132 - Add a warning mode that will use the results of an analysis to warn
133 the user (and ask for confirmation) before doing something that
134 might lead to an inferior position.
135
136 - Add a chess tutor program, to teach people how to play chess
137
138 ----------------------------------------------------------------------
139
140 Analysis features
141
142 - Add slots to each position for keeping track of positional
143 evaluation (these values can be automatically determined when
144 parsing ICS12)
145
146 - Add an engine function for obtaining an evaluation of the current
147 position. Then, allow M-x chess to startup a non-game oriented
148 engine, solely for the purpose of submitting position evaluations,
149 and displaying the result in the modeline. (Also, look at crafty's
150 kibitzing feature).
151
152 - Add a Map command, that will colorize the squares depending on
153 whether they are reachable by either side. Green if reachable by
154 you, Red if by your opponent, and blue if by both. With a prefix
155 argument, colorize only the squares that have pieces on them. This
156 is a stable modes that remains in effect until turned off. It also
157 requires the ability to pass a color to the chessboard highlighting
158 routine.
159
160 - Using gnuplot-mode, allow evaluation trends to be plotted
161
162 - Add an analyze command that will indicate which pieces are defended,
163 how well, which are attacked, which moves would increase
164 defense/attack/both, etc. Basically, everything that can be known
165 about the current board, and one move ahead (on both sides).
166
167 ----------------------------------------------------------------------
168
169 Other variations
170
171 - Need a way to play bughouse/crazyhouse games.
172
173 ----------------------------------------------------------------------
174
175 Other features
176
177 - Keeping a player database in BBDB
178
179 - Managing a tournament, setting up pairings, calculating ratings