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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 bughouse/crazyhouse
7 analysis/highlight tools
8 scid interaction
9
10 - In M-x chess, if chess-images is being used, ensure that
11 chess-images-directory is valid, otherwise fall back on chess-ics1.
12
13 - Turn on memory gc collection messages, and see how much of a pig
14 chess.el is
15
16 - Profile!
17
18 - Add CTCP (optional) support to chess-irc.el
19
20 - Use server-side sockets in chess-network, if Emacs supports it
21
22 - In chess-fen-to-pos, syntax check incoming FEN strings
23
24 - Support auto-saving of games to PGN, and saving them at appropriate
25 points
26
27 - Create a series of generic functions and predicates, so that users
28 can say (chess-position OBJECT) or (chess-move OBJECT), without
29 needing to know the type of OBJECT.
30
31 - Allow ASCII displays to use a separate frame
32
33 - Rewrite ics.el
34
35 - Make use of the my-color data in chess-game.el to ensure that I only
36 do what I should be doing
37
38 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
39 pieces the square can be set to. Cursor movement is really not the
40 best for chess-images. I still need to figure out how best to
41 handle cursor-type with that display.
42
43 - Still need to test many areas: position editing
44
45 - Implement engine options; then, in chess-puzzle set the option that
46 tells the engine not to resign.
47
48 - Add a display command for writing out the currently displayed game
49 to a file. It will use PGN for games, and FEN for positions.
50
51 - Remote displays are horribly insecure.
52
53 - When editing the board in display mode (or doing speculative moves),
54 doing them on a copy of the board with no hook except the display
55 hook. Then, if you like the result, it call be a `set' on the
56 original board from the copied board.
57
58 - Make the mode-line much more informative
59
60 - Resize the chess board on a window resize event, if possible.
61
62 - Have a display option that shows legal target squares whenever a
63 piece is selected.
64
65 - Add chess-game-strip-annotations, for removing all annotations from
66 a game object
67
68 - Add a module for chatting between opponents
69
70 - Let the user specify a default size for the chess-images display
71
72 - Allow dragging of pieces
73
74 - Need to check for chess engine resignations
75
76 - Need a chess-clock.el module, especially for playing on ICS
77
78 - Port image display code to XEmacs
79
80 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
81
82 - Allow the opponent to give hints.
83
84 - Add a command that will load a saved game, continue it, and then
85 enter a move for whichever color is next to play. This would make
86 it trivial to add chess drivers to AIM, IRC, etc. The mere command
87 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
88 make my move as Nf3. It would also make chess by e-mail a snap to
89 implement.
90
91 - Add an analyze command that will indicate which pieces are defended,
92 how well, which are attacked, which moves would increase
93 defense/attack/both, etc. Basically, everything that can be known
94 about the current board, and one move ahead (on both sides).
95
96 - Add a warning mode that will use the results of an analysis to warn
97 the user (and ask for confirmation) before doing something that
98 might lead to an inferior position.
99
100 - Create chess-player.el, which creates persistent objects that
101 encapsulate information about any player: where he is, his name, his
102 opponent type, etc. This would maintain a log of games against that
103 player, their current chess rating, etc. Then, M-x chess would ask
104 you for a player, not an opponent.
105
106 - Add a Map command, that will colorize the squares depending on
107 whether they are reachable by either side. Green if reachable by
108 you, Red if by your opponent, and blue if by both. With a prefix
109 argument, colorize only the squares that have pieces on them. This
110 is a stable modes that remains in effect until turned off. It also
111 requires the ability to pass a color to the chessboard highlighting
112 routine.
113
114 - If a person selects a piece with the mouse, then uses right-click to
115 designate a target square, display the resulting board without
116 making a move. This requires copying chessboard-current-board to
117 chessboard-draft-board. If the user right-clicks without selecting
118 a piece, it will reset to chessboard-current-board and redraw.