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[gnu-emacs-elpa] / TODO
1 - Allow the user to request a move retraction (ala takeback)
2
3 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
4 pieces the square can be set to. Cursor movement is really not the
5 best for chess-images. I still need to figure out how best to
6 handle cursor-type with that display.
7
8 - There is presently no way to start a new game!
9
10 - Still need to test many areas: position editing
11
12 - Resize ascii windows after popup, so that the whole board is
13 minimally visible
14
15 - Need a way to request a draw
16
17 - Implement engine options; then, in chess-puzzle set the option that
18 tells the engine not to resign.
19
20 - Add a display command for writing out the currently displayed game
21 to a file. It will use PGN for games, and FEN for positions.
22
23 - Auto-raise the chess-images frame, if it's being displayed as a
24 separate frame.
25
26 - Create a to-text rendering interface for all chess game objects.
27 So, chess-game-to-string would use PGN, etc.
28
29 - Remote displays are horribly insecure.
30
31 - When editing the board in display mode (or doing speculative moves),
32 doing them on a copy of the board with no hook except the display
33 hook. Then, if you like the result, it call be a `set' on the
34 original board from the copied board.
35
36 - Make the mode-line much more informative
37
38 - Resize the chess board on a window resize event, if possible.
39
40 - Have a display option that shows legal target squares whenever a
41 piece is selected.
42
43 - Add chess-game-strip-annotations, for removing all annotations from
44 a game object
45
46 - Add a module for chatting between opponents
47
48 - M-w on a display should kill appropriately (i.e., kill to PGN for a
49 game, to FEN for a position, etc). C-y should likewise call the
50 appropriate chess-display-set-... function based on the clipboard's
51 contents. Which might just be a plain algebraic string too!
52
53 - Let the user specify a default size for the chess-images display
54
55 - Allow dragging of pieces
56
57 - Need to check for chess engine resignations
58
59 - Need a chess-clock.el module, especially for playing on ICS
60
61 - Port image display code to XEmacs
62
63 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
64
65 - Allow the opponent to give hints.
66
67 - Add a command that will load a saved game, continue it, and then
68 enter a move for whichever color is next to play. This would make
69 it trivial to add chess drivers to AIM, IRC, etc. The mere command
70 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
71 make my move as Nf3. It would also make chess by e-mail a snap to
72 implement.
73
74 - Add an analyze command that will indicate which pieces are defended,
75 how well, which are attacked, which moves would increase
76 defense/attack/both, etc. Basically, everything that can be known
77 about the current board, and one move ahead (on both sides).
78
79 - Add a warning mode that will use the results of an analysis to warn
80 the user (and ask for confirmation) before doing something that
81 might lead to an inferior position.
82
83 - Create chess-player.el, which creates persistent objects that
84 encapsulate information about any player: where he is, his name, his
85 opponent type, etc. This would maintain a log of games against that
86 player, their current chess rating, etc. Then, M-x chess would ask
87 you for a player, not an opponent.
88
89 - Add a Map command, that will colorize the squares depending on
90 whether they are reachable by either side. Green if reachable by
91 you, Red if by your opponent, and blue if by both. With a prefix
92 argument, colorize only the squares that have pieces on them. This
93 is a stable modes that remains in effect until turned off. It also
94 requires the ability to pass a color to the chessboard highlighting
95 routine.
96
97 - If a person selects a piece with the mouse, then uses right-click to
98 designate a target square, display the resulting board without
99 making a move. This requires copying chessboard-current-board to
100 chessboard-draft-board. If the user right-clicks without selecting
101 a piece, it will reset to chessboard-current-board and redraw.