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[gnu-emacs-elpa] / TODO
1
2 Feature work remaining
3
4 2.0 annotations
5 chatting
6
7 2.x display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 ----------------------------------------------------------------------
12
13 Hotlist
14
15 - Polish chess-input.el
16
17 - Find a way that regexp-alist entries that only need to fire once are
18 only scanned once.
19
20 - Make any game-modifying commands in a display use C-c C-?
21
22 - Complete the ICS12 parser, based on Mario's comments
23
24 - Add support for ICS observing
25
26 - Use server-side sockets in chess-network, if Emacs supports it
27
28 - Allow ASCII displays to use a separate frame
29
30 - Still need to test many areas: position editing
31
32 - Add chess-game-strip-annotations, for removing all annotations from
33 a game object
34
35 - Let the user specify a default size for the chess-images display
36
37 - Resize the chess board on a window resize event, if possible.
38
39 - In chess-ics.el, setup a completion function based on handles
40
41 - Break chess-legal-plies into two parts, one of which would be the
42 inverse of chess-search-position, and would live in chess-pos.el
43
44 - Have elp.el not instrument defsubst functions; it obscures the
45 results too much
46
47 - Mario reports that using chess-plain and chess-link, he ends up with
48 impossible positions being displayed (with too many pieces, bishops
49 of the same color, etc).
50
51 ----------------------------------------------------------------------
52
53 To-do List
54
55 - Copy some of ics.el's nicer functionality into chess-ics.el
56
57 - Need to implement the "50 moves after irreversible" draw rule
58
59 - The game should go inactive once I lose by stalemate/checkmate
60
61 - When a clock runs down, indicate this in the modeline, and all the
62 user to call-flag in order to win on time
63
64 - Detect draw/resign/abort/retract, etc., from ICS and common engines
65
66 - in chess-engine-filter and chess-ics-filter, if an error is
67 encountered, skip that line so the same error isn't triggered again
68
69 - SPACE to pass, then try to move (against an engine) fails saying:
70 it's not our turn to move
71
72 - Add support for adjournments; also, implement this is such a way
73 that an e-mail or postal game is basically a game that's adjourned
74 after every move; use BBDB if available
75
76 - Allow databases to return a game moniker, which can be used to
77 reference that game again
78
79 - There needs to be much more robustness; it's too easy to get the
80 game into an unplayable state right now
81
82 - Break my dependency on cl
83
84 - Use more asserts throughout the code
85
86 - Read-only mode needs to be more vigorous. There's nothing
87 preventing the user from using M-x commands.
88
89 - Complete chess-pgn-mode's automatic entry, using chess-input, and
90 making space/return perform the move
91
92 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
93 chess games back and forth.
94
95 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
96 pieces the square can be set to. Cursor movement is really not the
97 best for chess-images. I still need to figure out how best to
98 handle cursor-type with that display.
99
100 - Implement engine options; then, in chess-puzzle set the option that
101 tells the engine not to resign.
102
103 - Remote displays are horribly insecure.
104
105 ----------------------------------------------------------------------
106
107 Training features
108
109 - Allow the opponent to give hints.
110
111 - Add a warning mode that will use the results of an analysis to warn
112 the user (and ask for confirmation) before doing something that
113 might lead to an inferior position.
114
115 - Add a chess tutor program, to teach people how to play chess
116
117 ----------------------------------------------------------------------
118
119 Analysis features
120
121 - Add an engine function for obtaining an evaluation of the current
122 position. Then, allow M-x chess to startup a non-game oriented
123 engine, solely for the purpose of submitting position evaluations,
124 and displaying the result in the modeline. (Also, look at crafty's
125 kibitzing feature).
126
127 - Add a Map command, that will colorize the squares depending on
128 whether they are reachable by either side. Green if reachable by
129 you, Red if by your opponent, and blue if by both. With a prefix
130 argument, colorize only the squares that have pieces on them. This
131 is a stable modes that remains in effect until turned off. It also
132 requires the ability to pass a color to the chessboard highlighting
133 routine.
134
135 - Using gnuplot-mode, allow evaluation trends to be plotted
136
137 - Add an analyze command that will indicate which pieces are defended,
138 how well, which are attacked, which moves would increase
139 defense/attack/both, etc. Basically, everything that can be known
140 about the current board, and one move ahead (on both sides).
141
142 ----------------------------------------------------------------------
143
144 BEFORE FINAL RELEASE
145
146 port the code to XEmacs
147 profile
148 mem profile
149 docstring
150 texi
151 elint
152 checkdoc