7 2.x display/database tie-in
8 analysis/highlight tools
11 ----------------------------------------------------------------------
15 - Polish chess-input.el
17 - Find a way that regexp-alist entries that only need to fire once are
20 - Make any game-modifying commands in a display use C-c C-?
22 - Complete the ICS12 parser, based on Mario's comments
24 - Add support for ICS observing
26 - Use server-side sockets in chess-network, if Emacs supports it
28 - Allow ASCII displays to use a separate frame
30 - Still need to test many areas: position editing
32 - Add chess-game-strip-annotations, for removing all annotations from
35 - Let the user specify a default size for the chess-images display
37 - Resize the chess board on a window resize event, if possible.
39 - In chess-ics.el, setup a completion function based on handles
41 - Break chess-legal-plies into two parts, one of which would be the
42 inverse of chess-search-position, and would live in chess-pos.el
44 - Have elp.el not instrument defsubst functions; it obscures the
47 - Mario reports that using chess-plain and chess-link, he ends up with
48 impossible positions being displayed (with too many pieces, bishops
49 of the same color, etc).
51 ----------------------------------------------------------------------
55 - Copy some of ics.el's nicer functionality into chess-ics.el
57 - Need to implement the "50 moves after irreversible" draw rule
59 - The game should go inactive once I lose by stalemate/checkmate
61 - When a clock runs down, indicate this in the modeline, and all the
62 user to call-flag in order to win on time
64 - Detect draw/resign/abort/retract, etc., from ICS and common engines
66 - in chess-engine-filter and chess-ics-filter, if an error is
67 encountered, skip that line so the same error isn't triggered again
69 - SPACE to pass, then try to move (against an engine) fails saying:
70 it's not our turn to move
72 - Add support for adjournments; also, implement this is such a way
73 that an e-mail or postal game is basically a game that's adjourned
74 after every move; use BBDB if available
76 - Allow databases to return a game moniker, which can be used to
77 reference that game again
79 - There needs to be much more robustness; it's too easy to get the
80 game into an unplayable state right now
82 - Break my dependency on cl
84 - Use more asserts throughout the code
86 - Read-only mode needs to be more vigorous. There's nothing
87 preventing the user from using M-x commands.
89 - Complete chess-pgn-mode's automatic entry, using chess-input, and
90 making space/return perform the move
92 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
93 chess games back and forth.
95 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
96 pieces the square can be set to. Cursor movement is really not the
97 best for chess-images. I still need to figure out how best to
98 handle cursor-type with that display.
100 - Implement engine options; then, in chess-puzzle set the option that
101 tells the engine not to resign.
103 - Remote displays are horribly insecure.
105 ----------------------------------------------------------------------
109 - Allow the opponent to give hints.
111 - Add a warning mode that will use the results of an analysis to warn
112 the user (and ask for confirmation) before doing something that
113 might lead to an inferior position.
115 - Add a chess tutor program, to teach people how to play chess
117 ----------------------------------------------------------------------
121 - Add an engine function for obtaining an evaluation of the current
122 position. Then, allow M-x chess to startup a non-game oriented
123 engine, solely for the purpose of submitting position evaluations,
124 and displaying the result in the modeline. (Also, look at crafty's
127 - Add a Map command, that will colorize the squares depending on
128 whether they are reachable by either side. Green if reachable by
129 you, Red if by your opponent, and blue if by both. With a prefix
130 argument, colorize only the squares that have pieces on them. This
131 is a stable modes that remains in effect until turned off. It also
132 requires the ability to pass a color to the chessboard highlighting
135 - Using gnuplot-mode, allow evaluation trends to be plotted
137 - Add an analyze command that will indicate which pieces are defended,
138 how well, which are attacked, which moves would increase
139 defense/attack/both, etc. Basically, everything that can be known
140 about the current board, and one move ahead (on both sides).
142 ----------------------------------------------------------------------
146 port the code to XEmacs