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1 EMACS-CHESS -*- mode: org; fill-column: 78 -*-
2
3 #+STARTUP: overview
4 #+ARCHIVE: TODO-OLD::
5 #+SEQ_TODO: TODO(@) STARTED(@) WAITING(@) DELEGATED(@) | DONE(@) DEFERRED(@) CANCELLED(@) WONTFIX(@) WORKSFORME(@) INVALID(@) DUPLICATE(@) NOTE
6 #+TAGS: FEATURE(f) DOCS(d) BUILD(b)
7 #+CATEGORY: Chess
8
9 * TODO A way to keep a correspondence players database in BBDB :FEATURE:
10 :PROPERTIES:
11 :ID: 8D40AD04-2392-410E-BDFE-AA80381E2BCB
12 :END:
13 * TODO Add `force' event for forcing an engine to move :FEATURE:
14 And a command from chess-display to send this event.
15 :PROPERTIES:
16 :ID: E88AE290-D2DD-4445-942E-E9DE09596A1F
17 :END:
18 * TODO Add a chess tutor program, to teach people how to play chess :FEATURE:
19 :PROPERTIES:
20 :ID: 8AA53467-6D89-4C27-AF05-4AE793EA6A2E
21 :END:
22 * TODO Add a Map command, that will colorize the squares :FEATURE:
23 Depending on whether they are reachable by either side. Green if reachable
24 by you, Red if by your opponent, and blue if by both. With a prefix
25 argument, colorize only the squares that have pieces on them. This is a
26 stable modes that remains in effect until turned off. It also requires the
27 ability to pass a color to the chessboard highlighting routine.
28 :PROPERTIES:
29 :ID: B2012331-0F7F-488D-BFDC-2C08E2E018FB
30 :END:
31 * TODO Add an analyze command :FEATURE:
32 That will indicate which pieces are defended, how well, which are attacked,
33 which moves would increase defense/attack/both, etc. Basically, everything
34 that can be known about the current board, and one move ahead (on both
35 sides).
36 :PROPERTIES:
37 :ID: 8439E0A2-6ED6-489D-94EF-9033F76210EE
38 :END:
39 * TODO Add an engine function for obtaining a position evaluation :FEATURE:
40 Then, allow M-x chess to startup a non-game oriented engine, solely for the
41 purpose of submitting position evaluations, and displaying the result in the
42 modeline. (Also, look at crafty's kibitzing feature).
43 :PROPERTIES:
44 :ID: BE3EAF49-622E-4300-9D63-CB00B5F738F7
45 :END:
46 * TODO Add chess-ucb to the list of modules created via M-x chess
47 Right now there is no facility for having two engines associated with a
48 single game (and chess-link is not what we want in this case).
49 :PROPERTIES:
50 :ID: 8C355AA3-46DD-4261-BC7C-4028CDF42854
51 :END:
52 * TODO [#C] Add docstrings/texi content
53 :PROPERTIES:
54 :ID: 7BC85C08-7A3B-4A09-94C6-9AF10180924B
55 :END:
56 * TODO Add slots to positions for tracking positional evaluation :FEATURE:
57 These values can be automatically determined when parsing ICS12.
58 :PROPERTIES:
59 :ID: 608A74EE-9699-406B-B57A-08BFECBC9FEB
60 :END:
61 * TODO Add support for adjournments :FEATURE:
62 Also, implement this is such a way that an e-mail or postal game is
63 basically a game that's adjourned after every move; use BBDB if available
64 :PROPERTIES:
65 :ID: D41A3E75-04FB-4EC8-A64C-7BD54658AA78
66 :END:
67 * TODO Add warning mode that uses analysis results to warn the user :FEATURE:
68 And ask for confirmation before doing something that might lead to an
69 inferior position.
70 :PROPERTIES:
71 :ID: 9EF1FA72-EDC9-4C97-B699-A0DF8EE1893B
72 :END:
73 * TODO Allow the opponent to give hints :FEATURE:
74 :PROPERTIES:
75 :ID: 068BE26D-4D81-44CD-A4EB-04F15D5064FB
76 :END:
77 * TODO autosave: Doesn't support undoing of moves
78 :PROPERTIES:
79 :ID: 80E09658-6D7E-4DD5-A077-E3CDB80F6003
80 :END:
81 * TODO autosave: This module currently isn't working at all!
82 :PROPERTIES:
83 :ID: D31ED224-7C1E-4171-AE38-AE87D0032743
84 :END:
85 * TODO Change chess-announce/sound so it reads the text rendered move :FEATURE:
86 Such as "king's pawn to e4".
87
88 This way it will work with either descriptive or algebraic notation. Also,
89 chess-announce and chess-sound can be collapsed into one module, with
90 different "styles" of announcing.
91 :PROPERTIES:
92 :ID: B7090875-BB45-438D-B7C9-CC7A0524D98B
93 :END:
94 * TODO [#C] Clean up chess.el
95 :PROPERTIES:
96 :ID: F2CC192E-8AD3-47BD-9A9F-3990BA1206A2
97 :END:
98 * TODO clock: Sometimes, the clock gets shut off while playing on ICS
99 :PROPERTIES:
100 :ID: 5130D83E-91A4-4FFD-B62F-DFD8345B06AC
101 :END:
102 * TODO Create a better error hierarchy :FEATURE:
103 Instead of using (error), we should be throwing specialized signals that
104 indicate whether it's a problem with a ply, a position, a move, etc. And
105 then this data object should be included with the error.
106 :PROPERTIES:
107 :ID: 323563C6-2A99-4B01-A29B-BEB09166C103
108 :END:
109 [2008-08-31 Sun]
110 * TODO Create generic chess-output interface :FEATURE:
111 For outputting games to a particular format (PGN, HTML, LaTeX, etc).
112 :PROPERTIES:
113 :ID: A7F64797-4827-4EF6-BFE4-075D6F430D4E
114 :END:
115 * TODO Display in modeline which game in the database we're in :FEATURE:
116 And what the positional evaluation is.
117 :PROPERTIES:
118 :ID: 6144C07C-8F6B-46B8-80A8-C736E3C843F0
119 :END:
120 * TODO display: Always validate the display before painting
121 This will require adding a new text property to each square on the board,
122 `chess-piece', so that the validator can walk through the displayed board
123 and ensure that it matches the known position for that board.
124 :PROPERTIES:
125 :ID: 169EB9E9-ED82-4FA7-AE8A-129FFFE419F6
126 :END:
127 * TODO display: Draw move highlights as a border, not a background
128 This should be optional, since backgrounds can look nice too.
129 :PROPERTIES:
130 :ID: 5A7A3C73-5105-4BAB-A027-79310B9CD061
131 :END:
132 * TODO display: If I win, it still reports CHECKMATE incorrectly
133 If I'm white, it does so on the last ply (per display)
134 :PROPERTIES:
135 :ID: 3F662E90-3F58-43E9-B59E-936F1EBC3953
136 :END:
137 * TODO display: Make highlight colors easily customizable
138 :PROPERTIES:
139 :ID: D0842841-9E89-49A3-9EEB-5FA4D251FE41
140 :END:
141 * TODO display: Need "save game to a PGN file/database" command
142 :PROPERTIES:
143 :ID: 2BBA9120-1EE5-4623-9F52-DFB966EC3317
144 :END:
145 * TODO [#B] display: Sometimes final event of game doesn't change modeline
146 - Note taken on [2008-09-03 Wed 04:18] \\
147 I just had it happen again tonight, when I resigned with C-c C-r, and it
148 showed up in the *chess-ics* buffer, but it didn't update the modeline.
149 Like CHECKMATE, FLAG FELL, or RESIGN
150 :PROPERTIES:
151 :ID: 316BD168-29A8-4B54-830C-FA5CEA397518
152 :END:
153 [2008-09-02 Tue]
154 * TODO [#C] Elint all files
155 :PROPERTIES:
156 :ID: 7F56D199-279D-4DAD-AF4C-D612AFC803FA
157 :END:
158 * TODO Enable chat module, and base its interface on what TNT does :FEATURE:
159 :PROPERTIES:
160 :ID: A5AC87EC-99B7-4522-9916-F97ED3EC5F78
161 :END:
162 * TODO Enable UI commands in chess-display to interact with databases :FEATURE:
163 As of 2.0, this support is programmatic only.
164 :PROPERTIES:
165 :ID: 8CA4762E-4665-433E-9538-994BEDCABE21
166 :END:
167 * TODO engine: Answering "y" to opponent (takeback, etc) hangs
168 I get left with an hourglass cursor.
169 :PROPERTIES:
170 :ID: 0F9290D9-90D6-48ED-9F13-EEDF42EA91F0
171 :END:
172 * TODO engine: If no chess engine available, print a nice message
173 :PROPERTIES:
174 :ID: E0889D90-33FD-426F-AC45-6221136162D8
175 :END:
176 * TODO Enhance PGN mode :FEATURE:
177 Maybe pgn-mode could just allow normal editing, and bind some keys
178 to do special things. e.g., the mouse binding could work as normal,
179 SPC could update the display. So if you do
180
181 1 e4 SPC
182
183 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
184 Then, one could enter variations or such simply with ( or { and
185 the display would update automatically.
186 e.g., you do
187
188 ( 15.e5 SPC Nf3 SPC )
189
190 and you'd get three display updates, on e5 SPC, you get that
191 ply, then the second one, and on ) you get the position before the
192 variation. Move point into the variation again, and hit C-l and you
193 get the pos where point is on.
194
195 There should be a forward-ply and backward-ply, maybe something like
196 M-f / M-b, and C-u M-f for two plies forward?
197
198 Very nice would be a pcomplete-based completion fascility, so
199 simply hit TAB at any point, and you get the right completion.
200
201 Example:
202
203 [Event ...]
204
205 TAB 1.TAB ...
206
207 On first tab, the move number is inserted. On second, you get
208 all possible moves in that position.
209 :PROPERTIES:
210 :ID: 7D4ACEDE-C9D9-49E1-883F-829DB80FC5E7
211 :END:
212 * TODO Find a way to display pieces on Windows platforms
213 Or at least document how to build XPM support into Emacs for Windows.
214 :PROPERTIES:
215 :ID: D602699C-A340-41A4-BA94-876743D43F8C
216 :END:
217 * TODO [#B] Fix errors from the validation suite
218 Error reading game 336249: PGN parser: Expected a ply here: '30'
219 Error reading game 443436: PGN parser: Expected a ply here: 'Rf2'
220 Error reading game 465586: PGN parser: Expected a ply here: 'R'
221 :PROPERTIES:
222 :ID: 01CFDC4F-350C-472B-A4F6-DFE4503B6D05
223 :END:
224 [2008-09-02 Tue]
225 * TODO Follow what `edit-env' does, in order to make chess-query.el :FEATURE:
226 :PROPERTIES:
227 :ID: 48F2D4F3-8B1B-4196-BED0-1407239ADC4F
228 :END:
229 * TODO german: Complete translation
230 :PROPERTIES:
231 :ID: 937301D5-2C31-4F43-83B0-FB9A0CD5F138
232 :END:
233 * TODO gnuchess: Triggers a Lisp error when I resign
234 :PROPERTIES:
235 :ID: 8ADABEB5-BF38-4A71-949F-074048AED7B0
236 :END:
237 * TODO ics: Accepting match request doesn't seem to be working always
238 :PROPERTIES:
239 :ID: 296B2B3D-B4CF-418E-8FA6-36D301D09136
240 :END:
241 * TODO ics: Add a completion function against logged in users :FEATURE:
242 :PROPERTIES:
243 :ID: 1AFE6B32-7236-4E71-9CCC-21B797E67F08
244 :END:
245 * TODO ics: Copy ics.el's nicer functionality into chess-ics.el :FEATURE:
246 :PROPERTIES:
247 :ID: 05E523E9-38EC-4268-89B4-2A42409F9059
248 :END:
249 * TODO ics: Not detecting forfeit by disconnection at the moment
250 :PROPERTIES:
251 :ID: 0EDCC239-65B0-450F-82B9-12B1E96667D4
252 :END:
253 * TODO ics: Resuming adjourned games does not work at all
254 :PROPERTIES:
255 :ID: D2E35ADE-1CFF-4DB6-A910-DF3C886709B3
256 :END:
257 * TODO ics: Takebacks still aren't working 100%
258 When I submit a takeback request manually, and the other side accepts, my
259 client doesn't know what to do with it
260 :PROPERTIES:
261 :ID: 67BF2EFF-66E6-4DE3-BCD1-D1743D8C7AC3
262 :END:
263 * TODO If you are playing a puzzle game, and the engine is thinking
264 And you hit space to move to the next puzzle, then when the last move is
265 finally received from the engine it causes an error.
266 :PROPERTIES:
267 :ID: 4583E224-B5A2-47D4-906E-6374AA7AB936
268 :END:
269 * TODO [#C] Investigate the performance possibilities researched by Mario
270 Well, I've played a little with a few transformations but I haven't managed
271 to get any substantial speedup. Things I see are:
272
273 - char-valid-p is called at least three times, the value could be saved in
274 the toplevel let*.
275 - I am not sure but I think I read inline quoted lists can be slower. I
276 tried to define the direction lists as a alist in a defconst, but it
277 didnt't really show as a speedup...
278 - The chess--add-candidates defsubst does needless check of check-only in
279 some cases. I.e., if we rewrite the first cond clause to do different
280 things if check-only is t or nil, that might also do a bit.
281
282 But really, I didnt find anything worthwhile... Maybe it could make sense to
283 have a separate function to handle the (memq piece '(nil t)) case.
284 :PROPERTIES:
285 :ID: 24E8AD24-067C-4130-9616-63D5DFF60231
286 :END:
287 [2008-09-01 Mon]
288 * TODO irc: If move before opponent connects, symbol assertion "value"
289 :PROPERTIES:
290 :ID: DCCEB9D3-0F5F-484C-9D4E-A0B7801F101D
291 :END:
292 * TODO Let people override the chess-default-* lists :FEATURE:
293 :PROPERTIES:
294 :ID: AEBED712-70F6-499B-A8D8-6A8632D9A7D1
295 :END:
296 * TODO Make ( create variations in a display :FEATURE:
297 And keys to move into and out of them. At the moment, variations are
298 supported programmatically, but not in the UI.
299 :PROPERTIES:
300 :ID: C7B9BEEE-5261-412C-8592-5E1EDEBC5544
301 :END:
302 * TODO Make a read-only display mode :FEATURE:
303 Which allows people to view/browse but not alter a game. This could be used
304 for remoting displays in order that people on other X servers might observe
305 a game.
306 :PROPERTIES:
307 :ID: 1968B422-B8D9-4493-9C90-401956C8CAE0
308 :END:
309 * TODO [#B] Make the "debug level" configurable
310 The speedup from (setq cl-optimize-speed 9) in chess-pos.el is due to
311 eliding assert calls. This basically makes asserts useless since they are
312 now turned off unconditionally. It would be nice to have a kind of
313 "--enable-debug" or somesuch at configure time to make this obvious.
314 :PROPERTIES:
315 :ID: 130D8091-A1F5-43DC-AFBA-BFDB5D1ADEDF
316 :END:
317 [2008-09-10 Wed 17:04]
318 * TODO [#B] Make the chess-ics-sought buffer read-only
319 :PROPERTIES:
320 :ID: D416E179-252C-49CE-8BAA-06B31364116F
321 :END:
322 [2008-09-02 Tue]
323 * TODO Merge chess-announce and chess-sound :FEATURE:
324 Use style modules on top of the underlying module.
325 :PROPERTIES:
326 :ID: 87612913-B3AD-4329-892F-C156F88A358C
327 :END:
328 * TODO Need a way to play bughouse/crazyhouse games. :FEATURE:
329 :PROPERTIES:
330 :ID: 237BDAFD-0B92-4A06-AA25-D5568FF3DC4B
331 :END:
332 * TODO network: Does not work at all!
333 :PROPERTIES:
334 :ID: AC39392F-57EF-4D79-A718-DEB4B24DFC5D
335 :END:
336 * TODO pgn: Sometimes when clipping, "*" is stuck to last move's text
337 :PROPERTIES:
338 :ID: 5B737ED4-F271-425E-9F1D-1DFA7834BAFF
339 :END:
340 * TODO pgn: When saving game to clipboard, shouldn't need to save FEN
341 If it's starting from a standard position (this doesn't always happen)
342 :PROPERTIES:
343 :ID: 7CB3441C-9398-42D7-A174-5F534ADA473B
344 :END:
345 * TODO ply: detect games drawn by 3-fold repetition and 50 move rule
346 Note, FIDE rules define that a draw must be claimed by one of the opponents,
347 so we do not really need to do this on every move, just when a draw is
348 requested.)
349 :PROPERTIES:
350 :ID: 4D3BBF63-A640-483A-ACF9-CC948AEAAAC7
351 :END:
352 * TODO Port the code to XEmacs
353 :PROPERTIES:
354 :ID: A633A292-722C-4566-9F5D-807675DAB8DD
355 :END:
356 * TODO [#C] Profile and mem profile
357 Especially try to get the validation suite running faster!
358 :PROPERTIES:
359 :ID: 4A08E03C-1AEA-4C14-951A-3F8DBB2E29E7
360 :END:
361 * TODO [#B] Sometimes the chess-ics-sought buffer doesn't appear
362 :PROPERTIES:
363 :ID: A3499CBB-5C0D-4C1B-872C-DC4E7D46CA73
364 :END:
365 [2008-09-02 Tue]
366 * TODO [#B] Sought games are not being selected for me when I press RET
367 :PROPERTIES:
368 :ID: 06F3AD0F-B44D-4845-B345-4406AF8D3212
369 :END:
370 [2008-09-02 Tue]
371 * TODO Tools for managing a tournament :FEATURE:
372 Setting up pairings, calculating ratings.
373 :PROPERTIES:
374 :ID: D53A7DA4-6940-4E0C-938E-08E12CC7EDEF
375 :END:
376 * TODO [#C] Use checkdoc on all files
377 :PROPERTIES:
378 :ID: 8D30489F-9000-43C3-BCA6-0C14F0E5C831
379 :END:
380 * TODO Use MIME attachments (application/x-chess-pgn) :FEATURE:
381 For sending e-mail chess games back and forth.
382 :PROPERTIES:
383 :ID: B01A0B43-12F3-4978-A63A-01ADBA9BB78D
384 :END:
385 * TODO Use TrueType or other chess fonts for displaying positions :FEATURE:
386 This might be the best way of displaying positions on Windows.
387 :PROPERTIES:
388 :ID: 0387D818-3841-4BA1-A246-F48349F4A53F
389 :END:
390 * TODO Using gnuplot-mode, allow evaluation trends to be plotted :FEATURE:
391 :PROPERTIES:
392 :ID: BC458171-65B7-4CAE-ACF5-9FD0E263F425
393 :END:
394 * TODO Write chess-descriptive.el, and have the code in general use :FEATURE:
395 chess-ply-to-string and chess-string-to-ply, so that users can use
396 descriptive notationas an alternative to algebraic.
397
398 (NOTE: this might proof problematic since descriptive move notation is
399 ambigious if we don't have the full game information, since we need to
400 destinguish between QR KR QN and KN. So chess-descriptive-to-ply would need
401 to use a game object as reference, rather than just a position.)
402 :PROPERTIES:
403 :ID: 7C283CC8-450C-468C-93C3-C264CC8F536A
404 :END:
405 * STARTED display: Make it possible to "highlight the last move" :FEATURE:
406 - State "STARTED" [2008-09-01 Mon 03:59] \\
407 This is mostly done. I'd like to make the highlight done for the
408 opponent's moves
409 :PROPERTIES:
410 :ID: F55EAAA5-504E-44A5-AA1A-43516711F8DD
411 :END:
412 * DONE "End of file" error reading game 2008149
413 - State "DONE" [2008-09-01 Mon 04:11] \\
414 The problem was parsing [Event "Hello \"].
415 :PROPERTIES:
416 :ID: F994A8E9-5EDD-4681-863E-491806F0ED07
417 :END:
418 [2008-09-01 Mon]
419 * DONE Add an 'install' target to the Makefile
420 - State "DONE" [2008-09-01 Mon 04:02]
421 :PROPERTIES:
422 :ID: 7A27FDC0-0053-4656-9AC9-6D7BEECE6D4A
423 :END:
424 * DONE [#B] chess-auto.el is not being built properly :BUILD:
425 - State "DONE" [2008-09-01 Mon 21:16]
426 :PROPERTIES:
427 :ID: 184AF780-815B-43DB-87A4-0A81DE252AB0
428 :END:
429 [2008-08-31 Sun]
430 * DONE display: Display problem with chess-display-side-to-move
431 The text doesn't show the face in the modeline
432 - State "DONE" [2008-09-01 Mon 03:55]
433 :PROPERTIES:
434 :ID: 884690AC-C3BE-43D6-A600-48D221BD0FB0
435 :END:
436 * DONE [#B] ics: A refresh directive should act as a position assert
437 - State "DONE" [2008-08-29 Fri 06:28]
438 Compare with our current known board and trigger an error if it doesn't
439 match the refresh.
440 :PROPERTIES:
441 :ID: C0F3CD12-83C5-4970-AD27-8C4A4C447BC2
442 :END:
443 * DONE [#B] scid: chess-scid-get-result fails on some machines (timing?)
444 - State "DONE" [2008-09-17 Wed 05:49] \\
445 Fixed by adding more delays in case text has not appeared from the command.
446 - State "STARTED" [2008-09-16 Tue 04:38] \\
447 I believe I have a fix for this, commit
448 33d57dc0f667c8d1168b46f9e73d9510d8c7e518, but I must await Mario's test on his
449 8 CPU machine.
450 It happens on a fast 8-CPU machine of mine that chess-scid-get-result
451 returns the empty string. The reason for this is that sometimes, the prompt
452 is not output immediately after a result, so upon next call to
453 chess-scid-get-result the first output we see is the prompt ("% ") from the
454 previous command which due to the current algo results in
455 chess-scid-get-result returning "". It would need to continue reading if it
456 sees a prompt as first output. Waiting until we see a prompt to make sure
457 we have all the output results in *very slow* behaviour, maybe due to
458 line-buffering (the prompt has no final \n, obviously), so we probably shoud
459 skip over prompt and continue reading.
460 :PROPERTIES:
461 :ID: AF51A38C-36B6-4976-954D-0BCD6C1A81FD
462 :END:
463 [2008-09-08 Mon 23:41]
464 * DONE [#B] scid: The buffer needs periodic clearing, or it grows too large
465 - State "DONE" [2008-09-01 Mon 21:16]
466 :PROPERTIES:
467 :ID: 272CE75E-122A-4AEA-8A03-9CD2041895EA
468 :END:
469 [2008-09-01 Mon]
470 * DONE [#B] Sometimes a chess-test run fails to recognize promotions
471 - State "DONE" [2008-09-02 Tue 22:31] \\
472 Fixed. This appears to be a bug in looking-at/match-string, but it only
473 occurs under high load and certain circumstances. I was able to get around it
474 by examining the buffer directly.
475 - Note taken on [2008-09-01 Mon 05:35] \\
476 This happens on game 2030188.
477 :PROPERTIES:
478 :ID: 431304B0-E8B9-485E-82B5-D4DF900C27DF
479 :END:
480 [2008-09-01 Mon]