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Add more delays in case text has not appeared from the command.
[gnu-emacs-elpa] / TODO
1 EMACS-CHESS -*- mode: org; fill-column: 78 -*-
2
3 #+STARTUP: overview
4 #+ARCHIVE: TODO-OLD::
5 #+SEQ_TODO: TODO(@) STARTED(@) WAITING(@) DELEGATED(@) | DONE(@) DEFERRED(@) CANCELLED(@) WONTFIX(@) WORKSFORME(@) INVALID(@) DUPLICATE(@) NOTE
6 #+TAGS: FEATURE(f) DOCS(d) BUILD(b)
7 #+CATEGORY: Chess
8
9 * TODO [#B] Make the "debug level" configurable
10 The speedup from (setq cl-optimize-speed 9) in chess-pos.el is due to
11 eliding assert calls. This basically makes asserts useless since they are
12 now turned off unconditionally. It would be nice to have a kind of
13 "--enable-debug" or somesuch at configure time to make this obvious.
14 :PROPERTIES:
15 :ID: 130D8091-A1F5-43DC-AFBA-BFDB5D1ADEDF
16 :END:
17 [2008-09-10 Wed 17:04]
18 * DONE [#B] scid: chess-scid-get-result fails on some machines (timing?)
19 - State "DONE" [2008-09-17 Wed 05:49] \\
20 Fixed by adding more delays in case text has not appeared from the command.
21 - State "STARTED" [2008-09-16 Tue 04:38] \\
22 I believe I have a fix for this, commit
23 33d57dc0f667c8d1168b46f9e73d9510d8c7e518, but I must await Mario's test on his
24 8 CPU machine.
25 It happens on a fast 8-CPU machine of mine that chess-scid-get-result
26 returns the empty string. The reason for this is that sometimes, the prompt
27 is not output immediately after a result, so upon next call to
28 chess-scid-get-result the first output we see is the prompt ("% ") from the
29 previous command which due to the current algo results in
30 chess-scid-get-result returning "". It would need to continue reading if it
31 sees a prompt as first output. Waiting until we see a prompt to make sure
32 we have all the output results in *very slow* behaviour, maybe due to
33 line-buffering (the prompt has no final \n, obviously), so we probably shoud
34 skip over prompt and continue reading.
35 :PROPERTIES:
36 :ID: AF51A38C-36B6-4976-954D-0BCD6C1A81FD
37 :END:
38 [2008-09-08 Mon 23:41]
39 * TODO [#B] display: Sometimes final event of game doesn't change modeline
40 - Note taken on [2008-09-03 Wed 04:18] \\
41 I just had it happen again tonight, when I resigned with C-c C-r, and it
42 showed up in the *chess-ics* buffer, but it didn't update the modeline.
43 Like CHECKMATE, FLAG FELL, or RESIGN
44 :PROPERTIES:
45 :ID: 316BD168-29A8-4B54-830C-FA5CEA397518
46 :END:
47 [2008-09-02 Tue]
48 * TODO [#B] Fix errors from the validation suite
49 Error reading game 336249: PGN parser: Expected a ply here: '30'
50 Error reading game 443436: PGN parser: Expected a ply here: 'Rf2'
51 Error reading game 465586: PGN parser: Expected a ply here: 'R'
52 :PROPERTIES:
53 :ID: 01CFDC4F-350C-472B-A4F6-DFE4503B6D05
54 :END:
55 [2008-09-02 Tue]
56 * TODO [#B] Make the chess-ics-sought buffer read-only
57 :PROPERTIES:
58 :ID: D416E179-252C-49CE-8BAA-06B31364116F
59 :END:
60 [2008-09-02 Tue]
61 * TODO [#B] Sought games are not being selected for me when I press RET
62 :PROPERTIES:
63 :ID: 06F3AD0F-B44D-4845-B345-4406AF8D3212
64 :END:
65 [2008-09-02 Tue]
66 * TODO [#B] Sometimes the chess-ics-sought buffer doesn't appear
67 :PROPERTIES:
68 :ID: A3499CBB-5C0D-4C1B-872C-DC4E7D46CA73
69 :END:
70 [2008-09-02 Tue]
71 * DONE [#B] Sometimes a chess-test run fails to recognize promotions
72 - State "DONE" [2008-09-02 Tue 22:31] \\
73 Fixed. This appears to be a bug in looking-at/match-string, but it only
74 occurs under high load and certain circumstances. I was able to get around it
75 by examining the buffer directly.
76 - Note taken on [2008-09-01 Mon 05:35] \\
77 This happens on game 2030188.
78 :PROPERTIES:
79 :ID: 431304B0-E8B9-485E-82B5-D4DF900C27DF
80 :END:
81 [2008-09-01 Mon]
82 * TODO [#C] Investigate the performance possibilities researched by Mario
83 Well, I've played a little with a few transformations but I haven't managed
84 to get any substantial speedup. Things I see are:
85
86 - char-valid-p is called at least three times, the value could be saved in
87 the toplevel let*.
88 - I am not sure but I think I read inline quoted lists can be slower. I
89 tried to define the direction lists as a alist in a defconst, but it
90 didnt't really show as a speedup...
91 - The chess--add-candidates defsubst does needless check of check-only in
92 some cases. I.e., if we rewrite the first cond clause to do different
93 things if check-only is t or nil, that might also do a bit.
94
95 But really, I didnt find anything worthwhile... Maybe it could make sense to
96 have a separate function to handle the (memq piece '(nil t)) case.
97 :PROPERTIES:
98 :ID: 24E8AD24-067C-4130-9616-63D5DFF60231
99 :END:
100 [2008-09-01 Mon]
101 * DONE [#B] chess-auto.el is not being built properly :BUILD:
102 - State "DONE" [2008-09-01 Mon 21:16]
103 :PROPERTIES:
104 :ID: 184AF780-815B-43DB-87A4-0A81DE252AB0
105 :END:
106 [2008-08-31 Sun]
107 * DONE [#B] scid: The buffer needs periodic clearing, or it grows too large
108 - State "DONE" [2008-09-01 Mon 21:16]
109 :PROPERTIES:
110 :ID: 272CE75E-122A-4AEA-8A03-9CD2041895EA
111 :END:
112 [2008-09-01 Mon]
113 * TODO display: Make highlight colors easily customizable
114 :PROPERTIES:
115 :ID: D0842841-9E89-49A3-9EEB-5FA4D251FE41
116 :END:
117 * TODO display: Draw move highlights as a border, not a background
118 This should be optional, since backgrounds can look nice too.
119 :PROPERTIES:
120 :ID: 5A7A3C73-5105-4BAB-A027-79310B9CD061
121 :END:
122 * TODO display: Always validate the display before painting
123 This will require adding a new text property to each square on the board,
124 `chess-piece', so that the validator can walk through the displayed board
125 and ensure that it matches the known position for that board.
126 :PROPERTIES:
127 :ID: 169EB9E9-ED82-4FA7-AE8A-129FFFE419F6
128 :END:
129 * TODO autosave: This module currently isn't working at all!
130 :PROPERTIES:
131 :ID: D31ED224-7C1E-4171-AE38-AE87D0032743
132 :END:
133 * TODO autosave: Doesn't support undoing of moves
134 :PROPERTIES:
135 :ID: 80E09658-6D7E-4DD5-A077-E3CDB80F6003
136 :END:
137 * TODO clock: Sometimes, the clock gets shut off while playing on ICS
138 :PROPERTIES:
139 :ID: 5130D83E-91A4-4FFD-B62F-DFD8345B06AC
140 :END:
141 * TODO irc: If move before opponent connects, symbol assertion "value"
142 :PROPERTIES:
143 :ID: DCCEB9D3-0F5F-484C-9D4E-A0B7801F101D
144 :END:
145 * TODO network: Does not work at all!
146 :PROPERTIES:
147 :ID: AC39392F-57EF-4D79-A718-DEB4B24DFC5D
148 :END:
149 * TODO gnuchess: Triggers a Lisp error when I resign
150 :PROPERTIES:
151 :ID: 8ADABEB5-BF38-4A71-949F-074048AED7B0
152 :END:
153 * TODO ics: Takebacks still aren't working 100%
154 When I submit a takeback request manually, and the other side accepts, my
155 client doesn't know what to do with it
156 :PROPERTIES:
157 :ID: 67BF2EFF-66E6-4DE3-BCD1-D1743D8C7AC3
158 :END:
159 * TODO ics: Accepting match request doesn't seem to be working always
160 :PROPERTIES:
161 :ID: 296B2B3D-B4CF-418E-8FA6-36D301D09136
162 :END:
163 * TODO ics: Resuming adjourned games does not work at all
164 :PROPERTIES:
165 :ID: D2E35ADE-1CFF-4DB6-A910-DF3C886709B3
166 :END:
167 * TODO ics: Not detecting forfeit by disconnection at the moment
168 :PROPERTIES:
169 :ID: 0EDCC239-65B0-450F-82B9-12B1E96667D4
170 :END:
171 * TODO If you are playing a puzzle game, and the engine is thinking
172 And you hit space to move to the next puzzle, then when the last move is
173 finally received from the engine it causes an error.
174 :PROPERTIES:
175 :ID: 4583E224-B5A2-47D4-906E-6374AA7AB936
176 :END:
177 * TODO Port the code to XEmacs
178 :PROPERTIES:
179 :ID: A633A292-722C-4566-9F5D-807675DAB8DD
180 :END:
181 * TODO Find a way to display pieces on Windows platforms
182 Or at least document how to build XPM support into Emacs for Windows.
183 :PROPERTIES:
184 :ID: D602699C-A340-41A4-BA94-876743D43F8C
185 :END:
186 * TODO Add chess-ucb to the list of modules created via M-x chess
187 Right now there is no facility for having two engines associated with a
188 single game (and chess-link is not what we want in this case).
189 :PROPERTIES:
190 :ID: 8C355AA3-46DD-4261-BC7C-4028CDF42854
191 :END:
192 * TODO display: If I win, it still reports CHECKMATE incorrectly
193 If I'm white, it does so on the last ply (per display)
194 :PROPERTIES:
195 :ID: 3F662E90-3F58-43E9-B59E-936F1EBC3953
196 :END:
197 * TODO display: Need "save game to a PGN file/database" command
198 :PROPERTIES:
199 :ID: 2BBA9120-1EE5-4623-9F52-DFB966EC3317
200 :END:
201 * TODO engine: Answering "y" to opponent (takeback, etc) hangs
202 I get left with an hourglass cursor.
203 :PROPERTIES:
204 :ID: 0F9290D9-90D6-48ED-9F13-EEDF42EA91F0
205 :END:
206 * TODO engine: If no chess engine available, print a nice message
207 :PROPERTIES:
208 :ID: E0889D90-33FD-426F-AC45-6221136162D8
209 :END:
210 * TODO ply: detect games drawn by 3-fold repetition and 50 move rule
211 Note, FIDE rules define that a draw must be claimed by one of the opponents,
212 so we do not really need to do this on every move, just when a draw is
213 requested.)
214 :PROPERTIES:
215 :ID: 4D3BBF63-A640-483A-ACF9-CC948AEAAAC7
216 :END:
217 * TODO pgn: When saving game to clipboard, shouldn't need to save FEN
218 If it's starting from a standard position (this doesn't always happen)
219 :PROPERTIES:
220 :ID: 7CB3441C-9398-42D7-A174-5F534ADA473B
221 :END:
222 * TODO pgn: Sometimes when clipping, "*" is stuck to last move's text
223 :PROPERTIES:
224 :ID: 5B737ED4-F271-425E-9F1D-1DFA7834BAFF
225 :END:
226 * TODO german: Complete translation
227 :PROPERTIES:
228 :ID: 937301D5-2C31-4F43-83B0-FB9A0CD5F138
229 :END:
230 * TODO [#C] Profile and mem profile
231 Especially try to get the validation suite running faster!
232 :PROPERTIES:
233 :ID: 4A08E03C-1AEA-4C14-951A-3F8DBB2E29E7
234 :END:
235 * TODO [#C] Elint all files
236 :PROPERTIES:
237 :ID: 7F56D199-279D-4DAD-AF4C-D612AFC803FA
238 :END:
239 * TODO [#C] Add docstrings/texi content
240 :PROPERTIES:
241 :ID: 7BC85C08-7A3B-4A09-94C6-9AF10180924B
242 :END:
243 * TODO [#C] Use checkdoc on all files
244 :PROPERTIES:
245 :ID: 8D30489F-9000-43C3-BCA6-0C14F0E5C831
246 :END:
247 * TODO [#C] Clean up chess.el
248 :PROPERTIES:
249 :ID: F2CC192E-8AD3-47BD-9A9F-3990BA1206A2
250 :END:
251 * TODO Create a better error hierarchy :FEATURE:
252 Instead of using (error), we should be throwing specialized signals that
253 indicate whether it's a problem with a ply, a position, a move, etc. And
254 then this data object should be included with the error.
255 :PROPERTIES:
256 :ID: 323563C6-2A99-4B01-A29B-BEB09166C103
257 :END:
258 [2008-08-31 Sun]
259 * TODO ics: Add a completion function against logged in users :FEATURE:
260 :PROPERTIES:
261 :ID: 1AFE6B32-7236-4E71-9CCC-21B797E67F08
262 :END:
263 * TODO ics: Copy ics.el's nicer functionality into chess-ics.el :FEATURE:
264 :PROPERTIES:
265 :ID: 05E523E9-38EC-4268-89B4-2A42409F9059
266 :END:
267 * TODO Use TrueType or other chess fonts for displaying positions :FEATURE:
268 This might be the best way of displaying positions on Windows.
269 :PROPERTIES:
270 :ID: 0387D818-3841-4BA1-A246-F48349F4A53F
271 :END:
272 * TODO Enable chat module, and base its interface on what TNT does :FEATURE:
273 :PROPERTIES:
274 :ID: A5AC87EC-99B7-4522-9916-F97ED3EC5F78
275 :END:
276 * TODO Merge chess-announce and chess-sound :FEATURE:
277 Use style modules on top of the underlying module.
278 :PROPERTIES:
279 :ID: 87612913-B3AD-4329-892F-C156F88A358C
280 :END:
281 * TODO Create generic chess-output interface :FEATURE:
282 For outputting games to a particular format (PGN, HTML, LaTeX, etc).
283 :PROPERTIES:
284 :ID: A7F64797-4827-4EF6-BFE4-075D6F430D4E
285 :END:
286 * TODO Display in modeline which game in the database we're in :FEATURE:
287 And what the positional evaluation is.
288 :PROPERTIES:
289 :ID: 6144C07C-8F6B-46B8-80A8-C736E3C843F0
290 :END:
291 * TODO Add `force' event for forcing an engine to move :FEATURE:
292 And a command from chess-display to send this event.
293 :PROPERTIES:
294 :ID: E88AE290-D2DD-4445-942E-E9DE09596A1F
295 :END:
296 * TODO Let people override the chess-default-* lists :FEATURE:
297 :PROPERTIES:
298 :ID: AEBED712-70F6-499B-A8D8-6A8632D9A7D1
299 :END:
300 * TODO Write chess-descriptive.el, and have the code in general use :FEATURE:
301 chess-ply-to-string and chess-string-to-ply, so that users can use
302 descriptive notationas an alternative to algebraic.
303
304 (NOTE: this might proof problematic since descriptive move notation is
305 ambigious if we don't have the full game information, since we need to
306 destinguish between QR KR QN and KN. So chess-descriptive-to-ply would need
307 to use a game object as reference, rather than just a position.)
308 :PROPERTIES:
309 :ID: 7C283CC8-450C-468C-93C3-C264CC8F536A
310 :END:
311 * TODO Change chess-announce/sound so it reads the text rendered move :FEATURE:
312 Such as "king's pawn to e4".
313
314 This way it will work with either descriptive or algebraic notation. Also,
315 chess-announce and chess-sound can be collapsed into one module, with
316 different "styles" of announcing.
317 :PROPERTIES:
318 :ID: B7090875-BB45-438D-B7C9-CC7A0524D98B
319 :END:
320 * TODO Make ( create variations in a display :FEATURE:
321 And keys to move into and out of them. At the moment, variations are
322 supported programmatically, but not in the UI.
323 :PROPERTIES:
324 :ID: C7B9BEEE-5261-412C-8592-5E1EDEBC5544
325 :END:
326 * TODO Make a read-only display mode :FEATURE:
327 Which allows people to view/browse but not alter a game. This could be used
328 for remoting displays in order that people on other X servers might observe
329 a game.
330 :PROPERTIES:
331 :ID: 1968B422-B8D9-4493-9C90-401956C8CAE0
332 :END:
333 * TODO Enhance PGN mode :FEATURE:
334 Maybe pgn-mode could just allow normal editing, and bind some keys
335 to do special things. e.g., the mouse binding could work as normal,
336 SPC could update the display. So if you do
337
338 1 e4 SPC
339
340 you get the move displayed. Some binding could do redisplay anyway, e.g. C-l?
341 Then, one could enter variations or such simply with ( or { and
342 the display would update automatically.
343 e.g., you do
344
345 ( 15.e5 SPC Nf3 SPC )
346
347 and you'd get three display updates, on e5 SPC, you get that
348 ply, then the second one, and on ) you get the position before the
349 variation. Move point into the variation again, and hit C-l and you
350 get the pos where point is on.
351
352 There should be a forward-ply and backward-ply, maybe something like
353 M-f / M-b, and C-u M-f for two plies forward?
354
355 Very nice would be a pcomplete-based completion fascility, so
356 simply hit TAB at any point, and you get the right completion.
357
358 Example:
359
360 [Event ...]
361
362 TAB 1.TAB ...
363
364 On first tab, the move number is inserted. On second, you get
365 all possible moves in that position.
366 :PROPERTIES:
367 :ID: 7D4ACEDE-C9D9-49E1-883F-829DB80FC5E7
368 :END:
369 * TODO Add support for adjournments :FEATURE:
370 Also, implement this is such a way that an e-mail or postal game is
371 basically a game that's adjourned after every move; use BBDB if available
372 :PROPERTIES:
373 :ID: D41A3E75-04FB-4EC8-A64C-7BD54658AA78
374 :END:
375 * TODO Use MIME attachments (application/x-chess-pgn) :FEATURE:
376 For sending e-mail chess games back and forth.
377 :PROPERTIES:
378 :ID: B01A0B43-12F3-4978-A63A-01ADBA9BB78D
379 :END:
380 * TODO Enable UI commands in chess-display to interact with databases :FEATURE:
381 As of 2.0, this support is programmatic only.
382 :PROPERTIES:
383 :ID: 8CA4762E-4665-433E-9538-994BEDCABE21
384 :END:
385 * TODO Follow what `edit-env' does, in order to make chess-query.el :FEATURE:
386 :PROPERTIES:
387 :ID: 48F2D4F3-8B1B-4196-BED0-1407239ADC4F
388 :END:
389 * TODO Allow the opponent to give hints :FEATURE:
390 :PROPERTIES:
391 :ID: 068BE26D-4D81-44CD-A4EB-04F15D5064FB
392 :END:
393 * TODO Add warning mode that uses analysis results to warn the user :FEATURE:
394 And ask for confirmation before doing something that might lead to an
395 inferior position.
396 :PROPERTIES:
397 :ID: 9EF1FA72-EDC9-4C97-B699-A0DF8EE1893B
398 :END:
399 * TODO Add a chess tutor program, to teach people how to play chess :FEATURE:
400 :PROPERTIES:
401 :ID: 8AA53467-6D89-4C27-AF05-4AE793EA6A2E
402 :END:
403 * TODO Add slots to positions for tracking positional evaluation :FEATURE:
404 These values can be automatically determined when parsing ICS12.
405 :PROPERTIES:
406 :ID: 608A74EE-9699-406B-B57A-08BFECBC9FEB
407 :END:
408 * TODO Add an engine function for obtaining a position evaluation :FEATURE:
409 Then, allow M-x chess to startup a non-game oriented engine, solely for the
410 purpose of submitting position evaluations, and displaying the result in the
411 modeline. (Also, look at crafty's kibitzing feature).
412 :PROPERTIES:
413 :ID: BE3EAF49-622E-4300-9D63-CB00B5F738F7
414 :END:
415 * TODO Add a Map command, that will colorize the squares :FEATURE:
416 Depending on whether they are reachable by either side. Green if reachable
417 by you, Red if by your opponent, and blue if by both. With a prefix
418 argument, colorize only the squares that have pieces on them. This is a
419 stable modes that remains in effect until turned off. It also requires the
420 ability to pass a color to the chessboard highlighting routine.
421 :PROPERTIES:
422 :ID: B2012331-0F7F-488D-BFDC-2C08E2E018FB
423 :END:
424 * TODO Using gnuplot-mode, allow evaluation trends to be plotted :FEATURE:
425 :PROPERTIES:
426 :ID: BC458171-65B7-4CAE-ACF5-9FD0E263F425
427 :END:
428 * TODO Add an analyze command :FEATURE:
429 That will indicate which pieces are defended, how well, which are attacked,
430 which moves would increase defense/attack/both, etc. Basically, everything
431 that can be known about the current board, and one move ahead (on both
432 sides).
433 :PROPERTIES:
434 :ID: 8439E0A2-6ED6-489D-94EF-9033F76210EE
435 :END:
436 * TODO Need a way to play bughouse/crazyhouse games. :FEATURE:
437 :PROPERTIES:
438 :ID: 237BDAFD-0B92-4A06-AA25-D5568FF3DC4B
439 :END:
440 * TODO A way to keep a correspondence players database in BBDB :FEATURE:
441 :PROPERTIES:
442 :ID: 8D40AD04-2392-410E-BDFE-AA80381E2BCB
443 :END:
444 * TODO Tools for managing a tournament :FEATURE:
445 Setting up pairings, calculating ratings.
446 :PROPERTIES:
447 :ID: D53A7DA4-6940-4E0C-938E-08E12CC7EDEF
448 :END:
449 * STARTED display: Make it possible to "highlight the last move" :FEATURE:
450 - State "STARTED" [2008-09-01 Mon 03:59] \\
451 This is mostly done. I'd like to make the highlight done for the
452 opponent's moves
453 :PROPERTIES:
454 :ID: F55EAAA5-504E-44A5-AA1A-43516711F8DD
455 :END:
456 * DONE "End of file" error reading game 2008149
457 - State "DONE" [2008-09-01 Mon 04:11] \\
458 The problem was parsing [Event "Hello \"].
459 :PROPERTIES:
460 :ID: F994A8E9-5EDD-4681-863E-491806F0ED07
461 :END:
462 [2008-09-01 Mon]
463 * DONE [#B] ics: A refresh directive should act as a position assert
464 - State "DONE" [2008-08-29 Fri 06:28]
465 Compare with our current known board and trigger an error if it doesn't
466 match the refresh.
467 :PROPERTIES:
468 :ID: C0F3CD12-83C5-4970-AD27-8C4A4C447BC2
469 :END:
470 * DONE display: Display problem with chess-display-side-to-move
471 The text doesn't show the face in the modeline
472 - State "DONE" [2008-09-01 Mon 03:55]
473 :PROPERTIES:
474 :ID: 884690AC-C3BE-43D6-A600-48D221BD0FB0
475 :END:
476 * DONE Add an 'install' target to the Makefile
477 - State "DONE" [2008-09-01 Mon 04:02]
478 :PROPERTIES:
479 :ID: 7A27FDC0-0053-4656-9AC9-6D7BEECE6D4A
480 :END: