7 2.x display/database tie-in
8 analysis/highlight tools
11 ----------------------------------------------------------------------
15 - Move chess-assert-can-move into chess-display-move
17 - Allow an "index N" command to the network protocol, so two people
18 can review a game together
20 - Make ( create variations in a display, and { begin an annotation. "
21 or ; will begin a chat string.
23 - Have C-p and C-n move forward and backward plies, and C-f and C-b
24 move into and out of variations
26 - Make chess-display-create use require, not chess.el
28 - PGN files aren't sendable via IRC yet; I will have to convert ^J
31 - Polish chess-input.el
33 - Find a way that regexp-alist entries that only need to fire once are
36 - Make any game-modifying commands in a display use C-c C-?
38 - Complete the ICS12 parser, based on Mario's comments
40 - Add support for ICS observing
42 - Use server-side sockets in chess-network, if Emacs supports it
44 - Allow ASCII displays to use a separate frame
46 - Still need to test many areas: position editing
48 - Add chess-game-strip-annotations, for removing all annotations from
51 - Let the user specify a default size for the chess-images display
53 - Resize the chess board on a window resize event, if possible.
55 - In chess-ics.el, setup a completion function based on handles
57 - Break chess-legal-plies into two parts, one of which would be the
58 inverse of chess-search-position, and would live in chess-pos.el
60 - Have elp.el not instrument defsubst functions; it obscures the
63 - Mario reports that using chess-plain and chess-link, he ends up with
64 impossible positions being displayed (with too many pieces, bishops
65 of the same color, etc).
67 ----------------------------------------------------------------------
71 - Copy some of ics.el's nicer functionality into chess-ics.el
73 - Need to implement the "50 moves after irreversible" draw rule
75 - The game should go inactive once I lose by stalemate/checkmate
77 - When a clock runs down, indicate this in the modeline, and all the
78 user to call-flag in order to win on time
80 - Detect draw/resign/abort/retract, etc., from ICS and common engines
82 - in chess-engine-filter and chess-ics-filter, if an error is
83 encountered, skip that line so the same error isn't triggered again
85 - SPACE to pass, then try to move (against an engine) fails saying:
86 it's not our turn to move
88 - Add support for adjournments; also, implement this is such a way
89 that an e-mail or postal game is basically a game that's adjourned
90 after every move; use BBDB if available
92 - Allow databases to return a game moniker, which can be used to
93 reference that game again
95 - There needs to be much more robustness; it's too easy to get the
96 game into an unplayable state right now
98 - Break my dependency on cl
100 - Use more asserts throughout the code
102 - Read-only mode needs to be more vigorous. There's nothing
103 preventing the user from using M-x commands.
105 - Complete chess-pgn-mode's automatic entry, using chess-input, and
106 making space/return perform the move
108 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
109 chess games back and forth.
111 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
112 pieces the square can be set to. Cursor movement is really not the
113 best for chess-images. I still need to figure out how best to
114 handle cursor-type with that display.
116 - Implement engine options; then, in chess-puzzle set the option that
117 tells the engine not to resign.
119 - Remote displays are horribly insecure.
121 ----------------------------------------------------------------------
125 - Allow the opponent to give hints.
127 - Add a warning mode that will use the results of an analysis to warn
128 the user (and ask for confirmation) before doing something that
129 might lead to an inferior position.
131 - Add a chess tutor program, to teach people how to play chess
133 ----------------------------------------------------------------------
137 - Add an engine function for obtaining an evaluation of the current
138 position. Then, allow M-x chess to startup a non-game oriented
139 engine, solely for the purpose of submitting position evaluations,
140 and displaying the result in the modeline. (Also, look at crafty's
143 - Add a Map command, that will colorize the squares depending on
144 whether they are reachable by either side. Green if reachable by
145 you, Red if by your opponent, and blue if by both. With a prefix
146 argument, colorize only the squares that have pieces on them. This
147 is a stable modes that remains in effect until turned off. It also
148 requires the ability to pass a color to the chessboard highlighting
151 - Using gnuplot-mode, allow evaluation trends to be plotted
153 - Add an analyze command that will indicate which pieces are defended,
154 how well, which are attacked, which moves would increase
155 defense/attack/both, etc. Basically, everything that can be known
156 about the current board, and one move ahead (on both sides).
158 ----------------------------------------------------------------------
162 port the code to XEmacs