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[gnu-emacs-elpa] / TODO
1
2 Feature work remaining
3
4 2.0 annotations
5 chatting
6
7 2.x display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 ----------------------------------------------------------------------
12
13 Hotlist
14
15 - Move chess-assert-can-move into chess-display-move
16
17 - Allow an "index N" command to the network protocol, so two people
18 can review a game together
19
20 - Make ( create variations in a display, and { begin an annotation. "
21 or ; will begin a chat string.
22
23 - Have C-p and C-n move forward and backward plies, and C-f and C-b
24 move into and out of variations
25
26 - Make chess-display-create use require, not chess.el
27
28 - PGN files aren't sendable via IRC yet; I will have to convert ^J
29 into ^K or something.
30
31 - Polish chess-input.el
32
33 - Find a way that regexp-alist entries that only need to fire once are
34 only scanned once.
35
36 - Make any game-modifying commands in a display use C-c C-?
37
38 - Complete the ICS12 parser, based on Mario's comments
39
40 - Add support for ICS observing
41
42 - Use server-side sockets in chess-network, if Emacs supports it
43
44 - Allow ASCII displays to use a separate frame
45
46 - Still need to test many areas: position editing
47
48 - Add chess-game-strip-annotations, for removing all annotations from
49 a game object
50
51 - Let the user specify a default size for the chess-images display
52
53 - Resize the chess board on a window resize event, if possible.
54
55 - In chess-ics.el, setup a completion function based on handles
56
57 - Break chess-legal-plies into two parts, one of which would be the
58 inverse of chess-search-position, and would live in chess-pos.el
59
60 - Have elp.el not instrument defsubst functions; it obscures the
61 results too much
62
63 - Mario reports that using chess-plain and chess-link, he ends up with
64 impossible positions being displayed (with too many pieces, bishops
65 of the same color, etc).
66
67 ----------------------------------------------------------------------
68
69 To-do List
70
71 - Copy some of ics.el's nicer functionality into chess-ics.el
72
73 - Need to implement the "50 moves after irreversible" draw rule
74
75 - The game should go inactive once I lose by stalemate/checkmate
76
77 - When a clock runs down, indicate this in the modeline, and all the
78 user to call-flag in order to win on time
79
80 - Detect draw/resign/abort/retract, etc., from ICS and common engines
81
82 - in chess-engine-filter and chess-ics-filter, if an error is
83 encountered, skip that line so the same error isn't triggered again
84
85 - SPACE to pass, then try to move (against an engine) fails saying:
86 it's not our turn to move
87
88 - Add support for adjournments; also, implement this is such a way
89 that an e-mail or postal game is basically a game that's adjourned
90 after every move; use BBDB if available
91
92 - Allow databases to return a game moniker, which can be used to
93 reference that game again
94
95 - There needs to be much more robustness; it's too easy to get the
96 game into an unplayable state right now
97
98 - Break my dependency on cl
99
100 - Use more asserts throughout the code
101
102 - Read-only mode needs to be more vigorous. There's nothing
103 preventing the user from using M-x commands.
104
105 - Complete chess-pgn-mode's automatic entry, using chess-input, and
106 making space/return perform the move
107
108 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
109 chess games back and forth.
110
111 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
112 pieces the square can be set to. Cursor movement is really not the
113 best for chess-images. I still need to figure out how best to
114 handle cursor-type with that display.
115
116 - Implement engine options; then, in chess-puzzle set the option that
117 tells the engine not to resign.
118
119 - Remote displays are horribly insecure.
120
121 ----------------------------------------------------------------------
122
123 Training features
124
125 - Allow the opponent to give hints.
126
127 - Add a warning mode that will use the results of an analysis to warn
128 the user (and ask for confirmation) before doing something that
129 might lead to an inferior position.
130
131 - Add a chess tutor program, to teach people how to play chess
132
133 ----------------------------------------------------------------------
134
135 Analysis features
136
137 - Add an engine function for obtaining an evaluation of the current
138 position. Then, allow M-x chess to startup a non-game oriented
139 engine, solely for the purpose of submitting position evaluations,
140 and displaying the result in the modeline. (Also, look at crafty's
141 kibitzing feature).
142
143 - Add a Map command, that will colorize the squares depending on
144 whether they are reachable by either side. Green if reachable by
145 you, Red if by your opponent, and blue if by both. With a prefix
146 argument, colorize only the squares that have pieces on them. This
147 is a stable modes that remains in effect until turned off. It also
148 requires the ability to pass a color to the chessboard highlighting
149 routine.
150
151 - Using gnuplot-mode, allow evaluation trends to be plotted
152
153 - Add an analyze command that will indicate which pieces are defended,
154 how well, which are attacked, which moves would increase
155 defense/attack/both, etc. Basically, everything that can be known
156 about the current board, and one move ahead (on both sides).
157
158 ----------------------------------------------------------------------
159
160 BEFORE FINAL RELEASE
161
162 port the code to XEmacs
163 profile
164 mem profile
165 docstring
166 texi
167 elint
168 checkdoc