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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 bughouse/crazyhouse
7 analysis/highlight tools
8 scid interaction
9
10 - Rewrite ics.el
11
12 - Make use of the my-color data in chess-game.el to ensure that I only
13 do what I should be doing
14
15 - After somebody sends me "name", I need a responding event to tell
16 them my name
17
18 - Allow the user to request a move retraction (ala takeback)
19
20 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
21 pieces the square can be set to. Cursor movement is really not the
22 best for chess-images. I still need to figure out how best to
23 handle cursor-type with that display.
24
25 - There is presently no way to start a new game!
26
27 - Still need to test many areas: position editing
28
29 - Resize ascii windows after popup, so that the whole board is
30 minimally visible
31
32 - Need a way to request a draw
33
34 - Implement engine options; then, in chess-puzzle set the option that
35 tells the engine not to resign.
36
37 - Add a display command for writing out the currently displayed game
38 to a file. It will use PGN for games, and FEN for positions.
39
40 - Auto-raise the chess-images frame, if it's being displayed as a
41 separate frame.
42
43 - Create a to-text rendering interface for all chess game objects.
44 So, chess-game-to-string would use PGN, etc.
45
46 - Remote displays are horribly insecure.
47
48 - When editing the board in display mode (or doing speculative moves),
49 doing them on a copy of the board with no hook except the display
50 hook. Then, if you like the result, it call be a `set' on the
51 original board from the copied board.
52
53 - Make the mode-line much more informative
54
55 - Resize the chess board on a window resize event, if possible.
56
57 - Have a display option that shows legal target squares whenever a
58 piece is selected.
59
60 - Add chess-game-strip-annotations, for removing all annotations from
61 a game object
62
63 - Add a module for chatting between opponents
64
65 - M-w on a display should kill appropriately (i.e., kill to PGN for a
66 game, to FEN for a position, etc). C-y should likewise call the
67 appropriate chess-display-set-... function based on the clipboard's
68 contents. Which might just be a plain algebraic string too!
69
70 - Let the user specify a default size for the chess-images display
71
72 - Allow dragging of pieces
73
74 - Need to check for chess engine resignations
75
76 - Need a chess-clock.el module, especially for playing on ICS
77
78 - Port image display code to XEmacs
79
80 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
81
82 - Allow the opponent to give hints.
83
84 - Add a command that will load a saved game, continue it, and then
85 enter a move for whichever color is next to play. This would make
86 it trivial to add chess drivers to AIM, IRC, etc. The mere command
87 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
88 make my move as Nf3. It would also make chess by e-mail a snap to
89 implement.
90
91 - Add an analyze command that will indicate which pieces are defended,
92 how well, which are attacked, which moves would increase
93 defense/attack/both, etc. Basically, everything that can be known
94 about the current board, and one move ahead (on both sides).
95
96 - Add a warning mode that will use the results of an analysis to warn
97 the user (and ask for confirmation) before doing something that
98 might lead to an inferior position.
99
100 - Create chess-player.el, which creates persistent objects that
101 encapsulate information about any player: where he is, his name, his
102 opponent type, etc. This would maintain a log of games against that
103 player, their current chess rating, etc. Then, M-x chess would ask
104 you for a player, not an opponent.
105
106 - Add a Map command, that will colorize the squares depending on
107 whether they are reachable by either side. Green if reachable by
108 you, Red if by your opponent, and blue if by both. With a prefix
109 argument, colorize only the squares that have pieces on them. This
110 is a stable modes that remains in effect until turned off. It also
111 requires the ability to pass a color to the chessboard highlighting
112 routine.
113
114 - If a person selects a piece with the mouse, then uses right-click to
115 designate a target square, display the resulting board without
116 making a move. This requires copying chessboard-current-board to
117 chessboard-draft-board. If the user right-clicks without selecting
118 a piece, it will reset to chessboard-current-board and redraw.