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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 2.0
4 annotations
5 chatting
6 2.x
7 display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 ----------------------------------------------------------------------
12
13 - Make use of the new chess-incr-index*, which does no checks
14
15 - Don't popup the display if it's already the currently selected
16 window
17
18 - Make the drawing/highlighting code just touch single squares, rather
19 than redrawing the whole board each time (fast though this is,
20 touching single squares is all that's necessary, and it would be
21 even faster)
22
23 - Fix highlighting in chess-plain when chess-plain-spacing is set.
24 chess-coord needs to be applied to a larger area, and also the way
25 highlight locations are found needs to be recalculated.
26
27 - Change all of the highlighting functions to use properties to find
28 out where the highlighting region should begin.
29
30 - Move keyboard shortcutting and mouse selection into their own
31 modules
32
33 - Use chess-ply-set-keyword wherever keywords are being set now.
34
35 - Find a way that regexp-alist entries that only need to fire once are
36 only scanned once.
37
38 - Extend elp.el to do any kind of memory profiling
39
40 ----------------------------------------------------------------------
41
42 - Need to implement the "50 moves after irreversible" draw rule
43
44 - The game should go inactive once I lose by stalemate/checkmate
45
46 - When a clock runs down, indicate this in the modeline, and all the
47 user to call-flag in order to win on time
48
49 - Detect draw/resign/abort/retract, etc., from ICS and common engines
50
51 - in chess-engine-filter and chess-ics-filter, if an error is
52 encountered, skip that line so the same error isn't triggered again
53
54 - SPACE to pass, then try to move (against an engine) fails saying
55 it's not our turn to move
56
57 - Add support for adjournments; also, implement this is such a way
58 that an e-mail or postal game is basically a game that's adjourned
59 after every move; use BBDB if available
60
61 - Allow databases to return a game moniker, which can be used to
62 reference that game again
63
64 - There needs to be much more robustness; it's too easy to get the
65 game into an unplayable state right now
66
67 - Break my dependency on cl
68
69 - Use more asserts throughout the code
70
71 - Read-only mode needs to be more vigorous. There's nothing
72 preventing the user from using M-x commands.
73
74 - Complete chess-pgn-mode's automatic entry
75
76 - Make any game-modifying commands in a display use C-c C-?
77
78 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
79 chess games back and forth.
80
81 - Copy some of ics.el's nicer functionality into chess-ics.el
82
83 - Complete the ICS12 parser, based on Mario's comments
84
85 - Add support for ICS observing
86
87 - Make the mode-line much more informative, with information on who is
88 playing, etc.
89
90 - Use server-side sockets in chess-network, if Emacs supports it
91
92 - Allow ASCII displays to use a separate frame
93
94 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
95 pieces the square can be set to. Cursor movement is really not the
96 best for chess-images. I still need to figure out how best to
97 handle cursor-type with that display.
98
99 - Still need to test many areas: position editing
100
101 - Implement engine options; then, in chess-puzzle set the option that
102 tells the engine not to resign.
103
104 - Remote displays are horribly insecure.
105
106 - Resize the chess board on a window resize event, if possible.
107
108 - Add chess-game-strip-annotations, for removing all annotations from
109 a game object
110
111 - Let the user specify a default size for the chess-images display
112
113 - Port image display code to XEmacs
114
115 Training features
116
117 - Allow the opponent to give hints.
118
119 - Add a warning mode that will use the results of an analysis to warn
120 the user (and ask for confirmation) before doing something that
121 might lead to an inferior position.
122
123 - Add a chess tutor program, to teach people how to play chess
124
125 Analysis features
126
127 - Add an engine function for obtaining an evaluation of the current
128 position. Then, allow M-x chess to startup a non-game oriented
129 engine, solely for the purpose of submitting position evaluations,
130 and displaying the result in the modeline. (Also, look at crafty's
131 kibitzing feature).
132
133 - Add a Map command, that will colorize the squares depending on
134 whether they are reachable by either side. Green if reachable by
135 you, Red if by your opponent, and blue if by both. With a prefix
136 argument, colorize only the squares that have pieces on them. This
137 is a stable modes that remains in effect until turned off. It also
138 requires the ability to pass a color to the chessboard highlighting
139 routine.
140
141 - Using gnuplot-mode, allow evaluation trends to be plotted
142
143 - Add an analyze command that will indicate which pieces are defended,
144 how well, which are attacked, which moves would increase
145 defense/attack/both, etc. Basically, everything that can be known
146 about the current board, and one move ahead (on both sides).
147
148 BEFORE FINAL RELEASE
149
150 profile
151 mem profile
152 docstring
153 texi
154 elint
155 checkdoc