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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 bughouse/crazyhouse
7 analysis/highlight tools
8 scid interaction
9
10 - In M-x chess, if chess-images is being used, ensure that
11 chess-images-directory is valid, otherwise fall back on chess-ics1.
12
13 - Turn on memory gc collection messages, and see how much of a pig
14 chess.el is
15
16 - Profile!
17
18 - Add CTCP (optional) support to chess-irc.el
19
20 - Use server-side sockets in chess-network, if Emacs supports it
21
22 - In chess-fen-to-pos, syntax check incoming FEN strings
23
24 - Support auto-saving of games to PGN, and saving them at appropriate
25 points
26
27 - Create a series of generic functions and predicates, so that users
28 can say (chess-position OBJECT) or (chess-move OBJECT), without
29 needing to know the type of OBJECT.
30
31 - Allow ASCII displays to use a separate frame
32
33 - Add the capacity to abort/resign when there is no engine
34
35 - Rewrite ics.el
36
37 - Make use of the my-color data in chess-game.el to ensure that I only
38 do what I should be doing
39
40 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
41 pieces the square can be set to. Cursor movement is really not the
42 best for chess-images. I still need to figure out how best to
43 handle cursor-type with that display.
44
45 - Still need to test many areas: position editing
46
47 - Implement engine options; then, in chess-puzzle set the option that
48 tells the engine not to resign.
49
50 - Add a display command for writing out the currently displayed game
51 to a file. It will use PGN for games, and FEN for positions.
52
53 - Remote displays are horribly insecure.
54
55 - When editing the board in display mode (or doing speculative moves),
56 doing them on a copy of the board with no hook except the display
57 hook. Then, if you like the result, it call be a `set' on the
58 original board from the copied board.
59
60 - Make the mode-line much more informative
61
62 - Resize the chess board on a window resize event, if possible.
63
64 - Have a display option that shows legal target squares whenever a
65 piece is selected.
66
67 - Add chess-game-strip-annotations, for removing all annotations from
68 a game object
69
70 - Add a module for chatting between opponents
71
72 - Let the user specify a default size for the chess-images display
73
74 - Allow dragging of pieces
75
76 - Need to check for chess engine resignations
77
78 - Need a chess-clock.el module, especially for playing on ICS
79
80 - Port image display code to XEmacs
81
82 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
83
84 - Allow the opponent to give hints.
85
86 - Add a command that will load a saved game, continue it, and then
87 enter a move for whichever color is next to play. This would make
88 it trivial to add chess drivers to AIM, IRC, etc. The mere command
89 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
90 make my move as Nf3. It would also make chess by e-mail a snap to
91 implement.
92
93 - Add an analyze command that will indicate which pieces are defended,
94 how well, which are attacked, which moves would increase
95 defense/attack/both, etc. Basically, everything that can be known
96 about the current board, and one move ahead (on both sides).
97
98 - Add a warning mode that will use the results of an analysis to warn
99 the user (and ask for confirmation) before doing something that
100 might lead to an inferior position.
101
102 - Create chess-player.el, which creates persistent objects that
103 encapsulate information about any player: where he is, his name, his
104 opponent type, etc. This would maintain a log of games against that
105 player, their current chess rating, etc. Then, M-x chess would ask
106 you for a player, not an opponent.
107
108 - Add a Map command, that will colorize the squares depending on
109 whether they are reachable by either side. Green if reachable by
110 you, Red if by your opponent, and blue if by both. With a prefix
111 argument, colorize only the squares that have pieces on them. This
112 is a stable modes that remains in effect until turned off. It also
113 requires the ability to pass a color to the chessboard highlighting
114 routine.
115
116 - If a person selects a piece with the mouse, then uses right-click to
117 designate a target square, display the resulting board without
118 making a move. This requires copying chessboard-current-board to
119 chessboard-draft-board. If the user right-clicks without selecting
120 a piece, it will reset to chessboard-current-board and redraw.