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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 2.0
4 clocks
5 annotations
6 chatting
7 2.x
8 display/database tie-in
9 analysis/highlight tools
10 bughouse/crazyhouse
11
12 - the game should go inactive once I lose by stalemate/checkmate
13
14 - when a clock runs down, indicate this in the modeline, and all the
15 user to call-flag in order to win on time
16
17 - parse out the time strings from ICS
18
19 - detect draw/resign/abort/retract, etc., from ICS and common engines
20
21 - in chess-engine-filter and chess-ics-filter, if an error is
22 encountered, skip that line so the same error isn't triggered again
23
24 - SPACE to pass, then try to move (against an engine) fails saying
25 it's not our turn to move
26
27 - Add support for adjournments; also, implement this is such a way
28 that an e-mail or postal game is basically a game that's adjourned
29 after every move
30
31 - There needs to be much more robustness; it's too easy to get the
32 game into an unplayable state right now
33
34 - Break my dependency on cl
35
36 - Use more asserts throughout the code
37
38 - Read-only mode needs to be more vigorous. There's nothing
39 preventing the user from using M-x commands.
40
41 - Complete chess-pgn-mode's automatic entry
42
43 - Make any game-modifying commands in a display use C-c C-?
44
45 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
46 chess games back and forth.
47
48 - Copy some of ics.el's nicer functionality into chess-ics.el
49
50 - Add support for ICS observing
51
52 - Make the mode-line much more informative, with information on who is
53 playing, etc.
54
55 - Use server-side sockets in chess-network, if Emacs supports it
56
57 - Allow ASCII displays to use a separate frame
58
59 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
60 pieces the square can be set to. Cursor movement is really not the
61 best for chess-images. I still need to figure out how best to
62 handle cursor-type with that display.
63
64 - Still need to test many areas: position editing
65
66 - Implement engine options; then, in chess-puzzle set the option that
67 tells the engine not to resign.
68
69 - Remote displays are horribly insecure.
70
71 - Resize the chess board on a window resize event, if possible.
72
73 - Add chess-game-strip-annotations, for removing all annotations from
74 a game object
75
76 - Let the user specify a default size for the chess-images display
77
78 - Port image display code to XEmacs
79
80 Training features
81
82 - Allow the opponent to give hints.
83
84 - Add a warning mode that will use the results of an analysis to warn
85 the user (and ask for confirmation) before doing something that
86 might lead to an inferior position.
87
88 - Add a chess tutor program, to teach people how to play chess
89
90 Analysis features
91
92 - Add an engine function for obtaining an evaluation of the current
93 position. Then, allow M-x chess to startup a non-game oriented
94 engine, solely for the purpose of submitting position evaluations,
95 and displaying the result in the modeline. (Also, look at crafty's
96 kibitzing feature).
97
98 - Add a Map command, that will colorize the squares depending on
99 whether they are reachable by either side. Green if reachable by
100 you, Red if by your opponent, and blue if by both. With a prefix
101 argument, colorize only the squares that have pieces on them. This
102 is a stable modes that remains in effect until turned off. It also
103 requires the ability to pass a color to the chessboard highlighting
104 routine.
105
106 - Using gnuplot-mode, allow evaluation trends to be plotted
107
108 - Add an analyze command that will indicate which pieces are defended,
109 how well, which are attacked, which moves would increase
110 defense/attack/both, etc. Basically, everything that can be known
111 about the current board, and one move ahead (on both sides).
112
113 BEFORE FINAL RELEASE
114
115 profile
116 mem profile
117 docstring
118 texi
119 elint
120 checkdoc