4 - Follow what `edit-env' does, in order to make chess-query.el
6 - Make ( create variations in a display, and C-f and C-b move into and
9 - Find a way that regexp-alist entries that only need to fire once are
12 - Add support for ICS observing
14 - Use server-side sockets in chess-network, if Emacs supports it
16 - Allow ASCII displays to use a separate frame
18 - Still need to test many areas: position editing
20 - In chess-ics.el, setup a completion function based on handles
22 - Break chess-legal-plies into two parts, one of which would be the
23 inverse of chess-search-position, and would live in chess-pos.el
25 - Have elp.el not instrument defsubst functions; it obscures the
28 ----------------------------------------------------------------------
32 - Copy some of ics.el's nicer functionality into chess-ics.el
34 - Need to implement the "50 moves after irreversible" draw rule
36 - The game should go inactive once I lose by stalemate/checkmate
38 - When a clock runs down, indicate this in the modeline, and all the
39 user to call-flag in order to win on time
41 - Detect draw/resign/abort/retract, etc., from ICS and common engines
43 - in chess-engine-filter and chess-ics-filter, if an error is
44 encountered, skip that line so the same error isn't triggered again
46 - SPACE to pass, then try to move (against an engine) fails saying:
47 it's not our turn to move
49 - Add support for adjournments; also, implement this is such a way
50 that an e-mail or postal game is basically a game that's adjourned
51 after every move; use BBDB if available
53 - Allow databases to return a game moniker, which can be used to
54 reference that game again
56 - There needs to be much more robustness; it's too easy to get the
57 game into an unplayable state right now
59 - Break my dependency on cl
61 - Use more asserts throughout the code
63 - Read-only mode needs to be more vigorous. There's nothing
64 preventing the user from using M-x commands.
66 - Complete chess-pgn-mode's automatic entry, using chess-input, and
67 making space/return perform the move
69 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
70 chess games back and forth.
72 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
73 pieces the square can be set to. Cursor movement is really not the
74 best for chess-images. I still need to figure out how best to
75 handle cursor-type with that display.
77 - Implement engine options; then, in chess-puzzle set the option that
78 tells the engine not to resign.
80 - Remote displays are horribly insecure.
82 ----------------------------------------------------------------------
86 - Write a scripted chess-tutorial.
88 - Allow the opponent to give hints.
90 - Add a warning mode that will use the results of an analysis to warn
91 the user (and ask for confirmation) before doing something that
92 might lead to an inferior position.
94 - Add a chess tutor program, to teach people how to play chess
96 ----------------------------------------------------------------------
100 - Add an engine function for obtaining an evaluation of the current
101 position. Then, allow M-x chess to startup a non-game oriented
102 engine, solely for the purpose of submitting position evaluations,
103 and displaying the result in the modeline. (Also, look at crafty's
106 - Add a Map command, that will colorize the squares depending on
107 whether they are reachable by either side. Green if reachable by
108 you, Red if by your opponent, and blue if by both. With a prefix
109 argument, colorize only the squares that have pieces on them. This
110 is a stable modes that remains in effect until turned off. It also
111 requires the ability to pass a color to the chessboard highlighting
114 - Using gnuplot-mode, allow evaluation trends to be plotted
116 - Add an analyze command that will indicate which pieces are defended,
117 how well, which are attacked, which moves would increase
118 defense/attack/both, etc. Basically, everything that can be known
119 about the current board, and one move ahead (on both sides).
121 ----------------------------------------------------------------------
125 Need a way to play bughouse/crazyhouse games.
127 ----------------------------------------------------------------------
131 port the code to XEmacs