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chess-clock-tick-tock: Fix an error on first call.
[gnu-emacs-elpa] / chess-clock.el
1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
2 ;;
3 ;; Implements a chess clock
4 ;;
5
6 (require 'chess-game)
7 (require 'chess-module)
8
9 (defvar chess-clock-last-time nil)
10 (defvar chess-clock-timer nil)
11
12 (make-variable-buffer-local 'chess-clock-last-time)
13 (make-variable-buffer-local 'chess-clock-timer)
14
15 (defsubst chess-clock-add-seconds (time seconds)
16 "To TIME, add SECONDS. Return result as a time value."
17 (let* ((secint (truncate seconds))
18 (hi (/ secint 65536))
19 (lo (% secint 65536))
20 (calc (+ (cadr time) lo)))
21 (if (< calc 65536)
22 (list (+ (car time) hi) calc)
23 (list (+ (car time) (1+ hi)) (% calc 65536)))))
24
25 (defsubst chess-clock-time-to-seconds (time)
26 "Convert TIME to a floating point number."
27 (+ (* (car time) 65536.0)
28 (cadr time)
29 (/ (or (car (cdr (cdr time))) 0) 1000000.0)))
30
31 (defsubst chess-clock-time-diff (t1 t2)
32 "Return the difference in seconds between T1 and T2."
33 (- (chess-clock-time-to-seconds t1)
34 (chess-clock-time-to-seconds t2)))
35
36 (defun chess-clock-handler (game event &rest args)
37 (cond
38 ((eq event 'initialize)
39 (unless (or (null (car args))
40 (chess-game-data game 'white-remaining))
41 (chess-game-set-data game 'white-remaining (float (car args)))
42 (chess-game-set-data game 'black-remaining (float (car args))))
43 t)
44
45 ((eq event 'post-undo)
46 (let* ((last-ply (car (last (chess-game-plies game) 2)))
47 (white (chess-ply-keyword last-ply :white))
48 (black (chess-ply-keyword last-ply :black)))
49 (when (and white black)
50 (chess-game-set-data game 'white-remaining white)
51 (chess-game-set-data game 'black-remaining black))))
52
53 ((eq event 'move)
54 (let ((white (chess-game-data game 'white-remaining))
55 (black (chess-game-data game 'black-remaining)))
56 (when (and white black
57 (chess-game-data game 'active)
58 (> (chess-game-index game) 0))
59 (unless chess-clock-timer
60 (setq chess-clock-timer
61 (run-with-timer 0 1 'chess-clock-tick-tock
62 (current-buffer))))
63 (let ((last-ply (car (last (chess-game-plies game) 2))))
64 (chess-ply-set-keyword last-ply :white white)
65 (chess-ply-set-keyword last-ply :black black))))
66
67 (if (chess-game-over-p game)
68 (chess-clock-handler game 'destroy)))
69
70 ((eq event 'set-data)
71 (if (and (eq (car args) 'active)
72 (not (chess-game-data game 'active)))
73 (chess-clock-handler game 'destroy)))
74
75 ((eq event 'destroy)
76 (if chess-clock-timer
77 (cancel-timer chess-clock-timer)
78 (setq chess-clock-timer nil)))))
79
80 (defvar chess-clock-tick-tocking nil)
81
82 (defun chess-clock-tick-tock (module)
83 (unless chess-clock-tick-tocking
84 (let ((chess-clock-tick-tocking t))
85 (with-current-buffer module
86 (let ((last-time chess-clock-last-time)
87 (chess-game-inhibit-events t)
88 counter)
89 (setq chess-clock-last-time (current-time))
90 (when (and last-time
91 (> (chess-game-index chess-module-game) 0)
92 (not (chess-game-status chess-module-game)))
93 (if (chess-pos-side-to-move (chess-game-pos chess-module-game))
94 (setq counter 'white-remaining)
95 (setq counter 'black-remaining))
96 (chess-game-set-data
97 chess-module-game counter
98 (- (chess-game-data chess-module-game counter)
99 (chess-clock-time-diff chess-clock-last-time last-time))))))
100 (force-mode-line-update))))
101
102 (provide 'chess-clock)
103
104 ;;; chess-clock.el ends here