]> code.delx.au - gnu-emacs-elpa/blob - TODO
added support for highlighting legal plies
[gnu-emacs-elpa] / TODO
1 Aha! I knew there had to be a way. The old keyboard shortcutting
2 code (which uses chess-legal-plies) was just way to slow. On modern
3 machines you couldn't notice it, but on my 300 MHz laptop in battery
4 save mode, even with the byte-compiled files, I spent 1/4 of my time
5 looking at the hourglass cursor. So I kept chewing on the algorithm,
6 dropping the number of calls to chess-search-position (the biggest and
7 slowest function in all of chess.el) from 5400 calls down to 4300
8 calls. But still it was slow. Then I thought about it long and hard,
9 and realized chess-legal-plies was going about its whole job
10 backwards. Since that function is only used by keyboard shortcutting,
11 I found a way to optimize it for that task, while keeping it as
12 general as before (by adding a "piece-or-color" argument). The net
13 result is that I got the number of calls to chess-search-position down
14 to 797!! That's 5000 calls less. It dropped the number of uses of
15 `chess-incr-index' by 20,000. The new code is so fast I that when
16 it's byte-compiled, I never see an hourglass cursor, even on my
17 laptop.
18
19 - Feature work remaining:
20
21 annotations
22 chatting
23 clocks
24 bughouse/crazyhouse
25 analysis/highlight tools
26 database interaction (chess-file.el, chess-scid.el)
27
28 ----------------------------------------------------------------------
29
30 - undo is not working with gnuchess
31
32 - test making an en passant capture
33
34 - the game should go inactive once I lose by stalemate/checkmate
35
36 - detect draw/resign/abort/retract, etc., from ICS and common engines
37
38 - incorporate the .wav files from xchat's sounds that chess-sound
39 currently doesn't have
40
41 - devise a better scheme for printing messages (use a catalog?) and
42 for when engines need to ask questions
43
44 - there needs to be much more robustness; it's too easy to get the
45 game into an unplayable state right now
46
47 - in chess-engine-filter and chess-ics-filter, if an error is
48 encountered, skip that line so the same error isn't triggered again
49
50 - in chess-ics use a server-alist, and make the default handle be
51 "guest". Allow a password to be specified, or a filename containing
52 the password
53
54 (HOST [PORT HANDLE PASSWORD HELPER HELPER-ARGS...])
55
56 ----------------------------------------------------------------------
57
58 - Add support for adjournments; also, implement this is such a way
59 that an e-mail or postal game is basically a game that's adjourned
60 after every move
61
62 - Break my dependency on cl
63
64 - Use more asserts throughout the code
65
66 - Read-only mode needs to be a bit more vigorous. There's nothing
67 preventing the user from using M-x commands.
68
69 - Add an engine function for obtaining an evaluation of the current
70 position. Then, allow M-x chess to startup a non-game oriented
71 engine, solely for the purpose of submitting position evaluations,
72 and displaying the result in the modeline. (Also, look at crafty's
73 kibitzing feature).
74
75 - Complete chess-pgn-mode
76
77 - Write a chess-database.el interface, and then add chess-lisp.el,
78 chess-file.el (PGN games in a flat file) and chess-scid.el
79
80 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
81 chess games back and forth. Add code for special MIME handling of
82 this type in Gnus.
83
84 - Copy some of ics.el's nicer functionality into chess-ics.el
85
86 - Add support for ICS observing
87
88 - Make the mode-line much more informative, with information on who is
89 playing, etc.
90
91 - Turn on memory gc collection messages, and see how much of a pig
92 chess.el is
93
94 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
95
96 - Create a series of generic functions and predicates, so that users
97 can say (chess-position OBJECT) or (chess-move OBJECT), without
98 needing to know the type of OBJECT.
99
100 - Change chess-display-set-... to chess-display-set, and make it use
101 the new generic functions.
102
103 - Use server-side sockets in chess-network, if Emacs supports it
104
105 - Support auto-saving of games to PGN, and saving them at appropriate
106 points; this will require database interaction support
107
108 - Allow ASCII displays to use a separate frame
109
110 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
111 pieces the square can be set to. Cursor movement is really not the
112 best for chess-images. I still need to figure out how best to
113 handle cursor-type with that display.
114
115 - Still need to test many areas: position editing
116
117 - Implement engine options; then, in chess-puzzle set the option that
118 tells the engine not to resign.
119
120 - Add a display command for writing out the currently displayed game
121 to a file. It will use PGN for games, and FEN for positions.
122
123 - Remote displays are horribly insecure.
124
125 - When editing the board in display mode (or doing speculative moves),
126 doing them on a copy of the board with no hook except the display
127 hook. Then, if you like the result, it call be a `set' on the
128 original board from the copied board.
129
130 - Resize the chess board on a window resize event, if possible.
131
132 - Add chess-game-strip-annotations, for removing all annotations from
133 a game object
134
135 - Add a module for chatting between opponents
136
137 - Let the user specify a default size for the chess-images display
138
139 - Need to check for chess engine resignations
140
141 - Need a chess-clock.el module, especially for playing on ICS
142
143 - Port image display code to XEmacs
144
145 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
146
147 - Allow the opponent to give hints.
148
149 - Add a command that will load a saved game, continue it, and then
150 enter a move for whichever color is next to play. This would make
151 it trivial to add chess drivers to AIM, IRC, etc. The mere command
152 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
153 make my move as Nf3. It would also make chess by e-mail a snap to
154 implement.
155
156 - Add an analyze command that will indicate which pieces are defended,
157 how well, which are attacked, which moves would increase
158 defense/attack/both, etc. Basically, everything that can be known
159 about the current board, and one move ahead (on both sides).
160
161 - Add a warning mode that will use the results of an analysis to warn
162 the user (and ask for confirmation) before doing something that
163 might lead to an inferior position.
164
165 - Create chess-player.el, which creates persistent objects that
166 encapsulate information about any player: where he is, his name, his
167 opponent type, etc. This would maintain a log of games against that
168 player, their current chess rating, etc. Then, M-x chess would ask
169 you for a player, not an opponent.
170
171 - Add a Map command, that will colorize the squares depending on
172 whether they are reachable by either side. Green if reachable by
173 you, Red if by your opponent, and blue if by both. With a prefix
174 argument, colorize only the squares that have pieces on them. This
175 is a stable modes that remains in effect until turned off. It also
176 requires the ability to pass a color to the chessboard highlighting
177 routine.
178
179 - If a person selects a piece with the mouse, then uses right-click to
180 designate a target square, display the resulting board without
181 making a move. This requires copying chessboard-current-board to
182 chessboard-draft-board. If the user right-clicks without selecting
183 a piece, it will reset to chessboard-current-board and redraw.
184
185 - Using gnuplot-mode, allow evaluation trends to be plotted
186
187 BEFORE FINAL RELEASE
188
189 profile, mem profile, doc, lint, checkdoc