7 2.x display/database tie-in
8 analysis/highlight tools
11 ----------------------------------------------------------------------
15 - TAB in chess-pgn-mode at move 1 thinks O-O and O-O-O are legal
18 - Follow what `edit-env' does, in order to make chess-query.el
20 - Make a command binding (for reading NG articles and such) which will
21 assume there is a PGN game under point and will read it as such and
22 jump to the move before cursor; right now, C-c C-c in chess-pgn
23 requires that the buffer be in pgn-mode
25 - Move chess-assert-can-move into chess-display-move
27 - Allow an "index N" command to the network protocol, so two people
28 can review a game together
30 - Make ( create variations in a display, and { begin an annotation. "
31 or ; will begin a chat string.
33 - Have C-p and C-n move forward and backward plies, and C-f and C-b
34 move into and out of variations
36 - Make chess-display-create use require, not chess.el
38 - PGN files aren't sendable via IRC yet; I will have to convert ^J
41 - Polish chess-input.el
43 - Find a way that regexp-alist entries that only need to fire once are
46 - Make any game-modifying commands in a display use C-c C-?
48 - Complete the ICS12 parser, based on Mario's comments
50 - Add support for ICS observing
52 - Use server-side sockets in chess-network, if Emacs supports it
54 - Allow ASCII displays to use a separate frame
56 - Still need to test many areas: position editing
58 - Add chess-game-strip-annotations, for removing all annotations from
61 - Let the user specify a default size for the chess-images display
63 - Resize the chess board on a window resize event, if possible.
65 - In chess-ics.el, setup a completion function based on handles
67 - Break chess-legal-plies into two parts, one of which would be the
68 inverse of chess-search-position, and would live in chess-pos.el
70 - Have elp.el not instrument defsubst functions; it obscures the
73 - Mario reports that using chess-plain and chess-link, he ends up with
74 impossible positions being displayed (with too many pieces, bishops
75 of the same color, etc).
77 ----------------------------------------------------------------------
81 - Copy some of ics.el's nicer functionality into chess-ics.el
83 - Need to implement the "50 moves after irreversible" draw rule
85 - The game should go inactive once I lose by stalemate/checkmate
87 - When a clock runs down, indicate this in the modeline, and all the
88 user to call-flag in order to win on time
90 - Detect draw/resign/abort/retract, etc., from ICS and common engines
92 - in chess-engine-filter and chess-ics-filter, if an error is
93 encountered, skip that line so the same error isn't triggered again
95 - SPACE to pass, then try to move (against an engine) fails saying:
96 it's not our turn to move
98 - Add support for adjournments; also, implement this is such a way
99 that an e-mail or postal game is basically a game that's adjourned
100 after every move; use BBDB if available
102 - Allow databases to return a game moniker, which can be used to
103 reference that game again
105 - There needs to be much more robustness; it's too easy to get the
106 game into an unplayable state right now
108 - Break my dependency on cl
110 - Use more asserts throughout the code
112 - Read-only mode needs to be more vigorous. There's nothing
113 preventing the user from using M-x commands.
115 - Complete chess-pgn-mode's automatic entry, using chess-input, and
116 making space/return perform the move
118 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
119 chess games back and forth.
121 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
122 pieces the square can be set to. Cursor movement is really not the
123 best for chess-images. I still need to figure out how best to
124 handle cursor-type with that display.
126 - Implement engine options; then, in chess-puzzle set the option that
127 tells the engine not to resign.
129 - Remote displays are horribly insecure.
131 ----------------------------------------------------------------------
135 - Allow the opponent to give hints.
137 - Add a warning mode that will use the results of an analysis to warn
138 the user (and ask for confirmation) before doing something that
139 might lead to an inferior position.
141 - Add a chess tutor program, to teach people how to play chess
143 ----------------------------------------------------------------------
147 - Add an engine function for obtaining an evaluation of the current
148 position. Then, allow M-x chess to startup a non-game oriented
149 engine, solely for the purpose of submitting position evaluations,
150 and displaying the result in the modeline. (Also, look at crafty's
153 - Add a Map command, that will colorize the squares depending on
154 whether they are reachable by either side. Green if reachable by
155 you, Red if by your opponent, and blue if by both. With a prefix
156 argument, colorize only the squares that have pieces on them. This
157 is a stable modes that remains in effect until turned off. It also
158 requires the ability to pass a color to the chessboard highlighting
161 - Using gnuplot-mode, allow evaluation trends to be plotted
163 - Add an analyze command that will indicate which pieces are defended,
164 how well, which are attacked, which moves would increase
165 defense/attack/both, etc. Basically, everything that can be known
166 about the current board, and one move ahead (on both sides).
168 ----------------------------------------------------------------------
172 port the code to XEmacs