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[gnu-emacs-elpa] / TODO
1
2 Feature work remaining
3
4 2.0 annotations
5 chatting
6
7 2.x display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 ----------------------------------------------------------------------
12
13 Hotlist
14
15 - TAB in chess-pgn-mode at move 1 thinks O-O and O-O-O are legal
16 moves.
17
18 - Follow what `edit-env' does, in order to make chess-query.el
19
20 - Make a command binding (for reading NG articles and such) which will
21 assume there is a PGN game under point and will read it as such and
22 jump to the move before cursor; right now, C-c C-c in chess-pgn
23 requires that the buffer be in pgn-mode
24
25 - Move chess-assert-can-move into chess-display-move
26
27 - Allow an "index N" command to the network protocol, so two people
28 can review a game together
29
30 - Make ( create variations in a display, and { begin an annotation. "
31 or ; will begin a chat string.
32
33 - Have C-p and C-n move forward and backward plies, and C-f and C-b
34 move into and out of variations
35
36 - Make chess-display-create use require, not chess.el
37
38 - PGN files aren't sendable via IRC yet; I will have to convert ^J
39 into ^K or something.
40
41 - Polish chess-input.el
42
43 - Find a way that regexp-alist entries that only need to fire once are
44 only scanned once.
45
46 - Make any game-modifying commands in a display use C-c C-?
47
48 - Complete the ICS12 parser, based on Mario's comments
49
50 - Add support for ICS observing
51
52 - Use server-side sockets in chess-network, if Emacs supports it
53
54 - Allow ASCII displays to use a separate frame
55
56 - Still need to test many areas: position editing
57
58 - Add chess-game-strip-annotations, for removing all annotations from
59 a game object
60
61 - Let the user specify a default size for the chess-images display
62
63 - Resize the chess board on a window resize event, if possible.
64
65 - In chess-ics.el, setup a completion function based on handles
66
67 - Break chess-legal-plies into two parts, one of which would be the
68 inverse of chess-search-position, and would live in chess-pos.el
69
70 - Have elp.el not instrument defsubst functions; it obscures the
71 results too much
72
73 - Mario reports that using chess-plain and chess-link, he ends up with
74 impossible positions being displayed (with too many pieces, bishops
75 of the same color, etc).
76
77 ----------------------------------------------------------------------
78
79 To-do List
80
81 - Copy some of ics.el's nicer functionality into chess-ics.el
82
83 - Need to implement the "50 moves after irreversible" draw rule
84
85 - The game should go inactive once I lose by stalemate/checkmate
86
87 - When a clock runs down, indicate this in the modeline, and all the
88 user to call-flag in order to win on time
89
90 - Detect draw/resign/abort/retract, etc., from ICS and common engines
91
92 - in chess-engine-filter and chess-ics-filter, if an error is
93 encountered, skip that line so the same error isn't triggered again
94
95 - SPACE to pass, then try to move (against an engine) fails saying:
96 it's not our turn to move
97
98 - Add support for adjournments; also, implement this is such a way
99 that an e-mail or postal game is basically a game that's adjourned
100 after every move; use BBDB if available
101
102 - Allow databases to return a game moniker, which can be used to
103 reference that game again
104
105 - There needs to be much more robustness; it's too easy to get the
106 game into an unplayable state right now
107
108 - Break my dependency on cl
109
110 - Use more asserts throughout the code
111
112 - Read-only mode needs to be more vigorous. There's nothing
113 preventing the user from using M-x commands.
114
115 - Complete chess-pgn-mode's automatic entry, using chess-input, and
116 making space/return perform the move
117
118 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
119 chess games back and forth.
120
121 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
122 pieces the square can be set to. Cursor movement is really not the
123 best for chess-images. I still need to figure out how best to
124 handle cursor-type with that display.
125
126 - Implement engine options; then, in chess-puzzle set the option that
127 tells the engine not to resign.
128
129 - Remote displays are horribly insecure.
130
131 ----------------------------------------------------------------------
132
133 Training features
134
135 - Allow the opponent to give hints.
136
137 - Add a warning mode that will use the results of an analysis to warn
138 the user (and ask for confirmation) before doing something that
139 might lead to an inferior position.
140
141 - Add a chess tutor program, to teach people how to play chess
142
143 ----------------------------------------------------------------------
144
145 Analysis features
146
147 - Add an engine function for obtaining an evaluation of the current
148 position. Then, allow M-x chess to startup a non-game oriented
149 engine, solely for the purpose of submitting position evaluations,
150 and displaying the result in the modeline. (Also, look at crafty's
151 kibitzing feature).
152
153 - Add a Map command, that will colorize the squares depending on
154 whether they are reachable by either side. Green if reachable by
155 you, Red if by your opponent, and blue if by both. With a prefix
156 argument, colorize only the squares that have pieces on them. This
157 is a stable modes that remains in effect until turned off. It also
158 requires the ability to pass a color to the chessboard highlighting
159 routine.
160
161 - Using gnuplot-mode, allow evaluation trends to be plotted
162
163 - Add an analyze command that will indicate which pieces are defended,
164 how well, which are attacked, which moves would increase
165 defense/attack/both, etc. Basically, everything that can be known
166 about the current board, and one move ahead (on both sides).
167
168 ----------------------------------------------------------------------
169
170 BEFORE FINAL RELEASE
171
172 port the code to XEmacs
173 profile
174 mem profile
175 docstring
176 texi
177 elint
178 checkdoc