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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 bughouse/crazyhouse
7 analysis/highlight tools
8 scid interaction
9
10 - Allow the user to request a move retraction (ala takeback)
11
12 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
13 pieces the square can be set to. Cursor movement is really not the
14 best for chess-images. I still need to figure out how best to
15 handle cursor-type with that display.
16
17 - There is presently no way to start a new game!
18
19 - Still need to test many areas: position editing
20
21 - Resize ascii windows after popup, so that the whole board is
22 minimally visible
23
24 - Need a way to request a draw
25
26 - Implement engine options; then, in chess-puzzle set the option that
27 tells the engine not to resign.
28
29 - Add a display command for writing out the currently displayed game
30 to a file. It will use PGN for games, and FEN for positions.
31
32 - Auto-raise the chess-images frame, if it's being displayed as a
33 separate frame.
34
35 - Create a to-text rendering interface for all chess game objects.
36 So, chess-game-to-string would use PGN, etc.
37
38 - Remote displays are horribly insecure.
39
40 - When editing the board in display mode (or doing speculative moves),
41 doing them on a copy of the board with no hook except the display
42 hook. Then, if you like the result, it call be a `set' on the
43 original board from the copied board.
44
45 - Make the mode-line much more informative
46
47 - Resize the chess board on a window resize event, if possible.
48
49 - Have a display option that shows legal target squares whenever a
50 piece is selected.
51
52 - Add chess-game-strip-annotations, for removing all annotations from
53 a game object
54
55 - Add a module for chatting between opponents
56
57 - M-w on a display should kill appropriately (i.e., kill to PGN for a
58 game, to FEN for a position, etc). C-y should likewise call the
59 appropriate chess-display-set-... function based on the clipboard's
60 contents. Which might just be a plain algebraic string too!
61
62 - Let the user specify a default size for the chess-images display
63
64 - Allow dragging of pieces
65
66 - Need to check for chess engine resignations
67
68 - Need a chess-clock.el module, especially for playing on ICS
69
70 - Port image display code to XEmacs
71
72 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
73
74 - Allow the opponent to give hints.
75
76 - Add a command that will load a saved game, continue it, and then
77 enter a move for whichever color is next to play. This would make
78 it trivial to add chess drivers to AIM, IRC, etc. The mere command
79 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
80 make my move as Nf3. It would also make chess by e-mail a snap to
81 implement.
82
83 - Add an analyze command that will indicate which pieces are defended,
84 how well, which are attacked, which moves would increase
85 defense/attack/both, etc. Basically, everything that can be known
86 about the current board, and one move ahead (on both sides).
87
88 - Add a warning mode that will use the results of an analysis to warn
89 the user (and ask for confirmation) before doing something that
90 might lead to an inferior position.
91
92 - Create chess-player.el, which creates persistent objects that
93 encapsulate information about any player: where he is, his name, his
94 opponent type, etc. This would maintain a log of games against that
95 player, their current chess rating, etc. Then, M-x chess would ask
96 you for a player, not an opponent.
97
98 - Add a Map command, that will colorize the squares depending on
99 whether they are reachable by either side. Green if reachable by
100 you, Red if by your opponent, and blue if by both. With a prefix
101 argument, colorize only the squares that have pieces on them. This
102 is a stable modes that remains in effect until turned off. It also
103 requires the ability to pass a color to the chessboard highlighting
104 routine.
105
106 - If a person selects a piece with the mouse, then uses right-click to
107 designate a target square, display the resulting board without
108 making a move. This requires copying chessboard-current-board to
109 chessboard-draft-board. If the user right-clicks without selecting
110 a piece, it will reset to chessboard-current-board and redraw.