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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 analysis/highlight tools
7 bughouse/crazyhouse
8
9 - undoing a single move (my move) and moving again, causes
10 chess-algebraic to get a little screwed up
11
12 - the game should go inactive once I lose by stalemate/checkmate
13
14 - detect draw/resign/abort/retract, etc., from ICS and common engines
15
16 - in chess-engine-filter and chess-ics-filter, if an error is
17 encountered, skip that line so the same error isn't triggered again
18
19 - SPACE to pass, then try to move (against an engine) fails saying
20 it's not our turn to move
21
22 - Add support for adjournments; also, implement this is such a way
23 that an e-mail or postal game is basically a game that's adjourned
24 after every move
25
26 - There needs to be much more robustness; it's too easy to get the
27 game into an unplayable state right now
28
29 - Break my dependency on cl
30
31 - Use more asserts throughout the code
32
33 - Read-only mode needs to be a bit more vigorous. There's nothing
34 preventing the user from using M-x commands.
35
36 - Add an engine function for obtaining an evaluation of the current
37 position. Then, allow M-x chess to startup a non-game oriented
38 engine, solely for the purpose of submitting position evaluations,
39 and displaying the result in the modeline. (Also, look at crafty's
40 kibitzing feature).
41
42 - Complete chess-pgn-mode
43
44 - Write a chess-database.el interface, and then add chess-lisp.el,
45 chess-file.el (PGN games in a flat file) and chess-scid.el
46
47 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
48 chess games back and forth. Add code for special MIME handling of
49 this type in Gnus.
50
51 - Copy some of ics.el's nicer functionality into chess-ics.el
52
53 - Add support for ICS observing
54
55 - Make the mode-line much more informative, with information on who is
56 playing, etc.
57
58 - Turn on memory gc collection messages, and see how much of a pig
59 chess.el is
60
61 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
62
63 - Create a series of generic functions and predicates, so that users
64 can say (chess-position OBJECT) or (chess-move OBJECT), without
65 needing to know the type of OBJECT.
66
67 - Change chess-display-set-... to chess-display-set, and make it use
68 the new generic functions.
69
70 - Use server-side sockets in chess-network, if Emacs supports it
71
72 - Support auto-saving of games to PGN, and saving them at appropriate
73 points; this will require database interaction support
74
75 - Allow ASCII displays to use a separate frame
76
77 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
78 pieces the square can be set to. Cursor movement is really not the
79 best for chess-images. I still need to figure out how best to
80 handle cursor-type with that display.
81
82 - Still need to test many areas: position editing
83
84 - Implement engine options; then, in chess-puzzle set the option that
85 tells the engine not to resign.
86
87 - Add a display command for writing out the currently displayed game
88 to a file. It will use PGN for games, and FEN for positions.
89
90 - Remote displays are horribly insecure.
91
92 - When editing the board in display mode (or doing speculative moves),
93 doing them on a copy of the board with no hook except the display
94 hook. Then, if you like the result, it call be a `set' on the
95 original board from the copied board.
96
97 - Resize the chess board on a window resize event, if possible.
98
99 - Add chess-game-strip-annotations, for removing all annotations from
100 a game object
101
102 - Add a module for chatting between opponents
103
104 - Let the user specify a default size for the chess-images display
105
106 - Need to check for chess engine resignations
107
108 - Need a chess-clock.el module, especially for playing on ICS
109
110 - Port image display code to XEmacs
111
112 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
113
114 - Allow the opponent to give hints.
115
116 - Add a command that will load a saved game, continue it, and then
117 enter a move for whichever color is next to play. This would make
118 it trivial to add chess drivers to AIM, IRC, etc. The mere command
119 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
120 make my move as Nf3. It would also make chess by e-mail a snap to
121 implement.
122
123 - Add an analyze command that will indicate which pieces are defended,
124 how well, which are attacked, which moves would increase
125 defense/attack/both, etc. Basically, everything that can be known
126 about the current board, and one move ahead (on both sides).
127
128 - Add a warning mode that will use the results of an analysis to warn
129 the user (and ask for confirmation) before doing something that
130 might lead to an inferior position.
131
132 - Create chess-player.el, which creates persistent objects that
133 encapsulate information about any player: where he is, his name, his
134 opponent type, etc. This would maintain a log of games against that
135 player, their current chess rating, etc. Then, M-x chess would ask
136 you for a player, not an opponent.
137
138 - Add a Map command, that will colorize the squares depending on
139 whether they are reachable by either side. Green if reachable by
140 you, Red if by your opponent, and blue if by both. With a prefix
141 argument, colorize only the squares that have pieces on them. This
142 is a stable modes that remains in effect until turned off. It also
143 requires the ability to pass a color to the chessboard highlighting
144 routine.
145
146 - If a person selects a piece with the mouse, then uses right-click to
147 designate a target square, display the resulting board without
148 making a move. This requires copying chessboard-current-board to
149 chessboard-draft-board. If the user right-clicks without selecting
150 a piece, it will reset to chessboard-current-board and redraw.
151
152 - Using gnuplot-mode, allow evaluation trends to be plotted
153
154 BEFORE FINAL RELEASE
155
156 profile, mem profile, doc, lint, checkdoc