1 - Feature work remaining:
6 analysis/highlight tools
9 - undoing a single move (my move) and moving again, causes
10 chess-algebraic to get a little screwed up
12 - the game should go inactive once I lose by stalemate/checkmate
14 - detect draw/resign/abort/retract, etc., from ICS and common engines
16 - in chess-engine-filter and chess-ics-filter, if an error is
17 encountered, skip that line so the same error isn't triggered again
19 - SPACE to pass, then try to move (against an engine) fails saying
20 it's not our turn to move
22 - Add support for adjournments; also, implement this is such a way
23 that an e-mail or postal game is basically a game that's adjourned
26 - There needs to be much more robustness; it's too easy to get the
27 game into an unplayable state right now
29 - Break my dependency on cl
31 - Use more asserts throughout the code
33 - Read-only mode needs to be a bit more vigorous. There's nothing
34 preventing the user from using M-x commands.
36 - Add an engine function for obtaining an evaluation of the current
37 position. Then, allow M-x chess to startup a non-game oriented
38 engine, solely for the purpose of submitting position evaluations,
39 and displaying the result in the modeline. (Also, look at crafty's
42 - Complete chess-pgn-mode
44 - Write a chess-database.el interface, and then add chess-lisp.el,
45 chess-file.el (PGN games in a flat file) and chess-scid.el
47 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
48 chess games back and forth. Add code for special MIME handling of
51 - Copy some of ics.el's nicer functionality into chess-ics.el
53 - Add support for ICS observing
55 - Make the mode-line much more informative, with information on who is
58 - Turn on memory gc collection messages, and see how much of a pig
61 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
63 - Create a series of generic functions and predicates, so that users
64 can say (chess-position OBJECT) or (chess-move OBJECT), without
65 needing to know the type of OBJECT.
67 - Change chess-display-set-... to chess-display-set, and make it use
68 the new generic functions.
70 - Use server-side sockets in chess-network, if Emacs supports it
72 - Support auto-saving of games to PGN, and saving them at appropriate
73 points; this will require database interaction support
75 - Allow ASCII displays to use a separate frame
77 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
78 pieces the square can be set to. Cursor movement is really not the
79 best for chess-images. I still need to figure out how best to
80 handle cursor-type with that display.
82 - Still need to test many areas: position editing
84 - Implement engine options; then, in chess-puzzle set the option that
85 tells the engine not to resign.
87 - Add a display command for writing out the currently displayed game
88 to a file. It will use PGN for games, and FEN for positions.
90 - Remote displays are horribly insecure.
92 - When editing the board in display mode (or doing speculative moves),
93 doing them on a copy of the board with no hook except the display
94 hook. Then, if you like the result, it call be a `set' on the
95 original board from the copied board.
97 - Resize the chess board on a window resize event, if possible.
99 - Add chess-game-strip-annotations, for removing all annotations from
102 - Add a module for chatting between opponents
104 - Let the user specify a default size for the chess-images display
106 - Need to check for chess engine resignations
108 - Need a chess-clock.el module, especially for playing on ICS
110 - Port image display code to XEmacs
112 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
114 - Allow the opponent to give hints.
116 - Add a command that will load a saved game, continue it, and then
117 enter a move for whichever color is next to play. This would make
118 it trivial to add chess drivers to AIM, IRC, etc. The mere command
119 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
120 make my move as Nf3. It would also make chess by e-mail a snap to
123 - Add an analyze command that will indicate which pieces are defended,
124 how well, which are attacked, which moves would increase
125 defense/attack/both, etc. Basically, everything that can be known
126 about the current board, and one move ahead (on both sides).
128 - Add a warning mode that will use the results of an analysis to warn
129 the user (and ask for confirmation) before doing something that
130 might lead to an inferior position.
132 - Create chess-player.el, which creates persistent objects that
133 encapsulate information about any player: where he is, his name, his
134 opponent type, etc. This would maintain a log of games against that
135 player, their current chess rating, etc. Then, M-x chess would ask
136 you for a player, not an opponent.
138 - Add a Map command, that will colorize the squares depending on
139 whether they are reachable by either side. Green if reachable by
140 you, Red if by your opponent, and blue if by both. With a prefix
141 argument, colorize only the squares that have pieces on them. This
142 is a stable modes that remains in effect until turned off. It also
143 requires the ability to pass a color to the chessboard highlighting
146 - If a person selects a piece with the mouse, then uses right-click to
147 designate a target square, display the resulting board without
148 making a move. This requires copying chessboard-current-board to
149 chessboard-draft-board. If the user right-clicks without selecting
150 a piece, it will reset to chessboard-current-board and redraw.
152 - Using gnuplot-mode, allow evaluation trends to be plotted
156 profile, mem profile, doc, lint, checkdoc