1 - Feature work remaining:
8 display/database tie-in
9 analysis/highlight tools
12 - undoing a single move (my move) and moving again, causes
13 chess-algebraic to get a little screwed up
15 - the game should go inactive once I lose by stalemate/checkmate
17 - detect draw/resign/abort/retract, etc., from ICS and common engines
19 - in chess-engine-filter and chess-ics-filter, if an error is
20 encountered, skip that line so the same error isn't triggered again
22 - SPACE to pass, then try to move (against an engine) fails saying
23 it's not our turn to move
25 - Add support for adjournments; also, implement this is such a way
26 that an e-mail or postal game is basically a game that's adjourned
29 - There needs to be much more robustness; it's too easy to get the
30 game into an unplayable state right now
32 - Break my dependency on cl
34 - Use more asserts throughout the code
36 - Read-only mode needs to be more vigorous. There's nothing
37 preventing the user from using M-x commands.
39 - Complete chess-pgn-mode's automatic entry
41 - Make any game-modifying commands in a display use C-c C-?
43 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
44 chess games back and forth.
46 - Copy some of ics.el's nicer functionality into chess-ics.el
48 - Add support for ICS observing
50 - Make the mode-line much more informative, with information on who is
53 - Use server-side sockets in chess-network, if Emacs supports it
55 - Support auto-saving of games to PGN, and saving them at appropriate
56 points; this will require database interaction support
58 - Allow ASCII displays to use a separate frame
60 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
61 pieces the square can be set to. Cursor movement is really not the
62 best for chess-images. I still need to figure out how best to
63 handle cursor-type with that display.
65 - Still need to test many areas: position editing
67 - Implement engine options; then, in chess-puzzle set the option that
68 tells the engine not to resign.
70 - Remote displays are horribly insecure.
72 - Resize the chess board on a window resize event, if possible.
74 - Add chess-game-strip-annotations, for removing all annotations from
77 - Let the user specify a default size for the chess-images display
79 - Port image display code to XEmacs
83 - Allow the opponent to give hints.
85 - Add a warning mode that will use the results of an analysis to warn
86 the user (and ask for confirmation) before doing something that
87 might lead to an inferior position.
89 - Add a chess tutor program, to teach people how to play chess
93 - Add an engine function for obtaining an evaluation of the current
94 position. Then, allow M-x chess to startup a non-game oriented
95 engine, solely for the purpose of submitting position evaluations,
96 and displaying the result in the modeline. (Also, look at crafty's
99 - Add a Map command, that will colorize the squares depending on
100 whether they are reachable by either side. Green if reachable by
101 you, Red if by your opponent, and blue if by both. With a prefix
102 argument, colorize only the squares that have pieces on them. This
103 is a stable modes that remains in effect until turned off. It also
104 requires the ability to pass a color to the chessboard highlighting
107 - Using gnuplot-mode, allow evaluation trends to be plotted
109 - Add an analyze command that will indicate which pieces are defended,
110 how well, which are attacked, which moves would increase
111 defense/attack/both, etc. Basically, everything that can be known
112 about the current board, and one move ahead (on both sides).