1 - Feature work remaining:
7 display/database tie-in
8 analysis/highlight tools
11 ----------------------------------------------------------------------
13 - Make the drawing/highlighting code just touch single squares, rather
14 than redrawing the whole board each time (fast though this is,
15 touching single squares is all that's necessary, and it would be
18 - Fix highlighting in chess-plain when chess-plain-spacing is set.
19 chess-coord needs to be applied to a larger area, and also the way
20 highlight locations are found needs to be recalculated.
22 - Change all of the highlighting functions to use properties to find
23 out where the highlighting region should begin.
25 - Move keyboard shortcutting and mouse selection into their own
28 - Use chess-ply-set-keyword wherever keywords are being set now.
30 - Find a way that regexp-alist entries that only need to fire once are
33 - Extend elp.el to do any kind of memory profiling
35 ----------------------------------------------------------------------
37 - Need to implement the "50 moves after irreversible" draw rule
39 - The game should go inactive once I lose by stalemate/checkmate
41 - When a clock runs down, indicate this in the modeline, and all the
42 user to call-flag in order to win on time
44 - Detect draw/resign/abort/retract, etc., from ICS and common engines
46 - in chess-engine-filter and chess-ics-filter, if an error is
47 encountered, skip that line so the same error isn't triggered again
49 - SPACE to pass, then try to move (against an engine) fails saying
50 it's not our turn to move
52 - Add support for adjournments; also, implement this is such a way
53 that an e-mail or postal game is basically a game that's adjourned
54 after every move; use BBDB if available
56 - Allow databases to return a game moniker, which can be used to
57 reference that game again
59 - There needs to be much more robustness; it's too easy to get the
60 game into an unplayable state right now
62 - Break my dependency on cl
64 - Use more asserts throughout the code
66 - Read-only mode needs to be more vigorous. There's nothing
67 preventing the user from using M-x commands.
69 - Complete chess-pgn-mode's automatic entry
71 - Make any game-modifying commands in a display use C-c C-?
73 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
74 chess games back and forth.
76 - Copy some of ics.el's nicer functionality into chess-ics.el
78 - Complete the ICS12 parser, based on Mario's comments
80 - Add support for ICS observing
82 - Make the mode-line much more informative, with information on who is
85 - Use server-side sockets in chess-network, if Emacs supports it
87 - Allow ASCII displays to use a separate frame
89 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
90 pieces the square can be set to. Cursor movement is really not the
91 best for chess-images. I still need to figure out how best to
92 handle cursor-type with that display.
94 - Still need to test many areas: position editing
96 - Implement engine options; then, in chess-puzzle set the option that
97 tells the engine not to resign.
99 - Remote displays are horribly insecure.
101 - Resize the chess board on a window resize event, if possible.
103 - Add chess-game-strip-annotations, for removing all annotations from
106 - Let the user specify a default size for the chess-images display
108 - Port image display code to XEmacs
112 - Allow the opponent to give hints.
114 - Add a warning mode that will use the results of an analysis to warn
115 the user (and ask for confirmation) before doing something that
116 might lead to an inferior position.
118 - Add a chess tutor program, to teach people how to play chess
122 - Add an engine function for obtaining an evaluation of the current
123 position. Then, allow M-x chess to startup a non-game oriented
124 engine, solely for the purpose of submitting position evaluations,
125 and displaying the result in the modeline. (Also, look at crafty's
128 - Add a Map command, that will colorize the squares depending on
129 whether they are reachable by either side. Green if reachable by
130 you, Red if by your opponent, and blue if by both. With a prefix
131 argument, colorize only the squares that have pieces on them. This
132 is a stable modes that remains in effect until turned off. It also
133 requires the ability to pass a color to the chessboard highlighting
136 - Using gnuplot-mode, allow evaluation trends to be plotted
138 - Add an analyze command that will indicate which pieces are defended,
139 how well, which are attacked, which moves would increase
140 defense/attack/both, etc. Basically, everything that can be known
141 about the current board, and one move ahead (on both sides).