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[gnu-emacs-elpa] / TODO
1
2 Feature work remaining
3
4 2.0 annotations
5 chatting
6
7 2.x display/database tie-in
8 analysis/highlight tools
9 bughouse/crazyhouse
10
11 ----------------------------------------------------------------------
12
13 Hotlist
14
15 - Move chess-assert-can-move into chess-display-move
16
17 - Allow an "index N" command to the network protocol, so two people
18 can review a game together
19
20 - Make ( create variations in a display, and { begin an annotation
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22 - Have C-p and C-n move forward and backward plies, and C-f and C-b
23 move into and out of variations
24
25 - Make chess-display-create use require, not chess.el
26
27 - PGN files aren't sendable via IRC yet; I will have to convert ^J
28 into ^K or something.
29
30 - Polish chess-input.el
31
32 - Find a way that regexp-alist entries that only need to fire once are
33 only scanned once.
34
35 - Make any game-modifying commands in a display use C-c C-?
36
37 - Complete the ICS12 parser, based on Mario's comments
38
39 - Add support for ICS observing
40
41 - Use server-side sockets in chess-network, if Emacs supports it
42
43 - Allow ASCII displays to use a separate frame
44
45 - Still need to test many areas: position editing
46
47 - Add chess-game-strip-annotations, for removing all annotations from
48 a game object
49
50 - Let the user specify a default size for the chess-images display
51
52 - Resize the chess board on a window resize event, if possible.
53
54 - In chess-ics.el, setup a completion function based on handles
55
56 - Break chess-legal-plies into two parts, one of which would be the
57 inverse of chess-search-position, and would live in chess-pos.el
58
59 - Have elp.el not instrument defsubst functions; it obscures the
60 results too much
61
62 - Mario reports that using chess-plain and chess-link, he ends up with
63 impossible positions being displayed (with too many pieces, bishops
64 of the same color, etc).
65
66 ----------------------------------------------------------------------
67
68 To-do List
69
70 - Copy some of ics.el's nicer functionality into chess-ics.el
71
72 - Need to implement the "50 moves after irreversible" draw rule
73
74 - The game should go inactive once I lose by stalemate/checkmate
75
76 - When a clock runs down, indicate this in the modeline, and all the
77 user to call-flag in order to win on time
78
79 - Detect draw/resign/abort/retract, etc., from ICS and common engines
80
81 - in chess-engine-filter and chess-ics-filter, if an error is
82 encountered, skip that line so the same error isn't triggered again
83
84 - SPACE to pass, then try to move (against an engine) fails saying:
85 it's not our turn to move
86
87 - Add support for adjournments; also, implement this is such a way
88 that an e-mail or postal game is basically a game that's adjourned
89 after every move; use BBDB if available
90
91 - Allow databases to return a game moniker, which can be used to
92 reference that game again
93
94 - There needs to be much more robustness; it's too easy to get the
95 game into an unplayable state right now
96
97 - Break my dependency on cl
98
99 - Use more asserts throughout the code
100
101 - Read-only mode needs to be more vigorous. There's nothing
102 preventing the user from using M-x commands.
103
104 - Complete chess-pgn-mode's automatic entry, using chess-input, and
105 making space/return perform the move
106
107 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
108 chess games back and forth.
109
110 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
111 pieces the square can be set to. Cursor movement is really not the
112 best for chess-images. I still need to figure out how best to
113 handle cursor-type with that display.
114
115 - Implement engine options; then, in chess-puzzle set the option that
116 tells the engine not to resign.
117
118 - Remote displays are horribly insecure.
119
120 ----------------------------------------------------------------------
121
122 Training features
123
124 - Allow the opponent to give hints.
125
126 - Add a warning mode that will use the results of an analysis to warn
127 the user (and ask for confirmation) before doing something that
128 might lead to an inferior position.
129
130 - Add a chess tutor program, to teach people how to play chess
131
132 ----------------------------------------------------------------------
133
134 Analysis features
135
136 - Add an engine function for obtaining an evaluation of the current
137 position. Then, allow M-x chess to startup a non-game oriented
138 engine, solely for the purpose of submitting position evaluations,
139 and displaying the result in the modeline. (Also, look at crafty's
140 kibitzing feature).
141
142 - Add a Map command, that will colorize the squares depending on
143 whether they are reachable by either side. Green if reachable by
144 you, Red if by your opponent, and blue if by both. With a prefix
145 argument, colorize only the squares that have pieces on them. This
146 is a stable modes that remains in effect until turned off. It also
147 requires the ability to pass a color to the chessboard highlighting
148 routine.
149
150 - Using gnuplot-mode, allow evaluation trends to be plotted
151
152 - Add an analyze command that will indicate which pieces are defended,
153 how well, which are attacked, which moves would increase
154 defense/attack/both, etc. Basically, everything that can be known
155 about the current board, and one move ahead (on both sides).
156
157 ----------------------------------------------------------------------
158
159 BEFORE FINAL RELEASE
160
161 port the code to XEmacs
162 profile
163 mem profile
164 docstring
165 texi
166 elint
167 checkdoc