7 2.x display/database tie-in
8 analysis/highlight tools
11 ----------------------------------------------------------------------
15 - Move chess-assert-can-move into chess-display-move
17 - Allow an "index N" command to the network protocol, so two people
18 can review a game together
20 - Make ( create variations in a display, and { begin an annotation
22 - Have C-p and C-n move forward and backward plies, and C-f and C-b
23 move into and out of variations
25 - Make chess-display-create use require, not chess.el
27 - PGN files aren't sendable via IRC yet; I will have to convert ^J
30 - Polish chess-input.el
32 - Find a way that regexp-alist entries that only need to fire once are
35 - Make any game-modifying commands in a display use C-c C-?
37 - Complete the ICS12 parser, based on Mario's comments
39 - Add support for ICS observing
41 - Use server-side sockets in chess-network, if Emacs supports it
43 - Allow ASCII displays to use a separate frame
45 - Still need to test many areas: position editing
47 - Add chess-game-strip-annotations, for removing all annotations from
50 - Let the user specify a default size for the chess-images display
52 - Resize the chess board on a window resize event, if possible.
54 - In chess-ics.el, setup a completion function based on handles
56 - Break chess-legal-plies into two parts, one of which would be the
57 inverse of chess-search-position, and would live in chess-pos.el
59 - Have elp.el not instrument defsubst functions; it obscures the
62 - Mario reports that using chess-plain and chess-link, he ends up with
63 impossible positions being displayed (with too many pieces, bishops
64 of the same color, etc).
66 ----------------------------------------------------------------------
70 - Copy some of ics.el's nicer functionality into chess-ics.el
72 - Need to implement the "50 moves after irreversible" draw rule
74 - The game should go inactive once I lose by stalemate/checkmate
76 - When a clock runs down, indicate this in the modeline, and all the
77 user to call-flag in order to win on time
79 - Detect draw/resign/abort/retract, etc., from ICS and common engines
81 - in chess-engine-filter and chess-ics-filter, if an error is
82 encountered, skip that line so the same error isn't triggered again
84 - SPACE to pass, then try to move (against an engine) fails saying:
85 it's not our turn to move
87 - Add support for adjournments; also, implement this is such a way
88 that an e-mail or postal game is basically a game that's adjourned
89 after every move; use BBDB if available
91 - Allow databases to return a game moniker, which can be used to
92 reference that game again
94 - There needs to be much more robustness; it's too easy to get the
95 game into an unplayable state right now
97 - Break my dependency on cl
99 - Use more asserts throughout the code
101 - Read-only mode needs to be more vigorous. There's nothing
102 preventing the user from using M-x commands.
104 - Complete chess-pgn-mode's automatic entry, using chess-input, and
105 making space/return perform the move
107 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
108 chess games back and forth.
110 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
111 pieces the square can be set to. Cursor movement is really not the
112 best for chess-images. I still need to figure out how best to
113 handle cursor-type with that display.
115 - Implement engine options; then, in chess-puzzle set the option that
116 tells the engine not to resign.
118 - Remote displays are horribly insecure.
120 ----------------------------------------------------------------------
124 - Allow the opponent to give hints.
126 - Add a warning mode that will use the results of an analysis to warn
127 the user (and ask for confirmation) before doing something that
128 might lead to an inferior position.
130 - Add a chess tutor program, to teach people how to play chess
132 ----------------------------------------------------------------------
136 - Add an engine function for obtaining an evaluation of the current
137 position. Then, allow M-x chess to startup a non-game oriented
138 engine, solely for the purpose of submitting position evaluations,
139 and displaying the result in the modeline. (Also, look at crafty's
142 - Add a Map command, that will colorize the squares depending on
143 whether they are reachable by either side. Green if reachable by
144 you, Red if by your opponent, and blue if by both. With a prefix
145 argument, colorize only the squares that have pieces on them. This
146 is a stable modes that remains in effect until turned off. It also
147 requires the ability to pass a color to the chessboard highlighting
150 - Using gnuplot-mode, allow evaluation trends to be plotted
152 - Add an analyze command that will indicate which pieces are defended,
153 how well, which are attacked, which moves would increase
154 defense/attack/both, etc. Basically, everything that can be known
155 about the current board, and one move ahead (on both sides).
157 ----------------------------------------------------------------------
161 port the code to XEmacs