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[gnu-emacs-elpa] / TODO
1 - Feature work remaining:
2
3 annotations
4 chatting
5 clocks
6 analysis/highlight tools
7 bughouse/crazyhouse
8
9 - undoing a single move (my move) and moving again, causes
10 chess-algebraic to get a little screwed up
11
12 - the game should go inactive once I lose by stalemate/checkmate
13
14 - detect draw/resign/abort/retract, etc., from ICS and common engines
15
16 - in chess-engine-filter and chess-ics-filter, if an error is
17 encountered, skip that line so the same error isn't triggered again
18
19 - SPACE to pass, then try to move (against an engine) fails saying
20 it's not our turn to move
21
22 - Add support for adjournments; also, implement this is such a way
23 that an e-mail or postal game is basically a game that's adjourned
24 after every move
25
26 - There needs to be much more robustness; it's too easy to get the
27 game into an unplayable state right now
28
29 - Break my dependency on cl
30
31 - Use more asserts throughout the code
32
33 - Read-only mode needs to be a bit more vigorous. There's nothing
34 preventing the user from using M-x commands.
35
36 - Add an engine function for obtaining an evaluation of the current
37 position. Then, allow M-x chess to startup a non-game oriented
38 engine, solely for the purpose of submitting position evaluations,
39 and displaying the result in the modeline. (Also, look at crafty's
40 kibitzing feature).
41
42 - Complete chess-pgn-mode
43
44 - Use MIME attachments (application/x-chess-pgn) for sending e-mail
45 chess games back and forth.
46
47 - Copy some of ics.el's nicer functionality into chess-ics.el
48
49 - Add support for ICS observing
50
51 - Make the mode-line much more informative, with information on who is
52 playing, etc.
53
54 - Turn on memory gc collection messages, and see how much of a pig
55 chess.el is
56
57 - Make as much of chess-game/ply/pos, etc., defsubst as possible.
58
59 - Create a series of generic functions and predicates, so that users
60 can say (chess-position OBJECT) or (chess-move OBJECT), without
61 needing to know the type of OBJECT.
62
63 - Change chess-display-set-... to chess-display-set, and make it use
64 the new generic functions.
65
66 - Use server-side sockets in chess-network, if Emacs supports it
67
68 - Support auto-saving of games to PGN, and saving them at appropriate
69 points; this will require database interaction support
70
71 - Allow ASCII displays to use a separate frame
72
73 - In edit mode, mouse-2 and mouse-3 should provide a drop-down list of
74 pieces the square can be set to. Cursor movement is really not the
75 best for chess-images. I still need to figure out how best to
76 handle cursor-type with that display.
77
78 - Still need to test many areas: position editing
79
80 - Implement engine options; then, in chess-puzzle set the option that
81 tells the engine not to resign.
82
83 - Add a display command for writing out the currently displayed game
84 to a file. It will use PGN for games, and FEN for positions.
85
86 - Remote displays are horribly insecure.
87
88 - When editing the board in display mode (or doing speculative moves),
89 doing them on a copy of the board with no hook except the display
90 hook. Then, if you like the result, it call be a `set' on the
91 original board from the copied board.
92
93 - Resize the chess board on a window resize event, if possible.
94
95 - Add chess-game-strip-annotations, for removing all annotations from
96 a game object
97
98 - Add a module for chatting between opponents
99
100 - Let the user specify a default size for the chess-images display
101
102 - Need to check for chess engine resignations
103
104 - Need a chess-clock.el module, especially for playing on ICS
105
106 - Port image display code to XEmacs
107
108 - Support chess by mail, with direct tie-ins to Gnus/RMAIL.
109
110 - Allow the opponent to give hints.
111
112 - Add a command that will load a saved game, continue it, and then
113 enter a move for whichever color is next to play. This would make
114 it trivial to add chess drivers to AIM, IRC, etc. The mere command
115 "!chess johnw37 Nf3" would mean: load the chess game johnw37, and
116 make my move as Nf3. It would also make chess by e-mail a snap to
117 implement.
118
119 - Add an analyze command that will indicate which pieces are defended,
120 how well, which are attacked, which moves would increase
121 defense/attack/both, etc. Basically, everything that can be known
122 about the current board, and one move ahead (on both sides).
123
124 - Add a warning mode that will use the results of an analysis to warn
125 the user (and ask for confirmation) before doing something that
126 might lead to an inferior position.
127
128 - Create chess-player.el, which creates persistent objects that
129 encapsulate information about any player: where he is, his name, his
130 opponent type, etc. This would maintain a log of games against that
131 player, their current chess rating, etc. Then, M-x chess would ask
132 you for a player, not an opponent.
133
134 - Add a Map command, that will colorize the squares depending on
135 whether they are reachable by either side. Green if reachable by
136 you, Red if by your opponent, and blue if by both. With a prefix
137 argument, colorize only the squares that have pieces on them. This
138 is a stable modes that remains in effect until turned off. It also
139 requires the ability to pass a color to the chessboard highlighting
140 routine.
141
142 - If a person selects a piece with the mouse, then uses right-click to
143 designate a target square, display the resulting board without
144 making a move. This requires copying chessboard-current-board to
145 chessboard-draft-board. If the user right-clicks without selecting
146 a piece, it will reset to chessboard-current-board and redraw.
147
148 - Using gnuplot-mode, allow evaluation trends to be plotted
149
150 BEFORE FINAL RELEASE
151
152 profile, mem profile, doc, lint, checkdoc